Legendary Item reward for completing "The Hunter" job
https://www.fairytail-rp.com/t5195-the-hunter
Name: Phoenix rings
Rank: Legendary
Type: Rings
Description:
Active ability appearance:
-Born from the ashes: The rings have useful healing and regenerating powers (see abilities)
-Flight: When worn the user gains big flaming wings that let them fly.
-Fire power: The wings do D-Rank damage when used to physically hit an opponent.
-One big flaming chicken: On Simon when the wings are spread wide he has a total wingspan of 4 meters.
Weaknesses:
-I can't tie my shoes: A major draw back of the wings is that they coat the user's arms preventing them from using their arms.
-Woops sorry, pardon me, big flaming chicken coming through: It is VERY easy to accidentally set things on fire when you have big firey phoenix wings.
-Stealth what's that?: I really hope you weren't planning on sneaking up on your enemies with big flaming wings sprouting from your arms, because it doesn't work.
-Not an indoor toy: When used inside the wings will without fail set everything on fire.
-Batteries not included: The rings have limited magic power for thread and each active post 5% of that power is used up. (naturally starting with 100% mana)
Abilities:
-Wings of the Phoenix: The primary effect of the phoenix wings, when activated simply by tapping the two rings together three times blue and yellow fire will wrap around the arms of the user and expand and mold into awesome fire wings. The max flight speed is equal to the max running speed of the wearer so they are strictly faster then running but flight is still a great way to get around and in the hands of a God Leg mage, max running speed is very high.
-Regenerating Flame: While the rings are active the wearer is healed 3% of their max health per post. The regeneration flame can be super charged for rush healing, allowing a mage to convert mana directly to health as much as they want as long as they have magic power left. While the other abilities use the magic power of the rings to be cast the rushed healing aspect of the regenerating flame takes directly from the wearer's mana allowing them to trade mana for health at will but not vice-versa. Usually the 3% passive healing will only heal superficial wounds and will only have slight effect on greater injury but over a long enough time it can heal even the most serious of injuries. Because of this any major healing will have to be done using the rush healing method.
https://www.fairytail-rp.com/t5195-the-hunter
Name: Phoenix rings
Rank: Legendary
Type: Rings
Description:
- Spoiler:
- The rings:
Active ability appearance:
- Spoiler:
-Born from the ashes: The rings have useful healing and regenerating powers (see abilities)
-Flight: When worn the user gains big flaming wings that let them fly.
-Fire power: The wings do D-Rank damage when used to physically hit an opponent.
-One big flaming chicken: On Simon when the wings are spread wide he has a total wingspan of 4 meters.
Weaknesses:
-I can't tie my shoes: A major draw back of the wings is that they coat the user's arms preventing them from using their arms.
-Woops sorry, pardon me, big flaming chicken coming through: It is VERY easy to accidentally set things on fire when you have big firey phoenix wings.
-Stealth what's that?: I really hope you weren't planning on sneaking up on your enemies with big flaming wings sprouting from your arms, because it doesn't work.
-Not an indoor toy: When used inside the wings will without fail set everything on fire.
-Batteries not included: The rings have limited magic power for thread and each active post 5% of that power is used up. (naturally starting with 100% mana)
Abilities:
-Wings of the Phoenix: The primary effect of the phoenix wings, when activated simply by tapping the two rings together three times blue and yellow fire will wrap around the arms of the user and expand and mold into awesome fire wings. The max flight speed is equal to the max running speed of the wearer so they are strictly faster then running but flight is still a great way to get around and in the hands of a God Leg mage, max running speed is very high.
-Regenerating Flame: While the rings are active the wearer is healed 3% of their max health per post. The regeneration flame can be super charged for rush healing, allowing a mage to convert mana directly to health as much as they want as long as they have magic power left. While the other abilities use the magic power of the rings to be cast the rushed healing aspect of the regenerating flame takes directly from the wearer's mana allowing them to trade mana for health at will but not vice-versa. Usually the 3% passive healing will only heal superficial wounds and will only have slight effect on greater injury but over a long enough time it can heal even the most serious of injuries. Because of this any major healing will have to be done using the rush healing method.
Last edited by Kirahunter on 21st February 2014, 3:46 pm; edited 2 times in total