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    Martial Arts Magic [W.I.P]

    Ahote
    Ahote

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    Lineage : Gold Rush
    Position : -
    Posts : 2244
    Guild : Hidden Blades
    Cosmic Coins : 10
    Dungeon Tokens : 0
    Age : 22
    Mentor : N/A
    Experience : 2,246,236

    Character Sheet
    First Skill: Forbidden Flame Arts
    Second Skill:
    Third Skill:

    Martial Arts Magic [W.I.P] Empty Martial Arts Magic [W.I.P]

    Post by Ahote 19th August 2015, 7:19 pm

    Martial Arts Magic [W.I.P] Title695589323

    Magic

    Primary Magic: Martial Arts Magic
    Secondary Magic: - - -
    Caster or Holder: Caster
    Description: Martial Arts Magic is a self-taught magic which puts magical force into Keiji's blows, giving them deadly advantages. This magic is highly influenced by martial arts and close combat.

    By channeling the magic power in his body, Keiji submits martial art moves with magical force put into them to add elemental, damage, defense, etc effects into the spell.


    Strengths:

    • Single Targeting.


    • Self Buffs.


    • Enhanced Dashing.


    Weaknesses:

    • Does poorly against ranged targets.


    • Disadvantage in air combat.


    • Little to no AoE.


    • Dependent on self-strength.


    Lineage: Spirit Link
    Unique Abilities:

    • Ability: Allows the user to take on the appearance of a berserker, a guardian, or a dragon in combat.


    • Usage: Each form lasts for 3 posts and can be used once per thread.
      The berserker gains a giant two handed spirit claymore, capable of shredding through User ranked armours and defenses, up to A-Rank. No defensive or healing spells may be used in this form
      The guardian gains a massive shield of adamantum capable of blocking the equivalent of 3 A-ranked spells. No additional defensive abilities can be used in this form.
      The dragon gives the user the ability to fly and a roar of pure energy equivalent to a B ranked Dragon Slayer roar. Also can use claws and tail for basic melee damage. Cannot use any other spells or magic in this form.


    Spells:
    Spell Template
    Note: BE SPECIFIC AND ADD DETAILS

    Name: Chakra
    Rank: D
    Type: Supportive
    Duration: 3 Posts
    Cooldown: 2 Posts
    Description: By using his magical power, the Chakra buff takes effect. Chakra builds within Keiji's body and increases his damage dealt by 2% with every attack that hits the target. A fiery aura would surround Keiji while this spell is being casted.
    Strengths:

    • Enhances every physical attack by 2%/0.2.


    • Highly effective in close ranged combat.


    • Can be casted anywhere.


    Weaknesses:

    • His physical condition must be stable and somewhat intact.


    • Limited amounts of Chakra can be generated at this rank.


    • If overused, the body and mind will be stressed.


    • Chakra can only be charged up within the body and cannot extend abilities to others.


    Name: Salamander Form
    Rank:  D
    Type: Supportive
    Duration: 3
    Cooldown: 2 posts
    Description: A basic stance where Keiji's attacks are enhanced, increasing evasion and accuracy with every attack that hits. 
    Strengths:

    • Evasion increased.


    • More likely to dodge the next attack received one rank above himself, and more likely to dodge attacks/spells received of the same rank.


    • Speed enhanced.


    Weaknesses:

    • If not careful, may be susceptible to more damage.


    • Vulnerable during stance changes.


    • Charge up spells cannot be used in this form.


    • Damage may be decreased if not executed correctly.


    Name: Counter
    Rank: D
    Type: Defensive
    Duration: 3 Posts
    Cooldown: 2 Posts
    Description: Counter allows Keiji to punch and kick through spells with amazing force. He is able to counter 2 D-rank spells and 1 C-rank spell.
    Strengths:

    • Can be used anywhere.


    • Despite hitting it with his limbs, it protects his whole body if executed correctly.


    • If target close enough, other attacks can be executed in this form.


    Weaknesses:

    • Depending on the element of the countered attack, Keiji's limbs may sustain damage.


    • Other body parts used to counter attacks will do the same effect, but sustain damage.


    • In this form, Keiji may not be able to execute attacks correctly.


    • If done incorrectly, Keiji can sustain lots of damage.


    Name:
    Rank: (What rank is your spell? H, S, A, B, C, or D)
    Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Duration:(How long does the spell last?)
    Cooldown:( How long does it take for the spell to be usable again? Usually one post extra than your duration.)
    Description: ( How the spell is cast, what it looks like, what it does, extra info. Make sure to get into detail. You are required to list a given Speed, Range, Area of Effect, and any applicable measurements (such as the size of a created barrier). All of these are as appropriate. Some spells wont have a speed, some wont have an AoE. But include all that apply. Please make sure that all of these measurements are easily identifiable)
    Strengths: ( List all the positive aspects of the spell Like above, list all of the strengths of the spell. You must have at least three strengths. Remember to separate each individually and bullet point them. These strengths much represent your spell, and not the over-all strength of the magic.)
    Weaknesses: ( List all the negative aspects of the spell and all the weaknesses like above as well. You must have at least one more weakness than strengths. Remember to separate them individually and bullet point them. These weaknesses must represent your spell, and not the over-all weakness of the magic)

      Current date/time is 5th November 2024, 8:26 am