Magic
Primary Magic: Celestial spirit Magic
Secondary Magic:
Caster or Holder: Holder
Description: Celestial spirit Magic is a type of magic that allows the user to summon special entities known as Celestial Spirits. These spirits are summoned from the celestial spirit world to Earthland, where they fight along side the person who summoned them. Celstial spirits come in all shapes, sizes and features, and each one is unique in there own way. In order for a spirit to be summoned, the user must have obtained a celestial spirit gate key used to summon that specific spirit. Once the spirit is summoned for the first time, the user and the spirit must form a contract together, and once that happens, they become official partners. The contract can be broken however, if the celestial Spirit Mage ishes to break the contract, or dies. By the name of the spirit king, the ruler of the celestial spirit world, it is illegal for a spirit to kill there master. If they do, then the spirit is banished from the celestial spirit world and must stay in Earthand, where they eventually die. Maltheus has been a lover of celestial spirits since he was a kid, and therefore deems the name of celestial spirit mage, collecting spirits and calling them friends.
Strengths:
-Celestial spirit mages get the upper hand if they can fight as well, so they can outnumber a single opponent due to them plus there spirits or do better against multiple enemies
-Certain Celestial Spirits can be used for certain situations, allowing for certain situations to be handled faster
-multiple summons can be used for higher ranked celestial spirit mages
Weaknesses:
-Low Ranked Celestial spirit mages can only summon one spirit at a time
-after a spirit is dismissed, it cannot be used again for a while
-low rank mages cannot force dismiss a celestial spirit if they do not wish to get dismissed
-A celestial spirit mage cannot summon spirits without celestial spirit keys
-a Mage regains SE only while no spirit is active
Primary Magic: Celestial spirit Magic
Secondary Magic:
Caster or Holder: Holder
Description: Celestial spirit Magic is a type of magic that allows the user to summon special entities known as Celestial Spirits. These spirits are summoned from the celestial spirit world to Earthland, where they fight along side the person who summoned them. Celstial spirits come in all shapes, sizes and features, and each one is unique in there own way. In order for a spirit to be summoned, the user must have obtained a celestial spirit gate key used to summon that specific spirit. Once the spirit is summoned for the first time, the user and the spirit must form a contract together, and once that happens, they become official partners. The contract can be broken however, if the celestial Spirit Mage ishes to break the contract, or dies. By the name of the spirit king, the ruler of the celestial spirit world, it is illegal for a spirit to kill there master. If they do, then the spirit is banished from the celestial spirit world and must stay in Earthand, where they eventually die. Maltheus has been a lover of celestial spirits since he was a kid, and therefore deems the name of celestial spirit mage, collecting spirits and calling them friends.
Strengths:
-Celestial spirit mages get the upper hand if they can fight as well, so they can outnumber a single opponent due to them plus there spirits or do better against multiple enemies
-Certain Celestial Spirits can be used for certain situations, allowing for certain situations to be handled faster
-multiple summons can be used for higher ranked celestial spirit mages
Weaknesses:
-Low Ranked Celestial spirit mages can only summon one spirit at a time
-after a spirit is dismissed, it cannot be used again for a while
-low rank mages cannot force dismiss a celestial spirit if they do not wish to get dismissed
-A celestial spirit mage cannot summon spirits without celestial spirit keys
-a Mage regains SE only while no spirit is active
- D-Rank Spirits:
- Nova:
- Spoiler:
Rank: D
Type: Spirit
Description: Nova is Maltheus' very first celestial spirit. He is a 7-foot humanoid-looking dragon that uses sapphire magic, which are blue flames. Maltheus obtained Nova from his master, in which he summoned him and made a contract. and though Nova looks like an evil demon, he is very kind and will only hurt the opponents of Maltheus. His main form of dealing damage is his hands, which are engulfed by sapphire. Nova's main goal when fighting alongside Maltheus is to protect him at all costs, because Maltheus and Nova consider eachother the best friend that each has ever had.
post Duration: 4 posts
Post cooldown: 6 posts
Spell: Fire Ball
Rank: D
Type: Offensive, Ranged, Sapphire
Description: Nova can launch a fireball(sapphire) from his mouth that can travel up to 30 yards with a speed of 10 yards per second, and can explode anytime Nova wishes it to, for D rank damage. The explosion is 15 feet in radius
Passive: Sapphire Skin
Rank: D
Type: Sapphire
Description: Due to the sapphire flames engulfing Nova, anyone who comes in physical contact with him will get hurt. Nova will still take damage for attacks, but if the attack required the enemy to come in physical contact with Nova, they will take D rank damage
Strengths:
-Nova's Fireball can attack multiple enemies at once with the explosion
-Nova's sapphire skin is a good semi defense, since it hurts anyone who comes in contact with Nova
-Nova is an experienced fighter, allowing him to deal with enemies properly
Weaknesses:
-Nova's Fireball cannot exceed 30 yards, and it will dissipate when it gets that far. Also, Nova can only shoot out 1 fireball each post that he is active.
-Even though Nova's sapphire around his body can hurt anyone who comes in contact with him, Nova can still get hurt.
-If Nova takes 6 D rank hits, he will automatically get dismissed.
