Name:
Tormentia
Rank:
Special Item
Type:
Mask
Proof of purchase:
Post n°935
Description:
No one is quite sure where this mask has come from or how it became what it is today, though the fact is obvious that this particular item shares a resemblance with two other items of a similar kind, with all three exuding a similarly oppressive and corrupted magical aura that seems to concentrate on different aspects of negative emotions. It is understood that, while Miseria feeds off of feelings of inadequacy and anxiety, and Tragoedia feeds off of feelings of anger and wrath, Tormentia siphons feelings of guilt and regret from its user, much like its siblings liberating the person who wears the mask from those emotions while projecting them outward, seemingly designed for a single and just that single purpose only: To cause suffering.
The mask, through some force or existence, has been corrupted from a normal thing, not even possessing any inherent magical power in the first place, into what it has become now, embodying the torment and pain the user has gone through. The sheer fact that this mask even exists, no, the sheer fact that three of these masks exist is a terrifying revelation, an insight into the nature of emotions and just how much power they can wield, with some speculating that the sheer strength of the emotions their wielders have felt has caused the appearance of these things and that, indeed, not the user sought out and acquired the mask, no, that the mask has chosen its wielder, a source to exercise their powers and influence the world.
Once the mask is put on, it will extinguish those same emotions. Reservation, guilt, regret, pain, will fade away into nothing, almost as if they had never been there, consumed by the mask and infusing it with tremendous power. As the user, though, influences the mask, it is believed that the mask influences the user. To what capacity is unknown, though it wouldn't be surprising if it altered their perception, or even, in the most terrifying of cases, took control of the wielder's actions, the user relinquishing all restraint and caution in order to force their emotions on those around them, to, in effect, cause devastation, suffering, pain, and death, all the while being shrouded in an aura that burns with sheer magical intensity, appearing to almost fire in nature and filling those around with an instinctual, primal sense of dread and fear.
With the emergence of a third mask, the presence of these items can neither be denied nor ignored. The powers they hold are very much real, and their origin, while shrouded in mystery, is something that has been called into question. There can be no way to be sure, to confirm that the stories are true without studying the masks, but the fact that they exist alone presents a disturbing case. If you encounter one of these masks being used ... it would seem that your options, apart from the grasp of fear gradually overtaking your mind, are slim. Be wary of the masks. Be afraid of the secrets they hold.
Abilities:
Name: Agonia
Category: Auxiliary
Type: Passive
Description: The mask utilizes concepts that are prevalent in the wearer, presenting a barrier between their sense of self and the outside world, in a sense, acting as a layer of protection while, at the same time, integrating seamlessly into the wearer's being and, by extension, magic. By fueling its own magical capabilities, it also bestows some of these capabilities to the user, granting them a 50% increase to both their MP and HP passively.
Name: Angoria
Category: Auxiliary
Type: Passive
Description: Shrouding the user's senses in a dull haze when worn, the mask, while not doing much to conceal the wearer's identity, serves to numb the user's emotions, memories, even personality, removing feelings such as pain, guilt, and regret that could possibly wear the user down or hold them back, filling them with a feeling of subtle euphoria. While the emotional influence is the most obvious factor, the mask's influence also seeps into the user's magic, reinforcing it considerably and strengthening it to the user's benefit. This grants the user a passive increase of 200% to both their spell durability and their spell damage. Further, the user's magic also carries with it another purpose, though, the emotions consumed and suppressed by the mask forced outward by it, instilling within the user the notion to destroy, their magic reflecting the change, which grants the user a passive 50% base increase to spell damage as well.
Name: Interita
Category: Auxiliary
Type: Passive
Description: The mask, even among its siblings, is unique in what it can accomplish and what powers it grants its wielder, not just in terms of the emotions it is assigned control over, but also the determination and power it inspires within its wielder, a power so strong that they may temporarily exceed the limits of regular magic. The wielder of the mask can, once every 3 posts, cast a single spell or ability they have used in the same post again, effectively allowing them to cast a given spell or ability twice in one post. The recasting of the spell does not cost MP. When casting a spell or ability again, however, the affected spell or ability and the new spell or ability immediately end their duration once the post is over, all associated effects being cancelled. The original spell or ability along with the newly cast spell or ability will enter a cooldown period of 3 posts in which the spell or ability in question cannot be activated again, and only once the cooldown is over can the spell or ability in question be used again. This ability can apply to any of the user's spells or abilities with the sole exception of this ability itself.
