Primary Magic: Telekinesis Magic ( 心エナジー魔法 )
Secondary Magic:
Caster or Holder: Caster
Description: Telekinesis Magic grants the user the ability to manipulate and control objects all the way to the subatomic level with the mind without physically touching them, especially over long distances. Depending on the user's skill and power level, they may be able to levitate themselves and other objects (including heavy objects), and form protective shields. A common use for telekinesis is immobilizing an opponent telekinetically, thus preventing any physical attacks while freely attacking his/her opponent. This is an effective move in combat however it should be noted that characters with sufficient physical strength can break free of this control, as they can generate more physical force than the psychokinetic force that the telekinesis user generates (For example: If Skylar exerts 200 pounds of psychokinetic force and the ensnared character or NPC can exert 500 pounds of physical force with his body strength, Skylar cannot immobilize the other character/NPC).
Strengths:
- Immense versatility
- Has no elemental weakness.
- Does not have to move or speak to cast a spell.
- Vision-hindering spells are rendered ineffective because the user can spread their telekinesis out from there body and "feel" the environment around them.
- Consumes very little magic power.
Weaknesses:
- Has no elemental advantages.
- If the user is knocked out, all active spells are deactivated.
- Magic seals appear under the object being manipulated, making surprise attacks difficult.
- More complex spells require concentration.
- Mind-affecting spells are immensely effective against this style of magic.
Abilities/Powers:
- Emotional Connection: When Skylar is in high-spirits or is upset about something, the strength of her telekinesis grows. However, if she is sad or depressed about something her telekinesis grows weaker.
- Telekinetic Reflexes: Since reflexes, which are automatic responses from one's body toward a situation, occur in the brain, which is Skylar's most potent weapon of choice, her reflexes are unparalleled, as she only has to think to cause her telekinesis to react. This entails that once in every four attacks from an enemy, Skylar will automatically throw up a defense of some kind to protect herself. The rank of the defense will depend on the strength of her opponent. (This only happens for defenses, not attacks).
Secondary Magic:
Caster or Holder: Caster
Description: Telekinesis Magic grants the user the ability to manipulate and control objects all the way to the subatomic level with the mind without physically touching them, especially over long distances. Depending on the user's skill and power level, they may be able to levitate themselves and other objects (including heavy objects), and form protective shields. A common use for telekinesis is immobilizing an opponent telekinetically, thus preventing any physical attacks while freely attacking his/her opponent. This is an effective move in combat however it should be noted that characters with sufficient physical strength can break free of this control, as they can generate more physical force than the psychokinetic force that the telekinesis user generates (For example: If Skylar exerts 200 pounds of psychokinetic force and the ensnared character or NPC can exert 500 pounds of physical force with his body strength, Skylar cannot immobilize the other character/NPC).
Strengths:
- Immense versatility
- Has no elemental weakness.
- Does not have to move or speak to cast a spell.
- Vision-hindering spells are rendered ineffective because the user can spread their telekinesis out from there body and "feel" the environment around them.
- Consumes very little magic power.
Weaknesses:
- Has no elemental advantages.
- If the user is knocked out, all active spells are deactivated.
- Magic seals appear under the object being manipulated, making surprise attacks difficult.
- More complex spells require concentration.
- Mind-affecting spells are immensely effective against this style of magic.
Abilities/Powers:
- Emotional Connection: When Skylar is in high-spirits or is upset about something, the strength of her telekinesis grows. However, if she is sad or depressed about something her telekinesis grows weaker.
- Telekinetic Reflexes: Since reflexes, which are automatic responses from one's body toward a situation, occur in the brain, which is Skylar's most potent weapon of choice, her reflexes are unparalleled, as she only has to think to cause her telekinesis to react. This entails that once in every four attacks from an enemy, Skylar will automatically throw up a defense of some kind to protect herself. The rank of the defense will depend on the strength of her opponent. (This only happens for defenses, not attacks).
- D-Rank Spells:
- Ascension of the Goddess:
Name: Ascension of the Goddess
Rank: D-Rank
Type: Supplementary
Description: Skylar tends to cast this spell by calling it out and then snapping her fingers. After that is done, a magic circle will appear under herself and up to three others. These people will then start to levitate in the air and move upwards at high speeds. They will then stay at a specified height in the air for 2 posts before the telekinesis wears off and they fall to the ground. The maximum height of this spell is 13 meters.
