Magic
Primary Magic: Elemental Mimic Magic
Secondary Magic: N/A
Caster or Holder: Caster
Description:
Elemental Mimic is a specialized magic based around the ability to see and recognize the shape and color of the flow of magic in a person as they cast a spell and reshape the flow within themselves to mimic the spells effect as if it were their own. Their mimic abilities are limited to the elements but their Eternano sight can see and identify other forms of magic as well.
This magic has a great deal of versatility for both normal and combative circumstances as the user can quickly identify and adapt to the magic his opponent uses, often times surprising them with a spell they have just recently cast. This usually works in the mimic's favor as few mages enjoy fighting against their own magic. The mimic is at their weakest when alone. If working with others a Mimic is a boon allowing a group to have two mages available to cast a given spell.
Strengths:
-Versatility: Elemental mimic users can draw from a number of elemental types giving them a great deal of choice to how they can accomplish things in many different situations.
-Recognition:Users of mimic magic can see and identify the flows of magic power from people within direct sighting distance after having seen them cast. This allows them to discern the type of magic used, the strength of said magic, and a general idea of how it is used.
-Supportive:Due to being able to copy many types of magic, mimic users combo quite well with elemental mages.
-Elemental strength:The mimic user gains any inherent strengths the magic they mimic possesses.
Weaknesses:
-Lack of sight: If the user is unable to see his opponent casting then he cannot mimic their specific magic.
-One element: The user may only mimic one element at any given time and must switch between those known to them.
-General knowledge: Mimic users recognition does not provide the finesse capable by a longtime user of a given magic.
-Elemental weakness: The mimic user gains any inherent weaknesses the magic they mimic possesses.
-Emotional content: Due to having to reshape the flows of magic in their body to mimic those of the person whose spell they are copying, elemental mimic users also gain some of the emotional state the original user was in while the spell was cast.
Abilities/Powers:
-Eternano sight: This is the primary ability of an elemental mimic user allowing them to see color and shape of the flows of magic throughout the body, identify its type, judge its strength, and gain a basic understanding of how its used. This is a passive ability limited to direct sight.
D-rank spells
Primary Magic: Elemental Mimic Magic
Secondary Magic: N/A
Caster or Holder: Caster
Description:
Elemental Mimic is a specialized magic based around the ability to see and recognize the shape and color of the flow of magic in a person as they cast a spell and reshape the flow within themselves to mimic the spells effect as if it were their own. Their mimic abilities are limited to the elements but their Eternano sight can see and identify other forms of magic as well.
This magic has a great deal of versatility for both normal and combative circumstances as the user can quickly identify and adapt to the magic his opponent uses, often times surprising them with a spell they have just recently cast. This usually works in the mimic's favor as few mages enjoy fighting against their own magic. The mimic is at their weakest when alone. If working with others a Mimic is a boon allowing a group to have two mages available to cast a given spell.
Strengths:
-Versatility: Elemental mimic users can draw from a number of elemental types giving them a great deal of choice to how they can accomplish things in many different situations.
-Recognition:Users of mimic magic can see and identify the flows of magic power from people within direct sighting distance after having seen them cast. This allows them to discern the type of magic used, the strength of said magic, and a general idea of how it is used.
-Supportive:Due to being able to copy many types of magic, mimic users combo quite well with elemental mages.
-Elemental strength:The mimic user gains any inherent strengths the magic they mimic possesses.
Weaknesses:
-Lack of sight: If the user is unable to see his opponent casting then he cannot mimic their specific magic.
-One element: The user may only mimic one element at any given time and must switch between those known to them.
-General knowledge: Mimic users recognition does not provide the finesse capable by a longtime user of a given magic.
-Elemental weakness: The mimic user gains any inherent weaknesses the magic they mimic possesses.
-Emotional content: Due to having to reshape the flows of magic in their body to mimic those of the person whose spell they are copying, elemental mimic users also gain some of the emotional state the original user was in while the spell was cast.
