Magic
Primary Magic: Mage Hunter
Secondary Magic: N/A
Caster or Holder: Caster
Description:
Mage Hunter's were developed at the time when people feared magic and magic users as they arrested and executed magic users then. Although magic users then are arrested and executed, some chosen mages were convinced to help the people by hunting down more powerful mages. Most of the chosen mages, although not all, used the element of dark. Most of these chosen mages have passed down their magic generation by generation. These mages have changed ways of using magic to adapt to their job, creating the Mage Hunter magic. Since magic has been a part of the daily lives of people, this magic was considered lost due to the fact that people doesn't arrest and execute mages.
The user of Mage Hunter magic can easily sense magic users and incoming magic attacks regardless of its visibility. Although it was more common to have dark based magic for Mage Hunter's, Hex uses the element of light. The user of this magic is capable of materializing objects from the element they use and use those objects for attacks and defense. The user is also capable of sending down beams, orbs, and other projectiles made out of their respective element. Most of the objects/abilities made by the user of the magic may damage and cause pain to mages, as users of this magic were once tasked for the torture of other mages.
Strengths:
- The user of this magic is capable of sensing other magic users/objects and incoming magic attacks regardless of its visibility.
- Hex is capable of using advanced forms of light magic to his advantage.
- The user would deal more damage on dark based ability users
Weaknesses:
- The light attacks made by Hex is edible by light based slayers, although they would feel discomfort while eating his attacks.
- Most attacks made by the user is deflected/go through non maagic items/users.
- The users ability may also damage magic users in his team and freinds.
- Most non magic users doesn't feel much of the same damage like the magic users experience.
Abilities/Powers:
- Magic Radar : The user is capable of sensing magic users and magic items as well as magic attacks/activity regardless of its visibility for up to 20 meters in diameters around the area.
- Hunter Mode : The user of this magic is capable of turning on Hunter Mode. In Hunter Mode, Hex would have glowing white eyes and a white aura surrounding him. His magical attacks against magic users are boosted as well as his physical speed by 25%. The user's aggressiveness against magic users are boosted and he would attack any magic user within the area that he can sense. This may be risky since his teammates may be endangered as he doesn't have control over his will to attack magic users. This may be activated once per thread and would last for only up to 2 posts. Once the user finished using Hunter Mode, the user would be weakened decreasing his Strength and Speed by 25%.
Primary Magic: Mage Hunter
Secondary Magic: N/A
Caster or Holder: Caster
Description:
Mage Hunter's were developed at the time when people feared magic and magic users as they arrested and executed magic users then. Although magic users then are arrested and executed, some chosen mages were convinced to help the people by hunting down more powerful mages. Most of the chosen mages, although not all, used the element of dark. Most of these chosen mages have passed down their magic generation by generation. These mages have changed ways of using magic to adapt to their job, creating the Mage Hunter magic. Since magic has been a part of the daily lives of people, this magic was considered lost due to the fact that people doesn't arrest and execute mages.
The user of Mage Hunter magic can easily sense magic users and incoming magic attacks regardless of its visibility. Although it was more common to have dark based magic for Mage Hunter's, Hex uses the element of light. The user of this magic is capable of materializing objects from the element they use and use those objects for attacks and defense. The user is also capable of sending down beams, orbs, and other projectiles made out of their respective element. Most of the objects/abilities made by the user of the magic may damage and cause pain to mages, as users of this magic were once tasked for the torture of other mages.
Strengths:
- The user of this magic is capable of sensing other magic users/objects and incoming magic attacks regardless of its visibility.
- Hex is capable of using advanced forms of light magic to his advantage.
- The user would deal more damage on dark based ability users
Weaknesses:
- The light attacks made by Hex is edible by light based slayers, although they would feel discomfort while eating his attacks.
- Most attacks made by the user is deflected/go through non maagic items/users.
- The users ability may also damage magic users in his team and freinds.
- Most non magic users doesn't feel much of the same damage like the magic users experience.
Abilities/Powers:
- Magic Radar : The user is capable of sensing magic users and magic items as well as magic attacks/activity regardless of its visibility for up to 20 meters in diameters around the area.
