Magic
Picture made by sapphire69-d3llgnz
Primary Magic: Venom Demon Slayer
Secondary Magic: N/A
Caster or Holder: Caster/Slayer/Lost
Description: Venom Demon Slayer Magic is a type of Magic which allows the user to incorporate the element of poison into their body, granting them exclusive traits possessed by a Venomous Demon Slayer. The user is capable of freely producing and manipulating poison, manifested in the form of a toxic 'gas' or 'liquid'. Such poison seems to be “tangible”, and can thus be used as an effective blunt weapon, inflicting physical damage to foes while at the same time infecting them with poison. Venom Demon Slayers have a potent form of poison that is considered highly dangerous causing them to have an obscenely high offensive and defensive capability. Venom Demon Slayer magic is more unique in that, it can take out unholy beings or anything considered demonic.
Strengths:
-Poison Generation and Immunity To All Kinds of Diseases
The venom generated in this magic causes immense pain and sickness to the target if it makes contact with them. Either through touch, or even if the poison is inhaled. It is capable of becoming blunt object due to the use of 'tangible toxic' gas but also a sharp and lethal object due to the use of compressed 'liquid poison'. The poison is capable of causing random diseases within the targets, which is dependent on the spell used. The user of this magic has no way of ever becoming ill as he/she can literally eat all kinds of poisons and deadly bacteria. It pretty much allows them to completely heal themselves and replenish their energy by eating toxins, poisonous plants and dangerous chemicals. This even applies to specific radiations with chemical and poisonous properties.
-Versatile Combat
The magic is effective in close, medium as well as long range combat; being able to shift between the three flawlessly due to its inherent tangible properties. It has an over-all ability of changing forms and also being able to take any shape. The user can combine their unarmed attacks, such as punches and kicks, and their armed attacks, such as using swords, with Venom Demon Slayer to create deadly and unique attacks.
-Consume External Sources Of Poison
The user can consume external sources of poison to restore their body to a healthy state and regain their reserves of strength, something that also makes them immune to all types of poison and chemicals, due to their capability of nullifying poison-based attacks by sucking them in and eating them; the consumed venom also seems to possess a different “taste” according to its “quality”. They can also consume any kind of Poison or Chemical Magic regardless of its rank; considering it is in its purest form and does not include any other element. However, the user can’t eat their own poison, to reinvigorate themselves.
-Mixed Eating:
A Venom Demon Slayer can devour any magic that is mixed with a poison magic. This makes her more deadly as she can devour most magic that is mixed with another poison/venom magic. The only type of magic she cannot devour that is poison magic is anything dealing with pure unholiness, or God Slayer magic. However, their magic cannot be eaten by a God Slayer, which evens out the odds in a fight.
Weaknesses:
-Wind/Air Magic: Wind/Air based magic is capable of blowing the poison away or completely nullifying the effects of the venom demon slayer's abilities. A Wind/Air based mage of equal/higher rank will have the distinct advantage over the Venom Demon Slayer.
-Fire Magic: Fire based magic is capable of burning the air around them, nullifying the effects of any poison based spells. A Fire mage of equal/higher rank will have the distinct advantage over the Venom Demon Slayer.
-Water Magic: Water based magic is capable of purging the body system of the poisons created by the Venom Demon Slayer, and washing away any negative effects the poison might have. A Water mage of equal/higher rank has a distinct advantage over the Venom Demon Slayer.
-Ice Magic: Cold temperatures can revert the gasses back to being solids, the liquid poisons can be turned into solids and rendered ineffective as well. A Ice mage of equal/higher rank has a distinct advantage over the Venom Demon Slayer.
-Healing Magic
Healing Magic is capable of negating or weakening the effects of this magic, because of the fact that they can cure the wounds inflicted, lower or negate the toxic levels in the body of the affected and also remove any kind of after effects left by the spells of the Venom Demon Slayer. However, if spells of Healing Magic are of lower rank than the spells of this magic, they'll only weaken the effects and won't be able to negate or remove them completely.
