Fairy Tail RP

Would you like to react to this message? Create an account in a few clicks or log in to continue.

• Patch Notes •                 • New User Guide •                • Guild Information •

    Dragon Knight Alliance (WIP)

    CH3SS
    CH3SS

    1 Year Anniversary- Player 
    Lineage : None
    Position : None
    Posts : 2
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 0

    Dragon Knight Alliance (WIP) Empty Dragon Knight Alliance (WIP)

    Post by CH3SS 18th July 2014, 11:15 pm

    Magic

    Primary Magic: Dragon Knight Alliance
    Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
    Caster or Holder: Caster
    Description: This magic is a type of summoning magic, and using it causes different units to appear. The units that are summoned are dragons, knights, or both. The magic also allows the user to use summoning energy to activate abilities that interact with the summons. This magic also has a few other effects when in use.
    Strengths: Powerful Summons: This magic can bring about many powerful units to fight.
    Defense: As long as a summon is active, the user is protected.
    Abilities: The user can activate multiple abilities to support his units.
    Weaknesses: Defense: When no units are active, the user cannot defend themselves.
    Summoning: Besides summoning and related abilities, this magic does not have any other powers.
    Attack: The user cannot apply themselves in a fight under normal conditions.
    Limited summons: Some summons have a limited number that can be summoned.
    Abilities/Powers:

    1. When this magic is in use, the user cannot be affected by any abilities, be damaged, or affected in any way, as he merely becomes a ghostlike image.



    • The ability above is not in effect if there are no summons on the field, although the user has health equivalent to 10 equal ranks of damage, but any abilities that cause effects that do not cause damage are not effective, as the user is still a ghostlike image.



    • The user cannot fight himself when this magic is active, and therefore without any summons is unable to defend himself or dodge

    Spell Template

    Name: Resurrection
    Rank: D
    Type: Supportive
    Description: This spell allows the user to resurrect a vanquished summon.
    Strengths: Life: Allows a unit to fight again.
    Low cost: The ability needs little SE to activate.
    Instant: The ability activates instantly.
    Weaknesses: Significant cooldown: The ability has a significant amount of cooldown time.
    Extra cost: The cost of the unit resurrected must also be paid in addition to this spell.
    Life: The spell only resurrects a unit, but gives it no other advantages.
    Summon: The post this spell is used another summon cannot be summoned.
    Duration: Instant
    Cooldown: 10 posts

    Name: Knight: Pawn
    Rank: D
    Type: Summon
    Description:
    Pawn:
    This unit has 8 units that can be called total. This unit is also 24 feet tall.

    Passive 1: When this unit would be effected by a spell a die is rolled, on a result of 1, the spell does not effect it.

    Passive 2: As long as this unit is active, no other units can be attacked or be targeted for abilities.

    Cooldown: 3 posts

    Instead of a duration this unit has certain rules, only one can be active. And only 5 total knight units can be active.

    Name: Dragon: Guard
    Rank: D
    Type: Summon
    Description:
    Spoiler:

    Passive 1: Active when summoned as summon/This unit has no offensive capabilities, but can teleport in front of units to take hits for them, it can absorb 4 d-ranks of damage before being destroyed.

    Cooldown: 3 posts

    Passive 2: Active when summoned in response to attack/This unit acts as a wall that absorbs one spell, then dissapears.

    Cooldown: Equal to spell cast

    Instead of a duration this unit has certain rules, only one can be active. And only 3 total Dragon units can be active.

      Current date/time is 20th November 2024, 8:18 am