Primary Magic: Shadow Dragon Slayer Magic
Secondary Magic: N/A
Caster or Holder: Caster
Description:
A Magic which allows Seikairyuu to transform the physiology of his body into that of the Shadow Dragon, making his body into a shadow that cannot be touched by normal means. Actually shadows are the effect of light hitting you so you are technically touching shadows. With this Magic, Seikairyuu is also able to fade himself into shadows to move swiftly, dodging efficiently and making surprise attacks. However, if the user is caught while in a tangible form, they are then vulnerable to attacks. Seikairyuu learnt this form of Magic through two means, by both receiving the teachings of a Dragon and having Dragon Lacrima implanted into his body. Seikairyuu can use this Magic to bend his own shadow for various purposes like battle purposes or defense, giving Shadow Magic a great deal of flexibility. A skilled user can also merge with his shadow and the shadow of others, which provides a stealthy method of transportation.
Strengths:
Shadow Dragon Slayer magic is essentially land and light and come together to produces Shadow on the ground, this allows Seikairyuu to eat both types of magic to restore his magic power. It will be stronger on the shadow itself. Shadow Dragon Slayer can not be touched in the normal way because it is not an object that can be touched. The greatest advantage this magic offers Seikairyuu is no blind spots. With the shadow being everywhere, he is able to attack from any angle, in any position, at any time. He can feel when an opponent is coming towards his by moving his magic energy throughout the shadow, meaning the shadow on a person(once it is running) can also reveal which direction they are coming from.
Weaknesses:
This magic depends to Seikairyuu thinking because his mind is not fast enough to compete with the very fast movement. Before using Shadow Dragon Slayer, Seikairyuu must think the appropriate direction to coincide with the movement. Even though Seikairyuu is able to sense an opponent from any direction , it is extremely difficult for him to focus on more than one opponent at a given time. This makes it hard for Seikairyuu to deal with opponents who can create mirror images of themselves or replicas. Seikairyuu's Magic is extremely weak against fire and light based magic because both these magic reduce shadows. This magic should use at night or dark place. A great disadvantage to Shadow Dragon Slayer magic is that if the user is fighting in water they will not be able to replenish their strength as shadows aren't cast on water.
Abilities/Powers:
Ability to devour shadows/darkness.
Enhanced senses
Enhanced strength
Flight during the night
Enhanced endurance
Keener senses than that of normal humans such as in smell, sight and hearing
Secondary Magic: N/A
Caster or Holder: Caster
Description:
A Magic which allows Seikairyuu to transform the physiology of his body into that of the Shadow Dragon, making his body into a shadow that cannot be touched by normal means. Actually shadows are the effect of light hitting you so you are technically touching shadows. With this Magic, Seikairyuu is also able to fade himself into shadows to move swiftly, dodging efficiently and making surprise attacks. However, if the user is caught while in a tangible form, they are then vulnerable to attacks. Seikairyuu learnt this form of Magic through two means, by both receiving the teachings of a Dragon and having Dragon Lacrima implanted into his body. Seikairyuu can use this Magic to bend his own shadow for various purposes like battle purposes or defense, giving Shadow Magic a great deal of flexibility. A skilled user can also merge with his shadow and the shadow of others, which provides a stealthy method of transportation.
Strengths:
Shadow Dragon Slayer magic is essentially land and light and come together to produces Shadow on the ground, this allows Seikairyuu to eat both types of magic to restore his magic power. It will be stronger on the shadow itself. Shadow Dragon Slayer can not be touched in the normal way because it is not an object that can be touched. The greatest advantage this magic offers Seikairyuu is no blind spots. With the shadow being everywhere, he is able to attack from any angle, in any position, at any time. He can feel when an opponent is coming towards his by moving his magic energy throughout the shadow, meaning the shadow on a person(once it is running) can also reveal which direction they are coming from.
Weaknesses:
This magic depends to Seikairyuu thinking because his mind is not fast enough to compete with the very fast movement. Before using Shadow Dragon Slayer, Seikairyuu must think the appropriate direction to coincide with the movement. Even though Seikairyuu is able to sense an opponent from any direction , it is extremely difficult for him to focus on more than one opponent at a given time. This makes it hard for Seikairyuu to deal with opponents who can create mirror images of themselves or replicas. Seikairyuu's Magic is extremely weak against fire and light based magic because both these magic reduce shadows. This magic should use at night or dark place. A great disadvantage to Shadow Dragon Slayer magic is that if the user is fighting in water they will not be able to replenish their strength as shadows aren't cast on water.
Abilities/Powers:
Ability to devour shadows/darkness.
Enhanced senses
Enhanced strength
Flight during the night
Enhanced endurance
Keener senses than that of normal humans such as in smell, sight and hearing
SPELL TEMPLATE
- D-Rank:
- Name: Shadow Dragon's Pulling Form
Rank: D
Type: Defensive/Offensive
Description:
Seikairyuu creates a shadow in the shape of a giant hand that can travel over large distances to retrieve targets and bring them back to the user. The target is pulled into the shadow, and then brought back to the user. At the same time,Seikairyuu transforms his body into a shadow, granting him the ability to move around surfaces. The user can come out of this form as he pleases. Seikairyuu enter in his shadows or others to avoid an opponent's attack. This spell look like being swallowed by the shadows.
