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    Ultima Gun Magic [Complete]

    Kyoya Sinocchi
    Kyoya Sinocchi

    1 Year Anniversary- Player 
    Lineage : Arm of Destiny
    Position : None
    Posts : 67
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 0

    Ultima Gun Magic [Complete] Empty Ultima Gun Magic [Complete]

    Post by Kyoya Sinocchi 6th August 2014, 10:42 pm

    Magic

    Primary Magic: Ultima Gun Magic
    Secondary Magic:
    Caster or Holder: Holder
    Description: Ultima Gun Magic allows the user to channel magic power into guns to form various spells. Ultima Gun Magic is a variant of the original Gun Magic that serves two purposes at once; to shoot and to remain protected. With both of these concepts considered, Ultima Gun spells fire specialized bullets, which give off two immediate effects the moment the trigger is pulled. Usually, Ultima Gun Magic is used to simultaneously defend shooters from threats while executing life-threatening tactics- because bullets can do that- threaten lives. All bullets used in Ultima Gun spells are enhanced enough to pierce through metal with ease.

    Kyoya uses this form of magic to encircle herself with items known as "Formula Fields." Formula Fields give Kyoya an additional sense of what's behind her whenever her gun is held, and her eyes are focused on another area. Formula Fields also allow Kyoya to anticipate missed gunfire, and shows her where to be and what to do even before she misses her first shot. The flaw to this, however, is that humans are complicated, and so not at all of them can be read so easily. Generally speaking, however, the way Kyoya uses Ultima Gun Magic allows for visual prowess whilst wielding firearms. The main concept of her techniques is to play kill or be-killed with the enemy, and assure with magic that focus is never lost, whilst safety isn't an issue.
    Strengths:

    • Single-Targetting- With the strategics of Ultima Gun Magic, those facing it are practically locked as the focus behind Ultima is incredible. It gives future sightings of where the user should end up if their first tactic fails, and adjusts the shot to claim concentration on the enemy, once more.
    • Sensory- Ultima always gives the user an extra sense, and that is what's behind them. Various effects can be used to support this extra sense, such as Formula Fields.
    • Future Sight- Should a missed shot be fired, locations are immediately determined based on enemy movements, afterwards.  This assures the enemy is never left alone.

    Weaknesses:

    • Speed- If a target is too fast for Ultima to adjust shots or anticipate, it will deactivate immediately.
    • Recoil- Any shot dealt with Ultima applied deals 10 damage to the user. This is due to its extreme concentration.
    • Costly- Adding a Formula Field costs 5 magic power percentage points.
    • Standstill- User cannot move while performing an Ultima spell until a shot is anticipated.

    Abilities/Powers:

    • Lock- Once every three posts, the user can add a lock-on feature to her Ultima spell for a better watch over her opponent
    • Remote- Once every five posts, the user can make a single bullet operate remotely according to her will. This will stop if the bullet successfully passes the enemy; it cannot turn backwards like a boomerang.
    • Additional Sense- Unleashes a detection system which allows the user to see behind herself whilst Ultima Gun spells are active.


    Spell Template
    Note: BE SPECIFIC AND ADD DETAILS

    Name: Skill Shot
    Rank: D
    Type: Offensive
    Description: The user shoots an average bullet towards the enemy with her Ultima. The bullet travels at 40 MPH, and this spell can only be used whilst the user is within a 100 meter range of the enemy. If the bullet misses the opposition, it dissipates, and the user immediately utilizes a Formula Field to reappear behind the enemy from the same distance.
    Strengths:

    • Instant- The moment the bullet dissipates, the user instantly reappears behind the user with the sniper in hand.
    • Feint- A distraction to the opponent. Makes him/her feel like the user failed with no support, whilst the user is now behind the enemy.
    • Fast- Equates to the speed of a car on a highway.

    Weaknesses:

    • Precision- The bullet must miss the opposition to activate. If it hits, the spell cannot activate, and the bullet only does D-Ranked damage.
    • Costly- The activation of this spell must be activated before the bullet is released.
    • Immobile- The user must be perfectly still with the shot for this spell to activate
    • Duration/Cooldown: Duration is instant. Cooldown is three posts.


    Name: Dimension Shot
    Rank: D
    Type: Offensive
    Description: The user shoots an average bullet from her sniper towards the enemy. The range of this technique is 100 meters. When the bullet hits 50 meters, it immediately disappears and reappears in quarters. A quarter-bullet is now in each direction of the enemy; north, south, east and west. Each shard of a bullet does a quarter of D-Ranked damage, though they leave severe cuts in the body, should they connect. Should this technique fail, the user reappears in the direction the opposition took to evade the spell, still up to 100 meters away. This bullet particularly travels at 30 MPH.
    Strengths:

    • Instant- User reappears instantly in the direction the opponent took for the bullet to miss whilst the missed bullet dissipates immediately.
    • One for Four- Bullet disappears, then reappears as four pieces to trick the enemy.
    • No Recoil- This technique particular does not apply damage to the user for concentration purposes.

