Magic
Primary Magic: Rock Form Magic
Secondary Magic: N/A
Caster or Holder: Caster
Description: Rock form magic is a type of earth magic that can form to the users limbs when the user is present in the face of some form of rock(i.e. Mountain, boulder, ground, building, etc.)
When the user uses their arm or leg in a certain motion a magic circle will be casted in front of the user morphing the rock into the shape of the arm or leg(Making an uppercut motion if the user made an uppercut motion). When the caster moves their arm or limb, a magic circle will appear on the nearest rock formation(i.e. the ground) and replicate the casters motion only once. If no form of rock is within 5 feet of the caster, nothing will happen. The rock fist/leg is the size of a king sized bed, though if the user were to make the fist/leg bigger, it would cost more energy.
Strengths:
Weaknesses:
Abilities/Powers: The user can cover their body in rock-like armor only on her arms and legs, these aren't for defensive purposes mainly for helping her increase the amount of force she pushes out when doing a punch/kick(Added weight helps her swing).
Spell Template
Primary Magic: Rock Form Magic
Secondary Magic: N/A
Caster or Holder: Caster
Description: Rock form magic is a type of earth magic that can form to the users limbs when the user is present in the face of some form of rock(i.e. Mountain, boulder, ground, building, etc.)
When the user uses their arm or leg in a certain motion a magic circle will be casted in front of the user morphing the rock into the shape of the arm or leg(Making an uppercut motion if the user made an uppercut motion). When the caster moves their arm or limb, a magic circle will appear on the nearest rock formation(i.e. the ground) and replicate the casters motion only once. If no form of rock is within 5 feet of the caster, nothing will happen. The rock fist/leg is the size of a king sized bed, though if the user were to make the fist/leg bigger, it would cost more energy.
Strengths:
- Able to hit multiple targets
- It has a pretty good area of affect.
- Most spells are able to be casted quickly.
Weaknesses:
- Weak to metal.
- Cannot be casted if there is no rock around(i.e. Ocean, desert, etc.)
- It drains the users energy quickly.
- Can get eroded by water.
Abilities/Powers: The user can cover their body in rock-like armor only on her arms and legs, these aren't for defensive purposes mainly for helping her increase the amount of force she pushes out when doing a punch/kick(Added weight helps her swing).
Spell Template
- D-Rank Spells:
- Name:Rock Form: Fist
Rank: D
Type: Rock, Offensive.
Description: The caster curls up their fist and does an uppercut motion, causing a giant fist to form out of ground, if there is no rock on the ground, it will come off the wall. The potential to hit many targets is possible, If multiple targets were huddled together, then the caster could potentially hit all of them. The cool down is 2 posts.
Strengths:- The spell has the potential to hit multiple targets
- Has the potential to become massive, the default having the dimensions 7ft in Length, 8ft wide(To the knuckles of the fist), and the biggest size is around 21ft in Length, 24ft in wide(To the knuckles).
- Multiple fists can be cast at once(4 fists).
Weaknesses:- The spell cannot be cast unless the caster is near some form of rock
- The bigger the attack is, the more energy it takes(5%)
- The more fists you summon, the more time it takes to cast(1 post).
- If the user doesn't punch forcefully enough, the spell might not activate.
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Name: Rock Form Lotus
Rank: D
Type: Earth, offensive
Description: If the user were to slam their two fists together it would activate their strongest move unleashing 6 arms at once from the ground/wall/etc. (This takes massive amounts of energy, and Ophelia rarely uses this unless she feels as though her opponent is far stronger than her). The fists will unravel into palms and slam down onto the target(They extend about 80 ft), they will fold over one another and when the last hand hits down, the fists will become immobile, just like the Rock Form Kick/Fist, they no longer move and will never move again. 30% energy, 7 post cool down, D-Rank damage per arm. The arms are usually used all at once, once the move is used it can't be used sparingly, they last for around two posts though(3 arms per post). The user has the capability to grab and hold the opponent for two posts(D-Rank for two posts, C-Rank for one post, and anything else above that will be able to break free).
Strengths:- The fists are capable of taking out many targets, though fast moving ones are more trouble.
- This has more potential for taking out stronger enemies.
- It's her strongest move.
Weaknesses:- It leaves the user exhausted and weak.
- Their magic is drained and once using another attack(Rock Form Fist/Kick) their statues will be much much smaller.(The more energy wasted the small the fist/leg becomes. From it's default size being 7ft in Length, 8ft wide. It grows smaller by two feet the more they try to use Rock Form Fist/Kick. It stops by the time it grows to the size of the users hand/feet.)
