Magic
Primary Magic: Requip Magic - The Bounty Hunter
Caster or Holder: Caster
Description:
Requip Magic allows the user to store items and weapons in a pocket dimension, and summon them at will. Magical Energy is only spent when summoning and dispersing the items, not for the amount of time they are out for. However there is a limit as to how much their pocket dimension can store, so they prepare before hand.
Bounty Hunter Requip is a barrage of different equipment that all pertain towards one goal, hunting down criminals and ensnaring enemies. This is a self taught magic, along with the techniques for each Item. Gun Requip Magic relies alot on skill or the user and the amount of Magical Energy they possess.
Bounty Hunter Requip is a barrage of different equipment that all pertain towards one goal, hunting down criminals and ensnaring enemies. This is a self taught magic, along with the techniques for each Item. Gun Requip Magic relies alot on skill or the user and the amount of Magical Energy they possess.
Strengths:
- Variety of Weapons and Items in her Pocket Dimension
- Her Weapons deal heavy damage
- Passive Abilities on Active weapons allow for a variety of physical buffs
Weaknesses:
- No Defensive capabilities at all
- Can only swap out Items if user has Magical Energy
- The Skill to use the Items all relies on User.
Abilities/Powers:
- Master :: Veridity has knowledge with every weapon in her arsenal and has complete mastery with them. However this came with a great deal of practice and she can not just pick up a new weapon and know how to use it automatically.
- Lock :: Because of her mastery over her weapons; shots fired from her guns/canons gain 10% accuracy PER POST. At 100% accuracy; the shot fired travels at Speed of Light and Auto Hits mages up to equal rank of user. Mages above user's rank Roll for a successful block.
- Strut :: Veridity was trained to be fast and agile when working with her magic. For every post her opponent doesn't hit her, Her speed will increase 10% per user rank. If not hit for three posts in a row, Speed increase doubles from 10% to 20% per rank ( per post ). It will increase till it hits 100% ( traveling faster than light ) or she is hit.
- Grog :: She is an avid drinker, and not only does it for sport, but also for combat. When alcohol is consumed, Veridity unlocks all hold on her Magical Power. This allows her to Heal and Gain back HP. Alot like slayers when consuming their element they will gain MP, Veridity will gain Health according to the amount of Alcohol Consumed.
- Alcoholic Force :: Veridity will sometimes drink on the job, but if you choose to push her to her limits, you may find that it isn't all gumdrops and rainbows. When intoxicated, Veridity will enter her own little "Dragon Force"; But instead of heightened senses and unlimited MP, her accuracy will plummet ( all built up accuracy with Lock is disregarded ), and she will lose all speed and even be reduced to 10% slower than her starting point. However, Her Damage output will increase instantly by 1 rank above user ( If at H rank - Damage increases by 25% )
This Force last for 5 posts, and after, Veridity will faint from fatigue and be unable to fight any longer. Veridity has to consume alcohol for 4 posts straight, or drink an entire Keg to engage.
- D rank Spells:
- Cutlass:
- IMAGE:
Name: Cutlass
Rank: D
Type: Offensive
Description: By holding her hand out, and speaking it's name, a bright magic circle appears in her palm. As it disappears, a large, beautifully made Cutlass takes it's place. The blade reaches 32 inches long, and is about 2 inches wide. When in the hands of Veridity it does slashing damage equal to user rank.
Strengths:- Can be used outside of melee fighting, and help her is sticky situations
- By Spending another 10 MP she can Dual Wield her Cutlass
- Can be combined with any Elemental Attribute ( for combined spells )
Weaknesses:- Can be eaten by Metal/Iron slayers
- Takes up to 1 B ( 2 C ) Rank Spell of Damage
- Close Ranged ( 3 meters )
- It is possible to be disarmed ( because of her Mastery; can only be disarmed by higher ranked opponents)
Duration:- 3 posts
Cooldown:- 4 posts
- Technique:
Name: Side Step
Rank: D
Type: Offensive
Description: This is a fighting technique taught to her by the crew she grew up in. It is a simple three step pattern that is most effective when used with two swords. Facing an opponent directly; with swords at her hips, the opponent will charge. Veridity will then step with her opposite foot and bring up her blade. Using the opponents own momentum against them, she will step around them and cut them at the same time.
If successfully delivered, opponent will suffer with 2 D rank of slashing damage.
- Rum:
Name: Rum
Rank: D
Type: Supportive
Description: Veridity will raise her hands above her head and summon a keg of rum. This giant barrel of rum is potent and can easily gt anyone drunk if consumed.
Strengths:- Can be consumed by Veridity to engage Alcoholic Force
- Can be used as a brute force weapon against enemies if thrown ( half D rank Damage )
- Great For Parties!
Weaknesses:- Wooden barrel is weak against everything
- Can't be thrown over 5 meters
- Alcohol can effect allies as well
Duration:- Lasts for an entire thread, or until alcohol is gone.
Cooldown:- Can only be summoned once a thread.
