Carulea Dasher’s Magic
Primary magic: Jewel Summoner Magic
Secondary magic: (N/A)
Caster or Holder: Caster
Description: Carulea Dasher’s Magic
A type of hidden magic, hardly know to the anyone on the world except the Dasher family. In other words, its kept a secret over the centuries. It is a summoning magic type that allows the summoner to call upon 9 different demons or angels, each of them , being called upon by a different bracelet symbol and element. When a mage of the Dasher family becomes stronger she achieves more bracelet symbols and more demons and angels she can summon. All of the 9 demons and angels however, have 2 lives. One is a usual human life, another is a jewel guardian demon's life, if a guardian dies in his human life, he is forced to live with in his master's bracelet, so that he can protect him from trouble.
There are 9 different bracelet symbols : Sapphire (water) , Ruby (fire) , Topaz (wind) , Garnet (earth) , Aquamarine (ice) , Peridot (nature) , Diamond (light) , Opal (dark) , Turquoise (music) . At D rank a mage starts off with only 1 symbol, the one their parents left them. All of the other 8 are scattered around the world of magic. Which automatically means she can summon only 1 Demon or angel guardian at a time. At B rank She can summon 2 guardians. At S rank she can summon 3 guardians at the same time. If the summoned finds a symbol before he achieves a higher rank he cannot use it. An C rank mage can have from 1-3 guardians. B rank mages can have from 1-4 guardians. When the master achieves rank B he can learn 2 spells himself. A rank mages can have from 1-6 guardians. At S rank a mage should have 8 jewel demon and angel guardians ,those 8 guardians will help the summoned through a long travel in searching for the last symbol of the bracelet. The stronger the Master of the guardians is , the stronger , the guardians will become.
There are , However , legends of 3 more symbols, which the few survivors of the Dasher family are talking about. The few people seem to have moved into the mountain village before the massacre happened. They say one is in some big haunted castle. Another one ,they say, is hidden under the waters near a big cliff. The third and last one's place however is known very well , because several people from the Dasher family tried getting it, however, none returned to tell the story. Shadow island, the land that many of the dasher family have feared. And so legends continue on being told with no-one knowing what jewel guardians or powers the symbols may possess.
Spell Template:
Name: Rose Whip
Rank: D
Type: Summoner
Description: Of cource no-one ever said that the guardians dont have their own attitude, likes, dislikes or temper. Which is why you need something to control them with. If any of Carulea's jewel guardians doesn't listen to her orders she can hit them with a whip made out of rose thorns to make them remember their place.
Strengths: Keeps the Guardian demons intact.
Weaknesses: Only affects The Jewel Guardians of Carulea's bracelet.
Name: Summoning Symbol 1 Wind : Zach Topaz
Rank: C
Type: Summoning Cat demon (half-human-half-cat)
Description: Carulea takes the Topaz wind symbol out of her bracelet and draws the mark of the wind in the air with the symbol, then she throws it in the air with the words "I call upon the demon of the wind to help me in battle" and the Brown haired Cat Demon with golden-brown eyes appears out of the air and floats gracefully next to her. He always wears a black shirt with matching long black pants and has a necklace with a silver cross around his neck. Zach's playful and flirty attitude at times might mess up Carulea's plans, however , when it comes to asking for information from girls, Zach is the best person to do that. He stays with Carulea 6 posts. Cooldown- 5 posts.
Abillity : Dance of the Wild Winds
Rank: C
Type: Wind
Description: The spell lasts for 4 posts and its cooldown is 4 posts. Each time Zach is about to use this spell his nails grow longer, while his tail flickers happily. Then he lifts up in the air and with a chesire cat's smirk on his face. When he strikes the air in his nails, it seems like he is cutting the air, worming powerful winds. Those winds are able to slash his opponent or cut through his clothes .
Strengths: Can cut through D rank armors and cause small damage to B rank armors.
Weaknesses: Uses an amount of Carulea's energy each time he strikes, however that does not drain her alot. If Zach is Injured somehow however, that injury also appears onto Carulea.
Abillity (passive): Zero Gravity
Rank: C
Type: Wind
Description: Lasts until Zach disappears back in the symbol, cooldown is until he appears again posts. Zach floats , he always does. It's an ability he always had, which reacts on its own. Whenever Carulea calls out Zach ,the ability reacts towards her too, making her float along with him. For some reason Zach cannot walk on Earth, making it hard for him to protect his master from near, so the easiest solution is already given to him, by his own magic.
Strenghts: Can be a fast way to transport or search for something through air. This spell uses Zach's own energy, not Carulea's.
Weakness: Cannot be stopped until Zach is back in the symbol, to his regular life. If you are afraid of heights don’t come near him or Carulea. If Zach becomes annoyed by something, he might just return to his symbol, making everyone he is carrying drop to the ground.
