Magic
Primary Magic: Fire Lord's Blood-Make
Secondary Magic:
Caster or Holder: Caster
Description: Fire Lord's Blood-Make is a special magic that Rin created when she read about an emperor that ruled over a nation of fire and destruction. This was very long ago, in a time when magic was very different from what it is today. The emperor would use his magical energy to boil his blood to literally burn his enemies, as if they were set on fire. The reasons he did this, instead of using actual fire, were for the same reasons Rin uses her magic. Because he was a masochist, although he had much more sadistic tendencies than Rin. While she didn't learn this magic from the book she read it from (that part was ripped out), she did manage to find a way to emulate it, adding a bit of her own flair to it as well. These are the origins of her magic.
This magic is a very deadly and volatile one, being incredibly harmful to both the target and the user. Upon becoming even remotely familiar with this magic, one's body begins to change. The abnormal magics begin messing with your bloodstream, but not just your bloodstream. Because the magic can't focus permanently in one spot, it also mutates part of one's body as a side-effect. It turns a person's blood literally boiling hot, and can be used to make various shapes or objects from said blood. These shapes are used mainly for offensive purposes, as they serve no other purpose. What else could you use blood that's as hot as fire for?
In combat, this magic allows Rin to manipulate all open sources of blood. If someone is cut and is bleeding, she can draw blood from it and use it in her spells. Or she can use her own. Upon controlling another persons blood, it begins to heat up immediately until it becomes as hot as her blood. This takes a few minutes (a few posts at least) before it actually gets that hot, and she can then use it however she wants. Her spells are powered off of two quantities, the first being her magical power, the second being how much blood she is controlling. The amount her body holds only amounts to up to 10% the amount of blood she can actually control, so she often looks to other sources for blood. The amount of blood stored in her body is higher than most, with the average human holding 1.5 gallons. Rin however, stores around 2.2 gallons in her body. This is because of the mutations that her magic brought upon her body. She can generate blood from magic energy, but it disappears shortly after she's done using it. She can't use this to restore lost blood to her body, as it's not real blood (even though it has the exact same properties). She can do even more things than just maker magic or boil her blood though, as blood is life. It flows through the body, making it work, and as such Rin can do a great deal of things involving the human body and blood.
Strengths:
-Internal Blood Generation & Increased Blood Capacity: Meaning she does not bleed out nearly as fast, and gets affected by anemia slower, and she also regenerates blood internally at fast rates. This does not mean she can lose almost all of her blood and have it back in a few hours, this is if she's lost a decent amount of blood and she needs it back within a few hours. This is very gradual, and does not happen instantaneously.
-Blood is Inside You: Rin manipulates blood in general, not just hers. This includes your blood, assuming it's outside of your body, but she can also use some of her spells to mess with the blood inside of you. The effects vary, as manipulating someone else's blood when it's inside of them is incredibly difficult, practically impossible without a really big, open cut/wound.
-Wounds are Good: Since Rin is a masochist, and her powers revolve around blood, wounds are actually a good thing for her to have. Her getting hurt is most of the time just as bad for her opponent as it is for her.
-Deadly Magics: Rin's magic is incredibly deadly, since she could inject you with her blood and then boil your insides quite easily. It takes quite a bit of blood to do this, and she can't just do this immediately in a fight (she can't use most of her really deadly spells instantly since she has to build up the blood), so she often causes her opponents pain by boiling their outsides first. It's like she's cooking them.
Weaknesses:
-Anemia: Yes, Rin can get anemia. When she uses too much of her blood she can get very light headed and dizzy, throwing her aim off or keeping her from moving right. Heck she might not be able to breath normally anymore. The effects of anemia are harsh on her, so she must regulate how much blood she drains from her body.
-Volatile: The concept of this magic is to be volatile and destructive, often burning or melting things with ease. Rin could get a papercut and blood could spurt all over something precious, melting it.
-Bad with Group Efforts: Again, the volatile nature of this magic makes it difficult for Rin to work in groups. She may burn or maim a friend when she doesn't actually want to, without even trying.