Name: Coerctia
Rank: S+ (Unlocks at S rank)
Category: Defensive
Type: Single Target, Negation
Durability: 1,000 HP
Range: Self
Speed: Self
Duration: 9
Downside: Costs 300 MP to cast. Unaffected by decreases to spell cost
Description: Focussing, the user extends a hand, an ethereal aura of azure blue appearing in a circular radius immediately around their body, almost appearing like blazing fire, flickering and burning with pulsing magical power. The flames automatically move to intercept incoming spells, protecting the user and their form as if they had a mind on their own. While unstable, the fiery aura makes up for it in raw strength, thus being able to automatically negate the first spell that comes into contact with it every post without paying MP, the spell or ability in question being seemingly scorched and burned away entirely by a relentless blaze of azure fire. Only spells or abilities of S rank or lower are affected by this.
Name: Ruina
Rank: H+ (Unlocks at H rank)
Category: Offensive
Type: Single Target, Burst, Debuff, HP Drain, MP Drain
Damage: 400 HP
Range: 1,000 m (ST) | 500 m (Burst)
Speed: 1,000 m/s (ST) | 500 m/s (Burst)
Duration: 25
Downside: Costs 300 MP to cast. Unaffected by decreases to spell cost
Description: While the masks overwhelming aura can be used for defense as well, the user can choose to coalesce the blue flame around them into one of their hands once per post for the duration of this ability. Increasing in its raging intensity, the flames are collected before being shaped into a projectile of blidning glow and immense magical energy, which is fired at a target or an area within the ability's Single Target range at the ability's Single Target speed. Upon impact, the projectile explodes with raging ferocity, the azure fire of the explosion that swallows everything in its path seemingly acting with the will to destroy. The explosion encompasses an area equal to the ability's Burst range around the point of the projectile's impact, the explosion travelling at the ability's Burst speed. Everyone and everything caught in this explosion will be subjected to extreme heat and flame that doesn't distinguish between friend or foe, good or bad, and simply incinerates all in a roaring inferno. Those who survive this explosion, however, also have to endure the consequences of the ability, which sets affected targets alight with blue flame that lasts for the ability's duration and inflicts a 200% debuff to both strength and speed while burning away 5% HP and MP every post for the ability's duration. These flames cannot be extinguished by any means, cannot be negated, and are un-affected by counter-effects to both debuffs or drains, and will keep burning until the duration of the ability ends or the ability is cancelled prematurely.
Tormentia
Artemis Dagger- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Lineage : Descendant of Jagers
Position : None
Posts : 605
Guild : Hidden Blades
Cosmic Coins : 0
Dungeon Tokens : 0
Experience : 2,399,882
Character Sheet
First Skill: Incubus Soul Takeover
Second Skill:
Third Skill:
- Post n°1
Tormentia
Shen Kadokawa- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Lineage : Assassin's Shadow
Position : None
Faction : The Rune Knights
Posts : 11951
Guild : Guildless
Cosmic Coins : 505
Dungeon Tokens : 0
Age : 27
Experience : 3,283,767
Character Sheet
First Skill: Infinite Arcana
Second Skill: Vox Universum
Third Skill: Disciple of War
- Post n°2
Re: Tormentia
- Spoiler:
- Artemis Dagger wrote:
Name:
Tormentia
Rank:
Special Item
Type:
Mask
Proof of purchase:
Post n°935
Description:
No one is quite sure where this mask has come from or how it became what it is today, though the fact is obvious that this particular item shares a resemblance with two other items of a similar kind, with all three exuding a similarly oppressive and corrupted magical aura that seems to concentrate on different aspects of negative emotions. It is understood that, while Miseria feeds off of feelings of inadequacy and anxiety, and Tragoedia feeds off of feelings of anger and wrath, Tormentia siphons feelings of guilt and regret from its user, much like its siblings liberating the person who wears the mask from those emotions while projecting them outward, seemingly designed for a single and just that single purpose only: To cause suffering.
The mask, through some force or existence, has been corrupted from a normal thing, not even possessing any inherent magical power in the first place, into what it has become now, embodying the torment and pain the user has gone through. The sheer fact that this mask even exists, no, the sheer fact that three of these masks exist is a terrifying revelation, an insight into the nature of emotions and just how much power they can wield, with some speculating that the sheer strength of the emotions their wielders have felt has caused the appearance of these things and that, indeed, not the user sought out and acquired the mask, no, that the mask has chosen its wielder, a source to exercise their powers and influence the world.
Once the mask is put on, it will extinguish those same emotions. Reservation, guilt, regret, pain, will fade away into nothing, almost as if they had never been there, consumed by the mask and infusing it with tremendous power. As the user, though, influences the mask, it is believed that the mask influences the user. To what capacity is unknown, though it wouldn't be surprising if it altered their perception, or even, in the most terrifying of cases, took control of the wielder's actions, the user relinquishing all restraint and caution in order to force their emotions on those around them, to, in effect, cause devastation, suffering, pain, and death, all the while being shrouded in an aura that burns with sheer magical intensity, appearing to almost fire in nature and filling those around with an instinctual, primal sense of dread and fear.