-Nova's summon duration is 4 posts only
- Tundra:
- Spoiler:
Rank: D
Type: Spirit
Description: Tundra is a celestial spirit that uses Ice Magic. Maltheus first obtained Tundra at a celestial spirit fighting competition, in which he won with Nova. Shortly after, Maltheus summoned Tundra and created the contract. Tundra talks, but is very silent most of the time, speaking only to get orders from Maltheus. Tundra is 6 foot 4, and He is an expert swordsmen that strikes fast and lands his attacks hard. His blade is 4 feet long, and he can also use Ice make magic with his left hand.
post Duration: 4 posts
Post cooldown: 6 posts
Spell: Ice Make
Rank: D
Type: Ice
Description: Tundra uses Ice Make which allows him to create things made of ice. He can use his left hand to make another sword that deals D rank damage, a shield, or a crossbow he can shoot arrows from that deal D rank damage.
Strengths:
-Tundra Is an expert swordsman, allowing him to fight gracefully
-Aside from his sword, Tundra can create another sword and a crossbow with his Ice Make
-Tundra can make a Shield with his Ice Make that allows him to block enemy skills accordingly
Weaknesses:
-Although he is great with the sword, there are a various number of swordsmen who can out-duel Tundra
- Tundra's crossbow can only shoot out 3 ice arrows a post
-Tundra takes 6 D-Rank hits to down
-Tundra's shield can only block one attack per post, in which it dissapates (B-Rank and above attacks phase through the shield, damaging Tundra
- Kalus:
- Spoiler:
Rank: D
Type: Spirit
Description: Kalus is a celestial spirit that uses Lightning Magic. Maltheus aquired him at a Magic shop in Magnolia Town, and shortly after he summoned Kalus, making a contract with him. Unlike the other spirits, Kalus is merciless, and he will not hesitate to strike anyone that he thinks deserves it. Maltheus however, is the only one who's words get to him, so he will stop on his command, showing the bond between them that is not very public, but is deep down somehere. Kalus is 6 foot 4, and he uses a scythe to face his opponents, with fast speed and agility.
Post Duration: 4 posts
Post cooldown: 6 posts
Spell: Thunderbolt
Rank: D
Type: Lightning
Description: Kalus launches a thunderbolt generated from the tip of his scythe that deals D rank damage to however is hit by it. The lightning bolt will travel up to 30 yards, with speeds of 15 yards per second. Kalus can shoot out two thunderbolts a post.
Strengths:
-Kalus is very quick and has quick reflexes, allowing him to dodge opponents attacks and follow up with a slice.
-Kalus's thunderbolt can be used twice per post
-Kalus's thunderbolt can reach speeds up to 15 yards per second
Weaknesses:
-Kalus is not the strongest yet, so he can be defeated by stronger opponents
-Kalus's thunderbolt can only go up to 50 yards, and once there it dissipates
-Kalus can only shoot 2 thunderbolts a post
-Kalus takes 6 D-Rank hits to down
- Libra:
- Spoiler:
Rank: D
Type: Spirit
Description: Libra is a celestial spirit who's spirit key is considered a "Golden Key" which is really rare, as there are only 12 in all of Earthland. Maltheus obtained the key from a pawn shop in Clover Town, so the owner obviously did not know the significance of such a key. Shortly after Maltheus summoned Libra and they made a contract. Libra is a very straight forward person, saying whatever needs to be said with little to no emotion, though that does not mean that she has no respect for Maltheus. She still follows him in battle and acts accordingly. Libra carries a pair of scales attached to her hands, with thin cords running from her fingertips to the sides of the scales.
Post Duration: 4 posts
Post cooldown: 6 posts
Spell: Gravity Change
Rank: D
Type: Gravity
Description: Libra is able to alter the opponents gravity or her own. she does so by waving her hand in any direction, and in turn the opponents body begins to attract to that position. For example, Libra can attract a target body to a wall, and the opponent would be thrown to that wall, as if it were the ground for them. They could then walk on that wall. Libra can also add gravity pressure to the area around her, making it hard for people to move, but she would not be affected, as she is the one that casts the magic.
Strengths:
-Libra can move people and inanimate objects to certain locations
-Libra would not have to evade attacks if she could forcibly remove the opponent from the area
-Libra could make the gravity pressure around her heavy, making it hard to walk.
-Libra can change gravity and gravity pressure of anyone within a 10 yard radius of her, allowing for multiple enemies to be dealt with
Weaknesses:
-Libra cannot change the gravity of C ranks and higher, as it involves magic and they would be resistant to low rank effects
-the gravity pressure would not change for C ranks and higher, as it involves magic and they would be resistant to low ranked effects
-The opponent must be within a 10 yard radius of Libra for her to activate gravity change
-When Libra gravity changes an opponent, the effects only last if the opponent is 40 yards within her range, and if they succeed that, Gravity change stops. For example, if Libra attracts an opponent to the air, when they reach 40 yards into the air, they will stop, and drop back down to earth.
-Libra can only gravity change once per post
-Libra takes 6 D rank hits to down
-Libra can only affect up to 4 objects/people at a time.
-Gravity change effects end instantly after one post(for RPers they become free there post)
Last edited by Maltheus Grover on 5th May 2014, 8:14 pm; edited 9 times in total