    Weaknesses:

    • Less Damage- Once the bullet reappears as four, each piece only applies one quarter of D-Ranked damage.
    • Immobile- User cannot move herself elsewhere while performing this spell
    • Sound- Bullet is loud when fired according to this spell
    • Duration/Cooldown: Duration is instant. Cooldown is 2 posts


    Name: Surge Shot
    Rank: D
    Type: Offensive
    Description: The user utilizes a Formula Field to summon four orbs of lightning around the target. The user then fires a 30 MPH shot out of her sniper rifle. Should the bullet miss its target, the orbs of lightning will trigger, and expel lightning towards anything between the four orbs. The lightning travels at 40 MPH.
    Strengths:

    • Instant- The lightning triggers immediately after the bullet misses the target positioned between the orbs
    • Long-Range- The user can be up to 150 meters away to use this spell
    • Two for One- Unleashes up to two attacks in one spell

    Weaknesses:

    • Immobile- User cannot move elsewhere while using this spell.
    • Recoil- The user suffers 5% damage due to the high concentration of this technique
    • Elemental Affinity- Those unaffected by lightning will render this spell useless
    • Duration/Cooldown- Duration is instant. Cooldown is 3 posts.


    Name: Wild Shot
    Rank: D
    Type: Offensive
    Description: The user utilizes a Formula Field to magically enhance a bullet inside her Ultima sniper. The bullet travels at 40 MPH. Should it miss its target, the bullet will reform itself into a C4 fifteen meters behind the user. The C4 is remotely controlled and moves along with the target; same distance away, and still behind the target. The user pulls the trigger to her sniper one post later to trigger the C4, and makes it detonate. The C4 has a blast radius of 30 meters, and is passive.
    Strengths:

    • Instant- The C4 activates instantly upon the pulling of the trigger
    • Hard to Avoid- The bullet reforms into a C4 behind the opponent, and so unless the target has extraordinary vision, or is fast enough to turn and run away, the activation of this C4 is difficult to dodge.
    • Secretive- Bullet reforms into a C4 instantly upon missing the enemy, resting behind him/her on the ground

    Weaknesses:

    • Posts- User must wait one post before using the C4
    • Immobile- User cannot be moving while performing this spell
    • Distance- User must be as close as 100 meters away from the enemy to activate this spell, which can make her visible, beforehand.
    • Duration/Cooldown- Duration is instant. Cooldown is 3 posts.


    Last edited by Kyoya Sinocchi on 8th August 2014, 3:05 pm; edited 1 time in total
    Indiana Jones
    Indiana Jones

    Void Tyrant


    Void Tyrant

    Moderator- Developer/GFX Artist- Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Coming Storms- God Slayer- Veteran Level 2- Veteran Level 1- Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Master [1000]- Senior [500]- Novice [250]- 1st Place Event/Contest Winner- Player 
    Lineage : Caine's Descent
    Position : None
    Posts : 1380
    Guild : Savage Skull
    Cosmic Coins : 1
    Dungeon Tokens : 0
    Age : 28
    Experience : 350

    Character Sheet
    First Skill: Ragnarök
    Second Skill:
    Third Skill:

    Ultima Gun Magic [Complete] Empty Re: Ultima Gun Magic [Complete]

    Post by Indiana Jones 8th August 2014, 2:32 pm

    Okay, most of this is good to go. Only really one thing. The cooldown on your third spell, please raise it to 3. Bump the thread after this is done.


    _____________________________________________________________________________________


    Ultima Gun Magic [Complete] 18jWfhn


    Character
    Main Theme Battle Theme 1 Battle Theme 2
    Kyoya Sinocchi
    Kyoya Sinocchi

    1 Year Anniversary- Player 
    Lineage : Arm of Destiny
    Position : None
    Posts : 67
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 0

    Ultima Gun Magic [Complete] Empty Re: Ultima Gun Magic [Complete]

    Post by Kyoya Sinocchi 8th August 2014, 3:05 pm

    Bump for second review


    _____________________________________________________________________________________

    Ultima Gun Magic [Complete] ZUXzt0Z

    Ultima Gun Magic [Complete] PZ3rmq8
    Indiana Jones
    Indiana Jones

    Void Tyrant


    Void Tyrant

    Moderator- Developer/GFX Artist- Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Coming Storms- God Slayer- Veteran Level 2- Veteran Level 1- Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Master [1000]- Senior [500]- Novice [250]- 1st Place Event/Contest Winner- Player 
    Lineage : Caine's Descent
    Position : None
    Posts : 1380
    Guild : Savage Skull
    Cosmic Coins : 1
    Dungeon Tokens : 0
    Age : 28
    Experience : 350

    Character Sheet
    First Skill: Ragnarök
    Second Skill:
    Third Skill:

    Ultima Gun Magic [Complete] Empty Re: Ultima Gun Magic [Complete]

    Post by Indiana Jones 9th August 2014, 5:29 am

    Okay, all works for me now, So...

    Ultima Gun Magic [Complete] 1562yc5


    _____________________________________________________________________________________


    Ultima Gun Magic [Complete] 18jWfhn


    Character
    Main Theme Battle Theme 1 Battle Theme 2

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