Magic
Primary Magic: Black Airs Magic
Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
Caster or Holder: Caster
Description: Black Airs Magic is a Lost Magic that grants the user control of an abnormal black and red haze-like substance that holds both a darkness, poison, and heat-based effect and numerous augmentations. This haze can be used to produce explosions and can be given a material consistency that permits the use of defensive spells. This magic despite producing Explosion's and causing Burning Damage isn't a flame, nor does it actually hold any elemental affinity nor does the reaction the explosions cause. The user is able to release the haze from any part of their body and actually seems to have the particles that forge the haze flowing within their very blood stream. Black Airs Magic can produce both explosions and implosions all while causing burning damage. This haze can apparently be used in a poison-like manner by mouth-to-mouth contact or via and open wound the user can force the haze into their enemy. Ari prefers the first option when dealing with women and the second option when dealing with men. Either way it can cause some poison based damage. There are also a few Secret Arts tied to this Magic that Ari knows nothing about.
Kyros D. Ari seems to be a rather unorthodox user of this form of Magic. She is skilled at using it for melee and ranged attacks. She is able to alternate between causing explosion's and implosion's with ease and has displayed the ability to produce point blank explosion's with even simple momentary physical contact at via certain spells. Ari seeks to cause the most damage possible and has a vast array of spells at her disposal. This Magic is known for causing large scale damage which fits the wild and unpredictable fighting style of Kyros D. Ari. It seems that she is easily capable of intimidating weaker enemies with even simple displays of this magic. Though, due to her dim-witted nature she can be a troublesome person to work with. She has a habit of adding Sky Lord onto the beginning of most spells, these seems to refer to her goal and someone she once knew, but does not actually remember.
Primary Magic: Black Airs Magic
Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
Caster or Holder: Caster
Description: Black Airs Magic is a Lost Magic that grants the user control of an abnormal black and red haze-like substance that holds both a darkness, poison, and heat-based effect and numerous augmentations. This haze can be used to produce explosions and can be given a material consistency that permits the use of defensive spells. This magic despite producing Explosion's and causing Burning Damage isn't a flame, nor does it actually hold any elemental affinity nor does the reaction the explosions cause. The user is able to release the haze from any part of their body and actually seems to have the particles that forge the haze flowing within their very blood stream. Black Airs Magic can produce both explosions and implosions all while causing burning damage. This haze can apparently be used in a poison-like manner by mouth-to-mouth contact or via and open wound the user can force the haze into their enemy. Ari prefers the first option when dealing with women and the second option when dealing with men. Either way it can cause some poison based damage. There are also a few Secret Arts tied to this Magic that Ari knows nothing about.
Kyros D. Ari seems to be a rather unorthodox user of this form of Magic. She is skilled at using it for melee and ranged attacks. She is able to alternate between causing explosion's and implosion's with ease and has displayed the ability to produce point blank explosion's with even simple momentary physical contact at via certain spells. Ari seeks to cause the most damage possible and has a vast array of spells at her disposal. This Magic is known for causing large scale damage which fits the wild and unpredictable fighting style of Kyros D. Ari. It seems that she is easily capable of intimidating weaker enemies with even simple displays of this magic. Though, due to her dim-witted nature she can be a troublesome person to work with. She has a habit of adding Sky Lord onto the beginning of most spells, these seems to refer to her goal and someone she once knew, but does not actually remember.
- Strengths:
- -Physical Augmentations: This form of Magic possesses four physical enhancements which allow the user to maximize this magic's combative uses.
-Passive Abilities: This form of Magic has both a fighting style and healing factor tied to it that allow the user to potentially prolong their ability to fight.
-Hidden Powers: This form of Magic is Demonic in Origin, as such it has two demonic hidden powers, one of which could allow the user to regain some of their mana given that certain conditions are met.
-Explosive's Yay!: This form of Magic has a rather destructive explosive force that even one some manages to nullify the explosion will still take damage from the shock wave.
