Magic
Primary Magic: Vanguard Soul Call
Secondary Magic: None
Caster or Holder: Holder
Description:
After being accepted into the Suzugamori family, pieces of Veona’s life slowly got arranged and at the age of nine, she started growing bored of the everyday life. Ren clearly had noticed the girl’s growing indifference to everything and everyone, so he decided to do something that his parents wouldn’t approve- He taught her Vanguard Soul Call magic. Vanguard Soul Call was a type of summoning magic which was based on the living spirits of creatures in the form of cards, it allows the user to call upon the soul of the card to fight for or alongside the beholder. This specific type of magic is based on a card game Ren and his friends love playing so they taught Veona about it and got her addicted, making this a part of her everyday life. She found the game very fun so when Ren taught her about the actual summoning technique she didn’t sleep several days in attempt to master it, even at one of its weakest levels.
Veona uses the Vanguard Soul Call magic to summon spirits to aid her in battle. The spirits are from several different clans and have several different abilities however they normally don’t mix well together so they don’t allow her to call more the one at a time unless they’re from the same clan. She uses her magic to heal herself or her allies after a battle or to fight along side them.
Strengths:
• Single target focus - can strongly focus on finding the weaknesses of 1 unit
• The holder doesn’t have to get hurt - no need for her to get in the middle of the battle.
• A number advantage of two vs. one
Weaknesses:
• Only one creature can be summoned at a time unless the creatures are from the same clan
• Wastes energy fast
• Can’t be used without the cards
Abilities/Powers:
• Healing Allies
• Telepathic speaking with creatures when they’re in card form
• Can talk to the spirits when their out of the cards even if not all of them are human
Spell Template
Name: Yggdrasil Maiden Elaine
Rank: D
Type: Summoning/Healing
Description: Yggdrasil Maiden Elaine is summoned for 3 posts to heal a single ally of choice. She is a small fairy who comes from the Royal Paladin clan and is able to heal minor wounds and find a cure for weak poisons. Doesn't deal damage but heals for 10%. Can take 2 C-rank spell hits and 4 D-rank spell hits.
Strengths:
• Can heal - can tend to wounds
• Is small and difficult to target - She's a fairy
• Can find cures for weak poisons- Fairies tend to know their way with herbs
Weaknesses:
• Is only single target - can't heal more than one unit because she isn't strong enough to.
• Can only heal small wounds- is a low level unit.
• The cooldown is 6 posts
Name: Zappbau
Rank: D
Type: Summoning/Offensive
Description:
Zappbau is summoned for 3 posts to chase down and scratch or bite a single enemy. The robotic dog comes from the Shadow Paladin clan and is always ready to rip enemies, or friends into pieces. Deals 11% damage per hit. Can take 3 C-rank spell hits and 4 D-rank spell hits.
Strengths:
• Strong single target chasing down potential - Can smell the target from a long distance
• Strong sense of smell- Most dogs are like that
• Claws and Bite that hurt when being impaled by- it's a robo-dog
Weaknesses:
• Can be targeted down easily - runs by patterns, it's a robot after all
• Too fast to track down at times when running- can be lost by its owner
• Cooldown of 6 posts
Name: Fever Therapy Nurse
Rank: C
Type: Summoning/ Healing
Description: Fever Therapy Nurse is summoned to heal a single target. A female angel from the Angel feather clan who flies around always ready to help a person in need. Doesn't deal damage but heals for 10%. Can take 2 C-rank spell hits and 3 D-rank spell hits.
Strengths:
• Can heal- can tend to wounds, she's a medical angel after all
• Moves fast because she can fly- she's an angel and has wings
• Can cure fevers or minor sicknesses- is a nurse
Weaknesses:
• Is easy to hit due to her big size- she is human-sized
• Can only heal minor injuries and sicknesses- is a rather weak unit
• Cooldown of 6 posts
Name: Dark Queen of Nightmareland
Rank: D
Type: Summoning/Offensive
Description: The Dark Queen of Nightmareland is a human unit of the Dark Irregulars clan which attacks with her whip. She has strong single target damage and a range of 10 feet and is summoned for 3 posts. Deals 11% damage per hit. Can take 3 C-rank spell hits and 5 D-rank Spell hits.
Strengths:
• Strong single target damage-
• Has no problem with injuring anyone- she's evil
• Very loyal- would never listen to anyone but her owner
Weaknesses:
• Has range- only 10 feet of whip range.
