Magic
Primary Magic: Venom God Slayer
Secondary Magic:
Caster or Holder: Caster
Description:
Venom God Slayer magic, is a magic that has been long forgotten due to it's sheer power and gravity of side effects on it's user, being classified as a Lost Magic. Pertaining to it's name, it allows the user to bestow upon himself the abilities of the God of Venom, and thus can freely produce and control venom on his whim, as well as, on instance, turn his body into a potent venom. The user's control over venom is increased to the level whereupon he can freely interchange the states in which the venom can be formed, and can also control the very potency of the venom he uses, allowing him to make this a highly versatile and dangerous form of magic. As with all Lost magics, this magic also has a different color to it, which makes the venom produced by the user to be a toxic red in color, with a black outline. When this magic is active, the user's very own touch to any object is corrosive in the least, and this corrosion relates to the user's own rank and control with this ancient art.
Strengths:
-Poison Generation and Immunity To All Kinds of Diseases
The poison generated in this magic causes immense pain and sickness to the target if it makes contact with them. Either through touch, or even if the poison is inhaled. It is capable of becoming blunt object due to the use of 'tangible toxic' gas but also a sharp and lethal object due to the use of compressed 'liquid poison'. The poison is capable of causing random diseases within the targets, which is dependent on the spell used. The user of this magic has no way of ever becoming ill as kinds of poisons and deadly bacteria will simply be digested as magic power. It pretty much allows them to completely heal themselves and replenish their energy by eating toxins, poisonous plants and dangerous chemicals. This also applies to specific radiations with chemical and poisonous properties.
-Versatile
The magic is considered to very versatile as it's effective in close, mid and long ranged combat.; being able to shift between the three flawlessly due to its inherent tangible properties. It has the powerful ability of changing forms and also being able to take any shape. The user can combine their unarmed attacks, such as punches and kicks, and their armed attacks, whic includes most conventional weaponry, with Venom God Slayer to create Unique yet deadly attacks.
-Consumption Of External Sources Of Poison
The user can consume external sources of poison to restore their body to a healthy state and regain their reserves of strength, something that also makes them immune to all types of poison and chemicals, due to their capability of nullifying poison-based attacks by sucking them in and eating them; the consumed venom also seems to possess a different “taste” according to its “quality”. They can also consume any kind of Poison or Chemical Magic regardless of its rank; considering it is in its purest form and does not include any other element. However, the user can’t eat their own poison, to reinvigorate themselves. The only type of Venom it can not be used to consume is the Venom Demon Slayer's venom as they're practically opposites.
Weaknesses:
-Water Magic: Water can lower the Venom's overall potency as it would spread out with the water itself.
-Wind/Air Magic: Wind and Air magic can be used to blow the gasses created by the user away. A Wind or Air mage of equal of higher rank have a distinct advantage over the user.
-Fire Magic: Fire magic is cpable of burning the air around them usually destroying poison and harmful bacterias to the core. In the Venom God Slayer's case the fire would only supress the inherent abilities of the Venom without fully destroying it.
-Healing Magic
Healing Magic is capable of negating or weakening the effects of this magic, because of the fact that they can cure the wounds inflicted, lower or negate the toxic levels in the body of the affected and also remove any kind of after effects left by the spells of the Poison Dragon Slayer. However, if spells of Healing Magic are of lower rank than the spells of this magic, they'll only weaken the effects and won't be able to negate or remove them completely.
Abilities/Powers:
-Venom Generation
The user can freely produce toxic gas and liquid poison from his very pores and can fully manipulate them; making him a dangerous opponent for pretty much everything that breathes and bleeds. He can produce toxic gas to disorient the enemy if inflicting whoever get's close with strong nausea and dizziness; A target is more likely to be affected if they're below the users rank and higher ranked mages won't have as much trouble with it. He can also make it tangible for varied melee or ranged attacks. The gas can get solid enough to be considered an actual blunt object while the liquid form can become become much more dense and actually form edges capable of cutting.
-Heightened Senses and enhanced abilities
Being trained by a god is bound to grant you some extraordinary abilities. The user is gifted with Heightened senses; which is next to equal to that of an actual god. Compared to other mages, they have a more powerful and keener sense of smell, sight and hearing. The user of this magic is also gifted with exeptionally enhanced endurance, speed, durability, reflexes and cognition than of any other known magic type; including the powerful Dragon Slayers.
-Consumption of Poison
The user of this magic can consume external sources of poison or chemicals; albeit in its purest form. They are not capable of eating the poison produced by their own magic. He also can't consume the Venom of the Venom Demon Slayer.