-Stunning...: This form of Magic due to producing shock waves is capable of forging stun based damage. D-rank's cause 2% worth of stunning damage. C and B-rank spells respectively produce 4% and 6% of stunning damage. While A and S-rank spells respectively produce 8% and 10& worth of stunning damage.
-Burning the Souls: This form of Magic, oddly enough while not being fire, does cause burning damage. D-rank's cause 2% worth of stunning damage. C and B-rank spells respectively produce 4% and 6% of stunning damage. While A and S-rank spells respectively produce 8% and 10& worth of stunning damage.
-Poison The Well! Part 1: This form of Magic due to its poison aspect can cause poison-based damage. Though, it must be done by wither mouth-to-mouth or through and open wound. D-rank's cause 2% worth of poison damage. C and B-rank spells respectively produce 4% and 6% of poison damage. While A and S-rank spells respectively produce 8% and 10& worth of poison damage.
-Targeting Haters: This form of Magic has the capacity to target either singular enemies of multiple enemies at a time depending on the spell that is being used.
-Heat Resistance: This form of Magic grants the user a boosted resistance to natural heat and flame-based heat. As a D-rank these allows for a 2% resistance to flame-based damage. At C and B-rank's respectively it is shown as 4% and 6% resistance to flame based damage. While at A and S-rank's respectively it is shown as a 8% and 10% resistance to flame based damage.
-Poison Resistance: This form of Magic due to its poison aspect grants the user a boosted resistance to poison damage. As a D-rank these allows for a 2% resistance to poison-based damage. At C and B-rank's respectively it is shown as 4% and 6% resistance to poison based damage. While at A and S-rank's respectively it is shown as a 8% and 10% resistance to poison based damage.
- Weaknesses:
- -Dumbass You Can't Swim!: Ari for some reason due to her magic has lost the ability to be in contact with sea water. When she is in contact with it in small quantities she will be alright. However, were she to fall overboard of be submerged in sea water she would be sapped of all of her strength and drown.
-Holy Crap: This form of Magic due to being Demonic in Origin possesses a weakness to Holy Magic and Demon Slayer Magic. As such, while the flame-based damage taken from a Flame Devil Slayer can be lessened some, the user still takes damage from the holy aspect.
-Wasted Time: This form of Magic has numerous spells that require the user to waste time channeling the needed energy to use the spell. This channeling time can last from anywhere between one post to five posts depending on the spells rank.
-Self Loathing?: This form of Magic due to being explosion based and its trademark hidden power makes for a self harming Magic. These aspects cannot be avoided, but they can be healed.
-I Blow My Friends Up!: This form of Magic due to its obvious explosive nature can cause damage to one's allies. Though, this is only present with certain spells and sloppy coordination on her allies part. :P
-Poison The Well! Part 2: This form of Magic due to its poison aspect can once more cause harm to one's allies. This is once more due to sloppy coordination, this time from both parties. D:
-Ride From Hell: This form of Magic produces a side-effect of Motion Sickness in the user which makes the Motion Sickness of Dragon Slayer's look like child's play. Ari is said to have it so bad that even simple mention or being in the presence of transportation, especially boat will seem to frighten her. When it is absolutely necessary to ride transportation to get to the site of a Job one will have to drag her on board against her will.
-Dude Where's My Memory!?: This form of Magic is used for an extensive period of time will produce a side-effect of Amnesia in the user. Though, memories that are deeply ingrained into their very being will not be erased. This makes working with the user of this Magic rather troublesome as they are very forgetful.
-Drop Dead!?: This form of Magic naturally produces the side-effect of Narcolepsy which is always harsh and sudden. This can cause people to think the user has died. Ari is capable of sleeping in any position and usually ends up sleeping eleven hours a day. Though, she rarely falls asleep in life of death situations. As for Job's that is not seen as being a serious matter she will usually end up falling asleep even when fighting.
