Magic
Primary Magic Maid of Time
Secondary Magic N/A
Caster or Holder Caster
Description After having learned how to control time from her mentor, Eclipse Soul's Ace of Death, Lekuna's magic has now been replaced by it. Time is a fundamental aspect of creation and as such, can lead to very devastating effects. Although it seems powerful, it's actually quite a defensive magic unless Lekuna gets creative in her ways of using it. Not only that, but she's cursed with eternal life, which could be viewed as a blessing by some, but she knows better. Not only that, but she's discovering newer and other effects as well as trying to get a handle on everything as it's a new magic to her, as well as a huge can of worms to open. Of course there are things that Lekuna can't do, such as directly affect the timeline of living creatures, such as forcing them to age until they rot. Unnatural deaths like that cause certain problems in the universe that she would like to avoid, so she just doesn't do it. Lekuna couldn't quite comprehend who created the magic or why, as trying to remember what her visions were when forcibly gifted this power was the last thing on her mind. All she knows is that she wants to advance her knowledge in this fundamental field and attain more knowledge than she could've without it.
Strengths
- Very defensive in nature
- Very versatile, as the effects of time are far reaching
- Few mages even know about those who can harness one of the two fundamental aspects of creation, so it is very unexpected
Weaknesses
- Lekuna herself is inexperienced compared to others who use this magic, as she is actually only her age. They started somewhere too, and this is where she starts. Her inexperience is one of her biggest weaknesses.
- She cannot affect other living being's timelines directly
- Few offensive spells unless she gets creative
- No elemental strengths, normally, as time is just that. It's not fire, water, earth, etc.
Plot Devices: (These are abilities that have no direct necessity or impact in regulatory issues. They are merely IC and will never bare significance for OOC matters that could disrupt the balance of the ranking system - Thanks Lyserg)
Ageless: Upon forcibly acquiring this magic, Lekuna was also bestowed with conditional immortality. So long as she lives, she will not age as normal. Her lifespan is extended to such a significant degree that she may as well be ageless. Whether this is a blessing or a curse is up to the recipient of this affect, but Lekuna sees it as a curse. This forces her to not get too attached to people or risk heartbreak as she sees them all die around her of natural causes.
Time Travel: For the most part, a shoddy at best ability of Lekuna's that she has had the pleasure of trying to work with. Although her mastery is definitely better than it once was, it's still hard to try and pick a specific place she wants to go, though she can if she focuses hard enough. Well, her chances are definitely increased if she does. She can stay for ten minutes, twice what she could before! Though, it still isn't very useful. Not yet, anyways.
Abilities/Powers
Metabolic Boost: Every five posts, Lekuna is able to use her powers to speed up her body's own natural healing systems, healing 10% every time she uses it. She can also use it on her allies instead.
Mana-bolic Rewind: Every three posts, Lekuna is able to rewind her own "pool" of magical power back by a single spell, getting the amount she spent on the spell back.
Entropy and Creation: While out of combat, Lekuna is able to age and decay or repair any inanimate object by just "fast forwarding" or "rewinding" its position on its timeline. This is a process that takes time and focus, so she can't quite perform it in the heat of battle.
Important to Note
Master Mechanic: Due to her upbringing and former magic, Lekuna is a master mechanic and can fix anything so long as she has the parts for it.
Mysterious Golden Pocket Watch: A golden pocket watch that used to have a crack down the middle of it. Now, it's scratch-less and glows brilliantly, seemingly getting in a better state as Lekuna gains power. The only really remarkable thing it can do now is tell the time uncannily well.
High Intellect: In order for her to even have survived and comprehend the things she saw when the Ace bestowed this gift upon her, she would have to have a very high capacity for using her brain. Without that, she wouldn't be able to possibly even think about how all of this works and fits together, nor would she be able to simplify what she saw into something she could interact with easily.
Clockwork Eye: For Lekuna to "see the strands of time" or even acquire this power of time, Katherine, her mentor, forcibly removed her left eye and replaced it with one exactly like hers. It looks like a clock that is always ticking away, though it's mostly covered in some way until she needs to use her magic.