-Cannot Eat A God Slayer's Magic: The Venom Demon slayer cannot eat the Venom God Slayer's magic, as they clash and thus are unable to devour each other's magic.
Abilities/Powers:
- Poison Generation
The user of this magic can generate poison on any part of their body; giving them the ability to make their attacks more deadly. They can release a poisonous gas from the pores on their skin to disorient the enemy, or they can concentrate on making it tangible for varied melee or ranged attacks.
-Heightened Senses and enhanced abilities
Training under a dragon gives one access to a plethora of abilities. The user is gifted with Heightened senses; which rivals that of a real Dragon. Compared to other mages, they have a more powerful and keener sense of smell, sight and hearing. The user of this magic is also gifted with enhanced endurance, speed, durability, reflexes and cognition than most other mages. However, they naturally are worse than Demon/God slayers in these categories.
-Consume Poison
The user of this magic can consume external sources of poison or chemicals; albeit in its purest form. They are not capable of eating the poison produced by their own magic. Also, they won't be able to consume a Venom Demon/God Slayer's magic unless under special circumstances.
-Demon Force
As a Demon Slayer, one has access to a special mode called Demon Force. After ingesting a hefty amount of their element, the Demon slayer can activate this force mode, which gives them an increase in strength, speed and durability. After 7 posts, the user falls out of Demon Force and drops to 5% MP remaining.
-Resistance to Poison
As a Venom Demon Slayer, the user is more resistant to poisons and poison based magic. Most general poisons have no effect on the Venom Demon Slayer, and how poison based magic affects them depends on the rank of the user and the magic type.
Above Venom DeS rank: 70% Resistance to poison based magic
At Venom DeS Rank: 90% Resistance to poison based magic
Below Venom DeS Rank: 100% Resistance to poison based magic.
Picture made by sapphire69-d3llgnz
Primary Magic: Venom Demon Slayer
Secondary Magic: N/A
Caster or Holder: Caster/Slayer/Lost
Description: Venom Demon Slayer Magic is a type of Magic which allows the user to incorporate the element of poison into their body, granting them exclusive traits possessed by a Venomous Demon Slayer. The user is capable of freely producing and manipulating poison, manifested in the form of a toxic 'gas' or 'liquid'. Such poison seems to be “tangible”, and can thus be used as an effective blunt weapon, inflicting physical damage to foes while at the same time infecting them with poison. Venom Demon Slayers have a potent form of poison that is considered highly dangerous causing them to have an obscenely high offensive and defensive capability. Venom Demon Slayer magic is more unique in that, it can take out unholy beings or anything considered demonic.
Strengths:
-Poison Generation and Immunity To All Kinds of Diseases
The venom generated in this magic causes immense pain and sickness to the target if it makes contact with them. Either through touch, or even if the poison is inhaled. It is capable of becoming blunt object due to the use of 'tangible toxic' gas but also a sharp and lethal object due to the use of compressed 'liquid poison'. The poison is capable of causing random diseases within the targets, which is dependent on the spell used. The user of this magic has no way of ever becoming ill as he/she can literally eat all kinds of poisons and deadly bacteria. It pretty much allows them to completely heal themselves and replenish their energy by eating toxins, poisonous plants and dangerous chemicals. This even applies to specific radiations with chemical and poisonous properties.
-Versatile Combat
The magic is effective in close, medium as well as long range combat; being able to shift between the three flawlessly due to its inherent tangible properties. It has an over-all ability of changing forms and also being able to take any shape. The user can combine their unarmed attacks, such as punches and kicks, and their armed attacks, such as using swords, with Venom Demon Slayer to create deadly and unique attacks.
-Consume External Sources Of Poison
The user can consume external sources of poison to restore their body to a healthy state and regain their reserves of strength, something that also makes them immune to all types of poison and chemicals, due to their capability of nullifying poison-based attacks by sucking them in and eating them; the consumed venom also seems to possess a different “taste” according to its “quality”. They can also consume any kind of Poison or Chemical Magic regardless of its rank; considering it is in its purest form and does not include any other element. However, the user can’t eat their own poison, to reinvigorate themselves.
