Seems like this stuff has gotten out of hand once more \o/ I want to take a look at the different sides of this discussion and try to fill in the gazillion blank spaces people have left when writing statements without supporting them with arguments. Now, to start off, I'll look at Zenneth's side of the thing.
Before that, a little pre-note. None of the people here who think Zenneth is doing this to "undermine the slayer positions" have an idea why he is doing this. Before putting it up in the Suggestion Section, he talked to me. And he gave me the personal image that he's not in it for some backhanded, devious way to fuck around with the site and its (kind of wobbly) balance. So, to put it simple. Anyone who insinuating Zenneth that he's a sneaky mofo by saying he's in it for the slayer positions should please just be objective for a moment and maybe treat him as if he's not an ignorant member of this site.
Since we've got that out of the way, I'll continue. Let's look at the rules Zenneth puts up for this. First of all, it is rank restricted. Meaning A-Rank or above. That, in itself is completely mandatory and necessary for this to be an actual "mentoring" system. Secondly, he extends this rule by saying "they need to have experience with their magics". So, there we would have two rules for mentors ALREADY that restrict the passing down of magic.
- Mentors need to be A Rank or above
- Mentors need to have had their magic at least 3 months OOC'ly and gathered the necessary Exp for A Rank through missions and other rp. He or she furthermore needs to have completed each exam necessary for a rank up.
The second rule HEAVILY restricts things. Neither donators, nor people who're lazy or just get A Rank tossed at them could become mentors. Meaning, the only way to pass down magic is if you're a consistent rp'er. You can't be a mentor if you're partially bought the Exp for your way up. And you NEED to have gathered it. People that start at a certain rank do not start with the equivalent Exp necessary for that rank. Meaning consistent rp'ers are rewarded with the opportunity to be mentors. Doesn't sound that bad, does it?
Next rule he puts up. Training Threads. Ah, yes. These are wonderful. A brilliant method to expand the power of rp. So, how would the rules look like?
- To fully pass down a magic, so that the disciple of the mentor can apply it in the magic section, it needs 5 threads taking place between the master and the disciple.
Now, why did I choose 5 threads? 5 DIFFERENT threads, independent from one another? Because my experience has shown me that in 5 threads, you can achieve a good amount of development. An optimal amount. Without taking things too slow, you can thoroughly go into detail about how and why your mentor passes you down the magic. And without hasting through things, you can cram any sort of other themery into those 5 threads.
Last two rules Zenneth proposes are restrictive again.
- The mentor can, in the process of the rp only choose one disciple to pass his magic down to. Even if a magic change should take place AFTER the passing down of magic, the mentor will never be able to take in another disciple.
- A mentor can only ever choose ONE primary, the current primary to pass down to his disciple. Should a magic change take place before he passes down his magic, the rules about harboring magic apply to this new magic.
- A mentor can only pass down spells he has already been approved.
Alright, HOW would go about this? How would we apply things? Easy, in my opinion. We just make a thread in the Magic Section where the mentor must apply the 5 FINISHED threads, his own Exp history for staff to check the validity. Quite easy, correct?
Now, to restrict this EVEN further, I would propose the following.
- Slayers can NOT pass their magic on.
Why? Simple. The laws of OUR FT universe say, that Slayers get their magic taught by a higher entity. Either dragon, god or demon. They are the ONLY ones capable of passing this magic on in our universe, because IC'ly it is seen as that powerful. So basically, I am of the opinion to restrict the passing on of Slayer positions because it goes AGAINST our IC logic. If anyone wants to step up and give me the example of Hades passing down God Slayer Magic to Zancrow I will hit them with the book that's titled Things-That-Happen-In-The-Source-But-We-Have-Never-Implemented until the information inside has migrated into their brains.
Now that the how is thoroughly explained and commented, let's go on with the different positions in chronologic order.
What is the first, valid argument made to support this? Simple, Zenshin's whole character. He has done this before, he can speak out of experience that it has worked brilliantly and made for character development like no other. DMC's character mentored Zenshin's character and it was great. So, to dissapoint everyone that thinks it takes a too great extent, it has already happened and it has worked out. Although it was primary to primary, something that LIKE LORDI SAID, works without a system, I will go on in the next paragraphs why passing down a primary into a secondary works just as well.
Now, to pass a primary magic down AS A SECONDARY, is something I will address next and ultimately. First of all, we have to pay money for secondarys. Money gained through rp. To buy a secondary, you need at least 100k iirc. That is money, you will not be able to gain for a long while. So, I want to ask, why can't we just replace the rping for money with direct rping for the secondary magic? It would not make the buying secondaries "obsolete" as Zenneth mentioned, because you would simply replace threads to gather money with threads directly aimed towards getting a secondary.
Now, next thing. Seijin. You said "a different way". That implies a way that does not incorporate rping as a primary aspect. I can already see the hate from the admins coming, but this is an argument I have to make, because you guys are just that hellbent on me not making it. Why can't we just allow rping to be the primary substance needed for a reward for the rp? It's a waterproof system that basically makes the site more active? Buying will still exist, but the rping will as well! Where is the problem in being able to rp for something you want directly, perhaps with deeper insight and much more character development than missions, the method of gaining money for non-donators, instead of having generalized threads that prevent deep and important regulations concerning the character. In short, to get a secondary and every other item and desired thing you need money. You gain money through missions. Missions never really have an importance, substance or significance as they're just means to an end. I don't condone that. They improve character regulations minorly and keep the site active. But wouldn't threads aimed towards something directly do that as well? I'm asking you guys, the people that don't want this system, questions here. And I would like for you to answer them and address what I have said.
If I'm getting a "No, we're just not doing this approach" to my 1k word message to support this idea, then that throws a certain light in front of all the other members. So please, answer my calls for valid arguments instead of vague statements like "don't think it'll work. doing something else for secondary. got more important stuff".
That will be all. I can already see all the "Uuuuuugh, tl;dr. Who reads all of that shite." But if that happens, then that's your problem. I, in my eyes, supported this idea with several arguments and valid proposals for rules that wouldn't disrupt the current system.
That'll be all for realz. Thankyou.