Primary Magic:
Elemental Magic
Secondary Magic:
-
Caster or Holder:
Caster
Description:
Elemental Magic allows the user to harness the natural 4 forces around them, such as Fire, Water, Earth and Wind. The user can harness any element with the flick of there finger, either combining all of them together, or not. Sometimes it depends on the environment for this user, if they are nearby to water or fire there magical power on these two elements will be much stronger. But, since the user is so used to being around the element Earth and Wind, they are able to harness this power with great power regularly. The user is also able to harness a special type of element both light and dark when all elements have been combined. Though this element is powerful it also drives the user insane.
Strengths:
-The element fire helps to keep her warm, to shed light into dark places, and help cook things, especially if she's lost in the middle of nowhere.
-The element water also helps in hot places, especially if she can't find water she can just harness some with the wave of her hand. Also, helps against Fire Mages, obviously.
-The element earth is the best to build shelters, to block out falling things such as avalanches or such.
-The element wind helps the user to be able to fly into the air control the wind currents around them.
Weaknesses:
-The element fire can damage the user if used to violently.
-The element water can drain the hydration of the users body if also used to violently.
-If the user is not focused or concentrated while using the Earth side of Elemental Magic, then it can possibly hit them instead of there opponent.
-The wind side of Elemental Magic for a user can be very dangerous, especially if the user is not levelling out the air currents in the air while falling they could end up pushing the air currents onto of them, smashing toward the ground 80 feet above in the air or less.
-If Elemental Magic is used to powerfully, it can drain the user, ending up affecting there physical body.
Abilities/Powers:
-The user is able to with-stand water pressure, and breath under water.
-The user has a 50% resistant to fire, and complete resistance if the fire spells are the same as hers.
-The user is able to control the wind, and air around them, making them able to fly.
-The user is able to heal themselves and others with a special texture of water, but only minor cuts and wounds.
Elemental Magic
Secondary Magic:
-
Caster or Holder:
Caster
Description:
Elemental Magic allows the user to harness the natural 4 forces around them, such as Fire, Water, Earth and Wind. The user can harness any element with the flick of there finger, either combining all of them together, or not. Sometimes it depends on the environment for this user, if they are nearby to water or fire there magical power on these two elements will be much stronger. But, since the user is so used to being around the element Earth and Wind, they are able to harness this power with great power regularly. The user is also able to harness a special type of element both light and dark when all elements have been combined. Though this element is powerful it also drives the user insane.
Strengths:
-The element fire helps to keep her warm, to shed light into dark places, and help cook things, especially if she's lost in the middle of nowhere.
-The element water also helps in hot places, especially if she can't find water she can just harness some with the wave of her hand. Also, helps against Fire Mages, obviously.
-The element earth is the best to build shelters, to block out falling things such as avalanches or such.
-The element wind helps the user to be able to fly into the air control the wind currents around them.
Weaknesses:
-The element fire can damage the user if used to violently.
-The element water can drain the hydration of the users body if also used to violently.
-If the user is not focused or concentrated while using the Earth side of Elemental Magic, then it can possibly hit them instead of there opponent.
-The wind side of Elemental Magic for a user can be very dangerous, especially if the user is not levelling out the air currents in the air while falling they could end up pushing the air currents onto of them, smashing toward the ground 80 feet above in the air or less.
-If Elemental Magic is used to powerfully, it can drain the user, ending up affecting there physical body.
Abilities/Powers:
-The user is able to with-stand water pressure, and breath under water.
-The user has a 50% resistant to fire, and complete resistance if the fire spells are the same as hers.
-The user is able to control the wind, and air around them, making them able to fly.
-The user is able to heal themselves and others with a special texture of water, but only minor cuts and wounds.
- D-Rank Spells:
Name:
Fire Creation- Burst
Rank:
D
Type:
Elemental Fire/Offensive & Defensive
Description:
The user draws this spell from there entire body, making them seem like they are on fire. Fiery darts shoot out from there body and toward there opponent, extremely fast, and very very sharp and hot. Meanwhile while this is happening the users body is still on fire, acting as a hot shield. This attack goes as quick as 15mph and reaches out to 15 meters. Lasts for 1 post.
Strengths:
-Is able to attack the opponent while magic is also causing affect.
-If the magic misses it will still continuesly attack the target the user is looking at.
-Sometimes the user is able to bend the Fiery Darts, shortening them into spikes so if the user attacks the enemy physically there body could be completely destroyed or either burnt very badly.
Weaknesses:
-This can affect the user, it takes a lot of there magically energy away from them quickly, so this spell usually lasts for only 5 minutes for users who can't hold out the spell long enough.
-This spell also draws a lot of focus, if the user isn't focused there own spell could hit them instead of there opponent.
-If the opponent has a blocking technique where the fiery darts then the users spell is no more then a defensive type spell as-well.
-3 post cool down.