-Mixed Eating:
A Venom Demon Slayer can devour any magic that is mixed with a poison magic. This makes her more deadly as she can devour most magic that is mixed with another poison/venom magic. The only type of magic she cannot devour that is poison magic is anything dealing with pure unholiness, or God Slayer magic. However, their magic cannot be eaten by a God Slayer, which evens out the odds in a fight.
Weaknesses:
-Wind/Air Magic: Wind/Air based magic is capable of blowing the poison away or completely nullifying the effects of the venom demon slayer's abilities. A Wind/Air based mage of equal/higher rank will have the distinct advantage over the Venom Demon Slayer.
-Fire Magic: Fire based magic is capable of burning the air around them, nullifying the effects of any poison based spells. A Fire mage of equal/higher rank will have the distinct advantage over the Venom Demon Slayer.
-Water Magic: Water based magic is capable of purging the body system of the poisons created by the Venom Demon Slayer, and washing away any negative effects the poison might have. A Water mage of equal/higher rank has a distinct advantage over the Venom Demon Slayer.
-Ice Magic: Cold temperatures can revert the gasses back to being solids, the liquid poisons can be turned into solids and rendered ineffective as well. A Ice mage of equal/higher rank has a distinct advantage over the Venom Demon Slayer.
-Healing Magic
Healing Magic is capable of negating or weakening the effects of this magic, because of the fact that they can cure the wounds inflicted, lower or negate the toxic levels in the body of the affected and also remove any kind of after effects left by the spells of the Venom Demon Slayer. However, if spells of Healing Magic are of lower rank than the spells of this magic, they'll only weaken the effects and won't be able to negate or remove them completely.
-Cannot Eat A God Slayer's Magic: The Venom Demon slayer cannot eat the Venom God Slayer's magic, as they clash and thus are unable to devour each other's magic.
Abilities/Powers:
- Poison Generation
The user of this magic can generate poison on any part of their body; giving them the ability to make their attacks more deadly. They can release a poisonous gas from the pores on their skin to disorient the enemy, or they can concentrate on making it tangible for varied melee or ranged attacks.
-Heightened Senses and enhanced abilities
Training under a dragon gives one access to a plethora of abilities. The user is gifted with Heightened senses; which rivals that of a real Dragon. Compared to other mages, they have a more powerful and keener sense of smell, sight and hearing. The user of this magic is also gifted with enhanced endurance, speed, durability, reflexes and cognition than most other mages. However, they naturally are worse than Demon/God slayers in these categories.
-Consume Poison
The user of this magic can consume external sources of poison or chemicals; albeit in its purest form. They are not capable of eating the poison produced by their own magic. Also, they won't be able to consume a Venom Demon/God Slayer's magic unless under special circumstances.
-Demon Force
As a Demon Slayer, one has access to a special mode called Demon Force. After ingesting a hefty amount of their element, the Demon slayer can activate this force mode, which gives them an increase in strength, speed and durability. After 7 posts, the user falls out of Demon Force and drops to 5% MP remaining.
-Resistance to Poison
As a Venom Demon Slayer, the user is more resistant to poisons and poison based magic. Most general poisons have no effect on the Venom Demon Slayer, and how poison based magic affects them depends on the rank of the user and the magic type.
Above Venom DeS rank: 70% Resistance to poison based magic
At Venom DeS Rank: 90% Resistance to poison based magic
Below Venom DeS Rank: 100% Resistance to poison based magic.
- D-Rank Spells:
- Offensive :
- Venom Demon's Senbon:
- Name: Venom Demon's Senbon
Rank: D
Type: Offensive
Description: The Venom Demon Slayer uses their magic to create 8 senbon in each hand. They throw the senbon up to 20 meters away, which move at around 15MPH. When hit, they can cause disorientation and nausea, not to mention slight numbness to the area(s) hit.
