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    Wind Magic

    Akira Tatsumi
    Akira Tatsumi

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    Wind Magic  Empty Wind Magic

    Post by Akira Tatsumi 11th March 2014, 5:37 pm


    Magic

     
    Primary Magic: Wind magic
    Secondary Magic: N/A
    Caster or Holder: Caster
    Description:
    Axel Rover has the ability to use wind magic, a magic that he had learned from his mother. This magic allows him to manipulate the wind as he wants to. The first step to learning wind magic is to have the power to wield magic in your body, which a lot of people don't. The second step is to have a mentor who is a master of wind magic teach you the basics. The third step is to develop a relationship with the wind that no other kind of mage has, by using the basics you learned, and within a few months you should be able to manipulate the wind around you, but only with years of training shall you be able to master the wind.
     
    As Axel manipulates the wind, he can attack his enemies with it, defend himself from certain situations, and make useful talents of it. When attacking the enemy, wind magic doesn't just simply allow the user to blow wind at the target's face. Axel can make weapons out of the wind, give himself immense strength with the help of the wind, and let's not forget get the razor sharp properties of the wind once vast amounts of wind are compressed. When the enemy decides to retaliate, there attacks can be blocked with various forms of wind defense. Axel's favorite use of wind magic, is the power to fly!
     
    Strengths:
    - Area of effect
    -Long range magic
    -Wind magic can be used anywhere outside
    Weaknesses:
    -Wind magic weakened if in a closed area the size of a three story house.
    -Weak against fire magic
    -Weak against lightning/thunder magic
    -Can be near uncontrollable during harsh, severe winds.
     
    Abilities/Powers:
    -Flight: the user of this magic has the power to fly at 30mph and at an altitude of 300ft.
     
    D-RANK SPELLS:

    C-RANK SPELLS:

    B-Rank Spells:

    Signature Spell:


    Last edited by Axel Rover on 20th July 2014, 4:04 pm; edited 36 times in total
    TacticalFallacy
    TacticalFallacy

    The Undefined Formula



    Moderator- Quality Badge Level 1- Veteran Level 1- Master [1000]- Senior [500]- Novice [250]- 2nd Place Event/Contest Winner- 1 Year Anniversary- Player 
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    Wind Magic  Empty Re: Wind Magic

    Post by TacticalFallacy 13th March 2014, 2:12 am

    Apocalypse9o wrote:[size=18.399999618530273]
    Magic
    [/size]
     
    Primary Magic: Wind magic
    Secondary Magic: N/A
    Caster or Holder: Caster
    Description:
    Axel Rover has the ability to use wind magic, a magic that he had learned from his mother. This magic allows him to manipulate the wind as he wants to. The first step to learning wind magic is to have the power to wield magic in your body, which a lot of people don't. The second step is to have a mentor who is a master of wind magic teach you the basics. The third step is to develop a relationship with the wind that no other kind of mage has, by using the basics you learned, and within a few months you should be able to manipulate the wind around you, but only with years of training shall you be able to master the wind.
     
    As Axel manipulates the wind, he can attack his enemies with it, defend himself from certain situations, and make useful talents of it. When attacking the enemy, wind magic doesn't just simply allow the user to blow wind at the target's face. Axel can make weapons out of the wind, give himself immense strength with the help of the wind, and let's not forget get the razor sharp properties of the wind once vast amounts of wind are compressed. When the enemy decides to retaliate, there attacks can be blocked with various forms of wind defense. Axel's favorite use of wind magic, is the power to fly!
     
    Strengths:
    - Area of effect
    -Long range magic
    -Wind magic can be used anywhere outside
    Weaknesses:
    -Wind magic weakened if in a closed area(house with no windows, inside a locked vault, etc.) Might want to limit this weakness a bit. Say we have a gigantic closed area like a closed-off arena. I think there is ample space for the wind to easily move. I think we can down-size this weakness to say, a closed area the size of a three-storey house.
    -Weak against fire magic
    -Weak against lightning/thunder magic
    -Can be near uncontrollable during harsh, severe winds.
     
