Magic
Primary Magic: Wind magic
Secondary Magic: N/A
Caster or Holder: Caster
Description:
Axel Rover has the ability to use wind magic, a magic that he had learned from his mother. This magic allows him to manipulate the wind as he wants to. The first step to learning wind magic is to have the power to wield magic in your body, which a lot of people don't. The second step is to have a mentor who is a master of wind magic teach you the basics. The third step is to develop a relationship with the wind that no other kind of mage has, by using the basics you learned, and within a few months you should be able to manipulate the wind around you, but only with years of training shall you be able to master the wind.
As Axel manipulates the wind, he can attack his enemies with it, defend himself from certain situations, and make useful talents of it. When attacking the enemy, wind magic doesn't just simply allow the user to blow wind at the target's face. Axel can make weapons out of the wind, give himself immense strength with the help of the wind, and let's not forget get the razor sharp properties of the wind once vast amounts of wind are compressed. When the enemy decides to retaliate, there attacks can be blocked with various forms of wind defense. Axel's favorite use of wind magic, is the power to fly!
Strengths:
- Area of effect
-Long range magic
-Wind magic can be used anywhere outside
Weaknesses:
-Wind magic weakened if in a closed area the size of a three story house.
-Weak against fire magic
-Weak against lightning/thunder magic
-Can be near uncontrollable during harsh, severe winds.
Abilities/Powers:
-Flight: the user of this magic has the power to fly at 30mph and at an altitude of 300ft.
- D-RANK SPELLS:
- WIND ORBS:
- Name: Wind Orbs
Rank: D
Type: Wind, offensive
Description: Axel gathers a vast amount of wind with the use of his hands to form 3 orbs of magic, all of them being half a foot in diameter, and the orbs follow him wherever he goes above his head, until he decides to shoot them one at a time at his opponent with the flicking of a finger towards the enemy, causing them to get flown back 5 yards if it hits. The orbs can travel at the speed of 40 mph. the orbs can travel 100 yards before dissipating. Post duration: until all 3 orbs have been shot. post cooldown: 3 posts(does not start until all 3 orbs have been shot)
Strengths:
- The range gives advantage as the opponent can't counter attack with a close range spell
- The speed of the orb makes it fast enough to attack the enemy with him barely noticing the orb has left axel's presence.
-Since the orbs follow Axel, he can position himself towards the opponent precisely before shooting the orb at him
Weaknesses
-The orbs can be attacked while above axel's head, and any attack will make the orbs dissipate.
-Orbs can't penetrate D-rank or higher defensive magic
-Orbs can't hit what is beyond 100 yards
- WIND EXPANSION FIELD:
- Name: Wind Expansion Field
Rank: D
Type: Wind, offensive, defense
Description: Axel draws in all the wind around him by connecting both of the palms of his hands together, creating a round field around him, and then he releases the wind by shooting his hands out on both of his sides, expanding the field by 10 yards in diameter, attacking all enemies in that area, effectively forcing all of them out of the area and knocking them to the ground. Anyone who shields themselves with a D-rank spell is just forced away from the area, not hurt. Anyone who shields themselves with a C-rank spell or high stops the expansive field in it's tracks. post duration: instant. Post cooldown: 3 posts
Strengths:
-AOE, allowing axel to deal with multiple targets instantly.
-If timed right, can be used as defense magic
-Range is 10 yards, which is useful if Axel does not want to get close to an enemy, due to the dangers.
Weaknesses:
-If fire magic touches the field, then fire will spread, attacking the user of the field.
-If anyone successfully shields themselves against the field, the expansion stops wherever the enemy defended himself against it.
-The expansion can't reach enemies out of range.
- WIND MAKE:
- Name: Wind Make: Weapons
Rank: D
Type: Wind, offensive
Description: Axel can compress the wind around him and make weapons with it. First he presses his palms together then slowly opens them, making a weapon appear in front of him. Since he has yet to master wind magic, he can only make a sword that is 1 meter long and a bow that is 1 meter long. His sword can hit an enemy two times every post it is active. His bow's arrows have a range of 50 yards and a speed of 40mph. It can also shoot out two arrows every post it is active. Post duration: 3 posts. post cooldown: 3 posts.
Strengths:
-Sword can hit the opponent two times a post.
-Bow can shoot out two arrows a post.
-The bow is a long range weapon, and the sword is a close range weapon, so the user can pick either one to handle a situation better than the other would have handled it.
Weaknesses:
-Wind mold magic makes noise, so you can't be stealthy with it.
-Can only mold one weapon at a time
-Cannot switch weapons during duration, once you choose one you use it until it dissipates
-when a weapon is attacked by 2 D-rank offensive magic/2 D-rank offensive magic used simultaneously/1 C-rank or higher offensive magic, they dissipate.
-Cannot use another spell while the bow is active, as all spells require your hands to make them.
-Cannot use another spell while the sword is active, as all spells require both hands to make them.
