Primary Magic: Knife Scale Magic
Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
Caster or Holder: Holder
Description: This magic uses a large series of small knives that are controlled telepathically, it is a holder magic because of the fact that without the blades the magic can't be used. Although the knives have no magic of their own, and are just normal razor sharp knives. This magic is used by the holder having the blades in a pouch, and are controlled with the users mind. This does not allow the user to just throw knives over and over again at the enemy, as magic is needed for anything besides just normal non combative like movement. Also these blades can be formed into many shapes, giving them many varied purposes, the user also has a seemingly unlimited amount of knives in the pouches, but if the pouches are taken the user cannot use this magic, as whenever knives are strewn about they teleport back into the pouch after a while. Also the knives can have holy magic forced through them for varied purposes. The shape of the blades is that of small kunai, and many are used in order for forms to be made. Forms that can be made include swords and such, by interlocking the many small knives together.
Strengths:
Forms: The blades can take multiple forms, giving a lot of flexibility in battle.
Holy Magic: The blades can have holy energy forced through them.
Vast number of blades: Many blades are stored, as such, ready access is always available.
Weaknesses:
Holder: Without the pouches, the magic becomes worthless.
Limited range: The blades can only be controlled from so far away.
Limited Control: Normally only limited control can be used on the knives unless magic or abilities are used.
Blades: The blades are just simple blades, as such they can be easily broken or dodged if used as normal blades.
Abilities/Powers:
Increased Range: The blades can be controlled in a 20 meter radius at D rank, and it increases to 45 at C, 60 at B, 85 at A, 110 at S, and 150 at H.
Wings: The user can create wings out of the blades, these wings are large and if folded forward can fit about two people the same size as Zero inside. These wings allow the user to fly at his running speed, this effect is passive and can be activated whenever.
Burst: This allows the user to break his limits, this can only be done once per thread, and it allows Zero full telepathic control over his blades, allowing him to use them as attacks without using up magic, but only for simple attacks such as throwing telepathically, or slashing with multiple blades at once. This ability can only be used once per thread, and lasts 4 posts.
Holy Change: Zero can change his blades into holy energy instead of their normal form, giving them the strengths and weaknesses of holy magic instead of its normally nonexistent element. This ability is passive and can be activated at will.
Name: Shield
Rank: D
Type: None, defensive
Description: Blades form in a pattern of a small disk a foot in diameter to block an attack. It can block either a physical attack, or one equal level spell.
Strengths:
Instant defense
Blocks spells
Blocks Physical attacks
Weaknesses:
Blocks only one attack
Must be aware of attack
Cannot use on allies
One use before significant cooldown
Cooldown: 3 posts
Name: Wall
Rank: D
Type: None, defensive
Description: Creates a wall that can block two d rank spells before dissipating, this wall has to be mounted against a solid surface, and is 5 feet by five feet. This wall can be made up to five feet away.
Strengths:
Quick Cover
Creates a solid object
Tactical advantages
Weaknesses:
Cannot do much besides block damage
No offensive capabilities
Lasts for 4 rounds
Significant cooldown
Cooldown: 4 posts
Name: Holy Sword
Rank: D
Type: Holy, offensive
Description: The blades conjured by the user form into a longsword, and the user holds it in his hands. The blade has a holy element, therefore it does more damage against unholy spells and creatures. The blade also gives off a slight white glow. It breaks after receiving two D rank hits.
Strengths:
Simple attack
Weapon
Holy Damage
Weaknesses:
Lasts 3 posts
Only a simple weapon
Can be broken
Can be disarmed
Cooldown: 3 posts
Name: Healing light
Rank: D
Type: Holy, supportive
Description: Blades fly around the user or nearby ally, channeling holy magic and healing the user or ally, Healing 10% damage.
Strengths:
Fast healing
Gets ally or user into fighting condition
Effective healing
Weaknesses:
Only heals single target per casting
Limited healing
Have to be nearby target to be healed
The healing is very obvious
Cooldown: 4 posts
Name:Metal Cage
Rank: C
Type: Supportive
Description: Blades form a giant cage around a space designated by user within 3 feet, or below user. This cage can resist any attempts at exiting, and takes three C ranks to break. The dimensions of the cage are 10 feet by 10 feet, and 20 feet in height
Strengths:
Trap
Set up
Emergency defense
Weaknesses:
Breakable
Can be broken by allies
Limited range
Can only trap certain area
Cooldown: 3 posts
Name: Metal Geyser
Rank: C
Type: Offensive
Description: Creates a line of knive formations that come out of the ground in front of the user, impaling enemies. The line is 50 feet long, and the spikes reach out 7 feet in all directions.
Strengths:
Powerful offense
Hard to avoid
Fast
Weaknesses:
Limited range
Simple
Can be expected
Not long lasting
Cooldown: 3 posts
Name: Holy Rain
Rank: C
Type: Offensive
Description: Knives float up 40 feet, and then point down and rain holy magic blasts into an area with a diameter of 20 feet around the user. These blasts cause two C ranks of damage to all in the area for every post it is around. This lasts for two posts, and the user can choose to exempt people and objects from the damage.