Strengths:
- Can have herself and allies quickly evade an attack by moving upwards.
- If the ground is inaccessible for a while, this spells holds the recipients in the air.
Weaknesses:
- Can only move upwards.
- Skylar is the only one that can move freely while in the air, as she can change her direction.
Duration/Cooldowns
2 posts (Can be canceled early) /2 posts
- Phasewalk:
Name: Phasewalk
Rank: D-Rank
Type: Supplementary
Description: Skylar calls out the name of the spell as a magic circle about the size of her body appears on the surface that she wants to phase through. This magic circle disrupts the molecules of the object she wants to pass through, allowing her to move freely through this said object. Once she has passed through the circle it will immediately disappear as the spell is over. Skylar cannot pass through objects that are more than 8 meters (26 feet) in thickness.
Strengths:
- Can allow Skylar to move through walls or natural defenses.
- Can provide a quick escape.
- Can make excellent traps.
- Though this can not be used to move through oncoming spells, it can be used tactically to avoid spells.
Weaknesses:
- Skylar can only "phase" through abiotic objects.
- Skylar cannot do this to defenses made by magic.
- The magic circle has a diameter of 6 feet, so anyone larger than her cannot fit easily.
- Skylar simply cannot teleport through the object, she must run/walk through it.
Duration/Cooldowns
Instant/1 post
- Shroud of the Goddess:
Name: Shroud of the Goddess
Rank: D-Rank
Type: Supplementary
Description: Skylar tends to cast this spell by calling it out and then snapping her fingers. After that is done, a magic circle will appear under herself and up to three others. This magic circle will then move up the recipients' body until the circle closes over their head. As the magic circle moves over a person, they will become invisible from head to toe. What is really is happening is that a telekinetic field is being set over that person that bends light through and around it, rendering those inside invisible.
Strengths:
- Makes reconnaissance easy.- Can hide from enemies.
- Since the user is inside a field, their scent is masked.
Weaknesses:
- Can still be felt.
- Can still be heard.
- If a spell is cast while inside the field, the field will break immediately for that person.
- If hit by an attack of any kind, the field will absorb the attack up to a D-Rank in damage and break leaving the user unharmed or with the rest of the damage.
Duration/Cooldowns
3 posts (Can be ended early)/ 3 posts
- Senses of the Goddess:
Name: Senses of the Goddess
Rank: D-Rank
Type: Supplementary
Description: Skylar calls out the name of the spell as her pupils are covered by magic circles. A silvery aura begins to shine from her body as she closes her eyes. What happens after that, is Skylar resonates her telekinesis outwards in a telekinetic pulse to "probe" things around her. This pulse passes through anything it touches, but if it encounters any living entity, a minute telekinetic wave will bounce off their body and back to Skylar, giving her information on them. This spell has many uses, as she can use it to scout a room without even going inside it, or find out what is wrong with a person's body with pinpoint accuracy. The maximum range for this spell is 30 meters from the user.
Skylar can use this spell to identify who and how many people are in a room or small building, find minute differences in a person's body to see through deception or provide pinpoint medical attention.
Strengths:
- Can help if something happens to the user's vision.
Weaknesses:
- Has no real combat purposes, as it causes no harm to anyone.
Duration/Cooldowns
Instant/2 posts
- Carbon Copy:
Name: Carbon Copy
Rank: D-Rank
Type: Supplementary
Description: Skylar crouches down and places her hand onto the ground as a magic circle appears at her feet. After calling out the name of the spell, two exact mirages of Skylar materialize on either side of her. This is achieved by Skylar mentally manipulating dust particles and water vapor in the air to refract light waves and create mirages. These mirages move exactly as Skylar does, but do not cast spells as she can (of course). One hit, no matter the rank or the type, will dispel these mirages.
Strengths:
- Can be used to confuse opponents.
- Can be used to mask an escape or tactic.
Weaknesses:
- They have no combat powers.
- If used in a windy environment, the mirages will automatically dispel.