Abilities/Powers:
-Eternano sight: This is the primary ability of an elemental mimic user allowing them to see color and shape of the flows of magic throughout the body, identify its type, judge its strength, and gain a basic understanding of how its used. This is a passive ability limited to direct sight.
D-rank spells
- Spoiler:
Name: Fire Mastery l
Rank: D
Type: Fire
Description: If a fire spell is activated within direct sight of the caster they may mimic it with the same range, speed, duration, size, and area of effect as the original after 1 post of study. The spell to all appearances looks the same as the original. This spell can only mimic spells of D-rank or lower until a higher level of mastery is attained.
Strengths:
-Shares the strengths of the original spell.
-Able to be changed out for another fire spell of the same rank that has been studied for 1 post.
-Able to see through smoke while active.
Weaknesses:
-Water based magics.
-Need line of sight.
-Time is needed to study the spell.(1 post)
-Shares the weaknesses of the original spell.
Cooldown: Same as original spell.
Name: Earth Mastery l
Rank: D
Type: Earth
Description: If an Earth spell is activated within direct sight of the caster they may mimic it with the same range, speed, duration, size, and area of effect as the original after 1 post of study. The spell to all appearances looks the same as the original. This spell can only mimic spells of D-rank or lower until a higher level of mastery is attained.
Strengths:
-Shares the strengths of the original spell.
-Able to be changed out for another Earth spell of the same rank that has been studied for 1 post.
- While active cannot be blinded by small amounts of dirt or sand.
Weaknesses:
-Air based magics.
-Need line of sight.
-Time is needed to study the spell.(1 post)
-Shares the weaknesses of the original spell.
Cooldown: Same as original spell.
Name: Air Mastery l
Rank: D
Type: Wind
Description: If an Air spell is activated within direct sight of the caster they may mimic it with the same range, speed, duration, size, and area of effect as the original after 1 post of study. The spell to all appearances looks the same as the original. This spell can only mimic spells of D-rank or lower until a higher level of mastery is attained.
Strengths:
-Shares the strengths of the original spell.
-Able to be changed out for another Air spell of the same rank that has been studied for 1 post.
-Able to discern wind currents while active.
Weaknesses:
-Earth based magics.
-Need line of sight.
-Time is needed to study the spell.(1 post)
-Shares the weaknesses of the original spell.
Cooldown: Same as original spell.
Name: Water Mastery l
Rank: D
Type: Water
Description: If a Water spell is activated within direct sight of the caster they may mimic it with the same range, speed, duration, size, and area of effect as the original after 1 post of study. The spell to all appearances looks the same as the original. This spell can only mimic spells of D-rank or lower until a higher level of mastery is attained.
Strengths:
-Shares the strengths of the original spell.
-Able to be changed out for another Water spell of the same rank that has been studied for 1 post.
-Able to discern water currents while active.
Weaknesses:
-Lightning based magics.
-Need line of sight.
-Time is needed to study the spell.(1 post)
-Shares the weaknesses of the original spell.
Cooldown: Same as original spell.
Name: Lightning Mastery l
Rank: D
Type: Lightning
Description:
If a Water spell is activated within direct sight of the caster they may mimic it with the same range, speed, duration, size, and area of effect as the original after 1 post of study. The spell to all appearances looks the same as the original. This spell can only mimic spells of D-rank or lower until a higher level of mastery is attained.
Strengths:
-Shares the strengths of the original spell.
-Able to be changed out for another Lightning spell of the same rank that has been studied for 1 post.
-Able to discern Electrical currents while active.
Weaknesses:
-Earth based magics.
-Need line of sight.
-Time is needed to study the spell.(1 post)
-Shares the weaknesses of the original spell.
Cooldown: Same as original spell.
Last edited by Inspirational Quote on 24th June 2014, 11:17 pm; edited 2 times in total