Magic
Primary Magic: Art of War
Secondary Magic:
Caster or Holder: Holder
Description: Brushogun had be trained in swordsmanship since he was a child, however, he preferred the arts of painting rather than combat. Years after his family's tragic death he had infused his family skills and his own art, creating the Art Of War. Brushgun uses his magic just as a regular swordsman. The difference is that he enchants his weapon with various spells of color, known as Paints, to give the weapon more advanced elemental properties. In more advanced forms, Brushogun uses the power to not only boost his weapon, but his own armor.
The magic itself is based on activating certain runes in the body. Because of this, the magic relies on something other than Magic Power (MP), but Action Power (AP).
Strengths:
- Has a variety of elemental powers
- Very unique to Brushogun
- Can also create beautiful art
Weaknesses:
- Because it is holder, it cannot be eaten
- Overall, it is less powerful than other elemental spells
- Spells have little to no range
- All spells rely on his sword
Fire: Red
Water/Ice : Blue
Earth/Nature: Green
Air/Wind: Light Blue
Lightning: Yellow
Metal: Gray
Venom/Poison: Purple
Light/Angelic: White
Dark/Demonic: Black
Action Power Value: As Brushogun increases in Rank, so does his available AP values.
D Rank: 20
C Rank: 30
B Rank: 50
A Rank: 75
S Rank: 80
SS Rank: 90
H Rank: 100
Runes: The power of the rune varies based on spells. Brushogun aquires new techniques and powers based on his rank. He can activate the runes at any given time. As he ranks up he learns additional elements corresponding to his rank. Runes remain active during an entire post. So all spells cast within that post are of the same element. (Able to use Runes of his rank and lower.)
D Rank: Fire & Water/Ice
C Rank: Air/Wind & Earth
B Rank: Lightning & Metal
A Rank: Venom/Poison
S Rank: Light/Angelic
SS Rank: Dark/Demonic
H Rank: Able to activate one rune per spell.
AP Costs:
At D Rank: D;2AP
At C Rank: D;1AP C;2AP
At B Rank: D;1AP C;2AP B;5AP
At A Rank: D;1AP C;2AP B;4AP A;10AP
At S Rank: D;0AP C;3AP B;3AP A;8AP S;20AP
At SS Rank: D;0AP C;1AP B;3AP A;7AP S;20AP
At H Rank: D;0AP C;0AP B;3AP A;5AP S;10AP H;20AP
Natural Enchantment: Brushogun restores AP after a certain amount of posts. The power of his restoration varies upon rank.
D Rank: 5AP Per 5 Post(s)
C Rank: 7AP Per 5 Post(s)
B Rank: 7AP Per 3 Post(s)
A Rank: 5AP Per 2 Post(s)
S Rank: 7AP Per 2 Post(s)
SS Rank: 7AP Per 1 Post(s)
H Rank: 10AP Per 1 Post(s)
SPELLS:
Primary Magic: Art of War
Secondary Magic:
Caster or Holder: Holder
Description: Brushogun had be trained in swordsmanship since he was a child, however, he preferred the arts of painting rather than combat. Years after his family's tragic death he had infused his family skills and his own art, creating the Art Of War. Brushgun uses his magic just as a regular swordsman. The difference is that he enchants his weapon with various spells of color, known as Paints, to give the weapon more advanced elemental properties. In more advanced forms, Brushogun uses the power to not only boost his weapon, but his own armor.
The magic itself is based on activating certain runes in the body. Because of this, the magic relies on something other than Magic Power (MP), but Action Power (AP).
Strengths:
- Has a variety of elemental powers
- Very unique to Brushogun
- Can also create beautiful art
Weaknesses:
- Because it is holder, it cannot be eaten
- Overall, it is less powerful than other elemental spells
- Spells have little to no range
- All spells rely on his sword
- Abilities/Powers:
- Null and Void:
- Brushogun is able to cancel is spells at any moment.
- Golem Skin:
- Because of Brushogun's species type, his health and defense is doubled, nearly reducing all damage done to him by half. However, because of this, be takes double the damage he would normally take from spells at target his elemental base.
- Grip of The Samurai:
- Brushogun retains energy to swing his own weapon normally, ignoring weight and other physical changes.
- Elemental Properties:
- Fire: Deals additional fire damage (3%) for 3 posts after spell is cast.
Water/Ice : Spells lower the speed of the target.
Earth/Nature: Spells knock back the opponent for up to 10 yards
Air/Wind: Brushogun's speed is doubled when this rune is activated while the spell is active.
Lightning: Fastest of the runes, nearly impossible to dodge, (but possible to avoid)
Metal: The strongest of the runes, hardest to break. Useful for armor spells
Venom/Poison: Deals additional poison damage (3%) for 3 posts after spell is cast.