Strengths:
-Can cause disorientation for 3 posts if successful in hitting target
-Can paralyze the area it hits
-Silent, so the target can't hear it coming
Weaknesses:
-Can be blown away by a equal/higher ranked wind spell
-Can be avoided since they move in a straight line towards the target
-Will bounce off any armor worn by the target
-Can be deflected by a weapon.
-Can be burned by a equal/higher ranked fire spell.
Duration/Cooldown: 1 post duration. 2 post cooldown.
- Venom Demon's Claw:
- Name: Venom Demon's Claw
Rank: D
Type: Offensive
Description: The user ignites their hand with poison and proceeds to assault the opponent with a powerful venom-enhanced claw swipe, with the poison greatly augmenting the power of said swipe. They can also create poison from their feet, greatly enhancing speed to 30MPH and allowing the user to jet-propel in any direction in a twenty meter radius. This makes it easier for the user to get close to opponents that they wish to engage in close combat.
Strengths:
-Quick, slashing attack
-Will paralyze any body spot it hits for 2 posts (D-rank) or 1(C-rank or higher)
-Can be used to bring a fight up close.
Weaknesses:
-Can be blocked by weak armor
-Can be blocked by C-ranked defense spell of any nature.
-Can be negated by D-rank defense spells of Water/Fire/Wind/Ice nature
-Straight forward attack, cannot change direction mid flight.
Duration/Cooldown:1 Post duration. 2 Post cooldown
- Venom Demon's Twin Fangs:
- Name: Venom Demon Twin Fangs
Rank: D
Type: Offensive
Description: The user moves their arms forward in the shape of a cross, forming magic circles in front of each of their arms, as a very large amount of poison, in two massive waves, shaped like fangs, are used to attack the target with sheer blunt force combined with the effects of disorienting poison. This spell can be used differently, with the generated poison being split into many [maximum of ten, in groups of five] elongated, snake-shaped masses, which all move towards the opponent at once, while twisting and turning in different directions. These waves can travel around at the speed of 10MPH and in a four meter radius around the caster.
Strengths:
-Dodging is hard while up close to
-Snakes can change direction mid flight
-Can break through certain D-rank barriers
Weaknesses:
-Can be deflected by C-rank defense spells
-Can be blown away by a D-rank or higher Wind spell
-Can be dodged by airborne enemies
-Can hit and affect allies as well.
Duration/Cooldown: 2 Post duration. 3 Post cooldown
- Venom Demon's Whip:
- Name: Venom Demon's Whip
Rank: D
Type: Offensive
Description: The user ignites the hands with poison and proceeds to assault the opponent with a powerful venom-enhanced whip slash, with the poison providing additional effects in terms of damage from the slash. The user can whip anything in any direction in a 5 meter radius. The speed of said whip attack is as fast as 6MPH
Strengths:
-Quick, slashing attack
-Will paralyze any body spot it hits for 2 posts (D-rank) or 1(C-rank or higher)
-Can be used to bring a fight up close, and is better used when fighting mid-ranged opponents.
Weaknesses:
-Can be blocked by weak armor
-Can be blocked by C-ranked defense spell of any nature.
-Can be negated by D-rank defense spells of Water/Fire/Wind/Ice nature
-Straight forward attack, cannot change direction mid flight.
Duration/Cooldown:1 Post duration. 3 Post cooldown
- C-Rank Spells:
- Offensive:
- Venom Demon's Toxic Fist:
- Name: Venom Demon's Toxic Fist
Rank: C
Type: Offensive
Description: The user coats either their hands or a weapon in a acidic poison that can melt away defenses. The poison coat lasts for three posts.
Strengths:
-Poison can melt through weak armor and weapons.
-Will cause paralysis in the area it hits if its unprotected for 2 posts.
Weaknesses:
-Can damage allies if they are touched while active
-Cannot deactivate at will, and must wait full duration for spell to end.
