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    Exquip: Weapon Master (Ash Wildheart magic)

    Ash wildheart
    Ash wildheart

    1 Year Anniversary- Player 
    Lineage : None
    Position : None
    Posts : 27
    Guild : Blue Pegasus
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 0

    Character Sheet
    First Skill: Exquip
    Second Skill:
    Third Skill:

    Exquip: Weapon Master (Ash Wildheart magic) Empty Exquip: Weapon Master (Ash Wildheart magic)

    Post by Ash wildheart 18th August 2012, 3:24 pm

    Primary Magic: Exquip: Weapon Master
    Secondary Magic: N/A
    Caster or Holder: Holder
    Description:
    This is an exquip magic that focus on weapons and the use of them and there for there is limited use of armour in this for the mage usually just evades and counters attack. even with the handicap of limited defensive ability this magic is well balance and can adapt to any given situation that the mage founds them self in.
    Strengths:
    -Adaptable to any battle
    -Very strong in offensive manner
    -A vast range of weapons to choose from.
    Weaknesses:
    -Limited in defensive choices
    -very small range of armour if any.
    -Cannot use magic without weapons.
    Abilities/Powers:
    -Enhanced strength
    -Enhanced speed
    -Enhanced agility


    Name: Beast Senses
    Rank: D
    Type: support
    Description:
    This spell is cast by moving a hand in a mask pulling motion over the face it then Tapes into Ash wild side to give Ash the senses of a beast to increase his reaction time and battle sense.
    Strengths:
    -lets Ash have a higher chance to evade attacks that he could not before and counter most of those that he cannot evade.
    -enhances his sense of sight, smell, hearing and touch
    -Able to track people who are faster than him now.
    Weaknesses:
    -he is weak against senses base attacks
    -Has a chance of overloading the senses that renders them useless for 2 posts.
    -Lasts for 5 posts
    -Cool down of 6 posts

    Name: Homing return
    Rank: D
    Type: Support
    Description:
    This spell lets any weapon that this is casted on to return to Ash’s hand if knocked out or thrown and is casts by drawing a simple symbol on the weapon.
    Strengths:
    -Lets any weapon with this on it to return to Ash’s hand.
    -Makes it impossible to render Ash weapon less when this is active.
    Weaknesses:
    -most be casted each time a weapon is exquiped.
    -Will only work for a return of 10 times then must be recasted on weapon
    -Cool down is 3 posts

    Name: Wolf Sabres
    Rank: D
    Type: Weapon
    Description:
    Just a basic sabre that has a wolf head shaped guard and the blade is 1.2 metres long. Also has a look of wicked fast speed to enhances the wielder speed.
    Strengths:
    -increase Ash speed by a factor of 2
    -Dual wielding weapon type watch out for the second sabre.
    Weaknesses:
    -not as strong as Ash other weapons for inflicting damage.
    -Tires out Ash at a faster rate.

    Name: Manticore spear
    Rank: D
    Type: Weapon
    Description:
    It basically a staff which is 2 metres long with a manticore quill or spine which is 1 metre long for the spear head very basic looking spear but don't let it looks fool you. For there still is some manitcore venom left in the quill that gives it, it kick. It uses Ash magic to replenish the venom over time. Also the staff sturdy enough to block weaker weapons with ease.
    Strengths:
    -Since the spear head a quill it harder to break due to it being able to flex.
    -Can pierce though D rank shields and armours with ease up to 4 times before having to replenish the venom. C rank one only once before it needs to replenish.
    - has a long reach due to it being 3 metres with the fact of Ash size as well.
    Weaknesses:
    -without the venom it can only just pierce D rank armour.
    -it takes 1 post before it starts to replenish and it one post for each charge. So if used on a c rank then it a 5 post cool down before it can be used on a C rank again.

    Name: Hawk Tonfas
    Rank: D
    Type: weapon
    Description:
    They follow the basic tonfa designs but for a few note differences. One is that it hollow inside with a opening on the short part of the weapon that shaped like a crying hawk head. That lets air to enter it to be charged into wind by a wind magic system inside this weapon to be release though vents along the length of the weapon. To increase the speed of the swing or rotation to inflict more damage on a hit.
    Strengths:
    -can quickly knock out people who don't expect it.
    -a hit can be felt though armour.
    -heavy hitting weapon.
    Weaknesses:
    -Very short range weapon best suited to fights in enclosed areas.
    -can dislocate arms if hit a strong enough object.
    -Ash can only handles a few full power usages of this. Max of 4 full power usages in a thread.


