Magic
Primary Magic: Amaterasu
Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
Caster or Holder: Caster
Description: This magic is a powerful magic that allows the user to activate a variety of formulas with different effects by making different patterns with hands and fingers. Each amaterasu has different seals that appear to activate.
Strengths:
-This magic has great amount of possibilities as effect.
-It can cause much damage besides the powerful side effects.
-It is difficult to evade, the seals appear from nowhere, but the user must be seeing the target.
Weaknesses:
-It takes time to use each spell, meaning it is easy to evade at early ranks.
-It has no direct defensive uses.
-If the enemy is at least two ranks higher than Marik, he will resist the secondary effects.
-The blasts done by the formulas don’t leave damage outside the body, only damage in the internal body, this maybe doesn’t sound very bad, but this actually means the enemy can’t open their cuts or can’t be infected by poison for example. It also means they won’t have pain after the battle, they won’t stay with damage such as cuts or other things.
-Less effective against higher rank mages.
Abilities/Powers:
-Powering spells: The caster doesn't need to cast a lower rank spell with the hands anymore, he can cast them with nothing but the sight. But if the user uses the hand to cast, he will make any lower rank spell get stronger. Its power multiplies by 1.5.
Primary Magic: Amaterasu
Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
Caster or Holder: Caster
Description: This magic is a powerful magic that allows the user to activate a variety of formulas with different effects by making different patterns with hands and fingers. Each amaterasu has different seals that appear to activate.
Strengths:
-This magic has great amount of possibilities as effect.
-It can cause much damage besides the powerful side effects.
-It is difficult to evade, the seals appear from nowhere, but the user must be seeing the target.
Weaknesses:
-It takes time to use each spell, meaning it is easy to evade at early ranks.
-It has no direct defensive uses.
-If the enemy is at least two ranks higher than Marik, he will resist the secondary effects.
-The blasts done by the formulas don’t leave damage outside the body, only damage in the internal body, this maybe doesn’t sound very bad, but this actually means the enemy can’t open their cuts or can’t be infected by poison for example. It also means they won’t have pain after the battle, they won’t stay with damage such as cuts or other things.
-Less effective against higher rank mages.
Abilities/Powers:
-Powering spells: The caster doesn't need to cast a lower rank spell with the hands anymore, he can cast them with nothing but the sight. But if the user uses the hand to cast, he will make any lower rank spell get stronger. Its power multiplies by 1.5.
- D rank:
- Formula 12:
- Name: Formula 12
Rank: D
Type: Offensive/Amaterasu
Description: The user first makes the specific hand pattern. Then two amaterasu seals appear above and below the enemy. Then the seals explode causing painful damage, but leaves no mark on the enemy's body. The blast makes a invisible shock wave that goes directly to the immune system were it attacks it and paralyzes the enemy. It’s instant.
Strengths:
-It paralyzes the enemy for one post.
-It appears directly above and below the enemy making it more difficult to evade.
-If the user can see the enemy, the spell can be used.
Weaknesses:
-If the user uses this spell, he won't be able to cast another spell that post.
-It can only appear 25 meters from the caster maximum.
-If the enemy is a mage of a higher rank, he won’t be completely paralyzed, he will be able to move in a 50% of his normal movement speed.
-High Cool down
-Any mages 2 ranks higher, wont be affected except for damage.
Cool Down 5 posts
- Formula 28:
- Name: Formula 28
Rank: D
Type: Offensive/Amaterasu
Description: The user first makes the specific hand pattern. Then a pair of amaterasu seals appear above and below or in both sides (depending on the part or what is it doing) any part of the enemy’s body. Then the seals explode causing painful damage, but leaves no mark on the enemies body. The blast makes an invisible shock wave that goes directly to the bones making them vibrate and dealing half D-Rank damage every bone in the attacked zone. This amaterasu seals are extremely small. It’s instant.
Strengths:
-It directly dealing D-rank damage to a bone.
-It appears directly in the enemy making it more difficult to evade.
-If they are at the sight of the user, it's much more difficult to evade.
Weaknesses:
-High Cooldown
-If the target can’t be seen, the spell won’t hit.
-It does half D rank damage.
-It only damages one part of the body having every other part intact.
-If the user casts this spell, he won't be able to cast another spell that post.
Cool Down 5 post cool down
- Formula 76:
- Name: Formula 76
Rank: D
Type: Offensive/Amaterasu
Description: The user first makes the specific hand pattern. Then five amaterasu seals appear above the enemy having them being separated by one meter. The above seals are bigger than the lower ones, but no seal is as big than the above one. Then the seals explode and launch a ray towards the ground causing painful damage, but leaves no mark on the enemy's body. The ray attacks making a great pressure against the enemies body making him get tired. It’s instant.