-Can be negated if a water spell is placed upon the areas covered.
Duration/Cooldown: 3 Post Duration, 6 Post cooldown
- Venom Demon's Talon Circus:
- Name: Venom Demon's Talon Circus
Rank: C
Type: Offensive
Description: The user coats their arms or weapons with a hallucinogenic poison, and then spins rapidly in a circle, forming a whirlwind that moves straight at their target. They move at 10MPH, and go as far as 20 meters before it dissipates.
Strengths:
-Can strike multiple targets
-Will cause those who are hit to have lucid visions and hear things that aren't there (hallucinate). This effect lasts for 3 posts if the target is lower ranked, 2 if they are the same rank, 1 if they are higher ranked.
-Will deliver multiple slashes upon the area hit.
Weaknesses:
-Moves in a straight line towards the target, not able to switch directions.
-The user is disoriented for a whole post after using this spell.
-Can hit allies as well.
-Healing spells can nullify the effect of the poison.
Duration/Cooldown: 1 Post duration, 4 Post cooldown.
- Venom Demon's Buzzsaw:
- Name: Venom Demon's Buzzsaw
Rank: C
Type: Offense
Description: The user sticks out their arm with their palm facing their enemy. They channel their magic into their arm to create a 1 foot long, dark violet pole like object with a sawblade attached to the end of it. The blade spins at 20MPH rapidly can cause deep, jagged scars if it hits an unprotected area.
Strengths:
-Can be used in conjunction with a weapon to be utilized in different styles.
-If it hits, will cause a burning sensation for 3 posts in the area hit.
Weaknesses:
-Makes the user's arm useless for anything else until the Buzzsaw dissipates.
-Can be destroyed by a wind spell of the same or higher rank.
-If the buzzsaw is broken, or damaged in any way, the user's arm will be rendered useless for a whole post after.
-Will be utterly useless against B-ranked or higher defense spells of any type, and C-rank Defense spells of fire/ice/water/wind nature.
Duration/Cooldown: 3 post duration. 6 Post Cooldown.
- B-rank Spells:
- Offensive:
- Mist:
Name: Venom Demon’s Mist
Rank: B
Type: Offensive
Description: The caster inhales a small amount of air, before exhaling out a purple hued mist that covers an area of 40 meters in diameter. The mist is a fast acting poison that, when it is inhaled by or makes contact with the target, will cause two different effects. The first effect, which is immediate, is that it causes an immediate 15% drop in magical energy to whomever is within the AOE of the spell. The second effect is that it will cause disorientation for 4 posts to whomever steps into the mist.
Strengths:
-Will cause disorientation for 4 posts
-Large AOE, not easy to avoid
-Depletes Magical Energy by 15% for anyone caught in the AOE of the spell.
Weaknesses:
-Will affect allies and neutrals in the area of effect as well
-Can not penetrate defensive spells of B-rank or higher
-Healing spells of equal/higher rank can heal the disorientation
-Wind/Fire/Earth spells can block, burn or blow away the poisonous gas.
Duration/Cooldown 3 Post duration, 5 Post cooldown
- Shotgun:
Name: Venom Demon’s Shotgun
Rank: B
Type: Offensive
Description: Sephiria relaxes both her arms at her sides with her palms facing in towards her legs. She then clenches both of her hands into tight fists; focusing her magic to coat them with a highly acidic poison. She then focuses all the poison into the tips of her fingers. Once this has been done, Sephiria thrusts her arms forward, calling out the name of the spell. During their forward momentum, she uncurls her fists, spreading her fingers out and flinging the poison outwards up to 30 meters. The acidic part of the poison burns for extra C-rank damage if the spell hits successfully.
Strengths:
The trick to this spell is Sephiria can either concentrate all the shots onto one opponent, or use all of them to spread out and hit up to 10 different enemies at once. If spread, the individual shots each deal C-rank damage to their target.