-Frowned Upon by the Public: This magic is actually considered kind of demonic due to the hostile nature of the magic, and because some children's stories about demons are associated with things like demonic blood. It's even rumored by other people that Rin herself is cursed by a demon, and is how she got this magic. That's not true at all
-Loss of Clothes: Sometimes when there's a lot of boiling blood around her, her clothes may start to burn away. This isn't a good thing, as she doesn't like it when other people are staring at her body. It makes her uncomfortable
Abilities/Powers:
-Blood Generation: Ability to generate blood for use in spells. Does not generate that much blood, and the blood is usually lost after the spell is cast. She can take her own blood back, or give herself a blood transfusion by taking blood from another source (she can't use the blood she generates from seemingly thin air to heal herself). Rin's body has mutated in such a way that she can take blood from any source to restore any lost blood in her body, as long as it's human blood. Blood types do not matter, it gets mutated quickly after entering her blood stream. She generates 1 litres of blood per post (I will keep track of how much blood she has at the end of each post)
-Boiling Blood: Rin's blood is boiling almost all of the time, and sometimes (only when she wants it to, it's an on/off thing at will) it actually has slight acidic properties. She herself is immune to the boiling hotness and slight acidity of her blood, but her clothes and other people/creatures/things probably aren't. This also keeps her warm on cold days. Acidic properties can eat through weak metals at best, and even that takes a minute or so to do (at least 3 posts). The boiling part irritates skin and makes it uncomfortable for other people to work with.
-Bloody Memories: Rin has the ability to see the memories of another person from anywhere within the past ten days of their life. This can only be done by drinking the blood of another person (like a vampire) and literally digesting the memories from their blood stream. Blood flows through the brain, holding some of it's more recent experiences in the blood. Or that's what Rin thinks, at least. She's not totally sure how this works, but she knows it does.
-Flaming Blood: When her blood is outside of her body, Rin can set her blood aflame on a whim. This prevents her from being able to put it back in her blood stream, or from being able to use it further since the blood is consumed shortly after being set aflame. The fire created from the blood is crimson, and has no special properties other than "it's fire". Takes up around 10% MP to use, and adds +1 damage to the spell, the rank of said damage being equal to the spell's rank. Fire lasts for three posts.
-Telekinetic Control: Can control any blood around her in a 10 foot radius. Control is very limited, and mostly allows her to just float the blood around her for further use in combat. Cannot be used offensively or defensively, and is usually how Rin gives herself blood transfusions.
-Pressurized Blood Veins: One of the mutations her magic caused is pressurized blood veins. Every time her blood vessels get cut, blood literally spurts from her veins like a fountain. This is deadly because her blood, when inside of her body, is always boiling.
-Strengthened Skin: The only reason this magic hasn't burned away at all of her skin is because her magic mutated her skin to tolerate said boiling blood, so it has no effect on her outside. Her clothes maybe, depending on certain things.
-Mutated Insides: Needless to say, the only reason Rin can stand having boiling blood in her body is because her insides were mutated to withstand this heat. To her, boiling blood feels hardly any different from non-boiling blood. She still feels the heat, but she can regulate her body temperature thanks to this magic so she doesn't burn up.
All D-Rank spells take up about 2 litres of blood (3.7 litres = 1 gallon, so she can have up to about 8.14 litres of blood in her body)
Primary Magic: Fire Lord's Blood-Make
Secondary Magic:
Caster or Holder: Caster
Description: Fire Lord's Blood-Make is a special magic that Rin created when she read about an emperor that ruled over a nation of fire and destruction. This was very long ago, in a time when magic was very different from what it is today. The emperor would use his magical energy to boil his blood to literally burn his enemies, as if they were set on fire. The reasons he did this, instead of using actual fire, were for the same reasons Rin uses her magic. Because he was a masochist, although he had much more sadistic tendencies than Rin. While she didn't learn this magic from the book she read it from (that part was ripped out), she did manage to find a way to emulate it, adding a bit of her own flair to it as well. These are the origins of her magic.
This magic is a very deadly and volatile one, being incredibly harmful to both the target and the user. Upon becoming even remotely familiar with this magic, one's body begins to change. The abnormal magics begin messing with your bloodstream, but not just your bloodstream. Because the magic can't focus permanently in one spot, it also mutates part of one's body as a side-effect. It turns a person's blood literally boiling hot, and can be used to make various shapes or objects from said blood. These shapes are used mainly for offensive purposes, as they serve no other purpose. What else could you use blood that's as hot as fire for?