-Corrosive
The Venom God Slayer possess the power to corrode a large array of different material such as metals and organic materials by mere touch. The stronger the material the longer it takes to fully corrode it. The time in which he corrodes an object also varies depending on the size of the object in question. The one thing he can barely affect is a certain plastic coating due to it's irregular chemical makeup.
-God Force
The high level ability which all Slayer type mages possess. Ussually activated through consuming a large amount of the Slayer's element. The user releases and awakens to the true powers of a god, greatly increasing their overall abilities. The amount of power gathered in this state could actually shorten one's lifespan if not handled properly. The state is most likely to present itself as the user ingests a large amount of his own element.
Spells
Primary Magic: Venom God Slayer
Secondary Magic:
Caster or Holder: Caster
Description:
Venom God Slayer magic, is a magic that has been long forgotten due to it's sheer power and gravity of side effects on it's user, being classified as a Lost Magic. Pertaining to it's name, it allows the user to bestow upon himself the abilities of the God of Venom, and thus can freely produce and control venom on his whim, as well as, on instance, turn his body into a potent venom. The user's control over venom is increased to the level whereupon he can freely interchange the states in which the venom can be formed, and can also control the very potency of the venom he uses, allowing him to make this a highly versatile and dangerous form of magic. As with all Lost magics, this magic also has a different color to it, which makes the venom produced by the user to be a toxic red in color, with a black outline. When this magic is active, the user's very own touch to any object is corrosive in the least, and this corrosion relates to the user's own rank and control with this ancient art.
Strengths:
-Poison Generation and Immunity To All Kinds of Diseases
The poison generated in this magic causes immense pain and sickness to the target if it makes contact with them. Either through touch, or even if the poison is inhaled. It is capable of becoming blunt object due to the use of 'tangible toxic' gas but also a sharp and lethal object due to the use of compressed 'liquid poison'. The poison is capable of causing random diseases within the targets, which is dependent on the spell used. The user of this magic has no way of ever becoming ill as kinds of poisons and deadly bacteria will simply be digested as magic power. It pretty much allows them to completely heal themselves and replenish their energy by eating toxins, poisonous plants and dangerous chemicals. This also applies to specific radiations with chemical and poisonous properties.
-Versatile
The magic is considered to very versatile as it's effective in close, mid and long ranged combat.; being able to shift between the three flawlessly due to its inherent tangible properties. It has the powerful ability of changing forms and also being able to take any shape. The user can combine their unarmed attacks, such as punches and kicks, and their armed attacks, whic includes most conventional weaponry, with Venom God Slayer to create Unique yet deadly attacks.
-Consumption Of External Sources Of Poison
The user can consume external sources of poison to restore their body to a healthy state and regain their reserves of strength, something that also makes them immune to all types of poison and chemicals, due to their capability of nullifying poison-based attacks by sucking them in and eating them; the consumed venom also seems to possess a different “taste” according to its “quality”. They can also consume any kind of Poison or Chemical Magic regardless of its rank; considering it is in its purest form and does not include any other element. However, the user can’t eat their own poison, to reinvigorate themselves. The only type of Venom it can not be used to consume is the Venom Demon Slayer's venom as they're practically opposites.
Weaknesses:
-Water Magic: Water can lower the Venom's overall potency as it would spread out with the water itself.
-Wind/Air Magic: Wind and Air magic can be used to blow the gasses created by the user away. A Wind or Air mage of equal of higher rank have a distinct advantage over the user.
-Fire Magic: Fire magic is cpable of burning the air around them usually destroying poison and harmful bacterias to the core. In the Venom God Slayer's case the fire would only supress the inherent abilities of the Venom without fully destroying it.
-Healing Magic
Healing Magic is capable of negating or weakening the effects of this magic, because of the fact that they can cure the wounds inflicted, lower or negate the toxic levels in the body of the affected and also remove any kind of after effects left by the spells of the Poison Dragon Slayer. However, if spells of Healing Magic are of lower rank than the spells of this magic, they'll only weaken the effects and won't be able to negate or remove them completely.
Abilities/Powers:
-Venom Generation
The user can freely produce toxic gas and liquid poison from his very pores and can fully manipulate them; making him a dangerous opponent for pretty much everything that breathes and bleeds. He can produce toxic gas to disorient the enemy if inflicting whoever get's close with strong nausea and dizziness; A target is more likely to be affected if they're below the users rank and higher ranked mages won't have as much trouble with it. He can also make it tangible for varied melee or ranged attacks. The gas can get solid enough to be considered an actual blunt object while the liquid form can become become much more dense and actually form edges capable of cutting.