- WIND MAKE:
- Name: Wind Make: Armor
Rank: D
Type: Wind, defensive
Description: Axel brings in the wind around him, and coats himself with the wind, effectively making wind armor. during this period, Axel is protected from most D-rank spells, however the shield becomes broken once any C-rank or higher offensive spells attack him. Post duration: 2 posts. Post cooldown: 4 posts
Strengths:
-Axel can protect himself from most forms of basic magic.
-Anyone who comes into physical contact with the armor gets damaged, thrown back 5 yards and knocked to the ground
-Due to the winds surrounding him, it allows him to move at double the speed of an average person, and also doubles flying speed (40mph)
Weaknesses:
-2 D-rank offensive magic/ 2 D-rank offensive magic used simultaneously/1 C-rank or higher offensive magic can break the armor.
-D-rank or higher fire offensive magic can break the armor.
-D-rank or higher lightning/thunder magic can break the armor.
- C-RANK SPELLS:
- WIND BULLETS:
- Name: Wind bullets
Rank: C
Type: Wind, offensive
Description: Axel points his entire arm out directly towards what ever he wants to hit, and wind begins to coat Axel's arm until it is completly blanketed by a large amount of wind. Axel then commands the wind to shoot off towards the location he was pointing at, and as it speeds towards the destination, the wind takes the form of a large bullet. once the bullet hits the target, the wind forming the bullet suddenly explodes into a violent rush of wind, dealing C-rank damage and knocking back the target a few yards and leaving him/her bruised wherever they got hit. Axel is able to shoot out multiple bullets consecutively if he wishes, and he can use both hands to launch wind bullets if he needs to attack multiple enemies at once. Each wind bullet costs 10% mana
Post duration: instant. Can shoot up to 4 bullets.
Post cooldown: 3 posts for up to 2 bullets, and then an added post for each extra bullet
Strengths:
-Wind bullets can travel up to 50 yards to attack the enemy
-Wind bullets can travel at speeds of 15 yards per second
-Wind bullets can be launched consecutively, having a high chance for atleast one bullet to hit the target
Weaknesses:
-Wind bullets cannot chase the target after 50 yards, so they dissipate
-Wind bullets are no were near as fast as a real bullet, and they are larger than the average bullet. These qualities make it easier for the target to dodge the bullets
-Wind bullets can be stopped by most C rank and higher fire elemental barriers
- WIND TELEPORTATION:
- Name: Wind Teleportation
Rank: C
Type: Wind, supportive
Description: Axel uses his magic to become the wind, allowing him to move at immensly fast speeds, making it look as if he is teleporting from place to place.
Post duration: instant
Post cooldown: 3 posts
Strengths:
-Axel can travel up to 20 yards when teleporting from his starting point, almost immediately reaching his destination
-Axel can use this ability to escape an enemies attack range
-Axel can travel through anything when he teleports. EX: instead of using doors, Axel can teleport himself inside any house
Weaknesses:
-Axel cannot teleport further then 20 yards, and if he tries to, he will stop immediately at 20 yards
-If the wind conditions are severe, then whenever Axel tries to teleport, he will end up at random spots within the range limit
-Axel cannot teleport through fire, as it would spread around him, causing him to turn back into his regular form, and severely burn him
- WIND DRILL:
Name: Wind Drill- Spoiler:
Rank: C
Type: Wind, offensive
Description: While flying, Axel begins to rotate, Faster and faster, until he creates a drill-like vortex from the wind surrounding him. he then targets an enemy, and when the attack connects, the vortex deals C-rank damage to the target, and continues to zoom through the air with the enemy being drilled at directly in front of the vortex, for 30 yards until the vortex stops, knocking the enemy back another 10 yards.
Post duration: instant
Post cooldown: 3 posts
Strengths:
-Axel can travel up to 50 yards in the form of a vortex until he hits the target
-Axel can travel at speeds of 10 yards per second
-As the vortex continues to go forward, it will collect the wind around it, making it bigger and bigger, thus making the force of knocback most effective if the target is far away
Weaknesses:
-If the vortex does not hit anything after going 50 yards, it stops
-If the wind conditions are severe, the vortex will go out of control and attack random targets
-The vortex can be stopped by most elemental fire barriers C-rank and higher .
- B-Rank Spells:
- Earth Razer:
Name: Earth Razer
Rank: B
Type: Wind, Offensive
Description: Axel gathers the wind around him to form a tornado that is 42 feet tall and 18 feet in radius. It constantly moves while being controlled by Axel at 5 feet per second, Anyone within 10 feet of the tornado will get pulled in it and spit back out at incredible speeds towards the ground, causing B-Rank damage. It also sucks in giant rocks around it, which can also be spit out at fast speeds forming a heavy coat of wind around it, causing B-Rank damage to whoever the giant rocks hit.
Post Duration: 2 posts
Post cooldown: 5 posts
Strengths:
-The Tornado can suck in multiple targets at a time, allowing for AOE.
-The Tornado can suck in people 10 feet close to it, allowing for good range.
-The Tornado can shoot giant rocks at enemies, going at intensely fast speeds.(outside area only)
Weaknesses:
-The Tornado cannot suck up anybody out of it's range.
-The tornado can only shoot out 2 Rocks a post.
-The Tornado does not last forever, and will dissipate after 2 posts.