In combat, this magic allows Rin to manipulate all open sources of blood. If someone is cut and is bleeding, she can draw blood from it and use it in her spells. Or she can use her own. Upon controlling another persons blood, it begins to heat up immediately until it becomes as hot as her blood. This takes a few minutes (a few posts at least) before it actually gets that hot, and she can then use it however she wants. Her spells are powered off of two quantities, the first being her magical power, the second being how much blood she is controlling. The amount her body holds only amounts to up to 10% the amount of blood she can actually control, so she often looks to other sources for blood. The amount of blood stored in her body is higher than most, with the average human holding 1.5 gallons. Rin however, stores around 2.2 gallons in her body. This is because of the mutations that her magic brought upon her body. She can generate blood from magic energy, but it disappears shortly after she's done using it. She can't use this to restore lost blood to her body, as it's not real blood (even though it has the exact same properties). She can do even more things than just maker magic or boil her blood though, as blood is life. It flows through the body, making it work, and as such Rin can do a great deal of things involving the human body and blood.
Strengths:
-Internal Blood Generation & Increased Blood Capacity: Meaning she does not bleed out nearly as fast, and gets affected by anemia slower, and she also regenerates blood internally at fast rates. This does not mean she can lose almost all of her blood and have it back in a few hours, this is if she's lost a decent amount of blood and she needs it back within a few hours. This is very gradual, and does not happen instantaneously.
-Blood is Inside You: Rin manipulates blood in general, not just hers. This includes your blood, assuming it's outside of your body, but she can also use some of her spells to mess with the blood inside of you. The effects vary, as manipulating someone else's blood when it's inside of them is incredibly difficult, practically impossible without a really big, open cut/wound.
-Wounds are Good: Since Rin is a masochist, and her powers revolve around blood, wounds are actually a good thing for her to have. Her getting hurt is most of the time just as bad for her opponent as it is for her.
-Deadly Magics: Rin's magic is incredibly deadly, since she could inject you with her blood and then boil your insides quite easily. It takes quite a bit of blood to do this, and she can't just do this immediately in a fight (she can't use most of her really deadly spells instantly since she has to build up the blood), so she often causes her opponents pain by boiling their outsides first. It's like she's cooking them.
Weaknesses:
-Anemia: Yes, Rin can get anemia. When she uses too much of her blood she can get very light headed and dizzy, throwing her aim off or keeping her from moving right. Heck she might not be able to breath normally anymore. The effects of anemia are harsh on her, so she must regulate how much blood she drains from her body.
-Volatile: The concept of this magic is to be volatile and destructive, often burning or melting things with ease. Rin could get a papercut and blood could spurt all over something precious, melting it.
-Bad with Group Efforts: Again, the volatile nature of this magic makes it difficult for Rin to work in groups. She may burn or maim a friend when she doesn't actually want to, without even trying.
-Frowned Upon by the Public: This magic is actually considered kind of demonic due to the hostile nature of the magic, and because some children's stories about demons are associated with things like demonic blood. It's even rumored by other people that Rin herself is cursed by a demon, and is how she got this magic. That's not true at all
-Loss of Clothes: Sometimes when there's a lot of boiling blood around her, her clothes may start to burn away. This isn't a good thing, as she doesn't like it when other people are staring at her body. It makes her uncomfortable
Abilities/Powers:
-Blood Generation: Ability to generate blood for use in spells. Does not generate that much blood, and the blood is usually lost after the spell is cast. She can take her own blood back, or give herself a blood transfusion by taking blood from another source (she can't use the blood she generates from seemingly thin air to heal herself). Rin's body has mutated in such a way that she can take blood from any source to restore any lost blood in her body, as long as it's human blood. Blood types do not matter, it gets mutated quickly after entering her blood stream. She generates 1 litres of blood per post (I will keep track of how much blood she has at the end of each post)
-Boiling Blood: Rin's blood is boiling almost all of the time, and sometimes (only when she wants it to, it's an on/off thing at will) it actually has slight acidic properties. She herself is immune to the boiling hotness and slight acidity of her blood, but her clothes and other people/creatures/things probably aren't. This also keeps her warm on cold days. Acidic properties can eat through weak metals at best, and even that takes a minute or so to do (at least 3 posts). The boiling part irritates skin and makes it uncomfortable for other people to work with.