Strengths:
-The enemy basically gets tired physically, making them lose 50% of their stamina.
-It appears directly above the enemy making it more difficult to evade.
-If the user can see the enemy, the spell can be used.
Weaknesses:
-The hand moves can easily make the enemy notice about the attack before he uses it.
-High Cool down
-If this spell is used, the caster won't be able to cast another spell that post.
-If the enemy is a mage one rank higher than the user, he won’t be affected.
Cool Down 5 posts
- Formula 57:
- Name: Formula 57
Rank: D
Type: Offensive/Amaterasu
Description: The user first makes the specific hand pattern. Then one amaterasu seal appears behind him and another amaterasu seal appears in front. Then the seals explode causing painful damage, but leaves no mark on the enemies body. The blast makes a invisible wave that targets magic power to make the target lose 5% mp. Instant
Strengths:
-The enemy loses 5% MP
-It appears directly in the enemy making it more difficult to evade.
-If the user can see the enemy, the spell can be used.
Weaknesses:
-If the user activates this spell, he won't be able to cast another spell that post.
-High Cool down
-The hand pattern can make the enemy guess that the user is doing the attack and run to evade it.
-The attack only reaches 20 meters.
Cool Down 5 posts
- C Rank:
- Formula 4, AKA; Di-Cel formation:
- Name: Formula 4, AKA; Di-Cel formation
Rank: C
Type: Offensive
Description: Marik starts doing hand posses to create 3 Amateratsu seals in the air above the target, the seals then discharge a special wave that destroys and exterminates any non-human cells destroying basically everything around the target with a 5 meter radius. If the target has cells of another type, the cells will stop working for 3 posts. For example, if the target is a hybrid human, half human and half snake, the snake parts will stop working. This effect will also cancel any magical transformation in the targets body returning him to normal. In case of living creatures, the magic cancels all cells in his organism making the body stop during 3 posts.
Strengths:
-It can cancel any kind of mutation in a human body.
-Any kind of weapon the enemy holds will be also destroyed.
-It works very well to clear the field.
Weakness:
-In case of canceling a transformation or mutation it will only work during 3 posts.
- It only reaches 5-meter radius of the target.
-High Cooldown: 6 posts
-It can affect your items and pets too.
- Formula 17 AKA; Susano’s Sword:
- Name: Formula 17 AKA; Susano’s Sword
Rank: C
Type: Offensive
Description: Marik starts doing hand patterns making one big Amateratsu seal in his hand with other tree small Amateratsus seals in a triangle form around the seal. The big seal shoots a ray with a form as a sword against the enemy, passing thru the enemy’s body and striking with the floor, stopping the enemy of being able to move. After the sword strikes with the enemy other 6 swords are shot from the smalls seals striking with the enemy in each extremity and the chest (One in each arm, one in each leg, and two in the chest) striking with the floor and blocking the enemy’s movement completely.
Strengths:
-The sword fallows the enemy during 50 meters straight, and then it disappears.
- The sword can make any kind of curves to follow the enemy.
- Any enemy
Weakness:
-Any higher rank mage is unaffected by the magic effects, they can move and they only receive damage.
-The damage made by the spell is equal to a rank lower than the spell.
-High Cooldown: 6 posts
-You can’t use any other magic while the enemy is in the effect of the swords
- Formula 33, AKA; 33 Amaterasu Bomb :
- Name: Formula 33, AKA; 33 Amaterasu Bomb
Rank: C
Type: Offensive
Description: The user starts doing hand patterns making 33 seals appear around the enemy, 3 seals each second in any part of the body, making magic seals that sends three magic cylinders and detonating with any touch against a solid structure and making a D-Rank damage with a direct hit, the cylinder are extremely fast so they are difficult to evade if the seal has being already done. If the enemy is in movement the scriptures will fallow the enemy, a direct shot with one bomb will make the enemy fall. It’s a explosion, it hurts the enemy from the outside hurting the enemy’s body. The user needs to keep doing hand patterns to keep doing the attack, if the user stops doing the hand patterns the seals will stop appearing.
Strengths:
- It has 33 attacks. Making it easier to attack the enemy.
- The seals keep fallowing the enemy in any kind of movement.
- Each seal destroys what is around it, it makes an explosion destroying the zone of the explosion.
Weakness:
- The user needs to keep doing the hand patterns or the seals will stop appearing.
- Its easy to evade if the user is running, the seals will explode behind the enemy with out doing any damage.
- Any distraction could make the hand patterns get wrong and make the attack stop
- High cool down 6 post
Last edited by MarikAnderson on 15th August 2014, 7:58 am; edited 6 times in total