• Has an opinion of her own at times- doesn't always do what her owner wants
• Cooldown of 6 posts
Name: Goddess of the Crescent Moon Tsukuyomi
Rank: C
Type: Summoning/Offence
Description: The young goddess of the moon who’s strength grows along with that of its owner, she attacks with range of 20 ft. She stays on the field for 5 posts and fights a long side other units from the Oracle Think Thank clan. Deals 20% damage per hit. Can take 3 C-rank spell hits and 6 D-rank spell hits.
Strengths:
• Energy attacks which have a range of 20 ft.- she attacks with light energy which only reaches that far
• Always stays close to the summoner to make sure she can intercept- she is very protective of her master
• Can dodge long ranged attacks easily - she's small and nimble
Weaknesses:
• She barely speaks so it’s hard to communicate
• Bad at close combat- uses energy to attack from a long range, has no strong physical abilities
• 10 posts of cooldown
Name: Dark Metal Bicorn
Rank: C
Type: Summoning/ Offensive
Description: A unit which comes from the Pale Moon clan and is always ready to put on an amazing performance for all spectators. When summoned it stays on the field for 5 posts and can jump up to 5 feet of height. Deals 18% of damage per hit. Can take 4 D-rank Spell hits and 6 D-rank spell hits.
Strengths:
• Is fast- its a ram, it's rather fast when charging
• Can jump up 5 feet into the air
• Is rather tanky- has thick skin
Weaknesses:
• Chases anything red even though it isn’t a bull- can get distracted
• Doesn’t listen to the summoner much- has an opinion of it's own
• Has a cooldown of 10 posts
Name: Blue Storm Marine General Hermes
Rank: C
Type: Summoning/Offensive
Description: A unit of a boy from the Aqua Force clan who has a range of 25 ft. with a handgun. He is summoned for 5 posts before going on cooldown. Deals 18% of damage per hit. Can take 3 C-rank spell hits and 5 D-rank Spell hits.
Strengths:
• Long ranged fights- he uses guns
• Very strong when fighting in water- comes from the aqua force clan
• Can swim very well- comes from the aqua force clan
Weaknesses:
• Weak at close range- has no melee skills
• Does not like being summoned out of the ocean- feels like he's out of his comfort zone
• Has a cooldown of 10 posts
Primary Magic: Vanguard Soul Call
Secondary Magic: None
Caster or Holder: Holder
Description:
After being accepted into the Suzugamori family, pieces of Veona’s life slowly got arranged and at the age of nine, she started growing bored of the everyday life. Ren clearly had noticed the girl’s growing indifference to everything and everyone, so he decided to do something that his parents wouldn’t approve- He taught her Vanguard Soul Call magic. Vanguard Soul Call was a type of summoning magic which was based on the living spirits of creatures in the form of cards, it allows the user to call upon the soul of the card to fight for or alongside the beholder. This specific type of magic is based on a card game Ren and his friends love playing so they taught Veona about it and got her addicted, making this a part of her everyday life. She found the game very fun so when Ren taught her about the actual summoning technique she didn’t sleep several days in attempt to master it, even at one of its weakest levels.
Veona uses the Vanguard Soul Call magic to summon spirits to aid her in battle. The spirits are from several different clans and have several different abilities however they normally don’t mix well together so they don’t allow her to call more the one at a time unless they’re from the same clan. She uses her magic to heal herself or her allies after a battle or to fight along side them.
Strengths:
• Single target focus - can strongly focus on finding the weaknesses of 1 unit
• The holder doesn’t have to get hurt - no need for her to get in the middle of the battle.
• A number advantage of two vs. one
Weaknesses:
• Only one creature can be summoned at a time unless the creatures are from the same clan
• Wastes energy fast
• Can’t be used without the cards
Abilities/Powers:
• Healing Allies
• Telepathic speaking with creatures when they’re in card form
• Can talk to the spirits when their out of the cards even if not all of them are human
Spell Template
Name: Yggdrasil Maiden Elaine
Rank: D
Type: Summoning/Healing
Description: Yggdrasil Maiden Elaine is summoned for 3 posts to heal a single ally of choice. She is a small fairy who comes from the Royal Paladin clan and is able to heal minor wounds and find a cure for weak poisons. Doesn't deal damage but heals for 10%. Can take 2 C-rank spell hits and 4 D-rank spell hits.
Strengths:
• Can heal - can tend to wounds
• Is small and difficult to target - She's a fairy
• Can find cures for weak poisons- Fairies tend to know their way with herbs
Weaknesses:
• Is only single target - can't heal more than one unit because she isn't strong enough to.
• Can only heal small wounds- is a low level unit.