If concentrated on 1 target and the target has no shields/armors, will leave nasty 2nd degree burns on the opponents skin and cause B-rank damage.
Eats its way clean through physical based defenses (Earth, Ice, ect.) B rank or lower. (Reduces the effectiveness of A rank defenses by 50%, S rank+ by 25%)
Weaknesses:
Will only leave severe 1st degree burns if multi target
The initial damage of the multi target is naturally weaker
Easily overwritten by spells of her weaknesses B Rank+ (Wind, Water, ect.)
Has no effect on non-physical based defenses of any rank (Wind, water, ect.)
Duration/Cooldown 1 Post duration, 5 post cooldown.
- Defensive:
- Toxic Hide:
- Name: Venom Demon’s Toxic Hide
Rank: B
Type: Defensive
Description: The caster places their arms in a x formation in front of their chest, before calling out the name of this spell. The spell covers them in a hide of poison scales, which defends them from incoming attacks. The scales can also deplete an opponents Magical Energy, if they are touched directly. The scales can take 2 B-rank (or 1 A-rank) spell before dissipating.
Strengths:
-Defends from incoming attacks
-User can still move around while this spell is active, making it a mobile defense.
-Can deplete an opponents ME if the scales are touched. ME loss is 5% over 2 posts every time the scales are touched.
Weaknesses:
-Slows the caster by 10% while active
-ME loss can be avoided if the opponent avoids touching any of the scales.
-Can be destroyed by an equal or higher ranked wind/fire/water/ice spell.
-Effects can be nulled if the affected is healed with an equal or higher ranked healing spell.
-Can harm allies if they touch the caster during this spells activation.
Duration/Cooldown 4 Post Duration. 6 Post cooldown
- A-rank Spells.:
- Morgana's Howl:
- Name: Morgana's Howl
Rank: A
Type: Offensive
Description: Sephiria inhales deeply, her chest puffing up a bit along with her cheeks as she prepares this spell. A magic circle appears in front of her, and she calls out the name of the spell before opening her mouth and letting loose a torrent like blast. The roar comes out 5 meters wide, and can travel for a distance of up to 70 meters. If the roar connects with something, it will explode outwards in a 40 meter radius. If one is caught in the explosion, they will be hit with an acidic poison that deals D-rank damage and causes anyone caught in it to lose 10% of their magical power spread out over the next 2 posts.
Strengths:
-Explosion deals D-rank damage and causes anyone caught in it to lose 10% of their magic power over 2 posts.
-Long range, reaching up to 70 meters away from Sephiria
-Explosion adds on an extra 40 meter radius to the spell.
Weaknesses:
-Straight shot attack, if someone gets out of the radius they can avoid the spell altogether.
-Can see it coming when Sephiria is starting the attack.
-Explosion can hurt allies and innocents as well as the enemy.
-Explosion’s effects can be halted by a healing spell of equal/higher rank.
-Opponents who are S-Rank or higher only lose 5% magic power instead.
Duration/Cooldown Instant duration, 5 post cooldown
- Thundering Meteor:
- Name: Venom Slayer Archaic Art: Corroding Amethyst's Thundering Meteor
Rank: A
Type: Offensive
Description: Sephiria gets down on one knee and claps her hands together in a prayer like position before starting her chant. “From the disgraced demon queen of poison, bless me with your gifts. So that I may rain down your wrath upon those who are non believers in your strength! Oh honored Morgana, help me teach those who dare challenge me that they aren’t going to make it through the end of this fight! I SHALL MAKE IT RAIN VENOM UPON THOSE WHO DARE DENY THE TRUTH! FOR ONE, AND ONLY ONE SHALL STAND AT THE END OF THIS. AND THAT ONE IS ME!” At this point in the chant, a small ball only 1 meter in diameter appears in front of her. It appears to be a regular ball that Sephiria engulfs in her mouth, but she finishes out the chant before anything else. “LEARN YOUR PLACE! VENOM DEMON ARCHAIC ART: CORRODING AMETHYST’S THUNDERING METEOR!” The ball rockets out her mouth at 90 MPH, going up to 30 meters before it explodes. Once it makes contact or reaches its maximum distance, it explodes outward in an 85 meter radius, and leaves behind a thin fog of acidic poison which can deal extra B-rank damage to anyone who stays in it. The fog only lasts for two posts after the blast occurs.