Strengths:
Area attack
Lots of damage
Can avoid teammates
Weaknesses:
Can be avoided if outside area
Can be defended against since comes from above only
Somewhat limited area
Holy damage
Cooldown: 3 posts
Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
Caster or Holder: Holder
Description: This magic uses a large series of small knives that are controlled telepathically, it is a holder magic because of the fact that without the blades the magic can't be used. Although the knives have no magic of their own, and are just normal razor sharp knives. This magic is used by the holder having the blades in a pouch, and are controlled with the users mind. This does not allow the user to just throw knives over and over again at the enemy, as magic is needed for anything besides just normal non combative like movement. Also these blades can be formed into many shapes, giving them many varied purposes, the user also has a seemingly unlimited amount of knives in the pouches, but if the pouches are taken the user cannot use this magic, as whenever knives are strewn about they teleport back into the pouch after a while. Also the knives can have holy magic forced through them for varied purposes. The shape of the blades is that of small kunai, and many are used in order for forms to be made. Forms that can be made include swords and such, by interlocking the many small knives together.
Strengths:
Forms: The blades can take multiple forms, giving a lot of flexibility in battle.
Holy Magic: The blades can have holy energy forced through them.
Vast number of blades: Many blades are stored, as such, ready access is always available.
Weaknesses:
Holder: Without the pouches, the magic becomes worthless.
Limited range: The blades can only be controlled from so far away.
Limited Control: Normally only limited control can be used on the knives unless magic or abilities are used.
Blades: The blades are just simple blades, as such they can be easily broken or dodged if used as normal blades.
Abilities/Powers:
Increased Range: The blades can be controlled in a 20 meter radius at D rank, and it increases to 45 at C, 60 at B, 85 at A, 110 at S, and 150 at H.
Wings: The user can create wings out of the blades, these wings are large and if folded forward can fit about two people the same size as Zero inside. These wings allow the user to fly at his running speed, this effect is passive and can be activated whenever.
Burst: This allows the user to break his limits, this can only be done once per thread, and it allows Zero full telepathic control over his blades, allowing him to use them as attacks without using up magic, but only for simple attacks such as throwing telepathically, or slashing with multiple blades at once. This ability can only be used once per thread, and lasts 4 posts.
Holy Change: Zero can change his blades into holy energy instead of their normal form, giving them the strengths and weaknesses of holy magic instead of its normally nonexistent element. This ability is passive and can be activated at will.
Name: Shield
Rank: D
Type: None, defensive
Description: Blades form in a pattern of a small disk a foot in diameter to block an attack. It can block either a physical attack, or one equal level spell.
Strengths:
Instant defense
Blocks spells
Blocks Physical attacks
Weaknesses:
Blocks only one attack
Must be aware of attack
Cannot use on allies
One use before significant cooldown
Cooldown: 3 posts
Name: Wall
Rank: D
Type: None, defensive
Description: Creates a wall that can block two d rank spells before dissipating, this wall has to be mounted against a solid surface, and is 5 feet by five feet. This wall can be made up to five feet away.
Strengths:
Quick Cover
Creates a solid object
Tactical advantages
Weaknesses:
Cannot do much besides block damage
No offensive capabilities
Lasts for 4 rounds
Significant cooldown
Cooldown: 4 posts
Name: Holy Sword
Rank: D
Type: Holy, offensive
Description: The blades conjured by the user form into a longsword, and the user holds it in his hands. The blade has a holy element, therefore it does more damage against unholy spells and creatures. The blade also gives off a slight white glow. It breaks after receiving two D rank hits.
Strengths:
Simple attack
Weapon
Holy Damage
Weaknesses:
Lasts 3 posts
Only a simple weapon
Can be broken
Can be disarmed
Cooldown: 3 posts
Name: Healing light
Rank: D
Type: Holy, supportive
Description: Blades fly around the user or nearby ally, channeling holy magic and healing the user or ally, Healing 10% damage.
Strengths:
Fast healing
Gets ally or user into fighting condition
Effective healing
Weaknesses:
Only heals single target per casting
Limited healing
Have to be nearby target to be healed
The healing is very obvious
Cooldown: 4 posts
Name:Metal Cage
Rank: C
Type: Supportive
Description: Blades form a giant cage around a space designated by user within 3 feet, or below user. This cage can resist any attempts at exiting, and takes three C ranks to break. The dimensions of the cage are 10 feet by 10 feet, and 20 feet in height
Strengths:
Trap
Set up
Emergency defense
Weaknesses:
Breakable
Can be broken by allies
Limited range
Can only trap certain area
Cooldown: 3 posts
Name: Metal Geyser
Rank: C
Type: Offensive
Description: Creates a line of knive formations that come out of the ground in front of the user, impaling enemies. The line is 50 feet long, and the spikes reach out 7 feet in all directions.
Strengths:
Powerful offense
Hard to avoid
Fast
Weaknesses:
Limited range
Simple
Can be expected
Not long lasting
Cooldown: 3 posts
Name: Holy Rain
Rank: C
Type: Offensive
Description: Knives float up 40 feet, and then point down and rain holy magic blasts into an area with a diameter of 20 feet around the user. These blasts cause two C ranks of damage to all in the area for every post it is around. This lasts for two posts, and the user can choose to exempt people and objects from the damage.
Strengths:
Area attack
Lots of damage
Can avoid teammates
Weaknesses:
Can be avoided if outside area
Can be defended against since comes from above only
Somewhat limited area
Holy damage
Cooldown: 3 posts
Last edited by Zero Drake on 20th April 2014, 3:24 am; edited 9 times in total