Name : Summoning Symbol 2: Johanna Peridot
Rank: C
Type: Summoning Deer Demon (half-human-half-deer)
Description: Carulea takes the Peridot symbol out of the bracelet and takes a piece of grass, a leaf a flower or etc. And sais "Oh demon of the Nature hear my call and help me defeat my foes and their flaws." She then throws the symbol on the ground allowing the Dark-skinned guardian to appear. The dark blue swirly tattoos around Johanna's shoulders are not all hidden by the shirt from leafs that covers only from her chest down to the end of her ribcage, also she wears short pants made out of green silk. Johanna has beautiful long pink hair and gleaming red eyes . The attitude of the guardian of the peridot's symbol is one that would want to finish her job as soon as possible, she dislikes wasting time. She stays with Carulea for 5 posts . Cooldown is 5 posts.
Abillity: Nature's Call
Rank: C
Type: Nature
Description: Lasts - 5 posts, cooldown 5 posts. Johanna can control all of the possible nature around her (grow vines and flowers, ask Animals to attack etc.)to pin down and kill her opponent. However it cannot be controlled all at one time she can control 2 animals and 2 flowers at a time. All of the animals allow her to pet them or style them, that of course at times might make Johanna's already overgrown ego turn on. When Johanna uses nature's call the tattoos around her body start glowing dark blue, and her long pink hair curls, making it look royal. When you look at her it seems as if she has lived her entire life in the nature, with no civilization. But after a few seconds you can notice the smirk on her face and the loyal wild animals next to Johanna.
Strengths: Since all of the land around where Johanna is usually summoned is with nature she is at a clear advantage.
Weaknesses: By using this spell, Johanna uses Carulea's magic energy, draining her from it with every attack. Every time Johanna is injured, Carulea takes the same damage.
Abillity (passive): Flower Power
Rank: C
Type: Nature
Description: Lasts- until Johanna is summoned, cooldown - when Johanna is gone. This ability gives Johanna the power to make everything flower bloom around her when she walks. When she steps out of nowhere, from soil, it becomes grass with colorful petals. Then all of the flowers she makes, she can use them in battle. From all of those flowers she makes, she always gives Carulea different color rose, the rose can be any color but red.
Strenghts: Gives more nature to control in battle. Makes the battle beautiful. She can make the desert look like a jungle. This spell does not use from Carulea's magic energy.
Weaknesses: If Johanna makes a flower come alive (in an animal way) and then forgets it (like she usually does) it starts attacking the nearest person or thing (usually Carulea). Makes Beautiful scary. If she feels like the flowers are overgrown or too much in one place, she wipes them out, making Carulea freak out at her bad mood and not allowing her to concentrate on her battle.
Primary magic: Jewel Summoner Magic
Secondary magic: (N/A)
Caster or Holder: Caster
Description: Carulea Dasher’s Magic
A type of hidden magic, hardly know to the anyone on the world except the Dasher family. In other words, its kept a secret over the centuries. It is a summoning magic type that allows the summoner to call upon 9 different demons or angels, each of them , being called upon by a different bracelet symbol and element. When a mage of the Dasher family becomes stronger she achieves more bracelet symbols and more demons and angels she can summon. All of the 9 demons and angels however, have 2 lives. One is a usual human life, another is a jewel guardian demon's life, if a guardian dies in his human life, he is forced to live with in his master's bracelet, so that he can protect him from trouble.
There are 9 different bracelet symbols : Sapphire (water) , Ruby (fire) , Topaz (wind) , Garnet (earth) , Aquamarine (ice) , Peridot (nature) , Diamond (light) , Opal (dark) , Turquoise (music) . At D rank a mage starts off with only 1 symbol, the one their parents left them. All of the other 8 are scattered around the world of magic. Which automatically means she can summon only 1 Demon or angel guardian at a time. At B rank She can summon 2 guardians. At S rank she can summon 3 guardians at the same time. If the summoned finds a symbol before he achieves a higher rank he cannot use it. An C rank mage can have from 1-3 guardians. B rank mages can have from 1-4 guardians. When the master achieves rank B he can learn 2 spells himself. A rank mages can have from 1-6 guardians. At S rank a mage should have 8 jewel demon and angel guardians ,those 8 guardians will help the summoned through a long travel in searching for the last symbol of the bracelet. The stronger the Master of the guardians is , the stronger , the guardians will become.
There are , However , legends of 3 more symbols, which the few survivors of the Dasher family are talking about. The few people seem to have moved into the mountain village before the massacre happened. They say one is in some big haunted castle. Another one ,they say, is hidden under the waters near a big cliff. The third and last one's place however is known very well , because several people from the Dasher family tried getting it, however, none returned to tell the story. Shadow island, the land that many of the dasher family have feared. And so legends continue on being told with no-one knowing what jewel guardians or powers the symbols may possess.
Spell Template:
Name: Rose Whip
Rank: D
Type: Summoner
Description: Of cource no-one ever said that the guardians dont have their own attitude, likes, dislikes or temper. Which is why you need something to control them with. If any of Carulea's jewel guardians doesn't listen to her orders she can hit them with a whip made out of rose thorns to make them remember their place.
Strengths: Keeps the Guardian demons intact.
