Magic
Primary Magic: Darkness Magic
Secondary Magic: N/A
Caster or Holder: Caster
Description: Darkness magic is a type of magic that covers a very wide spectrum of magic, but this form is very interesting in it's history and abilities. Whereas the majority of darkness magic manifests itself as black or purple energy, this magic is green and in some cases is coated with spiraling red, black, or purple energy as well. It's main form of offense is piercing damage but has other uses. It was created by a genius of magic. A man who was able to learn and create vast libraries of spells. This was his preferred form of attacking due to it's fast and ruthless nature. People who use this magic are often, but not always, just as ruthless.
Strengths:
Weaknesses:
Abilities/Powers: The user, once the enemy is either dead or on the brink of death, has the ability to forcibly remove the opponent's Essence of Darkness, which is basically the heart, which is materialized into pure darkness once the act of 'Consumption' begins. One can only consume their enemy's essence by direct physical contact. The act of Consumption is only used for it's calming affect on the user, although it also gives the enemy, if he/she is on the verge of death, absolute torturous pain.
Spell Template
Primary Magic: Darkness Magic
Secondary Magic: N/A
Caster or Holder: Caster
Description: Darkness magic is a type of magic that covers a very wide spectrum of magic, but this form is very interesting in it's history and abilities. Whereas the majority of darkness magic manifests itself as black or purple energy, this magic is green and in some cases is coated with spiraling red, black, or purple energy as well. It's main form of offense is piercing damage but has other uses. It was created by a genius of magic. A man who was able to learn and create vast libraries of spells. This was his preferred form of attacking due to it's fast and ruthless nature. People who use this magic are often, but not always, just as ruthless.
Strengths:
- The magic's main focus is offense, and so it's casting time is seamless.
- It's well-versed between hitting single and multiple targets, depending on the spells used
- It has spells that deal many different types of damage, whether it be piercing defenses or crushing foes.
Weaknesses:
- Weak to variations of Light magic
- Lack of defensive capabilities
- Magic fluctuates depending on emotions of user
- Lack of function in his arms or legs negates his ability to cast the magic.
Abilities/Powers: The user, once the enemy is either dead or on the brink of death, has the ability to forcibly remove the opponent's Essence of Darkness, which is basically the heart, which is materialized into pure darkness once the act of 'Consumption' begins. One can only consume their enemy's essence by direct physical contact. The act of Consumption is only used for it's calming affect on the user, although it also gives the enemy, if he/she is on the verge of death, absolute torturous pain.
Spell Template
- D Rank:
- Name: Void Beam
Rank: D
Type: Darkness, Offensive
Description: The Caster channels magic into either his hand(s), fingertips, or mouth, releasing a direct and piercing stream of black darkness, with green and purple swirling around the blast. It can also be channeled through a weapon, but the effect is generally greater when using the hands. It's cooldown is one post.
Strengths:- Because of it's pure piercing prowess, the Void Beam has the ability to travel through multiple enemies if they are all lined up, and even through stone or metal.
- It requires hardly any preparation or channeling
- The beams can go out about 50 feet from it's streamlined path.
Weaknesses:- It can be easily overcome if in a standoff with holier magic.
- The farther out it goes, the more energy is used.
- The beam isn't flexible, and can only go in a straight line.
- Channeling it through a weapon is very taxing on the item, unless it's made of metal that is directly created for the energy.
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Name: Crescent Void
Rank: D
Type: Darkness, Offensive
Description: The Caster gestures slashes his hand through the air, sending out thin, yet razor-sharp slashes made of black and green darkness. It's cooldown time is two posts.
Strengths:- It has the ability to go through multiple enemies.
- It's like an instinctive motion, so the casting time is short.
- The caster can launch five Crescent Voids before the cooldown begins.
Weaknesses:- It dissipates after going out 30 feet.
- Every slash dissipates a small amount of energy.
- Once collided with an object that's not flesh, the Crescent Void implodes, meaning that it's easy to damage allies as well.
- The slices through the air has to be concise, or else the spell won't work.
- Because of it's pure piercing prowess, the Void Beam has the ability to travel through multiple enemies if they are all lined up, and even through stone or metal.