Strengths:
-Large AOE, reaching up to 85 meters.
-Multi-target
-Can deal extra B-rank damage with the fog.
Weaknesses:
-Fairly easy to see coming once someone notices her stance during this spell.
-Cannot break through A-rank barriers or higher on its own.
-Wind spells of Equal/higher rank can blow the fog away.
-Will harm any allies in the AOE as well.
-Water spells of equal/higher rank can negate the explosion
Duration/Cooldown Instant duration, 6 post cooldown.
- Blazing Shine Kick:
- Name: Venom Demon Archaic Art: Corroding Amethyst’s Blazing Shine Kick
Rank: A
Type: Offensive
Description: Sephiria takes a hop-step backwards, before moving her stance so she stands at a sideways angle. Sephiria once again starts a chant, this one shorter than her other. “From the little tricks we learn, to the big skills we earn. You must fight, otherwise everything you did will be for naught. My foot shall teach you the error of your ways! Learn your place! Venom Demon Archaic Art: Corroding Amethyst’s Blazing Shine Kick!” While she is chanting, her right foot becomes engulfed in a magic circle before it is covered in a dark purplish acidic poison. Moving forward at 70 MPH, Sephiria launches a kick at her opponent’s chin. This spell can go up to 55 meters before she has to drop her foot and the acid dissipates, or whenever she decides to end the spell. If it connects, the kick does the regular A-rank damage along with extra B-rank damage dealt by the acidic poison for 2 posts.
Strengths:
-Deals extra B-rank damage to the target it hits for two posts.
-Fairly fast moving.
-Sephiria can end the spell at any moment, giving her the advantage of being able to not hit allies.
Weaknesses:
-Single-target
-Wind magic of equal/higher rank can blow the acid off her foot, while water magic of equal/higher rank can completely negate it.
-Sephiria leaves herself open after the spell ends.
-Straight moving, making it easier to dodge her.
-Acidic damage can be negated by a healing spell of equal/higher rank.
Duration/Cooldown Instant duration, 5 post cooldown.
- S-rank Spells:
- Galaxy Drive:
- Name: Galaxy Drive
Rank: S
Type: Offensive
Description: Sephiria creates a ball of poison in her hands, and then looks at it briefly before doing one of two things with the ball. She either throws it on the ground, where it will explode outwards in a diameter of 70 meters and leaves 10 balls of poison in the air. If she decides to do the second thing, she will blow it into a line of 10 rather large poison balls that go up to 100 meters long. Once she decides however, she will snap her fingers and the balls will explode causing S-rank damage to anyone they hit. They also leave behind a large cloud of mist that attacks the MP of the target, causing them to lose 3% MP for 5 posts. The mist also confuses any victims emotions, causing them to see Sephiria as an ally instead of an enemy, and vice versa for five posts.
Strengths:
-Each Ball Deals S-rank damage
-Can choose between a large AOE or a large range.
-Can also damage the MP of a target due to the mist
-Confuses any victims emotions to see Sephiria as an ally and their own friends as the enemy for five posts
Weaknesses:
-Fire, Water and Wind spells of S-rank or higher can destroy the individual balls.
-The balls can not go over dealing S-rank damage to any individual target.
-Healing spells of S-rank or higher can cure the MP loss.
-Confusion effect only works on A-rank or lower victims.
-Can harm allies as well as enemies.
