Magic
Primary Magic:
Caster or Holder: Holder
Description: The Book of the Molten King is an ancient book of primordial Volcanic magic which allows him to create magic flows of molten rock to create offensive spells or defensive spells. The caster reads the spells from the book out loud and as they do such the words burn with the fiery intent as the words reach up into the casters hand/hands forming
Strengths: Book of the Molten King
-+ variety of single target and aoe spells - this book contains an assortment of spells that affect one target or many targets.
-+ has both offensive and defensive spells - The book contains spell that can blast enemies asunder or create shields to protect the caster or their allies.
-+Can be held on to - After the caster is done reading the spell they can then hold the spell for 2 posts then unleash the spell.
Weaknesses: Book of the Molten King
-+Long casting times - The spells in this book require the user to spend great deals of time casting the spells from this book.
-+Long cooldowns - The spells in this book must regain their magic power in order to be recast thus taking long periods of time to cooldown.
-+Vulnerable to being attacked - While casting spells from this book the caster if more focused on the spell rather than their surroundings which leaves them open to attack.
-+Water - Water magic will cause his spell to fizzle as he casts it and will damage his casting focus and not allow him to cast spells for 5 turns.
-+cannot be held indefinitely - If the caster holds onto the spell for more than two turns depending on the origin of the spell it may explode injuring the caster or anyone near the detonation area as is sends out hot uncontrolled magma.
Abilities/Powers: Book of the Molten King
-+Molten defence - While casting spells from this book the user gains a defensive field of high heat that can repel attackers not resistant to the fire element doing minimal damage to them. The field only creates a psychological barrier that doesn't do any damage aside from being hot to the touch so it causes them to believe they may get hurt.
Primary Magic:
- Book of the Molten King:
Caster or Holder: Holder
Description: The Book of the Molten King is an ancient book of primordial Volcanic magic which allows him to create magic flows of molten rock to create offensive spells or defensive spells. The caster reads the spells from the book out loud and as they do such the words burn with the fiery intent as the words reach up into the casters hand/hands forming
- magic circles:
Strengths: Book of the Molten King
-+ variety of single target and aoe spells - this book contains an assortment of spells that affect one target or many targets.
-+ has both offensive and defensive spells - The book contains spell that can blast enemies asunder or create shields to protect the caster or their allies.
-+Can be held on to - After the caster is done reading the spell they can then hold the spell for 2 posts then unleash the spell.
Weaknesses: Book of the Molten King
-+Long casting times - The spells in this book require the user to spend great deals of time casting the spells from this book.
-+Long cooldowns - The spells in this book must regain their magic power in order to be recast thus taking long periods of time to cooldown.
-+Vulnerable to being attacked - While casting spells from this book the caster if more focused on the spell rather than their surroundings which leaves them open to attack.
-+Water - Water magic will cause his spell to fizzle as he casts it and will damage his casting focus and not allow him to cast spells for 5 turns.
-+cannot be held indefinitely - If the caster holds onto the spell for more than two turns depending on the origin of the spell it may explode injuring the caster or anyone near the detonation area as is sends out hot uncontrolled magma.
Abilities/Powers: Book of the Molten King
-+Molten defence - While casting spells from this book the user gains a defensive field of high heat that can repel attackers not resistant to the fire element doing minimal damage to them. The field only creates a psychological barrier that doesn't do any damage aside from being hot to the touch so it causes them to believe they may get hurt.
- Obsidian Magma Missile:
- Name: Obsidian Magma Missile
Rank: D
Type: Offensive/Fire/Earth/Persistent
Description: The caster begins reading the words from the book to cast this spell, as the caster reads the spell molten lava begins forming at their feet in the ground. As the spell continues the lava begins cooling and compacting into obsidian shards, once they spell finished the obsidian shards get flung out into the direction the caster sends them hurtling their way into a target 30 meters away at 30MPH. Any target hit by the spell takes 2D rank damage initially and will take persistent 1D rank damage from the still hot obsidian shards as they cut, shatter, and dig deeper into the target on their next post.- Spell words:
- "Yaganaviri exelct ashigaus notaff eitget notorotai istvedict anavrack hasiyeckt aizigaro noterect aizicter ishtern noxt-ovrer ishmaner hasignarasck tyrment revnereckt / hasireckter niermen yazacki hozevect hazeckos forembden airt orven nigereckt [Activation word] HOUSKERNACT!"
-+ Single Target Homing - Can only target one enemy but can stay on target with a 50/50 chance of actually missing.
-+High Damage - The spell can do a large amount of damage if every shard of obsidian hits its mark.
-+Persistent Damage - if a target gets hit by any of the obsidian shard they will cut, break and shatter their way deeper and deeper into the target causing them to damage themselves/
-+Dual Element - this spell is both Fire and Earth.
Weaknesses:
-+Long Casting time - this spell take two full posts to cast.
-+Cooldown - 4 posts after the activation word is spoken.
-+Physical object - can be blocked by shields.
-+Exposed to attack - When casting this spell the caster must be focused on thier spell and if an attacker reaches them they're free game.