    Abilities/Powers:
    -Flight: the user of this magic has the power to fly at 20mph and at an altitude of 200ft.
    -Wind aura: wind surges around the user in the direction that the user is facing, allowing them to move at double the speed of an average person, and also doubles flying speed (40mph) takes up 10% of magic power. 2 post duration, 3 post cooldown. (Hmm, my definition for abilities and powers are beneficial features of the magic that don't require exertion, so this 'ability' here is more like a spell to me. I would much prefer it to perhaps be integrated into another spell, such as 'wind armor', since the armor of wind around you helps to cut through air resistance and speeds you up when you are flying.)
     
    Spells
     
    Name: Wind orbs
    Rank: D
    Type: Wind, offense
    Description: Axel gathers a vast amount of wind with the use of his hands to form 3 orbs of magic, all of them being half a foot in diameter, and the orbs follow him wherever he goes above his head, until he decides to shoot them one at a time at his opponent with the flicking of a finger towards the enemy, causing them to get flown back 5 yards if it hits. The orbs can travel at the speed of 40 mph. The orb will disappear 5 seconds after being shot. Post duration: until all 3 orbs have been shot. post cooldown: 3 posts (Note that this cooldown does not start until you use your orbs, so you cannot 'accumulate' orbs.)
     Strengths:
    - Post duration: until all 3 orbs have been shot
    - The range gives advantage as the opponent can't counter attack with a close range spell
    - The speed of the orb makes it fast enough to attack the enemy with him barely noticing the orb has left axel's presence.
    Weaknesses
    -The orb only has 5 seconds to make it's way to the target, so if the enemy is really far away, it won't make it in time. (If you calculate this, it gives you about a maximum range of 97 yards. We'll simplify this to 100 yards. Put this in your description or the above weakness.)
    -The orbs can be attacked while above axel's head, and any attack will make the orbs dissipate.
    -An orb cannot penetrate through fire defenses
    -An orb cannot penetrate through lightning/thunder defenses.
    (Might want to add what happens when a D-rank defence with no elemental advantage blocks this instead)
    -Post cooldown: 3 posts
     
    Name: Wind expansion field
    Rank: D
    Type: Wind, offensive, defense
    Description: Axel draws in all the wind around him by connecting both of the palms of his hands together, creating a round field around him, and then he releases the wind by shooting his hands out on both of his sides, expanding the field by 10 yards in diameter, attacking all enemies in that area, effectively forcing all of them out of the area and knocking them to the ground. Anyone who shields themselves with a D-rank spell is just forced away from the area, not hurt. Anyone who shields themselves with a C-rank spell or high stops the expansive field in it's tracks. post duration: instant. Post cooldown: 3 posts
     Strengths:
    -AOE, allowing axel to deal with multiple targets instantly.
    -If timed right, can be used as defense magic
    -Range is 10 yards, which is useful if Axel does not want to get close to an enemy, due to the dangers.
    Weaknesses:
    -Post cooldown: 3 posts
    -If fire magic touches the field, then fire will spread, attacking the user of the field.
    -If anyone successfully shields themselves against the field, the expansion stops wherever the enemy defended himself against it.
    -The expansion can't reach enemies out of range.
     
    Name: Wind make: weapons(weak)
    Rank: D
    Type: Wind, offensive
    Description: Axel can compress the wind around him and make weapons with it. First he presses his palms together then slowly opens them, making a weapon appear in front of him. Since he has yet to master wind magic, he can only make a sword that is 1 meter long and a bow that is 1 meter long. His sword can hit an enemy two times every post it is active, and his bow can shoot out two arrows every post it is active. Post duration: 3 posts. post cooldown: 3 posts.
    Strengths:
    -Sword can hit the opponent two times a post.
    -Bow can shoot out two arrows a post.
    -Post duration: 3 posts
    Weaknesses:
    -Wind mold magic makes noise, so you can't be stealthy with it.
    -Can only mold one weapon at a time
    -Cannot switch weapons during duration, once you choose one you use it until it dissipates
    (Give the maximum range of the bow and the speed of the arrows. Also note that using a bow is occupying your hands, which you also use in many of your other spells. Might want to state what disadvantage comes about as a result. This will be nullified as you rank up due to increased experience and less reliance on your hands.)
    (Also note what happens when the weapons are destroyed before they expire (can they regenerate? Do the fragments linger about?) and what is needed to destroy them.)