Weaknesses: Only affects The Jewel Guardians of Carulea's bracelet.
Name: Summoning Symbol 1 Wind : Zach Topaz
Rank: C
Type: Summoning Cat demon (half-human-half-cat)
Description: Carulea takes the Topaz wind symbol out of her bracelet and draws the mark of the wind in the air with the symbol, then she throws it in the air with the words "I call upon the demon of the wind to help me in battle" and the Brown haired Cat Demon with golden-brown eyes appears out of the air and floats gracefully next to her. He always wears a black shirt with matching long black pants and has a necklace with a silver cross around his neck. Zach's playful and flirty attitude at times might mess up Carulea's plans, however , when it comes to asking for information from girls, Zach is the best person to do that. He stays with Carulea 6 posts. Cooldown- 5 posts.
Abillity : Dance of the Wild Winds
Rank: C
Type: Wind
Description: The spell lasts for 4 posts and its cooldown is 4 posts. Each time Zach is about to use this spell his nails grow longer, while his tail flickers happily. Then he lifts up in the air and with a chesire cat's smirk on his face. When he strikes the air in his nails, it seems like he is cutting the air, worming powerful winds. Those winds are able to slash his opponent or cut through his clothes .
Strengths: Can cut through D rank armors and cause small damage to B rank armors.
Weaknesses: Uses an amount of Carulea's energy each time he strikes, however that does not drain her alot. If Zach is Injured somehow however, that injury also appears onto Carulea.
Abillity (passive): Zero Gravity
Rank: C
Type: Wind
Description: Lasts until Zach disappears back in the symbol, cooldown is until he appears again posts. Zach floats , he always does. It's an ability he always had, which reacts on its own. Whenever Carulea calls out Zach ,the ability reacts towards her too, making her float along with him. For some reason Zach cannot walk on Earth, making it hard for him to protect his master from near, so the easiest solution is already given to him, by his own magic.
Strenghts: Can be a fast way to transport or search for something through air. This spell uses Zach's own energy, not Carulea's.
Weakness: Cannot be stopped until Zach is back in the symbol, to his regular life. If you are afraid of heights don’t come near him or Carulea. If Zach becomes annoyed by something, he might just return to his symbol, making everyone he is carrying drop to the ground.
Name : Summoning Symbol 2: Johanna Peridot
Rank: C
Type: Summoning Deer Demon (half-human-half-deer)
Description: Carulea takes the Peridot symbol out of the bracelet and takes a piece of grass, a leaf a flower or etc. And sais "Oh demon of the Nature hear my call and help me defeat my foes and their flaws." She then throws the symbol on the ground allowing the Dark-skinned guardian to appear. The dark blue swirly tattoos around Johanna's shoulders are not all hidden by the shirt from leafs that covers only from her chest down to the end of her ribcage, also she wears short pants made out of green silk. Johanna has beautiful long pink hair and gleaming red eyes . The attitude of the guardian of the peridot's symbol is one that would want to finish her job as soon as possible, she dislikes wasting time. She stays with Carulea for 5 posts . Cooldown is 5 posts.
Abillity: Nature's Call
Rank: C
Type: Nature
Description: Lasts - 5 posts, cooldown 5 posts. Johanna can control all of the possible nature around her (grow vines and flowers, ask Animals to attack etc.)to pin down and kill her opponent. However it cannot be controlled all at one time she can control 2 animals and 2 flowers at a time. All of the animals allow her to pet them or style them, that of course at times might make Johanna's already overgrown ego turn on. When Johanna uses nature's call the tattoos around her body start glowing dark blue, and her long pink hair curls, making it look royal. When you look at her it seems as if she has lived her entire life in the nature, with no civilization. But after a few seconds you can notice the smirk on her face and the loyal wild animals next to Johanna.
Strengths: Since all of the land around where Johanna is usually summoned is with nature she is at a clear advantage.
Weaknesses: By using this spell, Johanna uses Carulea's magic energy, draining her from it with every attack. Every time Johanna is injured, Carulea takes the same damage.
Abillity (passive): Flower Power
Rank: C
Type: Nature
Description: Lasts- until Johanna is summoned, cooldown - when Johanna is gone. This ability gives Johanna the power to make everything flower bloom around her when she walks. When she steps out of nowhere, from soil, it becomes grass with colorful petals. Then all of the flowers she makes, she can use them in battle. From all of those flowers she makes, she always gives Carulea different color rose, the rose can be any color but red.
Strenghts: Gives more nature to control in battle. Makes the battle beautiful. She can make the desert look like a jungle. This spell does not use from Carulea's magic energy.
Weaknesses: If Johanna makes a flower come alive (in an animal way) and then forgets it (like she usually does) it starts attacking the nearest person or thing (usually Carulea). Makes Beautiful scary. If she feels like the flowers are overgrown or too much in one place, she wipes them out, making Carulea freak out at her bad mood and not allowing her to concentrate on her battle.
Last edited by sworbet on 1st September 2012, 2:27 am; edited 38 times in total