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    Celestial Keys and Signature Spells

    JaffaArchfiend
    JaffaArchfiend

    Summoner of Faith


    Summoner of Faith

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    Character Sheet
    First Skill: Holy Stigmata Magic
    Second Skill: Celestial Spirit Magic
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    Discussion Celestial Keys and Signature Spells

    Post by JaffaArchfiend 17th January 2015, 5:39 pm

    Sent this as a PM to Zeno per Cirven's recommendation when I asked this in the Question thread, but since he's been a tad absent of late (to my knowledge) and I figured others may be curious about this as well.

    How would the signature spell system work, in pertaining to the Golden Keys? Using myself as an example, given that signature spells can only have one effect, if I were to make Capricorn my signature spell since at the moment I tend to summon him the most, would this mean that I'd need to restrict Capricorn to a single effect as well despite his Gold Key status?

    Or is it even possible to set a Gold Key as a Signature Spell?

    Below this pertains to Secondary Signature Spells and Summoning spells.


    If I were to not make Capricorn my signature spell, but another Spirit altogether... how would that work with the current summoning setup? Since the Signature Spells are User Ranked, that would mean that I could only summon one or the other right? Or would I only ever be able to summon Capricorn due to the 1.5 rank thing?

    Following that train of thought, what would occur if somehow a person with Secondary Celestial Magic wound up with more than one Golden Zodiac Key? For example, if my character was able to somehow take Leo from Nakiya, would Leo just sit in my inventory, or would he become a part of my magical ensemble, and I'd have to pick and choose between him and Capricorn during a battle, since they'd both take up the strongest spell slot due to their Gold Key nature.

    Curious for those who have Celestial Spirit Summoning as their secondary magic.

    I know that the Secondary Magic doesn't get a signature spell till S Rank (which is kinda irksome imo but meh -_-) but am curious all the same.


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    Celestial Keys and Signature Spells Kiersa%20Signature2_zpsbeofxgfa

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    Tōwa Lazmira
    Tōwa Lazmira

    Judge and jury


    Judge and jury

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    Discussion Re: Celestial Keys and Signature Spells

    Post by Tōwa Lazmira 17th January 2015, 5:41 pm

    No golden Key can not be a sig they take the highest spell slot available it says so in the Golden key rules. meaning it it eats a spell slot, as for a key in a sig spell slot it wont work. but you can do other things such as a passive spell that increases the duration of the a summon. you must keep in mind that a Sig spell can only have one effect and a summon can by its very nature do more than one thing.


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    JaffaArchfiend
    JaffaArchfiend

    Summoner of Faith


    Summoner of Faith

    1 Year Anniversary- Player 
    Lineage : Knight of Destiny
    Position : None
    Posts : 580
    Guild : Sabertooth
    Dungeon Tokens : 0
    Mentor : Secondary - Katherine Wickfield
    Experience : 4986.5

    Character Sheet
    First Skill: Holy Stigmata Magic
    Second Skill: Celestial Spirit Magic
    Third Skill:

    Discussion Re: Celestial Keys and Signature Spells

    Post by JaffaArchfiend 18th January 2015, 1:43 am

    "Can do more than one thing", doesn't mean that a normal Spirit has to. For instance, my Capricorn only has two abilities despite his Gold Key status allowing him up to three. Unless you're suggesting that every spell must have its maximum allotment of abilities?


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    Rosetta Crawford
    Rosetta Crawford

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    Discussion Re: Celestial Keys and Signature Spells

    Post by Rosetta Crawford 18th January 2015, 6:31 am

    A golden key HAS to take up a spell slot. Its in the description of them.
    A spell slot is different to a signature spell slot.


    A summon by definition on site has more than one effect i.e. it summons something, it has an active ability and a passive.

    I feel that a signature spell for a summoner should be something like an extra ability for a particular summon or some shared ability that all your spirits can use. Or perhaps a buff of some kind.


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