-Heightened Senses and enhanced abilities
Being trained by a god is bound to grant you some extraordinary abilities. The user is gifted with Heightened senses; which is next to equal to that of an actual god. Compared to other mages, they have a more powerful and keener sense of smell, sight and hearing. The user of this magic is also gifted with exeptionally enhanced endurance, speed, durability, reflexes and cognition than of any other known magic type; including the powerful Dragon Slayers.
-Consumption of Poison
The user of this magic can consume external sources of poison or chemicals; albeit in its purest form. They are not capable of eating the poison produced by their own magic. He also can't consume the Venom of the Venom Demon Slayer.
-Corrosive
The Venom God Slayer possess the power to corrode a large array of different material such as metals and organic materials by mere touch. The stronger the material the longer it takes to fully corrode it. The time in which he corrodes an object also varies depending on the size of the object in question. The one thing he can barely affect is a certain plastic coating due to it's irregular chemical makeup.
-God Force
The high level ability which all Slayer type mages possess. Ussually activated through consuming a large amount of the Slayer's element. The user releases and awakens to the true powers of a god, greatly increasing their overall abilities. The amount of power gathered in this state could actually shorten one's lifespan if not handled properly. The state is most likely to present itself as the user ingests a large amount of his own element.
Spells
- D-Rank Spells:
Name: Venom God's Corrosive Linkage
Rank: D
Type: Venom God Slayer, Offensive.
Description: The user keeps his arms at his side, and concentrates upon his magical energy. Then, finally consolidating it, he puts one of his arms outwards, palm facing upwards. A small sphere of a seemingly red liquid, with a black outline, appears in the user's palm, floating 2 cm above the user. Then, in a quick flash, the user bends down, slamming the sphere onto the ground, whereupon the liquid spreads itself around a 10 meter radius of the user, creating a thick layer on the ground of the semi-viscous liquid. The user then can raise his hand upwards, and cause a maximum of 7 upwards geysers of the corrosive liquid, with each geyser being of a diameter of 1 meter. The geysers can corrode a D ranked spell, but that specific geyser which corrodes the spell will also become nullified due to the force, and thus that upwards flow will stop (i.e, a geyser can be stopped with a D ranked spell). Anyone who is touched by the liquid will receive damage equal to that of a half D ranked spell and gains 1st degree chemical burns due to the acidic nature of the liquid; the damage can't stack up to higher than that of a D-Rank spell. The user must also at all times stay in touch with the liquid, in some way or the other.
Strengths:
- A very versatile spell, could be used for close ranged offense or defense.
- Geysers allow for a close ranged juggle technique.
- The puddle of liquid provides to be a deterrent against melee attacks.
Weaknesses:
- Cannot be used for more than mid ranged attacks.
- Carries forth the elemental weaknesses of the magic.
- User requires to be in touch with the liquid.
- The geysers can only travel upwards.
Duration and Cooldown: 3 posts duration and 4 posts Cooldown
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Name: Venom God's Rejection Sphere
Rank: D
Type: Venom God Slayer, Offensive
Description: The user places both of his hands forward, palms facing each other, and concentrates his magical energy. A sphere of the iconic red/black liquid forms between the palms of the user, who then shoots it forth at an object or a person within a 25 meter radius. The sphere once it leaves the user's palms, achieves a diameter of 12 feet, and upon contact with a person or an object engulfs them, dealing D ranked damage and 1st to second degree chemical burns, while keeping them trapped for the rest of the post. The sphere, however, can only travel in a straight line, and cannot exceed the speed of a normal D ranked spell. It can, however, engulf another D ranked spell and corrode it, at the cost of this spell. The spell can corrode any D ranked object completely. The sphere will break if expose to a total of C ranked damage, and while inside the sphere, the person can still breathe, however, the breathing would feel like he were to be drinking a very hot liquid.
Strengths:
- Allows for a much greater range. (Mid to long)
- Keeps the opponent captive, trapping them for a post.
- Can be used to corrode items as well.
Weaknesses:
- Sphere can only travel in a straight line
- Limited by the element's weaknesses.
- The sphere's speed is highly limited.
- Can be nullified by another D rank spell.
