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    Revamping the rules: Stat Rules

    Zeno
    Zeno

    Emotional Tempest 1


    Emotional Tempest 1

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    Lineage : Spirit Link
    Position : None
    Posts : 1060
    Guild : Eclipse Soul
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 40
    Experience : 337,500

    Character Sheet
    First Skill: Major Arcana
    Second Skill: Minor Arcana
    Third Skill:

    Revamping the rules: Stat Rules Empty Revamping the rules: Stat Rules

    Post by Zeno 7th May 2014, 9:04 am

    The Stat System




    A.1 [General] Stay with me, Bob and Sally, this is important.

    There are 4 different stats:
    - (STR) Strength (Limbs)
    - (END) Endurance (Body)
    - (FNS) Finesse
    - (KNW) Knowledge


    Each of the above stats serves a different purpose and provides different perks to develop your character with. By ranking up, you gain stat points which you can spend on the 4 stats as you see fit. However, there are limits. Each rank holds a different amount of total points you can spend, and a different limit on how many stat points you can put in a single stat.

    D-rank: 140 points total; 60 points max per stat.

    C-rank: 210 points in total; 90 points max per stat.

    B-rank: 500 points in total; 200 points max per stat.

    A-rank: 700 points in total; 300 points max per stat.

    S-rank: 1150 points in total; 500 points max per stat.

    SS-rank: 1400 points in total; 600 points max per stat.

    H-rank: 1600 points in total; 700 points max per stat.



    Limit Transcendence
    This occurs when a character chooses to exert their body to a point beyond their own physical limits. While such an act hints of heroic efforts and force, it is actually a skill all mages share and can access at will, but at a price. The way it works is quite simple: upon activation, a mage gains a 20% increase in STR (20% equals one fifth), however, they lose the ability to cast magic. They can continue to use/prolong/channel any spell they began using prior to entering the state of Limit Transcendence as they would normally, but are incapable of casting new magic before exiting said state. Also, during Limit Transcendence, the character loses 9% of their maximum mana each post. This ability has no cool-down and only has a single condition; once initiated, it will last for at least the post that it was started in.


    A.2 [STR] HULK SMASH!!!
    Strength is a person's physical prowess and ability to physically affect the world around them with their natural body, without the use of magic.
    STR governs the ability to generate the greatest amount of force in the least amount of time and movement.
    As STR increases, so does the power of a character's punches and kicks or any other expulsion of force from the body. Those with high STR have a stronger, more difficult to break grip and have much harder arms and legs.


    A.3 [END] "Sticks and stones won't break my bones, but words might still offend me."
    Endurance describes the fitness of a person. It determines their ability to withstand physical impact and cope with pain and damage.
    Note that you don't have to necessarily look buff and muscular if you have high END, the secret of resilience can often be found in a person's mindset and willpower. People with high ENd are harder to stagger and topple, but are also generally considered more unrelenting.


    A.4 [FNS] Fingerspitzengefühl!
    Finesse affects non-magical combat most out of all. It reflects a character's technique, experience and understanding combined to encompass their overall ability and potential in non-magical combat. It also relates one's fluidity of movement, acrobatic capability and grace.


    A.5 [KNW] "Remember, your mind is the best weapon you have!"
    Knowledge influences spells and their power, along with one's resistane to magical damage. It relates to knowledge through research on magic. This does not nessecarily reflect a character's level of intelligence.




    B. [The Combat Widget] It's Super Effective!
    The Combat Widget takes care of the damage calculation according to your stats and achievements. It takes care of all the math, but you still need to understand how to use it.
    Here's what you need to know:






    C.1 [The Damage Calculation System] "I love me some numbers."
    Even though the widget takes care of all the math, for those of you who would still like to see the formulas we use, we will reveal our secrets. If you're just fine with the widget and don't feel the need to see all the numbers, you may skip all of section C [The Damage Calculation System].


    C.2 [The Damage Calculation System] The HP system and Physical Resistance

    Spoiler:


    C.3 [The Damage Calculation System] Hit Type System

    Spoiler:

    C.4 [The Damage Calculation System] Spell Power and Spell Resistance
    Spoiler:


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    Revamping the rules: Stat Rules Zeno1_by_gramcrackers-d7l4bjh

      Current date/time is 5th November 2024, 6:43 pm