Strengths:
This technique allows Seikairyuu to out Maneuver nearly any opponent and is widely known as the most efficient and one of the fastest movement technique there is. The spell can also be instantly removed at anytime.
Weaknesses:
-Not easy to hit the enemy in long range attacks.
-Less damage to the rank of C and above
-Last for 1 posts, cooldown of 1 posts
Name: Shadow Dragon's Fist
Rank: D
Type: Offensive
Description:
An effective melee spell, in which the user engulfs his fist in shadow and then punches his opponent. Such attack can seemingly be performed with both hands at once. Multiple fists can also be created.
Strengths:
-Allow user to destroy a large area with shadow.
-Capable of blocking most Earth attacks.
-Allows user to destroy something hard.
Weaknesses:
- Won't do much damage to C rank and above.
- Can hit even if the distance is so far
- Last for 1 posts, cooldown of 2 posts
Name: Shadow Dragon’s Claw
Rank: D
Type: Deffensive/Offensive
Description:
The user generates shadows from at his hand and proceeds to assault the opponent with a powerful, with the ensuing shadows granting the attack more power and speed. He can also create shadows on feet, greatly enhancing speed and allowing the user to jet-propel in any direction he wishes and unleash them against the target in a kick. This allows the user to rapidly get close to opponents to engage in melee, even while using another spell.
Strengths:
Great melee blunt damage
Weaknesses:
-Spell effect is only temporary, and, if casted continuously, it would be useless.
-Last for 2 posts, cooldown of 2 posts
Name: Shadow Dragon's Guard
Rank: D
Type: Defensive
Description:
The user uses one hand to create a large dome from the shadow in front of user, protecting himself. This spell able to block incoming attacks.
Strengths:
The spell could support fellow mages with little amount of energy needed.This spell can fits for five people below. It can block D ranged attacks. Anything above D rank will break it
Weaknesses:
-It will make Sei lose more energy
-It crumbles when comes in contact with light.
-Last for 3 posts, cooldown of 3 posts
Name: Shadow Dragon's Scales
Rank: D
Type: Offensive
Description:
Seikairyuu employs his Magic Seal to generate a very large number of scale-shaped masses of shadow, which he rapidly sends flying at the opponents in consecutive reprises.
Strengths:
Damaging the target with several pieces of Shadow scales with blunt force.
Weaknesses:
-When targeting a flying object, it is less accurate and not that powerful due to the wind could change the direction of these scales.
-Cool-downs: 3 post
- C-Rank:
- Name: Shadow Dragon’s Roar
Rank: C
Type: Offensive
Description:
Seikairyuu first inhales, gathering shadow in his mouth, and then releases a powerful tornado from mouth in the direction of their opponent. This spell can apparently be performed in two ways: the first and most "complicated" one involves the user putting his hands before his mouth in a pose resembling that of a trumpeter before releasing his shadow, prompting it to be expelled between his fingers. The shadows produced by this version start out as a very thin line, enough to be fit between the user's fingers, before suddenly enlarging to strike the opponents. The other, simpler and seemingly faster way simply has the user gather shadows and then shoot them out, with no seeming stance required, and a much larger beam of shadow being produced directly from the user's mouth.This spell inflicts much devastating blunt damage without having the fatal part to it. In the process, dome-shaped shadow that can restrict breathing freed opponents.
Strengths:
Dragon’s roar is very powerful and can blast even powerful lacrima crystals. This spell is extremely powerful, at point blank rank, the blast can bring big impact on the opponent and possibility can bring fatal.
Weaknesses:
-The shadow effect only last one post on Light and Fire users. This attack can be blocked by B-Rank or Higher spells.
-Last for 2 posts, cooldown of 3 posts
Name: Shadow Dragon's Slaying Orochi
Rank: C
Type: Offensive
Description:
Seikairyuu shapes his shadow into multiple snakes to attack and bite his opponent. Seikairyuu just need to said himself that the snakes he makes will chase his opponent to the ends of the world.
Strengths:
This spell is extremely powerful capable of creating an large impact and sucking a little but of magic out of the opponent.
Weaknesses:
-This spell is extremely powerful capable of creating a crater upon impact and sucking a little but of magic out of the opponent. This spell can be merged into one in large size.
-Upon activation of this technique, the user's feet make a booming sound, which opponents can use as a warning signal.
-This spell can be removed by fire Dragon Slayer magic D-Rank.
-Last for 3 posts, cooldown of 3 posts
Name: Shadow Dragon's Fang Thrust
Rank: C
Type: Deffensive
Description:
Seikairyuu summons forth his Magic Seal in front of him, from which a wave of shadows shaped like a snake's head, with large fangs, is generated. Such wave moves towards the opponent, and is capable of stopping their incoming attacks by "biting" them. He can rapidly sends flying at the opponents in consecutive reprises
Strengths:
Pushes off the enemy like a blast with high speed. The snake headed fang can bite the attack of the opponent and stopping it. enhance x2 attack power so that the push high speed can break bricks of walls.
Weaknesses:
-Not strong enough to iron magic. Since the iron can block it right away or deflect it away. Attacks from iron cannot be stop by this attack.
-This spell couldn't block B rank or higher spells completely
-Last for 3 posts, cooldown of 3 posts
Last edited by Seikairyuu on 1st September 2012, 2:24 am; edited 7 times in total