Signature Spell
Regular Spells
Primary Magic Maid of Time
Secondary Magic N/A
Caster or Holder Caster
Description After having learned how to control time from her mentor, Eclipse Soul's Ace of Death, Lekuna's magic has now been replaced by it. Time is a fundamental aspect of creation and as such, can lead to very devastating effects. Although it seems powerful, it's actually quite a defensive magic unless Lekuna gets creative in her ways of using it. Not only that, but she's cursed with eternal life, which could be viewed as a blessing by some, but she knows better. Not only that, but she's discovering newer and other effects as well as trying to get a handle on everything as it's a new magic to her, as well as a huge can of worms to open. Of course there are things that Lekuna can't do, such as directly affect the timeline of living creatures, such as forcing them to age until they rot. Unnatural deaths like that cause certain problems in the universe that she would like to avoid, so she just doesn't do it. Lekuna couldn't quite comprehend who created the magic or why, as trying to remember what her visions were when forcibly gifted this power was the last thing on her mind. All she knows is that she wants to advance her knowledge in this fundamental field and attain more knowledge than she could've without it.
Strengths
- Very defensive in nature
- Very versatile, as the effects of time are far reaching
- Few mages even know about those who can harness one of the two fundamental aspects of creation, so it is very unexpected
Weaknesses
- Lekuna herself is inexperienced compared to others who use this magic, as she is actually only her age. They started somewhere too, and this is where she starts. Her inexperience is one of her biggest weaknesses.
- She cannot affect other living being's timelines directly
- Few offensive spells unless she gets creative
- No elemental strengths, normally, as time is just that. It's not fire, water, earth, etc.
- Lineage:
Lucifer’s Descendant
Description: Lucifer took control of a vessel and mated with a princess of a very powerful kingdom, and gave birth to the son of the devil. But the princess knew the baby was born evil, so abandoned the newborn in the forest to die. Little is known about this lineage due to the common disbelief in the actual existence of this demonic child, but legends tell of supposed descendants of it that were capable of imposing their upon the demonic abominations of Hell itself and guide them into our own world...
Ability: The ability allows the user to open the gates of hell summoning 4 demons to the user at will. The demons are agile, strong, and has though hide to protect itself from magic. Demons are the rank of the user, and can withstand 3 User rank attacks.
Usage: The lineage can only be activated once per a thread, and the summons only last 6 posts.
Plot Devices: (These are abilities that have no direct necessity or impact in regulatory issues. They are merely IC and will never bare significance for OOC matters that could disrupt the balance of the ranking system - Thanks Lyserg)
Ageless: Upon forcibly acquiring this magic, Lekuna was also bestowed with conditional immortality. So long as she lives, she will not age as normal. Her lifespan is extended to such a significant degree that she may as well be ageless. Whether this is a blessing or a curse is up to the recipient of this affect, but Lekuna sees it as a curse. This forces her to not get too attached to people or risk heartbreak as she sees them all die around her of natural causes.
Time Travel: For the most part, a shoddy at best ability of Lekuna's that she has had the pleasure of trying to work with. Although her mastery is definitely better than it once was, it's still hard to try and pick a specific place she wants to go, though she can if she focuses hard enough. Well, her chances are definitely increased if she does. She can stay for ten minutes, twice what she could before! Though, it still isn't very useful. Not yet, anyways.
Abilities/Powers
Metabolic Boost: Every five posts, Lekuna is able to use her powers to speed up her body's own natural healing systems, healing 10% every time she uses it. She can also use it on her allies instead.
Mana-bolic Rewind: Every three posts, Lekuna is able to rewind her own "pool" of magical power back by a single spell, getting the amount she spent on the spell back.
Entropy and Creation: While out of combat, Lekuna is able to age and decay or repair any inanimate object by just "fast forwarding" or "rewinding" its position on its timeline. This is a process that takes time and focus, so she can't quite perform it in the heat of battle.
Important to Note
Master Mechanic: Due to her upbringing and former magic, Lekuna is a master mechanic and can fix anything so long as she has the parts for it.
Mysterious Golden Pocket Watch: A golden pocket watch that used to have a crack down the middle of it. Now, it's scratch-less and glows brilliantly, seemingly getting in a better state as Lekuna gains power. The only really remarkable thing it can do now is tell the time uncannily well.
High Intellect: In order for her to even have survived and comprehend the things she saw when the Ace bestowed this gift upon her, she would have to have a very high capacity for using her brain. Without that, she wouldn't be able to possibly even think about how all of this works and fits together, nor would she be able to simplify what she saw into something she could interact with easily.