- Hunter Mode : The user of this magic is capable of turning on Hunter Mode. In Hunter Mode, Hex would have glowing white eyes and a white aura surrounding him. His magical attacks against magic users are boosted as well as his physical speed by 25%. The user's aggressiveness against magic users are boosted and he would attack any magic user within the area that he can sense. This may be risky since his teammates may be endangered as he doesn't have control over his will to attack magic users. This may be activated once per thread and would last for only up to 2 posts. Once the user finished using Hunter Mode, the user would be weakened decreasing his Strength and Speed by 25%.
- D Rank Spells:
- Hunter's Sword:
Name: Hunter's Sword
Rank: D
Type: Light / Offensive
Description:
The user would put his hands into a position like he is holding a sword and would produce a sword out of solid light and would last for a while. This sword doesn't damage any non magic items and non magic users, instead it would go through it. The sword is capable of creating cuts through magic items and deals instant damage of its rank to magic users. The sword is capable of damaging incoming magic projectiles that are equal or lower ranked. The sword would only measure up to 75 centimeters, the sword also glows.
Strengths:
- The sword is capable of damaging non magic users as well.
- If a magic user would do physical contact to the sword, the sword would induce pain even without striking it.
- The sword deals 25% more damage to magic users and items.
Weaknesses:
- It is not capable of damaging non magic items.
- Higher level magic can still destroy the sword.
- The sword is incapable of cutting through skin of non magic users, instead it will make a blunt attack.
- The swords may only last for 2 posts or until it breaks. It has a cooldown of 3 posts after usage/breakage.
- Hunter's Shield:
Name: Hunter's Shield
Rank: D
Type: Light / Defensive
Description:
The user would open his palm, facing the direction he wants to make the shield and would produce a big shield out of solid light. This shield may damage magic users when they do physical contact to it by 50% of its rank's damage. Non magic items would pass through it. The shield is capable of deflecting most incoming equal ranked magic projectiles as well as weak one ranked higher magics. The shield would only be 5 meters in diameter.
Strengths:
- The shield is big which can deflect larger field attacks/projectiles.
- The shield is durable and is resistant even to one level higher magic magic that attacks it equaling up to two D-ranks worth of damage.
- The shield would induce pain when magic users would do physical contact.
Weaknesses:
- It is not capable of deflecting non magic items, instead it passes through it.
- Higher level magic can still destroy the shield.
- There can only be one shield generated at a time.
- The shield may only last for 1 posts or until it successfully defends an incoming attack. It has a cooldown of 3 posts after usage/breakage.
- Hunter's Chains:
Name: Hunter's Chains
Rank: D
Type: Light / Offensive/ Support
Description:
The user would create chains out of solid light coming out of his palms. This chains may interact with non magic users and non magic items. The chains would bind the enemy squeezing them and would cause damage of its rank over its entire duration. The chains can only reach up to 15 meters.
Strengths:
- The chain would restrict enemy's of equal or lower rank's movements because of its binding for 1 post.
- The chain is resistant to lower/equal level magic that attacks it.
- The chain would induce pain to magic users.
Weaknesses:
- It is not capable of inducing pain to non magic users.
- The chain may interact to non magic users and non magic items.
- The chains can't exceed its maximum length.
- The chains may only last for 1 post or until it breaks. It has a cooldown of 3 posts after usage/breakage.
- Hunter's Light Orbs:
Name: Hunter's Light Orbs
Rank: D
Type: Light / Offensive
Description:
The user would produce orbs out of solid light from his palms that would fire at the enemy. These orbs may damage any non magic items and non magic users. The orbs are capable of creating small explosions through impact on magic items and magic users. The orbs are capable of deflecting incoming magic projectiles when hit. The user may only produce up to 5 orbs at D rank. The orbs are about the size of his fists. The user can't rapid fire the orbs.
Strengths:
- The orbs are capable of creating small explosions when in contact to magic users and magic items causing it to have 25% more damage to magic users and items.
- The orbs are resistant to lower/equal level magic that attacks it.
- The orbs are capable of damaging non magic users.
Weaknesses:
- The orbs won't cause damage to non magic items, instead it would go through it.
- Higher level magic can still destroy/deflect the orbs.
- The user can't rapid fire the orbs.
- The production of orbs may only last for 2 posts or until the user creates the maximum amount allowed. It has a cooldown of 4 posts after usage.
Last edited by Hex Caster on 11th July 2014, 4:43 am; edited 2 times in total