-Bloody Memories: Rin has the ability to see the memories of another person from anywhere within the past ten days of their life. This can only be done by drinking the blood of another person (like a vampire) and literally digesting the memories from their blood stream. Blood flows through the brain, holding some of it's more recent experiences in the blood. Or that's what Rin thinks, at least. She's not totally sure how this works, but she knows it does.
-Flaming Blood: When her blood is outside of her body, Rin can set her blood aflame on a whim. This prevents her from being able to put it back in her blood stream, or from being able to use it further since the blood is consumed shortly after being set aflame. The fire created from the blood is crimson, and has no special properties other than "it's fire". Takes up around 10% MP to use, and adds +1 damage to the spell, the rank of said damage being equal to the spell's rank. Fire lasts for three posts.
-Telekinetic Control: Can control any blood around her in a 10 foot radius. Control is very limited, and mostly allows her to just float the blood around her for further use in combat. Cannot be used offensively or defensively, and is usually how Rin gives herself blood transfusions.
-Pressurized Blood Veins: One of the mutations her magic caused is pressurized blood veins. Every time her blood vessels get cut, blood literally spurts from her veins like a fountain. This is deadly because her blood, when inside of her body, is always boiling.
-Strengthened Skin: The only reason this magic hasn't burned away at all of her skin is because her magic mutated her skin to tolerate said boiling blood, so it has no effect on her outside. Her clothes maybe, depending on certain things.
-Mutated Insides: Needless to say, the only reason Rin can stand having boiling blood in her body is because her insides were mutated to withstand this heat. To her, boiling blood feels hardly any different from non-boiling blood. She still feels the heat, but she can regulate her body temperature thanks to this magic so she doesn't burn up.
- D Rank Spells:
Name: Blood Make Whip
Rank: D
Type: Offensive
Description: Using her blood, Rin makes a whip to hit people with. Has no special properties unless it's boiling. Looks like a long red whip of blood that reaches about 10 feet. Has a 4 post cooldown, lasts 3 posts.
Strengths:- Easily manipulable whip
- Decent reach
Weaknesses:- Low rank spell
- Minimal damage
- 4 post cooldown
Name: Blood Make Trap
Rank: D
Type: Offensive
Description: Using her blood, Rin makes a boiling puddle of blood at her feet, covering about 3 feet of space. Anything that steps in the puddle will get hit with boiling hot blood that will singe their skin, and bind them to a spot by wrapping around their body via multiple small tendrils. Anything of a rank higher than D will probably be able to break out, but anything higher will probably have no trouble breaking out. Cooldown of 3 posts, the trap lasts for 2 posts. Damage is equal to 1 D-Rank damage per post the target is bound. Can be generated anywhere within a 5 foot radius of herself
Strengths:- Can bind enemies in place
- Can be set on fire
- Okay for crowd control
Weaknesses:- Can be broken out of
- Only binds 1 thing at a time
- Easily avoidable, often used for element of surprise
- 3 post cooldown
Name: Blood Make Wheel
Rank: D
Type: Offensive
Description: Rin focuses her blood into a spinning circle with sharp edges that is about two feet wide and reaches up to 20 feet in range. It is a projectile that cannot be controlled after fired, and does 1 D Rank damage, with a cooldown of two posts. It travels at a moderate speed, at around an arrow's speed, and can be created and launched from anywhere within 5 feet of herself.
Strengths:- Furthest reaching D-Rank spell she has
- Can pierce through stone, but not metal
- Can open up wounds for her to draw blood from
Weaknesses:- Moves only straight
- Bursts weakly after a while, falling and turning into a bloody puddle
- Can be batted away with weapons
- 2 post cooldown
Name: Blood Make Blade
Rank: D
Type: Offensive
Description: Rin concentrates her blood into a long, curved blade that lasts 3 posts and has a cooldown of 4 posts. It acts as a weak weapon, and has no special properties other than the ones provided by her powers/abilities.
Strengths:- Used as a Weapons for defense if necessary/possible
- Can turn into a blood whip/wheel if need be
Weaknesses:- It's a Weak weapon
- D-Rank damage
- 4 Post cooldown
- Easily manipulable whip
All D-Rank spells take up about 2 litres of blood (3.7 litres = 1 gallon, so she can have up to about 8.14 litres of blood in her body)
Last edited by Sanguinn on 21st March 2014, 10:56 am; edited 3 times in total