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    Mage Hunter

    Hex Caster
    Hex Caster

    Player 
    Lineage : Brute of Fiore
    Position : None
    Posts : 5
    Guild : Fairy Tail
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 24
    Experience : 0

    Mage Hunter Empty Mage Hunter

    Post by Hex Caster 6th July 2014, 3:40 pm

    Magic


    Primary Magic: Mage Hunter
    Secondary Magic: N/A
    Caster or Holder: Caster
    Description:

    Mage Hunter's were developed at the time when people feared magic and magic users as they arrested and executed magic users then. Although magic users then are arrested and executed, some chosen mages were convinced to help the people by hunting down more powerful mages. Most of the chosen mages, although not all, used the element of dark. Most of these chosen mages have passed down their magic generation by generation. These mages have changed ways of using magic to adapt to their job, creating the Mage Hunter magic. Since magic has been a part of the daily lives of people, this magic was considered lost due to the fact that people doesn't arrest and execute mages.

    The user of Mage Hunter magic can easily sense magic users and incoming magic attacks regardless of its visibility. Although it was more common to have dark based magic for Mage Hunter's, Hex uses the element of light. The user of this magic is capable of materializing objects from the element they use and use those objects for attacks and defense. The user is also capable of sending down beams, orbs, and other projectiles made out of their respective element. Most of the objects/abilities made by the user of the magic may damage and cause pain to mages, as users of this magic were once tasked for the torture of other mages.

    Strengths:
    - The user of this magic is capable of sensing other magic users/objects and incoming magic attacks regardless of its visibility.
    - Hex is capable of using advanced forms of light magic to his advantage.
    - The user would deal more damage on dark based ability users

    Weaknesses:
    - The light attacks made by Hex is edible by light based slayers, although they would feel discomfort while eating his attacks.
    - Most attacks made by the user is deflected/go through non maagic items/users.
    - The users ability may also damage magic users in his team and freinds.
    - Most non magic users doesn't feel much of the same damage like the magic users experience.


    Abilities/Powers:

    - Magic Radar : The user is capable of sensing magic users and magic items as well as magic attacks/activity regardless of its visibility for up to 20 meters in diameters around the area.

    - Hunter Mode : The user of this magic is capable of turning on Hunter Mode. In Hunter Mode, Hex would have glowing white eyes and a white aura surrounding him. His magical attacks against magic users are boosted as well as his physical speed by 25%. The user's aggressiveness against magic users are boosted and he would attack any magic user within the area that he can sense. This may be risky since his teammates may be endangered as he doesn't have control over his will to attack magic users. This may be activated once per thread and would last for only up to 2 posts. Once the user finished using Hunter Mode, the user would be weakened decreasing his Strength and Speed by 25%.

    D Rank Spells:


    Last edited by Hex Caster on 11th July 2014, 4:43 am; edited 2 times in total
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    Guest
    Guest

    Mage Hunter Empty Re: Mage Hunter

    Post by Guest 9th July 2014, 4:01 pm

    Heya Hex, there's just a few edits that I've noticed at the moment (it's nearly midnight so there may be others that I haven't noticed right now, but they'll all be minor at this point).

    All edits are in the spoiler below and are written in blue so that they stand out. If you have any questions or concerns at all about the edits I've requested then please PM me and I'll happily talk to you about them =]

    Please bump once these edits are made.

    Mage hunter:
    Hex Caster
    Hex Caster

    Player 
    Lineage : Brute of Fiore
    Position : None
    Posts : 5
    Guild : Fairy Tail
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 24
    Experience : 0

    Mage Hunter Empty Re: Mage Hunter

    Post by Hex Caster 10th July 2014, 2:26 am

    Edited.