-+Must have 1 free hand - This spell requires the caster to have a free hand so the caster can gather the magical energy in their hand
-+Can be interrupted - if the caster were to stop casting the spell at any point it would fizzle and they would have to start over.
- Molten Shields:
- Name: Molten Shields
Rank: D
Type: Fire/Earth/Defensive
Description: The caster begins reading the words from the book out loud as they begin smouldering off the pages and begin forming the magic circles on the casters hand. As the magic circles get stronger the spell begins targeting the caster and those they deem friendly as the ground beneath them begins to heat up. Once the spell is complete the ground below them erupts shooting magma up around them which then hardens and becomes a shield to protect those inside.- Spell words:
- "Hevragnick ayagur novra deshiros nievrict ascklodak nierdeshi verbent ocstillos nierbenter haxiliec avragurr nistretur/ yogurhact askilectur [Activation word] YOVRECKT!"
-+Shield - Can absorb the damage from four D rank damage completely or two C rank damage.
-+Dual element - Is both fire and earth element at the same time.
-+AOE - Can shield any ally within a 20 meter radius.
-+Lasts two turns - the spell is only active for two turns, after the time limit the shield crumbles whether it has blocked something or not.
Weaknesses:
-+Long cooldown - This spell requires the caster to wait 4 posts after the activation word has been spoken before the words fully return to the book.
-+Long casting time - Requires two full post in order to cast.
-+Exposed to attack - When casting this spell the caster must be focused on thier spell and if an attacker reaches them they're free game.
-+Must have 1 free hand - This spell requires the caster to have a free hand so the caster can gather the magical energy in their hand
-+May block an allied attack - the shell can block both ways causing allies to be unable to attack unless the shell is broken,
-+Can be interrupted - if the caster were to stop casting the spell at any point it would fizzle and they would have to start over.
- Molten Obelisk:
- Name: Molten Obelisk
Rank: D
Type: Fire/Earth/Flexible
Description: The caster reads the words from the book as they burn off the page and form magic circles in one of the casters hands. The magic quickly builds up for this spell which allows the caster to use it quickly, as the words are complete the caster chooses a place on the ground which then gets its own casting circle as the caster moves their hand hot magma spews out of the circle of 5 meters burning any it may touch for 2 D rank damage sending them back as it forms a powerful rock from the magma which may block 3 D rank damage and is 7 meters tall by 4 meters wide.- Spell Words:
- "Hoseki nierbet haxirosh yoctainer [Activation word] LOBERESH!"
-+Can be used for offence or defence - The spell can be used to strike an enemy or to create a barrier to block something that may harm an ally.
-+Dual element - This spell is both Fire and Earth at the same time.
-+Short casting time - Can be casted on the same turn the incantation started.
Short cooldown - Can be casted again 3 post after the activation word is spoken
Weaknesses:
-+Exposed to attack - When casting this spell the caster must be focused on thier spell and if an attacker reaches them they're free game.
-+Must have 1 free hand - This spell requires the caster to have a free hand so the caster can gather the magical energy in their hand
-+May block an allied attack - the object can block both ways causing allies to be unable to attack through the obelisk.
-+Can be interrupted - if the caster were to stop casting the spell at any point it would fizzle and they would have to start over.
-+ Can be destroyed - The object this spell creates can be destroyed either by magic of C rank or higher or can be broken by physical attacks.
- Molten Mending:
- Name: Molten Mending
Rank: D
Type: Fire/Earth/Support/Offensive
Description: As the caster reads the words from the book the words begin burning off the book and forming a magic circle on the casters hand. After the spell is done being readied the caster must touch a target where it is bleeding as hot stone begins cauterizing the wound to stop the bleeding. If used offensively the spell will inflict 1 D rank damage initially plus another 1 D rank damage on the targets next post as it cools down for a total of 2 D rank damage.- Spell Words:
- "Jarmentall novreggy irt-ovat niremekijicker nimraeder actaviri lormendesh hasaki/ locktaal dershniverr haxskili-ick, hadernact, hevertect [Activation Word] HOVERSKILICT!"
-+Healing - The spell is meant to assist the target in healing and preventing blood loss.
-+Dual element - This spell is both Fire and Earth
-+Single target - The spell can only target one person.
-+May be used to attack - The spell may be used on an enemy to burn them instead of being used as a healing spell for 125 damage initially then 25 damage on the enemies next post as it cools down on their flesh.
Weaknesses:
-+Exposed to attack - When casting this spell the caster must be focused on thier spell and if an attacker reaches them they're free game.
-+Must have 1 free hand - This spell requires the caster to have a free hand so the caster can gather the magical energy in their hand
-+Can be interrupted - if the caster were to stop casting the spell at any point it would fizzle and they would have to start over.
-+ Can be destroyed - The object this spell creates can be destroyed either by magic of C rank or higher or can be broken by physical attacks.
-+Long cooldown - This spell requires the caster to wait 3 posts after the activation word has been spoken before the words fully return to the book.
-+Long casting time - Requires two full post in order to cast.
-+Touch cast - The caster needs to touch the target on the affected area for the spell to work.
Last edited by Greiztoph on 18th July 2014, 7:01 pm; edited 7 times in total