Magic
Primary Magic: Negative Magic
Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
Caster or Holder: Caster
Description: Negative Magic is a rather unique magic which gives its user the ability to negate, subtract, divide, separate and remove things and magic around them. This magic can prove to be very dangerous because of it's ability set, allowing the user to take away things such as air or gravity or even earth in a certain area around him, his allies or even his opponents. This magic also has the capability to open walls or other obstructions by dividing it into two halves and passing through it. The user could also create zone's where magic is weakened or negated, he can subtract ranks and damage from spells, separate magic from his opponents or allies rendering them useless for a short amount of time. Negative magic manifests its self in a white sort of aura.
Strengths:
Weaknesses:
Abilities/Powers:
Negative Control: Zach is capable of manipulating his magic around himself allowing him to subtract from things that pertain to him, for instance Zach could negate/reduce his own gravity allowing him to float to great heights, he could also negate/remove water around him mouth/head in order to create a pocket of air to breathe under water.
Negation Bubble: Zach is able to use his magic to create a bubble of Negative magic force 3 meters around himself allowing him to block one spell of equal rank to himself, after doing so he cannot use his bubble again for posts equal to the cool down of the spell he had blocked.
Primary Magic: Negative Magic
Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
Caster or Holder: Caster
Description: Negative Magic is a rather unique magic which gives its user the ability to negate, subtract, divide, separate and remove things and magic around them. This magic can prove to be very dangerous because of it's ability set, allowing the user to take away things such as air or gravity or even earth in a certain area around him, his allies or even his opponents. This magic also has the capability to open walls or other obstructions by dividing it into two halves and passing through it. The user could also create zone's where magic is weakened or negated, he can subtract ranks and damage from spells, separate magic from his opponents or allies rendering them useless for a short amount of time. Negative magic manifests its self in a white sort of aura.
Strengths:
- Negative Magic is strong against most all forms of magic as it has the ability to power-down the opponents spells making them cause less damage.
- Negative magic has a strong defense with it's ability to create negation fields, negation shields and it's single target spell damage reductions.
- Offensively Negation magic is strong because it can separate magic from it's opponents allowing them to not be able to use magic for a short period of time.
Weaknesses:
- Negative magic is weak against any type of 'reversal' magic as it is capable of undoing the effects of his magic.
- Negative magic is weak against any type of 'positive' magic as it is capable of undoing and doing the exact opposite of his magic.
- Negation magic is weak against creation types of magic because while he can keep using his magic to negate/remove etc. the magic, creation magic in its own nature is able to keep being created and thus never fully stopped.
Abilities/Powers:
Negative Control: Zach is capable of manipulating his magic around himself allowing him to subtract from things that pertain to him, for instance Zach could negate/reduce his own gravity allowing him to float to great heights, he could also negate/remove water around him mouth/head in order to create a pocket of air to breathe under water.
Negation Bubble: Zach is able to use his magic to create a bubble of Negative magic force 3 meters around himself allowing him to block one spell of equal rank to himself, after doing so he cannot use his bubble again for posts equal to the cool down of the spell he had blocked.
- D rank spells:
- Name: Subtract
Rank: D
Type: Defensive
Description: By extending his arm towards an oncoming spell, Zach's hand will glow with a white light and then it will cause the targeted spell to glow in the same way for a second as it's power is being subtracted by a rank. As a D rank spell being used on another D rank spell, it turned the damage of a D rank spell into a nearly harmless attack.
Strengths:- This spell is strong in single target combat as he can basically keep himself out of harm from damage form time to time when fighting someone his own rank.
- Because of the nature of this spell, it is strong because it allows the user to weaken his opponents attacks.
- When in close combat this spell is strong because it can be used to bust through an attack that Zach would otherwise have to dodge, allowing him to take a surprisingly straight path towards the opponent.
Weaknesses:- When being used on a spell of higher rank, this ability is completely useless and utterly defeated in purpose.
- Spells that done inflict actual damage cannot have their damage reduced for lack their of.
- This spell is useless against abilities which cause status effects instead of damage, this would exclude things like poison however seeing as it causes damage.
- Duration/Cooldown: Instant/3 posts.
Name: Remove~!
Rank: D
Type: Defensive
Description: Zach causes his hand to glow with a white light and with a target in mind, he wipes his hand in a horizontal fashion in the direction of the target. This causes a single specific target to have magic removed from it. This happens by pushing the magic out of the target through means of negation. This can effect mages of D rank or items/substances/materials for instance, this spell can wipe out the magical power of weapons, it could revert an object altered by magic to its magicless state etc.
Strengths:- This spell can be used for various things such as disarming a magical weapon.
- This spell can remove magic from a target for a certain amount of time so long as it is the same rank as the spell.
- Magic can even be removed from mages for a duration, leaving them unable to use their spells until their magic comes back.
Weaknesses:- Items/objects/substances that are higher than D rank cannot be affected by this spell.
- Characters who are higher than D rank cannot be affected by this spell.
- The effect of this spell can be reversed early if a supportive type of spell which cleanses other spells is used on the target.
- Duration/Cooldown: 2 posts/4 posts
Name: Negate
Rank: D
Type: Supportive
Description: Zach uses his magic on his own body which causes him to glow with a white light. Zach causes his body to negate unwanted things from coming into contact with him, this doesn't completely stop or repel things from touching him but it does cause a force to both push Zach away from whatever it is he wishes not to touch him as well as pushing away at the thing he wishes not to touch him, this causes his reaction spell to dodging things to be increased to the speed of an unbuffed C rank.
Strengths:- Because of the nature of the spell the forces of negation help Zachary to be pushed around objects.
- This spell raises Zach's speed to that of an unbuffed C rank mage.
- Zach can choose what gets to and what doesn't get to be negated away from him.
Weaknesses:- Regardless of the forces caused by the ability, a faster and stronger opponent could treat this spell as if it weren't even there.
- Smart opponents could use the properties of this spell to manipulate Zach's movements in a certain way.
- Spells of C rank or higher are not effected by the forces caused by the negation of this spell.
- Duration/Cooldown: 3 posts/5 posts.
Name: Divide
Rank: D
Type: Offensive/Defensive/Supportive
Description: Zach causes his index and middle finger to glow with white negation magic then draws a white line on an object or the air which will remain until the activation of the spell. Upon snapping his fingers Zach causes the line to split in half and divide in half whatever the line is on allowing things to pass through. At D rank this spell line can only be up to 10 feet long.
Strengths:- Zach can create a line in the air and leave the line their until a spell collides with it, he can snap his fingers then to divide the spell in half and send it diverging around the point of the split.
- Zach can create a line in the air and separate the air causing an air pocket which would cause the air to vortex in on the point of missing air creating a vacuum which can pull opponents in towards him.
- Zach can use this spell to break into otherwise locked or magically protected areas by creating his own 'doors'.
Weaknesses:- At D rank this spell cannot separate limbs or other body parts of characters.
- This spell cannot be used on magical weapons or armors in order to break them.
- If Zach does not snap to separate something, the magical line can actually be destroyed by a spell of equal rank.
- Duration/Cooldown: Instant/4 posts.
- This spell is strong in single target combat as he can basically keep himself out of harm from damage form time to time when fighting someone his own rank.
Last edited by Zachary Tempest on 11th October 2014, 12:12 am; edited 3 times in total