Magic
Primary Magic: Plant Magic
Secondary Magic: N/A
Caster or Holder: Holder
Description: It is a Magic which allows the caster to create and/or control rapid-growing plants to battle. These plants are grown with various properties unlike regular ones. They have enhanced abilities that can be used in various ways during combat. As plants are a main element in this Magic, the caster can summon anything, from vegetables to large carnivorous ones. Most plants need seeds to be created which the user must carry with him. Each seed can summon multiple plants within a matter of seconds. The plants can be "dispelled" any time the user wishes.
Strengths:
Weaknesses:
Abilities/Powers:
Primary Magic: Plant Magic
Secondary Magic: N/A
Caster or Holder: Holder
Description: It is a Magic which allows the caster to create and/or control rapid-growing plants to battle. These plants are grown with various properties unlike regular ones. They have enhanced abilities that can be used in various ways during combat. As plants are a main element in this Magic, the caster can summon anything, from vegetables to large carnivorous ones. Most plants need seeds to be created which the user must carry with him. Each seed can summon multiple plants within a matter of seconds. The plants can be "dispelled" any time the user wishes.
Strengths:
- Versatility: Because of the many different kinds of plants the user can summon, he can be more effective in combat in many different kind of situations.
- Unpredictability: The properties each different plant has and the ways it can be used, are unknown to anyone but the user making the plants extremely dangerous when first encountered.
- Rapid Growth: The plants summoned by this number are able to grow in instants making it difficult to dodge for unprepared or unsuspecting opponents.
Weaknesses:
- Fire: The bane of all kinds of plants in not an exception here as fire can incinerate most, if not all, of them.
- Usage of seeds: As all kinds of holder type magic this one also requires a medium to be used. In this case the seeds needed to summon the plants, which the user must carry with him at all times. If by any means the user has no more seeds he will be unable to summon any more plants.
- Mobility: While the plants summoned from the seeds may grow fast and have a long range they are unable to move from their summoned position, making it difficult to trap fast moving opponents that can switch locations easily.
- Repetitiveness: While the plants summoned from this magic are dangerous when first encountered, once the opponents learns about each different ones' properties he will know what to look out for making dodging easier.
Abilities/Powers:
- Plants Control: While the user can summon his own plants through the usage of seeds, he can also manipulate the already existing plants, and their growth, around him as well. This plants however are the ones originally found in nature, thus they lack any special properties.
- Bamboo Wall:
- Name: Bamboo Wall
Rank: D Rank
Type: Defensive
Description: By throwing seeds on the ground the user of this magic can summon a bamboo wall. The bamboo used for this spell is quite sturdier than normal ones, making the spell ideal for defensive purposes. The shape of the wall may vary to fit the user's needs (such as spherical, on a straight line etc.). Everyone can benefit from the defensive properties of the wall, be it the user, an ally or even an enemy as long as they are placed behind it. The size of the wall depends on the user's mastery. At D Rank the wall is roughly 2 meters tall and the maximum area it can cover is 10 m2.
Strengths:- Can block most physical attacks and spells of the same rank.
- Can protect both the user and his allies.
Weaknesses:- The wall blocks vision of anyone behind it.
- Enemies can also use the wall to protect themselves.
- The wall is immovable and cannot change in shape once summoned.
Duration: 2 posts
Cooldown: 3 posts - Can block most physical attacks and spells of the same rank.
- Knuckle Plant:
- Name: Knuckle Plant
Rank: D Rank
Type: Offensive
Description: The user throws seeds on the ground, which then grow into large vines with fists. The vines can be used to pummel the opponent or hold him/restrict his movement. Still this spell is more about restricting the opponents movements rather than doing damage. The range of the vines at D Rank is roughly 3 meters but have fast movements, and the user can summon 5 at once. For reference:
Strengths:- Can restrict or hinder opponents' movements.
- The knuckles on the plants have every use a human hand has such as holding, grabbing, throwing etc.
Weaknesses:- The spell has a pretty short range
- Even though the vines have fast movements they cannot move from their summoned location making them useless once the opponent has moved.
- Each individual hit from the knuckles is not very strong requiring all of them to hit in order to do some damage.
Duration: 3 posts
Cooldown: 4 posts - Can restrict or hinder opponents' movements.
- Spore Bomb:
- Name: Spore Bomb
Rank: D Rank
Type: Offensive
Description: The user summons flowers that envelope large spores inside them. Then the user directs the spores towards the target with remarkable speed. Once the spores make contact with the target, they explode with a strong enough force to shatter the ground. At D Rank the range at which Vasco can manipulate the spores is 15m. The explosion radius is 2m and the spores travel with the speed of 10 m/s. Vasco can summon 3 of these flowers at his current level.
Strengths:- The user can direct the spores anywhere he wishes.
- The explosions can shutter walls etc.
Weaknesses:- Large gusts of wind can redirect the spores.
- The spores must make contact to explode.
- Each individual spore doesn't do too much damage alone. All spores must hit for the full effect of the spell.
Duration: 2 posts
Cooldown: 3 posts - The user can direct the spores anywhere he wishes.