Light/Angelic: Purest of the runes
Dark/Demonic: Most corrupt and evil of all the runes
Fire: Red
Water/Ice : Blue
Earth/Nature: Green
Air/Wind: Light Blue
Lightning: Yellow
Metal: Gray
Venom/Poison: Purple
Light/Angelic: White
Dark/Demonic: Black
Action Power Value: As Brushogun increases in Rank, so does his available AP values.
D Rank: 20
C Rank: 30
B Rank: 50
A Rank: 75
S Rank: 80
SS Rank: 90
H Rank: 100
Runes: The power of the rune varies based on spells. Brushogun aquires new techniques and powers based on his rank. He can activate the runes at any given time. As he ranks up he learns additional elements corresponding to his rank. Runes remain active during an entire post. So all spells cast within that post are of the same element. (Able to use Runes of his rank and lower.)
D Rank: Fire & Water/Ice
C Rank: Air/Wind & Earth
B Rank: Lightning & Metal
A Rank: Venom/Poison
S Rank: Light/Angelic
SS Rank: Dark/Demonic
H Rank: Able to activate one rune per spell.
AP Costs:
At D Rank: D;2AP
At C Rank: D;1AP C;2AP
At B Rank: D;1AP C;2AP B;5AP
At A Rank: D;1AP C;2AP B;4AP A;10AP
At S Rank: D;0AP C;3AP B;3AP A;8AP S;20AP
At SS Rank: D;0AP C;1AP B;3AP A;7AP S;20AP
At H Rank: D;0AP C;0AP B;3AP A;5AP S;10AP H;20AP
Natural Enchantment: Brushogun restores AP after a certain amount of posts. The power of his restoration varies upon rank.
D Rank: 5AP Per 5 Post(s)
C Rank: 7AP Per 5 Post(s)
B Rank: 7AP Per 3 Post(s)
A Rank: 5AP Per 2 Post(s)
S Rank: 7AP Per 2 Post(s)
SS Rank: 7AP Per 1 Post(s)
H Rank: 10AP Per 1 Post(s)
SPELLS:
- D Rank Spells:
- Sword of The Samurai:
- Name: Sword of The Samurai
Rank: D
Type: Varies
Description: Brushogun wields his blade(s) lightly and quickly. His weapon(s) begin to emit a color, leaving a trail of it behind. In this state Brushogun enchants his weapon for a short time, giving it some sort of elemental properties
Strengths:
- It cannot be eaten by Slayers
- It can turn any battle into a masterpiece of art~
- Can be used on multiple weapons
Weaknesses:
- Spells cannot be cast without the use of a medium
- The blade leaves paint wherever it hits. (Revealing location)
- Must be in contact with the weapon
- If the weapon loses contact, the enchantment ends.
- Close range (must get in close to opponent)
Duration: 3 Posts
Cooldown: 3 Posts
- Rune Blast:
- Name: Rune Blast
Rank: D
Type: Varies
Description: Brushogun stores and concentrates energy to overcharge one of his runes. The rune emits a powerful wave of energy in front of the caster dealing elemental damage. The rune that has been overchaged, cannot be used for some time until it recovers magic energy. The blast wave also emits a colorful aura corresponding to the element.
Strengths:
- Instant cast time
- It can turn any battle into a masterpiece of art~
- Blast wave is 3 meters in diameter
Weaknesses:
- Rune used is disabled for 3 posts.
- Can he dodged easily if target moves to the side or above
- Only has a reach of 10 meters
- Can be eaten by slayers
Duration: 1 Posts
Cooldown: 2 Posts
- Body of The Samurai:
- Name: Body of The Samurai
Rank: D
Type: Varies
Description: Brushogun activates a rune to enchant his armor to give it elemental properties. In this form, Brushogun receives half the damage from the element he is using. (ex: Fire Rune, takes half fire damage)
Strengths:
- Can be used as an extra armor
- Contact can deal 5% elemental damage
- Armor takes 3 D spells to destroy (2 C Spells if Metal Rune is used, or if the rune chosen is stronger than the opponent's element.)
Weaknesses:
- Brushogun can only use that rune for spells while it is activated.
- Glows a bright color corresponding to the element
- Limits Brushoguns versatility while he only can only use one element
- Brushogun is in a weakened and dazed state when the Rune is exhausted
Duration: 3 Posts
Cooldown: 3 Posts
- Gauntlets of The Samurai:
- Name: Gauntlets of The Samurai
Rank: D
Type: Varies
Description: Brushogun uses the power from one of his runes to enchant his fists for a short time. The fists deal more damage if the element is stronger that the target element. (EX: Fire fist versus Plant Mage, fist deals more damage.)
Strengths:
- Quick and easy to use
- Turns battle into an artful masterpiece~
- Can be used if the weapon is lost
Weaknesses:
- Extremely low reach
- Never a guaranteed hit
- Could be cancelled if it hits the same element
- Color may reveal location
Duration: 1 Posts
Cooldown: 2 Posts
Last edited by Brushogun on 20th July 2014, 4:30 pm; edited 14 times in total