    Last edited by Ash wildheart on 21st August 2012, 11:38 pm; edited 2 times in total (Reason for editing : Spelling and grammar)
    Ash wildheart
    Ash wildheart

    1 Year Anniversary- Player 
    Lineage : None
    Position : None
    Posts : 27
    Guild : Blue Pegasus
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 0

    Character Sheet
    First Skill: Exquip
    Second Skill:
    Third Skill:

    Exquip: Weapon Master (Ash Wildheart magic) Empty Re: Exquip: Weapon Master (Ash Wildheart magic)

    Post by Ash wildheart 19th August 2012, 6:47 pm

    ready to be checked over.
    Alleria
    Alleria

    Wicked Witch of the West



    Moderator- Ten Wizard Saint Member- S-Rank- A-Rank- Veteran Level 1- Senior [500]- Novice [250]- X-Mas Event Participant- 1 Year Anniversary- Player 
    Lineage : Necromancer's Passion
    Position : None
    Posts : 1274
    Guild : Guildless
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Ilyria the Fallen One
    Experience : 45400

    Character Sheet
    First Skill: Geass Magic
    Second Skill: Nox Aeterna
    Third Skill:

    Exquip: Weapon Master (Ash Wildheart magic) Empty Re: Exquip: Weapon Master (Ash Wildheart magic)

    Post by Alleria 19th August 2012, 8:06 pm

    Seems ok. Just check spelling and grammar.


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    Ash wildheart
    Ash wildheart

    1 Year Anniversary- Player 
    Lineage : None
    Position : None
    Posts : 27
    Guild : Blue Pegasus
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 0

    Character Sheet
    First Skill: Exquip
    Second Skill:
    Third Skill:

    Exquip: Weapon Master (Ash Wildheart magic) Empty Re: Exquip: Weapon Master (Ash Wildheart magic)

    Post by Ash wildheart 20th August 2012, 6:18 pm

    Done and done
    Alleria
    Alleria

    Wicked Witch of the West



    Moderator- Ten Wizard Saint Member- S-Rank- A-Rank- Veteran Level 1- Senior [500]- Novice [250]- X-Mas Event Participant- 1 Year Anniversary- Player 
    Lineage : Necromancer's Passion
    Position : None
    Posts : 1274
    Guild : Guildless
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Ilyria the Fallen One
    Experience : 45400

    Character Sheet
    First Skill: Geass Magic
    Second Skill: Nox Aeterna
    Third Skill:

    Exquip: Weapon Master (Ash Wildheart magic) Empty Re: Exquip: Weapon Master (Ash Wildheart magic)

    Post by Alleria 21st August 2012, 2:54 pm

    Ok, im guessing the reason spells 3-5 has no cd is because they are weapons.

    Ok, clarifications.

    Beast sense - evading things is ok, just not too much ok so you wont be charged with god-modding.
    Wolf sabres - Also has a look of speed on it? Do you mean enhances speed? If yeah then change it to enhances users speed.
    Manticore staff - So manticore venom is like acid right? You might want to put in number of attacks it can do with manticore venom on and when to replenish the venom.



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    Entrance Theme:
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    Ash wildheart
    Ash wildheart

    1 Year Anniversary- Player 
    Lineage : None
    Position : None
    Posts : 27
    Guild : Blue Pegasus
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 0

    Character Sheet
    First Skill: Exquip
    Second Skill:
    Third Skill:

    Exquip: Weapon Master (Ash Wildheart magic) Empty Re: Exquip: Weapon Master (Ash Wildheart magic)

    Post by Ash wildheart 21st August 2012, 11:43 pm

    Fix the confusion and but the cooldown of the manticore venom in bold for i had it already in the weakness for the weapon so that sould clear up that misunderstanding.

    Anything else i need to do?
    Alleria
    Alleria

    Wicked Witch of the West



    Moderator- Ten Wizard Saint Member- S-Rank- A-Rank- Veteran Level 1- Senior [500]- Novice [250]- X-Mas Event Participant- 1 Year Anniversary- Player 
    Lineage : Necromancer's Passion
    Position : None
    Posts : 1274
    Guild : Guildless
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Ilyria the Fallen One
    Experience : 45400

    Character Sheet
    First Skill: Geass Magic
    Second Skill: Nox Aeterna
    Third Skill:

    Exquip: Weapon Master (Ash Wildheart magic) Empty Re: Exquip: Weapon Master (Ash Wildheart magic)

    Post by Alleria 23rd August 2012, 12:13 am

    Oh right. Wrong question was asking for duration and cooldown but it says the on weakness.
    Yes its ok. Stats bases enhancement are a bit dicey so you'll get notified if something comes up ^_^
    For now, enjoy your new magic. Approved.


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