    -Post cooldown: 3 posts
     
    Name: Wind make: armor(weak)
    Rank: D
    Type: Wind, defensive
    Description: Axel brings in the wind around him, and coats himself with the wind, effectively making wind armor. during this period, Axel is protected from most D-rank spells, however the shield becomes broken once any C-rank or higher offensive spells attack him. Post duration: 2 posts. Post cooldown: 4 posts
    Strengths:
    -Axel can protect himself from most forms of basic magic.
    -Anyone who comes into physical contact with the armor gets damaged, thrown back 5 yards and knocked to the ground
    -Post duration: 2 posts
    Weaknesses:
    -C-rank or higher offensive magic can break the armor. (Note that two D-rank spells that come simultaneously will constitute a C-rank attack.)
    -D-rank or higher fire offensive magic can break the armor.
    -D-rank or higher lightning/thunder magic can break the armor.
    -Post cooldown: 4 posts


    _____________________________________________________________________________________

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    Akira Tatsumi
    Akira Tatsumi

    Quality Badge Level 1- Quality Badge Level 2- Rising Star- Novice [250]- Player 
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    Wind Magic  Empty Re: Wind Magic

    Post by Akira Tatsumi 13th March 2014, 3:10 am

    bump


    _____________________________________________________________________________________

    Akira Tatsumi
    TacticalFallacy
    TacticalFallacy

    The Undefined Formula



    Moderator- Quality Badge Level 1- Veteran Level 1- Master [1000]- Senior [500]- Novice [250]- 2nd Place Event/Contest Winner- 1 Year Anniversary- Player 
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    Wind Magic  Empty Re: Wind Magic

    Post by TacticalFallacy 13th March 2014, 5:12 am

    Apocalypse9o wrote:[size=18.399999618530273]
    Magic
    [/size]
     
    Primary Magic: Wind magic
    Secondary Magic: N/A
    Caster or Holder: Caster
    Description:
    Axel Rover has the ability to use wind magic, a magic that he had learned from his mother. This magic allows him to manipulate the wind as he wants to. The first step to learning wind magic is to have the power to wield magic in your body, which a lot of people don't. The second step is to have a mentor who is a master of wind magic teach you the basics. The third step is to develop a relationship with the wind that no other kind of mage has, by using the basics you learned, and within a few months you should be able to manipulate the wind around you, but only with years of training shall you be able to master the wind.
     
    As Axel manipulates the wind, he can attack his enemies with it, defend himself from certain situations, and make useful talents of it. When attacking the enemy, wind magic doesn't just simply allow the user to blow wind at the target's face. Axel can make weapons out of the wind, give himself immense strength with the help of the wind, and let's not forget get the razor sharp properties of the wind once vast amounts of wind are compressed. When the enemy decides to retaliate, there attacks can be blocked with various forms of wind defense. Axel's favorite use of wind magic, is the power to fly!
     
    Strengths:
    - Area of effect
    -Long range magic
    -Wind magic can be used anywhere outside
    Weaknesses:
    -Wind magic weakened if in a closed area the size of a three story house.
    -Weak against fire magic
    -Weak against lightning/thunder magic
    -Can be near uncontrollable during harsh, severe winds.
     
    Abilities/Powers:
    -Flight: the user of this magic has the power to fly at 20mph and at an altitude of 200ft.
     