    Bump :D
    Rosetta Crawford
    Rosetta Crawford

    Administrator- Moderator- Developer/GFX Artist- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishgar- Ten Wizard Saint Member- Guild Master- Demon Slayer- Legal Guild Ace- H-Rank- S-Rank- A-Rank- Veteran Level 2- Veteran Level 1- Magic Application Approved!- Obtain A Secondary Magic!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- Hero- Villain- 1 Year Anniversary- Player 
    Lineage : Embodiment of the 13th
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    Mentor : Sky Emperor Shangdi
    Experience : 367,824.5

    Character Sheet
    First Skill: Ten No Kichi
    Second Skill:
    Third Skill:

    Mage Hunter Empty Re: Mage Hunter

    Post by Rosetta Crawford 11th July 2014, 3:58 am

    Hex Caster wrote:Magic


    Primary Magic: Mage Hunter
    Secondary Magic: N/A
    Caster or Holder: Caster
    Description:

    Mage Hunter's were developed at the time when people feared magic and magic users as they arrested and executed magic users then. Although magic users then are arrested and executed, some chosen mages were convinced to help the people by hunting down more powerful mages. Most of the chosen mages, although not all, used the element of dark. Most of these chosen mages have passed down their magic generation by generation. These mages have changed ways of using magic to adapt to their job, creating the Mage Hunter magic. Since magic has been a part of the daily lives of people, this magic was considered lost due to the fact that people doesn't arrest and execute mages.

    The user of Mage Hunter magic can easily sense magic users and incoming magic attacks regardless of its visibility. Although it was more common to have dark based magic for Mage Hunter's, Hex uses the element of light. The user of this magic is capable of materializing objects from the element they use and use those objects for attacks and defense. The user is also capable of sending down beams, orbs, and other projectiles made out of their respective element. Most of the objects/abilities made by the user of the magic may damage and cause pain to mages, as users of this magic were once tasked for the torture of other mages.

    Strengths:
    - The user of this magic is capable of sensing other magic users/objects and incoming magic attacks regardless of its visibility.
    - Hex is capable of using advanced forms of light magic to his advantage.
    - The user would deal more damage on dark based ability users

    Weaknesses:
    - The light attacks made by Hex is edible by light based slayers, although they would feel discomfort while eating his attacks.
    - Most attacks made by the user is deflected/go through non maagic items/users.
    - The users ability may also damage magic users in his team and freinds.
    - Most non magic users doesn't feel much of the same damage like the magic users experience.


    Abilities/Powers:

    - Light Materialization : Hex is capable of materializing light, turning it into solid objects that would last for a while. He may also create thrown projectiles. - I need to know how strong these objects are and how much magic it uses. Unless you mean this is for your spells...in which case this isn't a passive ability

    - Mage's Bane : Any magic user that would touch the materialized objects the user creates would feel a sharp pain on the part they made contact with, like being zapped by electricity or getting burned. - I don't like this as a passive. However, should you give it ranks e.g. saying it would cause such an effect to someone of equal rank, but cause half as much to someone of a rank above and no effect to someone of two or more or something. I'd also prefer if this wasn't able to be used on projectiles.

    - Magic Radar : The user is capable of sensing magic users and magic items as well as magic attacks/activity regardless of its visibility for up to 20 meters in diameters around the area. - This is fine

    - Hunter Mode : The user of this magic is capable of turning on Hunter Mode. In Hunter Mode, Hex would have glowing white eyes and a white aura surrounding him. His magical attacks against magic users are boosted as well as his physical speed by 50%. The user's aggressiveness against magic users are boosted and he would attack any magic user within the area that he can sense. This may be risky since his teammates may be endangered as he doesn't have control over his will to attack magic users. This may be activated once per post and would last for only up to 2 posts. Once the user finished using Hunter Mode, the user would be weakened decreasing his Strength and Speed by 50%. - At D rank I would prefer the boost to be reduced. The negative effect can also be reduced. I'd say 25% at most. Though personally I would prefer this to be a spell rather than an ability.

    D Rank Spells:

    Comments are in blue or teal. Liking the basic concept though. Its like light make, but with its own quirks and no gestures.


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    Mage Hunter Zack2_by_gramcrackers-d8ker96

    Mage Hunter Zack_by_ravenart5-d8j23c0

    Mage Hunter Zackrose_zpse9a22d85
    Current missions(4/6):  get the squid A, King of Fighters(S), Village Protection(A), Repair the House(D)

      Current date/time is 20th November 2024, 8:22 am