Duration/Cooldown Instant explosions, 5 post duration on the mist/Eight Post cooldown
- Oblivion Dome:
- Name: Venom Demon Quintessential Art: Corroding Amethyst’s Oblivion Dome
Rank: S
Type: Offensive
Description: Sephiria raises her hands to the air as a magic circle appears underneath her, and begins to chant once more. “Death is the end of the road, but how the road ends is up to the one who ends it! Total elimination is the true end, and that makes it the most fitting end for you! No longer shall you exist to be a stain upon the eyes of others, or cause any harm to anyone else! I hope you learn your place! Venom Demon Quintessential Art: Corroding Amethyst’s Oblivion Dome!” After finishing the chant, A dome of poisonous magic explodes outwards from Sephiria, reaching up to 250 meters in diameter and 10 meters in height while moving at 80 MPH. This deals S-rank damage to anyone in the AOE of the dome, but also leaves behind a poisonous mist behind. This mist damages the systems, causing anyone who is in the AOE to have all five of their senses to go haywire for 5 posts. The poison in the mist also saps MP, as anyone caught in it loses 2% MP per post for 5 posts.
Strengths:
-Large AOE, making it devastating to try to avoid.
-Causes the senses to go haywire and for the victim to lose mp for five posts if they are caught in the mist after the explosion.
-Extremely quick, making it harder for anyone to dodge.
Weaknesses:
-Fire, Water, and Wind spells of S-rank or higher can clash and defeat this spell if they make contact.
-S-rank or higher defenses can block the initial explosion.
-S-rank or higher healing spells can cancel the negative effects of the blast.
-Allies can also be hit with the spell and suffer the effects.
-Wind spells can blow away the mist of poison if it wasn’t canceled beforehand. S-Rank spells or higher can blow away the mist.
Duration/Cooldown Instant explosion, Five post mist Duration/Eight post cooldown.
- Buzzsaw and Crossbow:
- Name: Venom Demon’s Buzzsaw and Crossbow
Rank: S
Type: Offense
Description: Sephiria sticks her hands out on both sides, channeling magic as a magic circle appears around both. On one side, a 2 ft long pole like object with a sawblade on the end of it appears. On the other, a crossbow appears. Sephiria can now use both of these objects as weapons, the crossbow can fire up to 80 meters away (The bolts of poison move at 70 MPH) while the sawblade is much closer ranged. Each one deals S-ranked physical damage, and has a small extra side effect. If the buzzsaw hits someone three times, they are poisoned with a fast acting nauseating poison that makes them feel more sluggish and slow. If three crossbow bolts hit them, they are poisoned with a hallucinogenic that causes them to see things that arent there. Each poison lasts for 3 posts. The poisons cannot stack. The crossbow bolts measure at 1 foot long, 3 inches thick.
Strengths:
-Gives Sephiria two weapons to utilize freely
-Can poison with each weapon. Nauseating poison causes 40% loss in speed and reflexes, while the hallucinogen causes visions of random things to appear in their
-Adds a long range and a shorter range weapon to Sephiria’s arsenal
Weaknesses:
-Makes both of her hands useless for anything but using the weapons
-Poisons cannot stack with each other or again.
-Poison can be cured with S-rank healing magic
-This spell cannot be dissipated on its own.
Duration/Cooldown 7 post duration, 8 post cooldown
- Signature Spell:
- Name: Quick Acting Poison
Rank: S
Type: Enhancement
Description: Sephiria crouches low, while a magic circle appears above her. It washes over her body with a purple light, before it vanishes and shows Sephiria wearing scaled armor that covers her chest, Legs, Arms and head. This armor increases her speed by 200%,
Strengths:
-Increases Sephiria’s speed.
-Can be utilized without hurting anyone she touches
-Can be used with other buffs
Weaknesses:
-When this spell ends, Sephiria feels the strain and loses 25% of her speed for three posts
-Not an armor spell for defense
-Has no other effect but increased speed.
-Can be dissipated by S-rank wind, fire or water spells.
Duration/Cooldown 7 post duration, 8 post cooldown
Last edited by Samus Aran on 23rd August 2014, 7:25 pm; edited 11 times in total