    Spells
     
    Name: Wind orbs
    Rank: D
    Type: Wind, offense
    Description: Axel gathers a vast amount of wind with the use of his hands to form 3 orbs of magic, all of them being half a foot in diameter, and the orbs follow him wherever he goes above his head, until he decides to shoot them one at a time at his opponent with the flicking of a finger towards the enemy, causing them to get flown back 5 yards if it hits. The orbs can travel at the speed of 40 mph. the orbs can travel 100 yards before dissipating. Post duration: until all 3 orbs have been shot. post cooldown: 3 posts(does not start until all 3 orbs have been shot)
     Strengths:
    - Post duration: until all 3 orbs have been shot
    - The range gives advantage as the opponent can't counter attack with a close range spell
    - The speed of the orb makes it fast enough to attack the enemy with him barely noticing the orb has left axel's presence.
    Weaknesses
    -The orbs can be attacked while above axel's head, and any attack will make the orbs dissipate.
    -Orbs can't penetrate D-rank or higher defensive magic
    (You should still keep the original weakness that the orbs can't hit what is beyond 100 yards)
    -Post cooldown: 3 posts

    Name: Wind expansion field
    Rank: D
    Type: Wind, offensive, defense
    Description: Axel draws in all the wind around him by connecting both of the palms of his hands together, creating a round field around him, and then he releases the wind by shooting his hands out on both of his sides, expanding the field by 10 yards in diameter, attacking all enemies in that area, effectively forcing all of them out of the area and knocking them to the ground. Anyone who shields themselves with a D-rank spell is just forced away from the area, not hurt. Anyone who shields themselves with a C-rank spell or high stops the expansive field in it's tracks. post duration: instant. Post cooldown: 3 posts
     Strengths:
    -AOE, allowing axel to deal with multiple targets instantly.
    -If timed right, can be used as defense magic
    -Range is 10 yards, which is useful if Axel does not want to get close to an enemy, due to the dangers.
    Weaknesses:
    -Post cooldown: 3 posts
    -If fire magic touches the field, then fire will spread, attacking the user of the field.
    -If anyone successfully shields themselves against the field, the expansion stops wherever the enemy defended himself against it.
    -The expansion can't reach enemies out of range.
     
    Name: Wind make: weapons(weak)
    Rank: D
    Type: Wind, offensive
    Description: Axel can compress the wind around him and make weapons with it. First he presses his palms together then slowly opens them, making a weapon appear in front of him. Since he has yet to master wind magic, he can only make a sword that is 1 meter long and a bow that is 1 meter long. His sword can hit an enemy two times every post it is active. His bow's arrows have a range of 50 yards and a speed of 40mph. It can also shoot out two arrows every post it is active. Post duration: 3 posts. post cooldown: 3 posts.
    Strengths:
    -Sword can hit the opponent two times a post.
    -Bow can shoot out two arrows a post.
    -Post duration: 3 posts
    Weaknesses:
    -Wind mold magic makes noise, so you can't be stealthy with it.
    -Can only mold one weapon at a time
    -Cannot switch weapons during duration, once you choose one you use it until it dissipates
    -Post cooldown: 3 posts
    -when a weapon is attacked by 2 D-rank offensive magic/2 D-rank offensive magic used simultaneously/1 C-rank or higher offensive magic, they dissipate.
    (Still don't have a disadvantage for having a bow occupying your hands. Maybe you can have it that you cannot use your bow in the same post as a spell or using a spell that requires your hands to say "gather wind" means you only have time to fire 1 arrow. This can allow the creation of a natural combo with the Wind Orbs.)
     
    Name: Wind make: armor(weak)
    Rank: D
    Type: Wind, defensive
    Description: Axel brings in the wind around him, and coats himself with the wind, effectively making wind armor. during this period, Axel is protected from most D-rank spells, however the shield becomes broken once any C-rank or higher offensive spells attack him. Post duration: 2 posts. Post cooldown: 4 posts
    Strengths:
    -Axel can protect himself from most forms of basic magic.
    -Anyone who comes into physical contact with the armor gets damaged, thrown back 5 yards and knocked to the ground
    -Post duration: 2 posts
    -due to the winds surrounding him, it allows him to move at double the speed of an average person, and also doubles flying speed (40mph)
    Weaknesses:
    -2 D-rank offensive magic/ 2 D-rank offensive magic used simultaneously/1 C-rank or higher offensive magic can break the armor.
    -D-rank or higher fire offensive magic can break the armor.
    -D-rank or higher lightning/thunder magic can break the armor.
    -Post cooldown: 4 posts



    Also, all of the cooldown and duration parts should be placed at the end of the spell. Remove any extra repetitions about them. Finally, capitalize all of the letters in the title of the spells.