Duration and Cooldown: 1 Post duration and 3 posts cooldown
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Name: Venom God's Haze
Rank: D
Type: Venom God Slayer
Description: The user concentrates his magical energy in his mouth, filling it with Venom, and then bends backward, looking upwards. The user then clenches his abs, and releases what seems to be a red gas with black linings, which quickly engulfs a radius of 12 meters around the user, seemingly filling the entire area up within 4 seconds. This gas makes it extremely hard for anyone to see, while dealing 1st-2nd degree chemical burns to all objects and people caught in it, as it is highly corrosive. However, the user himself can clearly see through the gas cloud, and cannot be affected by it. The gas can be breathed through easily, however, it will produce a harmful effect on the throats of the people who breathe in this gas, making them feel as if they were to be drinking an extremely hot liquid.
Strengths:
- Limits visibility
- Covers a great area
- Allows the user to move around undetected while opponents are dealt damage.
Weaknesses:
- Gas is sensitive to wind.
- Will affect friends and foes alike.
- Retains all other elemental weaknesses
- Cannot be used for pure offense.
Duration and Cooldown: 3 Posts duration and 4 Posts Cooldown
-----------------------------------
Name: Venom God's Crush Claw
Rank: D
Type: Venom God Slayer, Offensive.
Description: The user places his hands in an "x" formation in front of him, and then concentrates his magical energy into his arms, and then pulls his arms apart with a great force, activating the magic. His arms, now at his side, gain a shroud in the iconic red/black magic, and the shroud is such that the ends of the shroud, which are around Ray's hands, have the appearance of the claws of something ferocious, while being made out of the iconic God Slayer magic. The user can only use this shroud for offensive purposes, however, the shroud can sustain D ranked damage to itself. If an opponent is touched by this shroud, they will instantly receive flesh wounds and they will also receive 1st to 2nd degree chemical burns. While this spell is active, the user cannot use his arms when they have the shroud active, since their hands would be oocupied.
Strengths:
- Allows for proficiency in melee
- Close ranged combat.
- Allows for the user to deal piercing damage as well.
Weaknesses:
- Limited by Range.
- Does not allow versatility in attack
- is limited by the elemental weaknesses of it's element.
- The user cannot use different spells when the shroud is on.
Duration and Cooldown: 3 posts duration and 4 posts cooldown
- C-Rank Spells:
- Name: Venom God's Heavy Mail
Rank: C
Type: Venom God Slayer
Description: The user keeps his arms at his side, and concentrates his magical energy. The familiar red and black liquid starts forming around the user's body, coating itself on his skin as it assumes the shape of a greek warrior's wear, complete with a breastplate, gauntlets, and boots, along with a Spartan helm. The red liquid is then willed to become solid, whereupon the coating on the user's body assumes the defined lines of the armor pieces, and turns into a black and red armor, while the user's eyes start glowing with the aura of their magic. The armor, in question, can completely corrode objects at C rank and below by mere touch within one post, and can protect the user against 3 C ranks, and 6 D ranks. However, the armor piece is heavy, so the user loses 50% of his speed, and this can prove to be highly problematic. However, there is a 25% increase in the strength of the user, as the armor becomes heavy.
Strengths:
- Provides for ample defense
- Corrodes on touch
- Increases base strength
Weaknesses:
- Slows the user down
- Armor is heavy, therefore stamina is also reduced
- The user requires to be still while the armor is being formed
- The armor retains the elemental weaknesses of the magic.
Duration and Cooldown: 4 posts duration, while the cooldown is 6 posts.
-----------------------------------
Name: Venom God's Downpour
Rank: C
Type: Venom God Slayer
Description: The user shuts his eyes, concentrating upon his magic as he releases a gas in the signature color of the magic. The gas assimilates in front of the user, who then opens his eyes and touches the gas, releasing the magical potential stored in it. 5 bolt sized formations made of the magic are released from the gas, which also lessens in size as they do. The bolt sized formations can be targeted at will by the user himself, and they will follow the targets as if they were to be "homing missiles". The targets can be objects or personnel, and the bolts will together build up to do C ranked damage along with a corrosion effect that will cause 2nd degree chemical burns. The bolts require 1 C rank spell or two D ranked spells in order to by dismissed, however, the user must stay still during the entirety of this spell. The bolts can also corrode an object below the C rank. The user cannot, however, target more than two targets at a time. The bolts can only go uptil a maximum of 20 meters in a radius around the user.
Strengths:
- Multiple bolts.
- Bolts can home in.
- Bolts can deal chemical damage.
Weaknesses:
- The user must stay still during the entirety of the spell
- Only two people or objects can be targeted by the user at one time
- Limited by range.
- Retains elemental weaknesses of the magic
Duration and Cooldown: Duration is 1 post, cooldown is 4.