- If the user is below 50% energy then casting the spell can be fatal. This causes damage to the user if they summoned it. As a D-rank, taking away so much energy at once when your energy is already halved can be extremely painful, and the process can definitely be fatal, depending on your health condition.
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Name:Rock Form Kick
Rank: D
Type: Rock, Offensive.
Description: The caster kicks forward, causing a giant leg to form out of ground, if there is no rock on the ground, it will come off the wall. The potential to hit many targets is possible, if multiple targets were huddled together, then the caster could potentially hit all of them. The leg can’t bend in anyway like the fist can. The cool down is 2 posts and it has D-Rank damage.
Strengths:- The spell has the potential to hit multiple targets
- Has the potential to become massive. Its default size being 10ft in Length, 8ft from the heel to the second toe, and 4ft in width. Its biggest size is 35ft in Length, 24ft from the heal to the second toe, 12 ft in width.
- Multiple kicks can be casted at once(4 just like the Rock Form Fist).
Weaknesses:- The spell cannot be cast unless the caster is near some rock.
- The bigger the attack is, the more energy it takes(5%)
- The more feet you summon, the more time it takes to cast(Two posts)
- Because it is a leg, it has no bending capabilities and will jut straight out.
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Name: Rock Form Cover
Rank: D
Type: Earth/Rock, Defensive
Description: When the caster pushes their hand against any kind of rock, a magic circled will appear and the rock will begin to spread like a living organism over the users body protecting the user for the duration of 2 posts. This takes 10% energy. It's cooldown is 3 posts.
Strengths:- It can absorb 2 D-Rank spells before breaking.
- The spreading of the rock over the users body is rather quick.
- You can cast spells while inside the cover.
Weaknesses:- The caster cannot move its legs while under the cover.
- You cannot cast Lotus in this cover.
- Any spells related to the feet/legs cannot be used while inside the cover.
- The spell has the potential to hit multiple targets
- C-Rank Spells:
- Name: Rock Form Golem
Rank: C
Type: Earth/Rock, Offensive
Description: When the user places their hand over any form of rock, their body will gain the same attributes of such rock and morph into a large golem(The default size is 10 feet and 2 inches tall). C-Rank Damage per fist, the changing into a golem lasts one post and the cooldown is four posts, the user can only stay as a golem for two posts.
Strengths:- Able to attack more targets
- The changing into a golem is rather fast.
- Able to grab and hold enemies for a duration of one post(Anything above C rank is able to break free).
Weaknesses:- The spell cannot be cast unless the caster is near some rock.
- Cannot use any other spell
- Can get hit easily by fast moving enemies
- The back of the golem is its weakspot.
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Name: Rock Form Spikes
Rank: C
Type: Earth/Rock, Offensive
Description: The caster waves their hand, as if slapping someone, causing three giant spikes to emerge out of ground, if there is no rock on the ground, it will come off the wall. The potential to hit many targets is possible, if multiple targets were huddled together, then the caster could potentially hit all of them. The cool down is 2 posts and it has C-Rank damage per spike.
Strengths:- Able to attack more targets.
- Can summon a maximum of 4 spikes(Which takes more mp [3%])
- Has the potential to become massive, the default having the dimensions 7ft in Length, 8ft wide(To the base of the spike and the height), and the biggest size is around 21ft in Length, 24ft in wide(To the base).
Weaknesses:- The spell cannot be cast unless the caster is near some rock.
- The bigger the attack is, the more energy it takes(5%)
- Can't hit most fast moving targets
- May hit allies
- They don't work well against armour.
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Name: Rock Form Doll
Rank: C
Type: Earth/Rock, Offensive
Description: The user will raise their hands towards the air and yell "Iwa ningyō
(岩人形 : Rock Doll) a large rock statue of Ophelia will emerge out of the ground and mimic her moves for a duration of one post, once the mimicking is over, the Doll will no longer move. Only the doll's torso will appear out of the ground once summoned. The cooldown post is five. C-Rank damage. The doll is 11 ft tall and is 8 ft wide.
Strengths:- Able to attack more targets
- Able to take down somewhat stronger enemies
- Able to grab and hold enemies for a duration of one post(Anything above C rank is able to break free).
Weaknesses:- Weak spot at the nape of the neck
- May hit allies
- Can get hit easily by fast moving enemies
- Can not protect the user.
- Able to attack more targets
Last edited by Ophelia Katulai on 22nd June 2014, 9:24 am; edited 8 times in total