    _____________________________________________________________________________________

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    Akira Tatsumi
    Akira Tatsumi

    Quality Badge Level 1- Quality Badge Level 2- Rising Star- Novice [250]- Player 
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    Wind Magic  Empty Re: Wind Magic

    Post by Akira Tatsumi 13th March 2014, 4:21 pm

    bump


    _____________________________________________________________________________________

    Akira Tatsumi
    TacticalFallacy
    TacticalFallacy

    The Undefined Formula



    Moderator- Quality Badge Level 1- Veteran Level 1- Master [1000]- Senior [500]- Novice [250]- 2nd Place Event/Contest Winner- 1 Year Anniversary- Player 
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    Mentor : Master Hades (Deceased)
    Experience : 450

    Character Sheet
    First Skill: Amaterasu Mudra Formula
    Second Skill:
    Third Skill:

    Wind Magic  Empty Re: Wind Magic

    Post by TacticalFallacy 14th March 2014, 6:37 am

    Apocalypse9o wrote:[size=18.399999618530273]
    Magic
    [/size]
     
    Primary Magic: Wind magic
    Secondary Magic: N/A
    Caster or Holder: Caster
    Description:
    Axel Rover has the ability to use wind magic, a magic that he had learned from his mother. This magic allows him to manipulate the wind as he wants to. The first step to learning wind magic is to have the power to wield magic in your body, which a lot of people don't. The second step is to have a mentor who is a master of wind magic teach you the basics. The third step is to develop a relationship with the wind that no other kind of mage has, by using the basics you learned, and within a few months you should be able to manipulate the wind around you, but only with years of training shall you be able to master the wind.
     
    As Axel manipulates the wind, he can attack his enemies with it, defend himself from certain situations, and make useful talents of it. When attacking the enemy, wind magic doesn't just simply allow the user to blow wind at the target's face. Axel can make weapons out of the wind, give himself immense strength with the help of the wind, and let's not forget get the razor sharp properties of the wind once vast amounts of wind are compressed. When the enemy decides to retaliate, there attacks can be blocked with various forms of wind defense. Axel's favorite use of wind magic, is the power to fly!
     
    Strengths:
    - Area of effect
    -Long range magic
    -Wind magic can be used anywhere outside
    Weaknesses:
    -Wind magic weakened if in a closed area the size of a three story house.
    -Weak against fire magic
    -Weak against lightning/thunder magic
    -Can be near uncontrollable during harsh, severe winds.
     
    Abilities/Powers:
    -Flight: the user of this magic has the power to fly at 20mph and at an altitude of 200ft.
     
     SPELLS
     
    Name: Wind Orbs
    Rank: D
    Type: Wind, offense
    Description: Axel gathers a vast amount of wind with the use of his hands to form 3 orbs of magic, all of them being half a foot in diameter, and the orbs follow him wherever he goes above his head, until he decides to shoot them one at a time at his opponent with the flicking of a finger towards the enemy, causing them to get flown back 5 yards if it hits. The orbs can travel at the speed of 40 mph. the orbs can travel 100 yards before dissipating. Post duration: until all 3 orbs have been shot. post cooldown: 3 posts(does not start until all 3 orbs have been shot)
     Strengths:
    - The range gives advantage as the opponent can't counter attack with a close range spell
    - The speed of the orb makes it fast enough to attack the enemy with him barely noticing the orb has left axel's presence.
    -Since the orbs follow Axel, he can position himself towards the opponent precisely before shooting the orb at him
    Weaknesses
    -The orbs can be attacked while above axel's head, and any attack will make the orbs dissipate.
    -Orbs can't penetrate D-rank or higher defensive magic
    -Orbs can't hit what is beyond 100 yards