-Stoned To Death: This form of Magic despite its defensive capabilities and explosive properties can only do but so much against Earth-based Magic. This limitation being that earth-based spells above the user's physical rank cannot be beaten, while anything below the user's physical rank can be beaten. As for spells that are of an equal rank to the user's (Kyros D. Arianna's) physical rank can only be defended against up to a single spell after which their defense will crumble.
-Tripping: This form of Magic due to tapping into the user's carnal senses also makes them highly susceptible to being hypnotized, or falling victim to forms of Magic that attack the user's senses in order to produce Illusion's some of which might be able to cause physical pain.
-Shocker: This form of Magic offers the user no resistance to lighting based damage outside of what the user's defensive spells can do.
-Stupid Shadows: This form of Magic offers the user no resistance to shadow based damage other than augmenting the user's physical capabilities and what their defensive spells can manage.
- Abilities/Powers:
- Physical Augmentations:
- -Enhanced Strength: This form of Magic due to its rebound effect from certain spells requires the users body to contain great physical strength. It is to this end that it provides the user with this needed strength. This is done by drastically increasing the output of the haze as to increase the users raw strength. If trained properly one could even go as far as possessing physical strength two maybe three times beyond that of a normal human.
-Enhanced Reflexes: Kyros D. Ari has shown herself to possess top notch reflexes and rather impressive acrobatic skill with the capacity to even turn a mages attack against their comrades if fighting larger numbers. Her reflexes are great enough to allow her to dodge normal bullets and weaker attacks with astounding ease. One can tell she holds great skill ay evading attacks as she has been known to close her eyes when fighting and simply follow the sounds of her environment.
-Enhanced Speed: Kyros D. Ari, by releasing large amounts of the red and black haze is able to drastically increase her speed. Her minimum speed being 100 mph and her maximum being 300 mph. This speeding up process taking roughly four posts.
-Enhanced Durability: Kyros D. Ari has shown herself to be quite durable as she can withstand physical melee without taking much if any damage. In terms of spells she is able to withstand four D-rank's at present and two C-rank's in terms of spell damage. She had displayed the capacity to handle up to a quarter of the force from an B-rank spell without taking damage, but will still take three fourth's of the overall damage. As such B-rank spells and above are still out of her durability range at the moment.
- Passive Traits:
- -Invincible Style: Invincible Style is a fighting style that can be applied to the use of Black Airs Magic to increase the blunt damage taken from melee attacks. According to Ari the person who taught her this fighting style is a Monster and seems to have some sort of complex about being around her. The Invincible Style only works with melee, so it only lasts the duration of a single melee based spell. The cool-down for it being equal to the cool-down of the spell it is used with. This added damage equating to half of whatever damage is taken from the spell.
-Healing Factor: Ari passively due to the Black Airs particles flowing through her body regains 3% of her Health per post. This is shown by the red and black haze covering the damaged area in order to heal the area. Though, the haze will stay at one point of damage until it is healed before flickering to the next to heal it. This means her ability to heal herself has its limits.
- Hidden Powers:
- -Demon Factor: Black Airs Magic being demonic in origin requires the user to possess demon factor in their body. Ari is able to actually drain demon factor from demon's in order to replenish her mana by 4%. This draining process is much like how vampire would suck one's blood. Though, this also means she takes additional damage from Magic's of a Holy Inclination.
-Burst Impact: This is an ability that is only active when Ari is using actively using Black Airs Magic. This causes complex red and black markings to form along her forearms. This makes it so that whatever she touches explodes. This can be applied to certain spells to boost the damage by whatever her physical rank is, though she takes 50% damage equal to what her opponent has taken from the spell thanks to her armor.
-Demon Soul: Demon Soul is a shown by the user's canine teeth becoming elongated. The white of their eyes will turn black while the rest will turn a fierce blood red. This state allows the user to utilize the Demonic Particles in their body to awaken their carnal demonic instincts. this effect adding rank damage equal to the casted spells damage output, however Ari take half of the damage her target takes. This also strengthen's the user's striking power with magic-less melee which shows the true colors of her Invincible Style.
Last edited by Arianna on 12th July 2014, 4:01 am; edited 4 times in total