Fairy Tail RP

Would you like to react to this message? Create an account in a few clicks or log in to continue.

• Patch Notes •                 • New User Guide •                • Guild Information •

    Soul Harbinger

    Ludrix
    Ludrix

    Player 
    Lineage : Viktor's Descent
    Position : None
    Posts : 3
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 0

    Soul Harbinger Empty Soul Harbinger

    Post by Ludrix 6th July 2014, 11:50 pm

    Magic

    Primary Magic: Soul Harbinger
    Secondary Magic: N/A
    Caster or Holder: Caster
    Description: Soul Harbinger is a magic only unlocked and made aware to a mage once they have encountered an entity with an enormous or unique soul touched by strong magic, and have nearly died to it. Such candidates include mythical beings and godlike figures, or simply powerful magic users.

    It involves the willing absorption of such a creature's soul into the individual. It can be compared to a contract Celestial Spirit mages undergo with their spirits, though Celestial Spirits themselves are not able to be absorbed due to their links to the keys. Once the soul is obtained by the user, the being can never be set free until the user's demise, where they will once more return to physical form in the real world. Since most beings absorbed are immortal or magical beings regardless, most do not mind the long wait before becoming free once more.

    The user can mimic the magic and abilities of the individual prior to their absorption upon merging souls with the soul of their choice residing within them. It allows for much diversity in this regard, with the varying types of magic the user can use.

    Ludrix tends to rely on the powers of some souls more than others, but all in all he tries to mix and match his differing magics to overwhelm the opponent and keep them guessing.

    Strengths:

    - Allows for much variety, as Ludrix can switch between different magics to utilize different attacks at a fast rate.

    - While souls fit for absorption are harder to locate, they often lead to individuals of renowned strength and wisdom. Magics consumed by the Soul Harbinger are often very potent and at the high end of their respective field.

    - A jack-of-all-trades magic that can adapt to many situations, fit to take on the role of offense, defense or support depending on the souls absorbed.

    Weaknesses:

    - As it is mainly meant for the overwhelming of a foe via multiple different types of magic, it doesn't fare as well against multiple opponents at once, or those with strong defensive capabilities.

    - As it is difficult to fight and win the respect of those of strong power and to master their magics, spell training will take an extra 500 words for the user of the Soul Harbinger.

    - When the user is using the power of one of their souls, they are subject to any elemental weakness of their current soul.

    - The power of the soul in use is never as strong as the owner of the soul originally was, so cannot usually take on an ordinary magic user in a head-to-head confrontation based on brute strength. Soul Harbinger relies on alternating souls, and so is heavy on MP consumption.

    Abilities/Powers: (List the abilities it provides, make sure to separate each ability! Abilities are like passive traits, or a hidden power that can be activated for a very limited amount of time.)

    Soul Detector: Soul Detector is a passive ability Soul Harbinger users have. They can sense the potency of an individual's soul. Ordinary citizens and D ranks will appear grey, C ranks yellow, B ranks orange, A ranks red, and anyone above in strength will have either a blinding white or clouded black soul depending on who they are as a person. This can also be used to sense out the presence of souls fit for absorption.

    Grand Soul Merge: Normally, a Soul Harbinger user can only merge with one soul at a time to use its power. With Grand Soul Merge, the user's soul branches out and attaches itself to every soul in the user's possession. The user can switch between the abilities of each soul freely at any time with no MP cost or cooldown for 3 posts. Afterwards, they are unable to use any spells above D rank and have a pain equivalent to what one would feel from having every bone in their body shatter at once for 3 posts afterwards.

      Current date/time is 20th November 2024, 6:42 am