    Name: Wind Expansion Field
    Rank: D
    Type: Wind, offensive, defense
    Description: Axel draws in all the wind around him by connecting both of the palms of his hands together, creating a round field around him, and then he releases the wind by shooting his hands out on both of his sides, expanding the field by 10 yards in diameter, attacking all enemies in that area, effectively forcing all of them out of the area and knocking them to the ground. Anyone who shields themselves with a D-rank spell is just forced away from the area, not hurt. Anyone who shields themselves with a C-rank spell or high stops the expansive field in it's tracks. post duration: instant. Post cooldown: 3 posts
     Strengths:
    -AOE, allowing axel to deal with multiple targets instantly.
    -If timed right, can be used as defense magic
    -Range is 10 yards, which is useful if Axel does not want to get close to an enemy, due to the dangers.
    Weaknesses:
    -If fire magic touches the field, then fire will spread, attacking the user of the field.
    -If anyone successfully shields themselves against the field, the expansion stops wherever the enemy defended himself against it.
    -The expansion can't reach enemies out of range.
     
    Name: Wind Make: Weapons(weak)
    Rank: D
    Type: Wind, offensive
    Description: Axel can compress the wind around him and make weapons with it. First he presses his palms together then slowly opens them, making a weapon appear in front of him. Since he has yet to master wind magic, he can only make a sword that is 1 meter long and a bow that is 1 meter long. His sword can hit an enemy two times every post it is active. His bow's arrows have a range of 50 yards and a speed of 40mph. It can also shoot out two arrows every post it is active. Post duration: 3 posts. post cooldown: 3 posts.
    Strengths:
    -Sword can hit the opponent two times a post.
    -Bow can shoot out two arrows a post.
    -The bow is a long range weapon, and the sword is a close range weapon, so the user can pick either one to handle a situation better than the other would have handled it.
    Weaknesses:
    -Wind mold magic makes noise, so you can't be stealthy with it.
    -Can only mold one weapon at a time
    -Cannot switch weapons during duration, once you choose one you use it until it dissipates
    -when a weapon is attacked by 2 D-rank offensive magic/2 D-rank offensive magic used simultaneously/1 C-rank or higher offensive magic, they dissipate.
    -Cannot use another spell while the bow is active, as all spells require your hands to make them.
    -Cannot use another spell while the sword is active, as all spells require both hands to make them.

     Name: Wind Make: Armor(weak)
    Rank: D
    Type: Wind, defensive
    Description: Axel brings in the wind around him, and coats himself with the wind, effectively making wind armor. during this period, Axel is protected from most D-rank spells, however the shield becomes broken once any C-rank or higher offensive spells attack him. Post duration: 2 posts. Post cooldown: 4 posts
    Strengths:
    -Axel can protect himself from most forms of basic magic.
    -Anyone who comes into physical contact with the armor gets damaged, thrown back 5 yards and knocked to the ground
    -Due to the winds surrounding him, it allows him to move at double the speed of an average person, and also doubles flying speed (40mph)
    Weaknesses:
    -2 D-rank offensive magic/ 2 D-rank offensive magic used simultaneously/1 C-rank or higher offensive magic can break the armor.
    -D-rank or higher fire offensive magic can break the armor.
    -D-rank or higher lightning/thunder magic can break the armor.

    Everything seems fine. Approved.


    _____________________________________________________________________________________

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    Akira Tatsumi
    Akira Tatsumi

    Quality Badge Level 1- Quality Badge Level 2- Rising Star- Novice [250]- Player 
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    Character Sheet
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    Second Skill:
    Third Skill:

    Wind Magic  Empty Re: Wind Magic

    Post by Akira Tatsumi 10th April 2014, 12:05 am

    bump. I added C-rank spells and updated my fly ability


    _____________________________________________________________________________________

    Akira Tatsumi
    Akira Tatsumi
    Akira Tatsumi

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    Wind Magic  Empty Re: Wind Magic

    Post by Akira Tatsumi 11th April 2014, 3:59 pm

    bump


    _____________________________________________________________________________________

    Akira Tatsumi
    Chaotic Rumble
    Chaotic Rumble

    Dark Insanity


    Dark Insanity

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    Wind Magic  Empty Re: Wind Magic

    Post by Chaotic Rumble 13th April 2014, 12:16 pm

    Nice work!

    'Tis approved!