Clockwork Eye: For Lekuna to "see the strands of time" or even acquire this power of time, Katherine, her mentor, forcibly removed her left eye and replaced it with one exactly like hers. It looks like a clock that is always ticking away, though it's mostly covered in some way until she needs to use her magic.
Signature Spell
- Maid's Weapon:
Name: Maid's Weapon
Rank: B "Strong"
Type: Offensive
Description: Another one of Lekuna's few offensive spells, if it could even be called that. Upon realizing that her new magic was very defensive, she created a way for her to store three weapons of choice "outside" of time, allowing her to access them freely like a requip mage accesses their pocket dimension in order to select their weapon or armor. The process, though involved, has been improved, allowing her to switch weapons in battle. However, there's a 3 post "cooldown" between weapon changes. The three weapons she decided to store were a blade, Scarlet's Ribbitar, a rifle, Ahab's Crosshairs, and a hammer, Hephaestus' Inferno. Each of these are used for a different occasion and they can all be useful in some way. One for melee, one when she wants to stay away, and one when she doesn't want to kill. There is no particular reason she chose these aside from function other than the fact that their history intrigues her.
Strengths:
- Allows for weaponized combat as opposed to fist fights
- Versatile; has a weapon for most situations
- Lasts as long as she needs
Weaknesses:
- They are the equivalent of strong weapons, rather than inherent spelsl
- Aerial enemies are hard to take down
- Cooldown between weapon changes
- Not too good in the ways of utility
Duration / Cooldown: Until it breaks or she switches / 3 posts between changes
Regular Spells
- D Rank:
- Cut:
Name: Cut
Rank: D
Type: Offensive
Description: This is one of Lekuna's few offensive spells. What it does is simple, it allows her to cut out the time it takes for her to perform a move, essentially speeding it or her, up. This will last a set amount of time before she has to recover her ability of cutting out the slower parts of her movement (such as the swinging of a punch). Because she has to focus on actively altering her own timeline while also focusing on attacking and planning which attack to do next, it takes a lot out of her and will leave her exhausted after the duration wears off.
Strengths:
- Speeds up her and her attacks tremendously
- Actually an offensive spell
- Lasts longer than a post
Weaknesses:
- Exhausted after use (During the cooldown)
- Takes up 5% more magical power as she has to concentrate on quite a few things
- Melee only
- Not too good in the ways of utility
Duration / Cooldown: 2 Posts / 4 Posts
- Analyze:
Name: Analyze
Rank: D
Type: Utility
Description: This is a pure utility spell used specifically to target the history of mages she fights, or their spells. She casts it an invisible ball in the palm of her hand and touches whatever spell or mage that she wants to analyze, and lo and behold, she now knows the entire history of whatever she touched. How a spell was developed, how the mage learned their magic, how they grew up, their greatest fears, their likes, etc. This may not seem like the most useful of spells, but it allows Lekuna a comprehensive insight into her enemy, like any past defeats they may have had or crippling fears they may have developed over the course of their life. It can only affect mages of Lekuna's rank or lower.
Strengths:
- Allows Lekuna learn about how her opponent's magic works
- Can potentially provide her with crucial information to win the duel
- Works on inanimate objects as well
Weaknesses:
- Not directly offensive
- She has to be within touching range
- Won't work on other time mages
- Not particularly defensive either
Duration / Cooldown: Instant / 3 Posts
- Freeze:
Name: Freeze
Rank: D
Type: Defensive
Description: By freezing a small portion of an area around her, she essentially makes the area invincible. It's state is "frozen" in time and cannot be altered in any way shape or form. While like this, it is an indestructible obstacle, but the catch is that the area she can freeze is small and doesn't last forever, so a spell such as a beam spell wouldn't be able to pass through it but any AoE types would. Physical attacks of any kind could be blocked, but the area is stationary and is only as big as a rectangle in front of Lekuna's body (her entire perimeter, essentially). It can take a C-Rank spell's worth of damage before the magic power overwhelms the magic used to stop the time.