-----------------------------------
Name: Venom God's Acidic Flash
Rank: C
Type: Venom God Slayer
Description: The user keeps his hands at his side, and concentrates, two spheres of potent venom forming in the palms of the hand. In a swift motion, the user brings his palms together, merging the sphere together, and then releases a continuous torrent of venom in front of the user, with the torrent being 12 feet in diameter and elongating for a good 20 meters. The torrent deals continuos C rank damage with 2nd degree chemical burns, and is one of the fastest spells of the certain magic. However, the beam can only travel in a straight line, and it's direction cannot be changed mid-spell, as the user needs to remain rooted to the ground in order to not get blown away by the extremely high kickback of the spell, therefore keeping the user prone to counterattacks if the strike is dodged.
Strengths:
- Extremely fast spell
- The continuous beam is large
- Can cover a great distance.
Weaknesses:
- Beam can only travel in a straight line
- High levels of recoil
- User is prone to counterattacks from any direction where the beam is not facing
- The spell is has the elemental weaknesses of the magic itself.
Duration and Cooldown: Duration is 1 post, Cooldown is 3.
- B-Rank Spells:
- Name: Venom God's Corrupt Idol : Elsewyr
Rank: B
Type: Supportive
Description: The user concentrates upon his magic, as he begins to ooze the liquid that constitutes of his magic, and it begins covering his skin. It forms into a complete cover for the user, and hardens, giving him the form of a featureless faceless being, which could be characterized to the earliest thoughts of sapianic god. The liquid contains a specific poison that stimulates the nerves in the user's body, and allows the user to have a significant increase in speed and strength, gaining B ranked speed while dealing C ranked strength with every blow the user can place. Also, the user deals C ranked corrosive damage, and this damage can be dealt if any other object or person touches the hardened covering around the user. However, the user cannot perform spells that are B ranked and above while in this mode, and loses 10 mp per post that this mode is active. Also, the user cannot defend against spells of B rank and above while this spell is going on.
Strengths:
- Speed Buff
- C ranked damage
- C ranked corrosive damage
Weaknesses:
- Cannot utilize spells at B rank and above
- Cannot defend against spells at B rank and above
- Loses 10 mp per post
- Contains all elemental weaknesses of the magic
Duration and Cooldown: Up to 6 posts, Costs 10 mp for every post sustained. Cooldown +1 post from duration
-----------------------------------
Name: Venom God's Collision Course
Rank: B
Type: Venom God Slayer
Description: The user shuts his eyes, concentrating upon his magical energy as he simply raises a hand, pointing it towards the sky. A magic circle appears above the user, and out of that magic circle comes a massive sphere of the familiar red-black liquid, being around 20 meters in diameter. The user then brings his hand down, causing the sphere to collide anywhere the user wishes to in a 25 meter radius, while the sphere crushes and corrodes all that it touches with B ranked damage, corroding anything under C rank, and can only travel in one straight line from the sky in the radius. The user can only summon the magic circle about 20 meters above him.
Strengths:
- Massive sphere
- Deals B ranked damage
- Corrodes
Weaknesses:
- Only travels in a straight line
- Can attack friends and foes alike
- Limited by range.
- Contains all elemental weaknesses of the parent magic
Duration and Cooldown: Duration 1 post ; Cooldown: 5 posts
-----------------------------------
Name: Venom God's Bellow
Rank: B
Type: Venom God Slayer
Description: The user inhales a lot of air, and then focuses his magic in his abdomen, while raising his hands to his mouth, cupping them in order to form a makeshift funnel. A large magic circle glows in front of this makeshift funnel, out of which the user blows, releasing highly potent and acidic mist towards the target at B ranked speed. The mist does B ranked damage, and at the same time, causes D ranked physical damage to be dealt for a period of 5 posts after the initial hit of the post, while also sapping away at the opponent's mana by 5 mana per post. The mist is in the characteristic red-and-black motif of the God slayer, however, the spell can only travel in a straight line, and is limited to 13 meters of length. Also, the poison in the mist could affect both friend and foe, whoever inhales the mist attack that is directed towards them. The attack itself has a diameter of 4 meters, and can only be utilized in front of the mage.
Strengths:
- Mana burn
- Passive damage
- Mist also deals damage.
Weaknesses:
- Limited range.
- Can only be used in a single direction
- The poison can affect both friend and foe
- Has same base elemental weaknesses as magic.
Duration and Cooldown: Duration 1, Cooldown 7.
Last edited by Ethan Ran on 11th May 2014, 1:08 pm; edited 8 times in total