Magic
Primary Magic: Glyph Magic
Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
Caster or Holder: Caster
Description: In the context of typography, a glyph is an elemental symbol within an agreed set of symbols, intended to represent a readable character for the purposes of writing and thereby expressing thoughts, ideas and concepts. As such, Glyphs are considered to be unique marks that collectively add up to the spelling of a word, or otherwise contribute to a specific meaning of what is written, with that meaning dependent on cultural and social usage.
However, when magic is made to bond with the lettering of said context itself, the glyph, or symbol, gains an inherent ability as based with the magic itself, being able to replicate, or demonstrate, the magical energy carried forth in itself. The glyph may then appear when a similar line of magic is released, and may replace the released, unshaped magic in order to demonstrate the magical force that was used to create it, allowing the user to have a plethora of abilities, ranging from enhancing one's own natural ability to creating a massive energy based explosion.
The glyphs are activated by overly erratic gestures which releases the amount of energy necessary for the magic itself, and might or might not be touch based, based on the amount of magic they take to release. However, if one is a glyph user, one must realize that one cannot function without the energy release, and in the case of one being binded, he/she cannot utilize the magic in itself.
The glyphs itself can utilize various states as their representative magic, and, even control pure forms of energy as well, allowing them to be able to form chains, etc. while also fire beams of energy.
Strengths:
- Highly varied applications of various glyphs.
- Allows the user to manipulate energy by putting it in context with lettering.
- The user can utilize various states and energy itself.
Weaknesses:
- The user cannot, at base level, affect any singular element more than the other.
- The user cannot utilize the magic if he/she cannot provide enough kinetic energy.
- The user's manipulation is limited to energy and energy itself.
Abilities/Powers:
- Passive Trait: Reader: The user can read and rewrite any form of letter magic that is not being actively controlled by another user, and can understand any form of lettering in the world due to his/her innate knowledge of typography.
- Communication: The user can send his/her glyphs anywhere in all planar distributions to be read as a message, however, this can only be read by the person or group of people it was addressed to.
Primary Magic: Glyph Magic
Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
Caster or Holder: Caster
Description: In the context of typography, a glyph is an elemental symbol within an agreed set of symbols, intended to represent a readable character for the purposes of writing and thereby expressing thoughts, ideas and concepts. As such, Glyphs are considered to be unique marks that collectively add up to the spelling of a word, or otherwise contribute to a specific meaning of what is written, with that meaning dependent on cultural and social usage.
However, when magic is made to bond with the lettering of said context itself, the glyph, or symbol, gains an inherent ability as based with the magic itself, being able to replicate, or demonstrate, the magical energy carried forth in itself. The glyph may then appear when a similar line of magic is released, and may replace the released, unshaped magic in order to demonstrate the magical force that was used to create it, allowing the user to have a plethora of abilities, ranging from enhancing one's own natural ability to creating a massive energy based explosion.
The glyphs are activated by overly erratic gestures which releases the amount of energy necessary for the magic itself, and might or might not be touch based, based on the amount of magic they take to release. However, if one is a glyph user, one must realize that one cannot function without the energy release, and in the case of one being binded, he/she cannot utilize the magic in itself.
The glyphs itself can utilize various states as their representative magic, and, even control pure forms of energy as well, allowing them to be able to form chains, etc. while also fire beams of energy.
Strengths:
- Highly varied applications of various glyphs.
- Allows the user to manipulate energy by putting it in context with lettering.
- The user can utilize various states and energy itself.
Weaknesses:
- The user cannot, at base level, affect any singular element more than the other.
- The user cannot utilize the magic if he/she cannot provide enough kinetic energy.
- The user's manipulation is limited to energy and energy itself.
Abilities/Powers:
- Passive Trait: Reader: The user can read and rewrite any form of letter magic that is not being actively controlled by another user, and can understand any form of lettering in the world due to his/her innate knowledge of typography.
- Communication: The user can send his/her glyphs anywhere in all planar distributions to be read as a message, however, this can only be read by the person or group of people it was addressed to.
- D Rank Spells:
- Bind:
Name: Glyph Magic- Bind!
Rank: D
Type: Offensive
Description: The user moves forth, pushing his/her open palm in order to touch an opponent or the opponent's magic itself, provided that the magic is materialistic in nature. This causes a glyph to appear on the target themselves, with the glyph multiplying to make a binding glyph, restricting the target's movement for the entirety of one post. The target is also dealt D ranked damage due to the glyph's enthalpy difference. The spell can be broken by an equivalent or higher ranked spell, and the binding only lasts for a post, after which the glyph disappears.
Strengths:
- Binding
- D rank damage
- Spell takes very less time to form.
Weaknesses:
- Touch based
- Can be broken by D rank or above
- Requires the user to be in motion when the spell is activated
- Duration 1 post/ Cooldown 3 post.
- Obliquos:
Name: Obliquos
Rank: D
Type: Offensive
Description: The user channels her energy, thrusting out her palm at an immense speed. A glowing glyph appears before her palm, and forms a small ball of energy in the center of the glyph, which then shoots out as a wide beam, being a meter in diameter and extending for 15 feet. The beam can deal D ranked damage, and can be blocked by a D rank or equivalent. The beam shoots out at 3 m/s thus only taking about 2.3 seconds to reach it's maximum range, after which it dissipates. The beam is made up of a reddish energy, the same color as the glyphs.
Strengths:
- Wide beam.
- Mid ranged
- D ranked damage
Weaknesses:
- Can only be fired in one direction
- Can't change direction mid spell
- Takes some time to reach it's destination.
- Duration 1/Cooldown 3.
- Enhance:
Name: Glyph Magic- Enhance
Rank: D
Type: Supportive
Description: The user concentrates her magical energy into her knowledge of glyph lore, as certain glyphs start appearing around her body. The user feels a slight burning sensation when the glyphs are appearing, and then starts to feel a major flow of energy inside her, invigorating her body. The user now experiences an increase in strength and speed, allowing her to deal D ranked damage with her fists at base physicality, while being able to move at 12 m/s at base physicality. The spell, however, requires the user to spend more energy at the behest of keeping it active, requiring an additional 3 mp per post. The influx of energy also increases the user's reaction time/perception.
Strengths:
- Speed Increase
- Strength Increase
- Reaction Increase
Weaknesses:
- Burning sensation when spell is activated
- The initial addition of glyphs to the body requires the user to stand still
- The spell requires the user to pour in more magic in order to sustain it.
- Duration: Sustained/ Cooldown: 3 posts.
- Defend:
Name: Glyph Magic: Defend!
Rank: D
Type: Defense
Description: The user places her hands together, and then pushes the palm forward, causing a Glyph to appear in front of the user. This glyph absorbs any spells directed towards the user, defending the user from any subsequent damage. The glyph can absorb up to 2 D ranked spells, or their equivalent. The Glyph, however, requires the user to concentrate on only this specific glyph, and therefore does not allow for any additional spells to be used in that timeframe of it's activation.
Strengths:
- Absorbs incoming spells
- Defends 2 D
- Very fast spell, allowing for quick defenses.
Weaknesses:
- The user cannot use any other spell
- The user cannot move while defending against a spell.
- A C-rank spell will shatter the spell immediately, an inflict D-rank damage.
- Duration: 1 post/ Cooldown: 2 posts.