With the emergence of a third mask, the presence of these items can neither be denied nor ignored. The powers they hold are very much real, and their origin, while shrouded in mystery, is something that has been called into question. There can be no way to be sure, to confirm that the stories are true without studying the masks, but the fact that they exist alone presents a disturbing case. If you encounter one of these masks being used ... it would seem that your options, apart from the grasp of fear gradually overtaking your mind, are slim. Be wary of the masks. Be afraid of the secrets they hold.
Abilities:
Name: Agonia
Category: Auxiliary
Type: Passive
Description: The mask utilizes concepts that are prevalent in the wearer, presenting a barrier between their sense of self and the outside world, in a sense, acting as a layer of protection while, at the same time, integrating seamlessly into the wearer's being and, by extension, magic. By fueling its own magical capabilities, it also bestows some of these capabilities to the user, granting them a 50% increase to both their MP and HP passively.
Name: Angoria
Category: Auxiliary
Type: Passive
Description: Shrouding the user's senses in a dull haze when worn, the mask, while not doing much to conceal the wearer's identity, serves to numb the user's emotions, memories, even personality, removing feelings such as pain, guilt, and regret that could possibly wear the user down or hold them back, filling them with a feeling of subtle euphoria. While the emotional influence is the most obvious factor, the mask's influence also seeps into the user's magic, reinforcing it considerably and strengthening it to the user's benefit. This grants the user a passive increase of 200% to both their spell durability and their spell damage. Further, the user's magic also carries with it another purpose, though, the emotions consumed and suppressed by the mask forced outward by it, instilling within the user the notion to destroy, their magic reflecting the change, which grants the user a passive 50% base increase to spell damage as well.
Name: Interita
Category: Auxiliary
Type: Passive
Description: The mask, even among its siblings, is unique in what it can accomplish and what powers it grants its wielder, not just in terms of the emotions it is assigned control over, but also the determination and power it inspires within its wielder, a power so strong that they may temporarily exceed the limits of regular magic. The wielder of the mask can, once every 3 posts, cast a single spell or ability they have used in the same post again, effectively allowing them to cast a given spell or ability twice in one post. The recasting of the spell does not cost MP. When casting a spell or ability again, however, the affected spell or ability and the new spell or ability immediately end their duration once the post is over, all associated effects being cancelled. The original spell or ability along with the newly cast spell or ability will enter a cooldown period of 3 posts in which the spell or ability in question cannot be activated again, and only once the cooldown is over can the spell or ability in question be used again. This ability can apply to any of the user's spells or abilities with the sole exception of this ability itself.
Name: Coerctia
Rank: S+ (Unlocks at S rank)
Category: Defensive
Type: Single Target, Negation
Durability: 1,000 HP
Range: Self
Speed: Self
Duration: 9
Downside: Costs 300 MP to cast. Unaffected by decreases to spell cost
Description: Focussing, the user extends a hand, an ethereal aura of azure blue appearing in a circular radius immediately around their body, almost appearing like blazing fire, flickering and burning with pulsing magical power. The flames automatically move to intercept incoming spells, protecting the user and their form as if they had a mind on their own. While unstable, the fiery aura makes up for it in raw strength, thus being able to automatically negate the first spell that comes into contact with it every post without paying MP, the spell or ability in question being seemingly scorched and burned away entirely by a relentless blaze of azure fire. Only spells or abilities of S rank or lower are affected by this.
Name: Ruina
Rank: H+ (Unlocks at H rank)
Category: Offensive
Type: Single Target, Burst, Debuff, HP Drain, MP Drain
Damage: 400 HP
Range: 1,000 m (ST) | 500 m (Burst)
Speed: 1,000 m/s (ST) | 500 m/s (Burst)
Duration: 25
Downside: Costs 300 MP to cast. Unaffected by decreases to spell cost
Description: While the masks overwhelming aura can be used for defense as well, the user can choose to coalesce the blue flame around them into one of their hands once per post for the duration of this ability. Increasing in its raging intensity, the flames are collected before being shaped into a projectile of blidning glow and immense magical energy, which is fired at a target or an area within the ability's Single Target range at the ability's Single Target speed. Upon impact, the projectile explodes with raging ferocity, the azure fire of the explosion that swallows everything in its path seemingly acting with the will to destroy. The explosion encompasses an area equal to the ability's Burst range around the point of the projectile's impact, the explosion travelling at the ability's Burst speed. Everyone and everything caught in this explosion will be subjected to extreme heat and flame that doesn't distinguish between friend or foe, good or bad, and simply incinerates all in a roaring inferno. Those who survive this explosion, however, also have to endure the consequences of the ability, which sets affected targets alight with blue flame that lasts for the ability's duration and inflicts a 200% debuff to both strength and speed while burning away 5% HP and MP every post for the ability's duration. These flames cannot be extinguished by any means, cannot be negated, and are un-affected by counter-effects to both debuffs or drains, and will keep burning until the duration of the ability ends or the ability is cancelled prematurely.