-The Tornado cannot get any faster than 5 feet per second.
- Wind Clones:
Name: Explosive Wind Clones
Rank: B
Type: Wind, Offensive
Description: Axel gathers the wind around him to form two identical clones of himself, made entirely of wind of-course. Axel controls the two clones to get close enough to his enemies, and when they do, Axel closes one of his hands tight, making the air within the clones expand and blow up like a bomb. Each explosion causes B-Rank damage, and each explosion has a 10-yard radius.
Post Duration: 1 post
Post cooldown: 4 posts
Strengths:
-Axel's clones have a large radius of explosion, causing AOE damage.
-Axel controls two clones and can blow them up seperately, causing for good strategy.
-Axel can keep the clones up a good enough time. (1 post)
Weaknesses:
-Axel's wind clones dissipate if not exploded after a while. (1 post)
-Axel's wind clones' explosion can not reach anywhere, so they have to get close enough to the opponent to explode
-Axel's wind clones will dissipate if they get 30 yards away from Axel
-The clones explode if impacted by any attack, so if an enemy were to hit it with something long range, the clone would explode pre-destination
-Axel cannot use any other spells while the clones are active, because controlling them takes a lot of focus.
- Wind Force:
Name: Wind Force
Rank: B
Type: Wind, Supplementary
Description: Wind Force is an ability in which Axel gathers all wind around him and coats himself in it heavily. In this form, he is much stronger(15%) and all of his attacks have strong knock-backs that can cause D rank damage if enemy is thrown back against something rough. In this form, he can also run at speeds of up to 30 feet per second, and he can Run so fast for a few seconds that he would appear at a certain destination instantly. He can appear instantly up to 30 yards, from where he is standing
Post Duration: 3 posts
Post cooldown: 7 posts- Spoiler:
Strengths:
-Wind force allows Axel to run at speeds of 30 feet per second.
-Wind Force allows Axel to Teleport up to 30 yards from where he is while Wind Force is active.
-Wind Force boosts Axel's physical attacks 15%
-Wind Force serves as an armor, so Axel does not take any damage while in this form.
Weaknesses:
-If Axel gets hit by any fire spell, the fire will consume Axel, causing him to withdraw Wind Force
-It takes 3 B-Ranked hits to break Wind Force
-Axel can only appear instantly at a certain location once a post during Wind Force
-Axel cannot use any other spells during Wind Force
-Axel cannot use any weapons during Wind Force
- Wind Spiral Sphere:
Name: Wind Spiral Sphere- Spoiler:
Rank: B
Type: Wind, Offensive
Description: Axel gathers the wind around him into one of his palms, creating a sphere that is 2 feet in diameter, and that continuously spins, with the core being an immensely massive amount of condensed wind. This sphere is basically connected to Axel's palm, but when this sphere makes contact with the body of others, the enemy takes B-Rank damage, and it's increasing spiral speed makes the enemy themselves spin faster and faster. Once, the spiral sphere dissipates, the enemy is sent flying, while in a side-spinning state.
Post Duration: Instant
Post cooldown: 4 posts
Strengths:
-Axel sends the enemy flying 50 yards, making it harder for them to counter-attack.
-If fire gets near the sphere, it will suck it in it's core, making the spiral sphere bigger by an extra 2-feet in diameter.
-The sphere is quite big, making it harder to dodge.
Weaknesses:
-There spiral sphere stays connected to Axel's palm, so he cannot use it for long range.
-If the sphere is attacked directly by 1 B-Rank spell, it dissipates.
-Axel cannot hit more than one person at a time.
-Harder to hit a fast moving target
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- Signature Spell:
- Name: Air Wave
Rank: Strong (B)
Type: Offensive
Description: Axel controls the wind and surrounds himself in masses of it, then, by pushing both hands forward, he causes those winds all to move in the direction he is facing, allowing for a bruesome gust of wind. this giant gust of wind's width extends 10 feet on each side of Axel, allowing for him to attack enemies not directly in front of him, and the gust rushes forward at 20 meters per second, and the range is 50 meters. The attack blows back all opponents to end of it's range, so a person right in front of Axel would get blown back the full 50 meters. Due to the severe amounts of wind, anyone caught in the range of the gust gets dealt B-Rank damage.
Duration: Instant
Cooldown: None- Air Wave:
Strengths:
-The Air Wave goes up to 50 meters in range, making it so even enemies far away can be attacked.
-The Air Wave has a width of 10 feet on all sides of Axel, so he can hit enemies not directly in front of him.
- The speed of the Air Wave is 20 meters per second, making it hard to dodge.
Weaknesses:
-The Air Wave cannot exceed 50 meters, and when it hits that range, it begins to dissipate
-The Air Waves cannot exceed a width of 10 feet, so enemies who get farther away than that on Axel's side can avoid the wave.
- The speed of the Air Wave does not exceed 20 meters per second, so an enemy that is fast enough can get away.
- If the enemy has a barrier up, they don't get moved by the wave, thus they take no damage.
Last edited by Axel Rover on 20th July 2014, 4:04 pm; edited 36 times in total