Name:
Water Creation- Dome
Rank:
D
Type:
Elemental Water/Supportive & Defensive
Description:
This user draws the spell with there hands, and controls the water with there mind, forming a dome. It is fairly big and can fit up to at least 8 people including the user. This dome allows the user to blend into the water if on a boat or such, or in battle the dome is great for defense since the water pressure around the dome is very very strong and is hard to break through. About 10 hits will break it, and it reaches out to 5 or 10 meters. Lasts for 2 posts.
Strengths:
-Is great in night and day time
-Can hold of certain C-Rank attacks
-Also can be used for attacks, or trapping somebody
Weaknesses:
-Shield can break with electric magic, plus will affect the user inside the dome.
-Shield can also break with earth magic, depending how powerful it is, probably will break easily if a C-Rank user is attacking
-Can also easily break with iron magic
-3 post cool down
Name:
Wind Creation: Sword
Rank:
D
Type:
Elemental Wind/Offensive
Description:
This user can draw focus into a serious of air currents into a wind like object. It is a fair sized sword, but requires a lot of focus for the user, because if they mess up the air currents of the weapon, then it could dissolve back into air. Lasts for 3 posts.
Strengths:
-Is very easy to create
-Doesn't require a lot of magical energy
-Very light and easy to swing around
Weaknesses:
-Can dissolve into air again if not enough focus
-Can easily be destroyed by a c-rank weapon
-Can be broken with earth or iron magic
-3 post cool down
Name:
Elemental Creation: Vortex
Rank:
D
Type:
Elemental/Offensive & Supportive & Defensive
Description:
In this spell the user draws all four elements around them, wind increasing their speed incredibly, Earth increasing there defence and fire and water increasing there attacks. A blue/white aura is shown when the user casts this spell. Lasts for 3 posts.
Strengths:
-Incredible speed
-Great defence
-Can last up to 3 posts until the user stops it.
Weaknesses:
-Requires a lot of magical energy, users usually push themselves hard for this spell.
-Also requires a lot of focus, if the user gets hit the spell will instantly stop and all that magical energy that was drained will be useless.
-Since this spell can cast another special form of elemental magic, it will drive the user insane, making them into a completely different person.
-4 post cool down.
- C Rank Spells:
Name:
Supreme Rock Crush
Rank:
C
Type:
Elemental Earth/Offensive
Description:
The user uses the rocks around them to surround the enemy and crush them with multiple sized stones. This is done in two phases. The first phase involves surrounding the enemy with stones, which binds them. The second phase crushes all stones which surrounds the enemy. This spell lasts for only 1 post.
Strengths:
-Is a very quick and strong attack.
-Once the user has used the first phase of the spell it's impossible for the opponent to get free from the rocks that bind them.
-When the second phase of the spell happens it's a finishing blow, the rocks will crush anybody's body.
Weaknesses:
-If the user is under 40% mana when using this spell, they will pass out.
-Can be blocked in the second phase with earth magic or iron magic.
-If the user is not surrounded by a good amount of large rocks, the binding won't work as well in the first phase, and the opponent will break free.
-3 post cool down.
Name:
Whirlpool
Rank:
C
Type:
Elemental Water/Offensive
Description:
The user swipes their hand forward, creating a spear of water that, when directed at the target, generally through a punching motion, turns into a whirlpool. The whirlpool surrounds the target, blowing them away. Lasts 2 posts and can go as quickly as 30m.
Strengths:
-Is a swift attack, the opponent most likely won't expect it since they think that the user is simply going to punch them.
-Can break D rank fire spells.
-Can also be used for defense
Weaknesses:
-Is completely useless against iron or earth magic.
-Is also completely useless against any B rank spells.
-Must be around a source of water to use this spell, if the user tries this spell in a barren region it most likely will not work.
-3 post cool down.
Name:
Giant Wrath.
Rank:
C
Type:
Elemental/Offensive&Defensive
Description:
The user exudes a continuous surge of destructive light (in the colour of either light blue or yellow), which destroys everything in its path. This light is drawn force when all of the elemental forces are combined together as one. Though this spell is fairly powerful, almost matching up to the power of a B rank spell, the user can loose their mind in the process of commanding this spell, becoming a completely different person, and destroying things that they see are bad. Lasts for 2 posts, as the light reaches out to 7ft. The power of this spell deals just C-rank damage though.
Strengths:
-Can be drawn forth by just emotion, usually rage.
-Will physically injure anybody that decides to get wrapped up in the light.
-Can break through any barrier depending how much magical energy the user has, or how far they are trying to push themselves. If the user has 80% mana most likely will be able to break through any barrier that is C-ranked. Possibly B-rank if the barrier is very very weak, and if the spell has an elemental advantage.
Weaknesses:
-If the user has completely lost their mind (not in a freaky evil way), it will take awhile to get them back to normal.
-If the user is at 50% mana or lower they will pass out after this spell.
-Can be broken with iron, or earth magic.
-4 post cool down .
Last edited by Viola-chan on 28th March 2014, 9:30 am; edited 10 times in total