Strengths:
- Very powerful shield, able to stop a relatively large amount of damage
- Good to block strong spells or attacks that may overwhelm her
- It is invisible, unexpected by the enemy
Weaknesses:
- AoE spells essentially negate it in general
- Doesn't last too long
- It's also an obstacle for her
- Only works in a single direction in front of her
Duration / Cooldown: 2 Posts / 4 Posts
- Oracle:
Name: Oracle
Rank: D
Type: Defensive
Description: Based on their current actions and decisions they are make every second, Lekuna is able to take a glance at their current time line and is aware of the next move they are going to make, whether it be casting a spell, moving in for a surprise attack through some teleportion move, rushing her with a physical attack, or what have you. It's a simple spell, of course, but quite potent. Lekuna is able to narrow down and solidify which timeline their enemy is following for a brief few seconds before the fuzziness returns and the branches follow suit, disallowing her from predicting her enemies for longer than a single post. Lekuna can only use this twice per threat before the strain of using it is too much for her.
Strengths:
- Allows Lekuna to see a post into the future for her enemy
- Sets her up for surprise attacks
- Makes it significantly easier to avoid an attack
Weaknesses:
- Just because she can see it in the future doesn't mean she necessarily CAN avoid it
- Time mages, as they can throw her off their own timeline if they so choose
- Only allows her to see a post into the future, so not very far really
- If they enemy knows about this power of hers, they can plan accordingly
Duration / Cooldown: Instant / 3 Posts
- C Rank:
- Age:
Name: Age
Rank: C
Type: Defensive; Utility
Description: This is sort of like a powered up version of her passive ability to age and repair things. Lekuna to point to an object up to twenty meters away and cut out all the time between it's current position on its personal timeline and the end, or the decaying of sed object. This applies to spells, inanimate objects, even plant life. Although situational in the ways of offense, Lekuna could definitely use this to engulf enemy spells of equal rank or below and dissipate them almost instantly. Depending on where she is, she can also rebuild walls or pillars to defend herself or use it on plant life to overgrow and escape a fight or trap an enemy. There a good amount of uses to this spell, but it really depends on where she fights for its full potential. The area at which this works is an invisible sphere or circle depending on if she's casting it on the floor or in the air with a 5 meters diameter, dispelling any spell that falls into that field as long as it's of equal rank.
Strengths:
- Can dissipate spells C-Rank or below instantly
- Can be used to rot or decay structures around her enemy to her advantage
- Could protect her or help her escape depending on her location
Weaknesses:
- Can only be cast on one 'area' (5 meters in size)
- Sentient living creatures cannot be affected by this
- Quite situational
- Improper use of this spell is particularly dangerous to her, as decaying the wrong support structure could bring a building down on her, as an example
Duration / Cooldown: Instant / 4 Posts
- Reset:
Name: Reset
Rank: C
Type: Defensive; Utility
Description: Like many spells that fall under the category of time, this one has to deal with decisions with unforeseen consequences that Lekuna may do. Should she get pummeled by a physical attack or a magical attack whose magical power doesn't succeed this one, she can activate this spell to reset herself back to an earlier position in which she had never gotten hit by the spell. She's not rewinding time here, she's simply moving her physical state back on her own timeline. Lekuna is still aware of what she did, so it's not like she forgets everything that happened beyond that point, as her time magic allows her to remain conscious of any changes of sed nature that happen to her. Any affects on her, C-Rank and below as she doesn't have the power necessary to "shake" that off on the reset, as well as any damage dealt is undone and she is in the same position she was any time recently (3 posts) prior to casting the spell.
Strengths:
- Undoes any damage dealt to her
- Throws the enemy off as this happens immediately and she disappears during it
- Allows Lekuna to come out with an element of surprise
Weaknesses:
- She can only reset herself to a position she was already in
- Any affects on her from spells above C-Rank stay on her
- No particularly offensive uses
- Limited to anywhere she was up to three posts ago
Duration / Cooldown: Instant / 4 Posts
- Window:
Name: Window
Rank: C
Type: Defensive
Description: In place of her previous spell being strengthened, Lekuna developed a "Window" sort of spell, which allows her to open a window between her time and the subsequent times of her other selves, creating up to eight different Lekunas that look real but aren't physically so. They will walk, cast spells, etc. depending on how far forward or back they are, though they will be timelines parallel to her current ones, those being the ones fighting whatever enemy she's facing at the time, just a little in the future or in the past.
Strengths:
- Can easily confuse the enemy
- Allows her to flee with a much higher success rate if necessary
- Things could get quite confusing if used in conjunction with Paradox
Weaknesses:
- The Lekunas aren't "physically" present
- They have no real offensive or defensive effect
- Other time mages can see through the ruse
- Her teammates will also be confused, probably
Duration / Cooldown: 2 Posts / 5 Posts
- B Rank:
- Potential:
Name: Potential
Rank: B
Type: Utility
Description: This spell is quite different than Lekuna's other spells. It can only be used if she is currently wielding one of her three weapons and has a different effect depending on which she's using. What she does is rewind the dormant weapons from their current state back to what power they had originally, or at least a fraction of it. Along with that power comes their corresponding abilities.