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    Wind Magic  V4W5D0r


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    Akira Tatsumi
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    Age : 27
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    Character Sheet
    First Skill:
    Second Skill:
    Third Skill:

    Wind Magic  Empty Re: Wind Magic

    Post by Akira Tatsumi 8th May 2014, 8:39 pm

    Bump. Added B-Rank spells.


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    Akira Tatsumi
    Nykyrian
    Nykyrian

    Guild Master- Magic Application Approved!- Character Application Approved!- Obtain A Lineage!- Join A Faction!- Novice [250]- Player 
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    Character Sheet
    First Skill: Territory Magic
    Second Skill: Reaper Magic ( not acquired yet )
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    Wind Magic  Empty Re: Wind Magic

    Post by Nykyrian 8th May 2014, 10:02 pm

    Axel Rover wrote:
    Magic

     
    Primary Magic: Wind magic
    Secondary Magic: N/A
    Caster or Holder: Caster
    Description:
    Axel Rover has the ability to use wind magic, a magic that he had learned from his mother. This magic allows him to manipulate the wind as he wants to. The first step to learning wind magic is to have the power to wield magic in your body, which a lot of people don't. The second step is to have a mentor who is a master of wind magic teach you the basics. The third step is to develop a relationship with the wind that no other kind of mage has, by using the basics you learned, and within a few months you should be able to manipulate the wind around you, but only with years of training shall you be able to master the wind.
     
    As Axel manipulates the wind, he can attack his enemies with it, defend himself from certain situations, and make useful talents of it. When attacking the enemy, wind magic doesn't just simply allow the user to blow wind at the target's face. Axel can make weapons out of the wind, give himself immense strength with the help of the wind, and let's not forget get the razor sharp properties of the wind once vast amounts of wind are compressed. When the enemy decides to retaliate, there attacks can be blocked with various forms of wind defense. Axel's favorite use of wind magic, is the power to fly!
     
    Strengths:
    - Area of effect
    -Long range magic
    -Wind magic can be used anywhere outside
    Weaknesses:
    -Wind magic weakened if in a closed area the size of a three story house.
    -Weak against fire magic
    -Weak against lightning/thunder magic
    -Can be near uncontrollable during harsh, severe winds.
     
    Abilities/Powers:
    -Flight: the user of this magic has the power to fly at 30mph and at an altitude of 300ft.
     
    D-RANK SPELLS:

    C-RANK SPELLS:

    B-Rank Spells:

    All comments are made for your b ranks ^^


    _____________________________________________________________________________________

    Nykyrian
    Nykyrian

    Guild Master- Magic Application Approved!- Character Application Approved!- Obtain A Lineage!- Join A Faction!- Novice [250]- Player 
    Lineage : Necromancer's Passion
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    Guild : Basilisk Fang Guildmaster
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    Age : 30
    Mentor : Self-Taught
    Experience : 900

    Character Sheet
    First Skill: Territory Magic
    Second Skill: Reaper Magic ( not acquired yet )
    Third Skill:

    Wind Magic  Empty Re: Wind Magic

    Post by Nykyrian 8th May 2014, 10:16 pm

    Approved additions (:


    _____________________________________________________________________________________

    Akira Tatsumi
    Akira Tatsumi

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    Wind Magic  Empty Re: Wind Magic

    Post by Akira Tatsumi 8th June 2014, 6:48 am

    Bump added a B-Rank spell "Wind Spiral Sphere"


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    Akira Tatsumi
    Samus Aran
    Samus Aran

    Administrator- Moderator- Developer/GFX Artist- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Rising Star- Demon Slayer- Dragon Slayer- S-Rank- A-Rank- Veteran Level 1- Master [1000]- Senior [500]- Novice [250]- Player 
    Lineage : Daughter of the Almighty
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    Mentor : Morgana (Demon Slayer) Jyuubei (Swordsmanship)
    Experience : 80,050

    Character Sheet
    First Skill: Venom Demon Slayer
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    Wind Magic  Empty Re: Wind Magic

    Post by Samus Aran 8th June 2014, 6:51 am

    Added spell approved!


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    Wind Magic  Tumblr_minephQ2G81r37arko2_500
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