• The cooldown is 6 posts
- Duration is 3 posts
- Spoiler:
Name: Zappbau
Rank: D
Type: Summoning/Offensive
Description:
Zappbau is summoned for 3 posts to chase down and scratch or bite a single enemy. The robotic dog comes from the Shadow Paladin clan and is always ready to rip enemies, or friends into pieces. Deals 11% damage per hit. Can take 3 C-rank spell hits and 4 D-rank spell hits.
Strengths:
• Strong single target chasing down potential - Can smell the target from a long distance
• Strong sense of smell- Most dogs are like that
• Claws and Bite that hurt when being impaled by- it's a robo-dog
Weaknesses:
• Can be targeted down easily - runs by patterns, it's a robot after all
• Too fast to track down at times when running- can be lost by its owner
• Cooldown of 6 posts
- Duration is 3 posts
- Spoiler:
Name: Fever Therapy Nurse
Rank: C
Type: Summoning/ Healing
Description: Fever Therapy Nurse is summoned to heal a single target. A female angel from the Angel feather clan who flies around always ready to help a person in need. Doesn't deal damage but heals for 10%. Can take 2 C-rank spell hits and 3 D-rank spell hits.
Strengths:
• Can heal- can tend to wounds, she's a medical angel after all
• Moves fast because she can fly- she's an angel and has wings
• Can cure fevers or minor sicknesses- is a nurse
Weaknesses:
• Is easy to hit due to her big size- she is human-sized
• Can only heal minor injuries and sicknesses- is a rather weak unit
• Cooldown of 6 posts
- Duration is 3 posts
- Spoiler:
Name: Dark Queen of Nightmareland
Rank: D
Type: Summoning/Offensive
Description: The Dark Queen of Nightmareland is a human unit of the Dark Irregulars clan which attacks with her whip. She has strong single target damage and a range of 10 feet and is summoned for 3 posts. Deals 11% damage per hit. Can take 3 C-rank spell hits and 5 D-rank Spell hits.
Strengths:
• Strong single target damage-
• Has no problem with injuring anyone- she's evil
• Very loyal- would never listen to anyone but her owner
Weaknesses:
• Has range- only 10 feet of whip range.
• Has an opinion of her own at times- doesn't always do what her owner wants
• Cooldown of 6 posts
- Duration is 3 posts
- Spoiler:
Name: Goddess of the Crescent Moon Tsukuyomi
Rank: C
Type: Summoning/Offence
Description: The young goddess of the moon who’s strength grows along with that of its owner, she attacks with range of 20 ft. She stays on the field for 5 posts and fights a long side other units from the Oracle Think Thank clan. Deals 20% damage per hit. Can take 3 C-rank spell hits and 6 D-rank spell hits.
Strengths:
• Energy attacks which have a range of 20 ft.- she attacks with light energy which only reaches that far
• Always stays close to the summoner to make sure she can intercept- she is very protective of her master
• Can dodge long ranged attacks easily - she's small and nimble
Weaknesses:
• She barely speaks so it’s hard to communicate
• Bad at close combat- uses energy to attack from a long range, has no strong physical abilities
• 10 posts of cooldown
- Duration is 5 posts
- Spoiler:
Name: Dark Metal Bicorn
Rank: C
Type: Summoning/ Offensive
Description: A unit which comes from the Pale Moon clan and is always ready to put on an amazing performance for all spectators. When summoned it stays on the field for 5 posts and can jump up to 5 feet of height. Deals 18% of damage per hit. Can take 4 D-rank Spell hits and 6 D-rank spell hits.
Strengths:
• Is fast- its a ram, it's rather fast when charging
• Can jump up 5 feet into the air
• Is rather tanky- has thick skin
Weaknesses:
• Chases anything red even though it isn’t a bull- can get distracted
• Doesn’t listen to the summoner much- has an opinion of it's own
• Has a cooldown of 10 posts
- Duration is 5 posts
- Spoiler:
Name: Blue Storm Marine General Hermes
Rank: C
Type: Summoning/Offensive
Description: A unit of a boy from the Aqua Force clan who has a range of 25 ft. with a handgun. He is summoned for 5 posts before going on cooldown. Deals 18% of damage per hit. Can take 3 C-rank spell hits and 5 D-rank Spell hits.
Strengths:
• Long ranged fights- he uses guns
• Very strong when fighting in water- comes from the aqua force clan
• Can swim very well- comes from the aqua force clan
Weaknesses:
• Weak at close range- has no melee skills
• Does not like being summoned out of the ocean- feels like he's out of his comfort zone
• Has a cooldown of 10 posts
- Duration is 5 posts
- Spoiler:
Last edited by sworbet on 5th May 2014, 2:43 am; edited 10 times in total