- Can be consumed by Veridity to engage Alcoholic Force
- Pistols:
- IMAGE:
Rank: D
Type: Offensive
Description: After summoning them , two circles appear in her palms and she will then flick her wrists and spin two flintlock pistols in her hands. These pistols weigh close to 10 pounds each and are rather heavy. Her Mastery with her weapons makes it to where the weight doesn't affect her. The pistol shoot bullets that are 1 1/2 inch diameter. Fired ammunition travels 40 meters in 1 second up to 20 meter AOE.
Strengths:- Dual Wield Means twice the Damage ( D Rank per post, blunt damage )
- If used when Lock is active, they increase with accuracy with each post
- Long ranged ( 20 meters )
Weaknesses:- 1 post reload ( 2 shots )
- Recoil, which can cause her speed to be lowered by 5%
- Loud Sound, which prevents from her being sneaky
Duration:- 4 posts
Cooldown:- 5 posts
- Technique:
Name: Jolly's Roger's Barrage
Rank: D
Type: Offensive
Description: When Lock is engaged and Veridity is above 50% speed ( Strut ) she can use this technique that lets her shoot buckshot and reload very quickly for a barrage of gunfire. The buckshot allows for dispersed AOE ( 10 meters diameter, 20 meters long ), and the quick reloads allow for up to 6 shots to be fired in a post ( three from each gun ). This happens so fast that she can shoot 6 times in a matter of seconds.
Costs 5 MP to do this as she has to requip the buckshot ammo.
- C Rank Spells:
- Net:
Name: Net
Rank: C
Type: Supportive
Description: After summoning Net from her pocket dimension, a medium sized cannon forms at her right hip. It is strapped over her shoulder and doesn't have a stand. It weighs about 60 lbs and has to be supported on her hip. After firing the canon, a large net ( with weights on the corners) expands to ensnare her foes. It stretches out to 7 meters by 7 meters and flies about 12 meters in front of her. Travels at 30 meters per second.
Strengths:- Perfect for capturing bandits for money
- Can use it for fishing!
- The metal weights allow the net to fly farther and whip around her enemies and wrap them up.
Weaknesses:- No Damage Output
- Can be burned by a D rank fire spell
- Can be dodged
- Can be cut by C rank slashing damage
Duration: - No Duration, The Net lasts until she sends it away. If it is damaged, it has to be replaced in her arsenal
Cooldown:- 5 posts
- Perfect for capturing bandits for money
- Harpoon:
- IMAGE:
Name: Exploding Harpoon
Rank: C
Type: Offensive/Supportive
Description: When summoning Harpoon from her dimension, she holds out both hands, and then brings them both out. Mounted onto whatever surface she is standing on, is a giant exploding Harpoon. It takes her whole body and weight to move the propeller to aim with. The (pneumatic powered) gun itself is about 5 feet long and 3 feet wide, The Harpoon is 3 feet long and 3 inches in diameter. The Harpoon weighs about 50 lbs, most of the weight at the Tip.
The tip is attached to a rope that travels with it, and also has the ability to explode or not. To load the Tip with an explosion costs 2 MP.
It has a calculated speed of 40 meters per second, in a total space of 60 meters
Normal damage - C rank, piercing damage
Strengths:- The tip is explosive, add an extra C rank damage to opponent.
- Can be used to cross caverns/canyons, because of the rope tied onto it and attached to the base.
- Can be used to escape pitfalls
Weaknesses:- Can be blocked or dodged easily
- Rope can be severed ( fire or cut )
- Base can not be moved and only turns 260 degrees
- Takes an extra post to load explosive tip
Duration:- No Duration
Cooldown:- 6 posts, if Harpoon was broken, or rope was severed, can not be used again in that thread.
- Daggers:
Name: Twin Daggers
Rank: C
Type: Offensive
Description: Two Magic Circles appear in her hands and in her palms appears two bronze hilted daggers.
Strengths:
Weaknesses:
Duration:
Cooldown:
- Giant Cannon
[b: - Name: Giant Cannon
Rank: B
Type: Offensive
Description: When summoning Giant Cannon, alot like Harpoon. Veridity has to step back as it is very large. Measured at 9 feet long and 5 feet wide ( at the base ), it is certainly a monster to look at. It fires cannons approximately 10 inches in diameter and does B ranked bludgeoning damage. It's AOE is at 25 meters long and travels at 45 meters per second. It takes a full post to reload.
Strengths:- The canon is very powerful and the ball can push back an elephant easily. All mages that are below user rank suffer an extra D rank of damage and are knocked back 10 meters
- When loaded with several smaller balls you get a buckshot effect and it adds 15 meters wide to the 25 meters long. ( takes 1 post to load and an extra 5 mp to summon from dimension )
- If Strut speed it above 50%, 1 post reload is negated
Weaknesses:- Speed of aiming is difficult
- Can be blocked or dodged easily
- Recoil pushes Veridity back a few feet
- Poor Accuracy, if Lock is engaged, loss of accuracy by 5%
[spoiler=TechniqueRussian Roulette]
Name:
Rank:
Type:
Description: - The canon is very powerful and the ball can push back an elephant easily. All mages that are below user rank suffer an extra D rank of damage and are knocked back 10 meters