Hephaestus' Inferno: Should she be using the hammer during activation, a body of fire that burns at 1,220k will engulf her arm and hammer. Lekuna can then control the as though it was an independent body through the different swings of the hammer. They can only extend out 5 meters from the hammer before they need to "return" to the source to refuel. Within the five meters, it can give the hammer some range, burn through whatever she needs to burn through, and apply significantly higher offensive pressure.
Ahab's Crosshairs: Should she be using the rifle during activation, any water surrounding her will become rough and restless and gravitate towards her. The water will form a bubble shield around her and protect her from any spell or physical impact of the same rank or below. Fire-attributed spells that collide with the shield will be treated as one rank below. Any shots fired from within the bubble shield or other body of water will deal an additional C-Rank's worth of damage, though only during this spell's duration. The shield itself can take one B-Rank or equivalent worth of damage before breaking.
Scarlet's Ribbitar: Should she be using the sword during activation, it will seem like nothing happened. Nothing extravagant or over the top would occur, though that doesn't mean that it wouldn't have an effect. On the contrary, it would have quite the effect. When she uses this spell, she becomes much, much faster, being able to swing three times as fast as a better swordsman and as accurately as a better bowman. Her poise is also increased to something noteworthy and the sword itself is able to deflect or cut through a spell of equal rank, two of a lower, and four of two lower. Should she do either of these, though, she must be careful because one more spell than able to be deflected or cut through will break her weapon.
Strengths:
- Gives her much needed versatility
- Allows for semi-elemental control
- Effects to overpower her enemy or fight defensively
Weaknesses:
- Flying enemies are relatively safe
- Minimal range
- Mages who use magic of the same element aren't as at risk
- Requires her to be using one of her weapons
Duration / Cooldown: 5 posts / 6 Posts
- Paradox:
Name: Paradox
Rank: B
Type: Offensive; Defensive
Description: Lekuna summons an alternate version of herself from a branching timeline that never got into the battle. This Lekuna will only be around for four posts, however, as her time traveling is a little better, though not at the point she'd like it to be. The alternate version of herself will be able to cast all the same spells she has as well as has 100% magical power upon being summoned. To prevent unseen consequences of ripping herself from a different time for about five minutes or less, she has concluded that whenever she is summoned, she would reuse this spell only once. This is universal across all Lekunas (And of course, only those with time magic and are at her same level of power will be selected). Her alternate self will be taken from a point close to where the branch in time is created, and thus they can only cast up to B rank spells.
Strengths:
- Essentially creates another her, making the battle further in her favor
- The alternate version can cast all the same spells as her and allows access to unique combos
- The other her could provide insight at an angle she hadn't seen before
Weaknesses:
- Shorter duration than most B ranked spells
- No creating an infinite amount of herself due to self placed limits she refuses to break
- The alternate version of her could potentially be difficult to deal with and may refuse to cooperate
- Costs 5% more than other B rank spells due to how much energy it takes to directly influence the timeline of her other
Duration / Cooldown: 4 Posts / 6 Posts
- Mirror:
Name: Mirror
Rank: B
Type: Relative
Description: Lekuna is able to cast this spell when and only when her opponent has cast a spell of theirs. When they do, she is able to activate this one which will copy her opponent's spell perfectly and give her the knowledge of the entire spell. When their spell is activated, this one analyzes the last spell cast by whoever she targets and allows her to focus on the spell's timeline, that being: How it was developed, how it is used, its strengths and weaknesses, how its cast, etc. With that, she reflexively activates it to use it against her opponent.
Strengths:
- Allows her to counteract almost any offensive spell
- Gives her knowledge of any opponent's spell
- Will be quite the surprise the first time it's used
Weaknesses:
- Her opponent knows exactly what to expect
- Costs an additional rank of the spell she copied
- Only affects spells of B-Rank and below
- If the last spell her opponent cast was a weak one, then all that power is wasted
Duration / Cooldown: Relative / 6 Posts
Last edited by Lekuna on 24th June 2015, 10:29 am; edited 19 times in total