Magic
Primary Magic: Arche der Phantasie(Ark of Imagination)
Secondary Magic: -
Caster or Holder: Caster
Description: Arc of embodiment as the original magic was known as is a magic that allows the user to essentially summon things from their imagination by focusing on them and in most cases chanting a script of some kind. It did allow the user to 'transform' limbs, as well, but this appeared limited in the eyes of Alaric. The Ark of Imagination or Arche der Phantasie is slightly different. It allows the user to 'create' objects like the original, but it also allows the user to 'transform' themselves partially and entirely via their creations. For example, a favourite technique of Alaric is to create 'masks' that when worn can transform him into a beast of some kind. These 'transformation' items can be worn by others as well, but they are slightly weaker when used by someone who doesn't possess the Arche Der Phantasie magic.
Strengths:
Weaknesses:
Abilities/Powers:
Primary Magic: Arche der Phantasie(Ark of Imagination)
Secondary Magic: -
Caster or Holder: Caster
Description: Arc of embodiment as the original magic was known as is a magic that allows the user to essentially summon things from their imagination by focusing on them and in most cases chanting a script of some kind. It did allow the user to 'transform' limbs, as well, but this appeared limited in the eyes of Alaric. The Ark of Imagination or Arche der Phantasie is slightly different. It allows the user to 'create' objects like the original, but it also allows the user to 'transform' themselves partially and entirely via their creations. For example, a favourite technique of Alaric is to create 'masks' that when worn can transform him into a beast of some kind. These 'transformation' items can be worn by others as well, but they are slightly weaker when used by someone who doesn't possess the Arche Der Phantasie magic.
Strengths:
- Most flexible magic: Essentially if it can be imagined and the user has enough magic power then anything can be created. It is limited purely by the user's imagination.
- Versatile: Due to its flexibility this magic can be used in a variety of situations making it highly versatile
- Transformations: The user can create 'masks' and other objects that allow them to bestow special abilities on themselves or others.
Weaknesses:
- Slow: The user is required to perform an incantation in order to 'create' an object
- Mental strain: This magic is highly straining to the mind so much that constant use of it can lead to headaches, migraines and even cause the user to faint (even if they have a lot of magic power left).
- Silence his voice: In order to use the spells the user has to perform an incantation. If they cannot speak for some reason then they are unable to use their spells
- Takeover-like side effects: Some of the 'masks' and other objects that 'transform' a user function similarly to takeover in that they let the user 'become' that creature e.g. a werewolf. Thus if they are not careful they may lose control of themselves. This risk is higher on others as they are not used to the magic.
- Transformation limit: A person is only able to have one 'transforming' item used on them at once so for example a user could not wear the Mask of Vendetta and the Mask of Majora at the same time.
- Charge time: Masks require a small charge time in order to be used. The power of the mask determines the charge time D = 1, C=2 etc.
Abilities/Powers:
- Eidetic memory for words: A side effect of this magic is that it allows the user to be able to read or hear words and instantly memorize them for recall at any point in the future even if they read/heard it only once.
- Eidetic memory for images: A side effect of this magic is that it allow the user to be able to see an 'image' (including just looking at an object) and instantly memorize it for recall at any point in the future even if it was only seen once.
- Imagination: As this is a magic based on imagination the user needs a lot of imagination. This magic passively enhances the parts of the brain responsible for imagination allowing the user to be a lot more creative.
- Eye for detail: They have an exceptional eye for detail. If they were given two images that only differed by a few pixels they would be able to identify the difference almost instantly.
- D rank spells:
- Boots of Pegasus:
Type: Support
Description: 'Oh great beast of the sky, carrier of heroes, grant me your wings, your speed, your strength, let my boots embody all that you are' is the incantation that must be stated when this spell is used. This changes the user/an allies boots to black leather boots with black on ankle.
These boots will allow the wearer the ability to 'fly' as if they were walking on air. It essentially allow them to move as fast in the air as they would on the ground. However, leg strength is also enhanced giving the user a 10% boost to strength and speed.
Strengths:- Allow the user to fly
- Provides a 10% speed boost
- Provides a 10% power boost
Weaknesses:- Can only be used on one person at a time
- If the wings become damaged then the boots will lose the ability to grant flight(A single D rank spell to any wing will do this)
- If one boot is damaged by 2 D rank spells then the spell will end.
Duration/Cooldown 3/2- Allow the user to fly
- Mask of the Vendetta:
Type: Offensive
Description: 'The fifth is not over, your vendetta is not done, come to me V, come to me oh burned one. Lend me thy power, lend me thy knives. Let true justice be done' is the incancation required to perform this technique. This generates a mask over the targets face. This mask causes the hair of the user to turn shoulder length and black. The user gains a black broad-rimmed hat and a cloak essentially making them look similar to this
The mask itself is good protection for the face protecting the user from two D ranks worth of damage. However the real power lies in the abilities provided by this mask.
This comes in three forms: enhanced agility, explosives, knives.
Enhanced agility: The user gains a 10% boost in agility
Explosives: The user is able to generate a stick of dynamite/some C4 that will do 1 D rank's damage when it explodes, which is at the will of the user. This can be done once per turn. The user can store these up over the course of the duration to use more explosives at once.
Knives: The user is able to generate either five throwing knives or one sword per post. These knives do 1/2 a D rank each whilst the sword does a D rank. These weapons only last the post.
Strengths:- Enhanced agility
- Explosives
- Knives
Weaknesses:- If the mask is destroyed (2 D ranks) then the spell ends
- The user is more prone to attacking government officials like rune knights and magic council members
- The explosives can be detonated by fire magic or other spells that can 'light a fuse' thus allowing them to be detonated on the user.
Charge/Duration/Cooldown 1/3/5- Enhanced agility
- Swords of a Thousand Men:
Type: Offensive
Description: One of the few single post duration techniques the user has. This technique requires the following incantation 'Let the blades of the fallen rise, let them strike at my enemies, yet let not my friends be harmed'. This causes exactly 1000 blades to rise out of the ground at odd angles around the user in a 30ft radius. These blades will cut with 1/2 a D rank's worth of damage.
However, strangely, they will only cut foes. Allies and himself can move through them as if they were nothing. A strange phenomenon, but it is all part of the spell.
Strengths:- Area of effect
- Doesn't harm himself or allies
- Potentially can cause a lot of harm if an opponent remains in the area for long enough
Weaknesses:- Cannot control where the blades appear. They will just appear in the radius around him
- Useless against flying opponents
- Long cooldown
Duration/Cooldown 1 /5- Area of effect
- Mask of Majora:
Type:
Description: 'Your wrath is infinite. Let it be incarnated in me as it was once on the moon. Oh great dark deity of the ancient clans, lend me thy might.' is the incanctation that must be stated to activate this spell.
After chanting this spell a mask will appear over the target's face. Whilst this is active the person will not feel pain and will have 20% enhanced strength. They are also capable of using a deafening cry once per turn. Their clothing will change and they will become similar to this
Furthermore, the user can generate a large whip from their wrists that is 6ft in length.
Strengths:- Enhanced strength
- Whip generation
- Face protection
Weaknesses:- A lot easier to anger
- If the mask is destroyed by 2 D ranks the spell ends
- Might not notice a dangerous wound and thus will overexert their bodies causing damage
- Leads to recklessness
Charge/Duration/Cooldown 1/3/5- Enhanced strength