Duration/Cooldowns
3 posts/3 posts
- C-Rank Spells:
- Solar/Lunar Bombardment:
Name: Solar/Lunar Bombardment
Rank: C-Rank
Type: Offensive
Description: Skylar simply snaps her fingers as a large bright orange magic circle blooms from her fingers. The circle will spin around, gathering light from nearby. Skylar will then snap her fingers and throw her arm to the left. Five more magic circles will unchain from the first seal that Skylar made and will hover in the air. Skylar will then
Strengths:
- These magic circles can be laid or shot in/from a tactically sound position.
- Automatically homes in on defenses.
- If every single bolt hits a C-Rank shield, the barrier will break.
- If at least 125 of the bolts hit a D-Rank defense, it will break.
]Weaknesses:
- Can only move in a straight line unless heading towards a defense.
- The bolts head for the strongest defense in the area, which means they can attack high-ranked barriers and weaken it mildly.
- Do little physical damage.
Duration/Cooldowns
All bolts must be expelled in three posts. Cooldown: 3 posts
- Bastion:
Name: Bastion
Rank: C-Rank
Type: Defensive/Offensive
Description: Skylar crouches on the ground as a magic circle spreads from her feet, out 7 meters. Once the magic circle reaches this distance, the border of the circle begins to shimmer before a 3 meter thick dome shield is erected all around the user. Once that happens, the surface of the shield is then filled with telekinetic spikes that discourage physical attacks. This shield can absorb up to three C-Rank or lower attacks. When the shield is attacked, it will get smaller slightly as the shield will retaliate by letting loose a spike towards the person that attacked it last. This spike does C-Ranked damage. Once the shield's damage threshold is met, the shield will shine brightly before the spikes will amass together and makes two large spikes that will shoot forward at the last two attackers while it explodes outwards violently. These last two spikes each do C-Ranked damage and the explosion itself does no damage, but has severe knockback that can send someone spiraling away for at least 10 meters.
Strengths:
- Absorbs up to three attacks before exploding.
- Automatically counter-attacks.
Weaknesses:
- The counter-attack can be wasted on weaker enemies.
- A B-Rank or higher attack will automatically cause the dome to break, and the spikes to attack.
Duration/Cooldowns
Shield expires automatically after 4 posts. Cooldown of 4 posts.
- Radical Wave:
Name: Radical Wave
Rank: C-Rank
Type: Offensive
Description: When Skylar is in close combat with someone and she wants to put some distance between them, she will clap her hands together and call out the name of this spell. Her body will begin to glow as she amasses a large amount of telekinetic energy around her form. She then open her hands to her side quickly, dispersing all that energy at once. This dense explosion of telekinetic energy is released in a thick cloud of 500 telekinetic shapes that resemble sakura petals. The initial explosion does nothing but push the enemy back from Skylar, but the force of the explosion also pushes the telekinetic "petals" towards the enemy which are actually small circular blades that cause small cuts on the skin when they "float" past. If an enemy flies into a large amount of these "petals", they will be swarmed and mercilessly cut by the blades, that each do 1/500th C-Rank damage. Whenever Skylar sees fit, these "petals" will then suddenly begin to spin around rapidly, developing a wind current and envelop the enemy in a cocoon of the "petals" and wind. The winds will hold the target in place in a C-Ranked wind trap and if they try to escape, the petals with immediately attack the enemy, dealing C-Rank damage. Once the duration of the spell has reached it's limit and Skylar has done nothing, the rest of the petals will condense above the trap and extinguish themselves, letting off a telekinetic pulse powerful enough to dispel the trap and pound the person inside down to the ground with 300kg of force.
Strengths:
- A strong knockback spell.
- Traps the enemy long enough for Skylar to do what she wishes.
Weaknesses:
- This spell can be nullified at any point by a Wind Mage.
- The trap can only take one C-Rank attack, or two D-Rank attacks before expelling.
- If Skylar is distracted by something, the petals will simply disappear harmlessly or not go the way she wishes.
Duration/Cooldowns
3 posts/3 posts
- Lightning Emporium:
Name: Lightning Emporium
Rank: C-Rank
Type: Offensive
Description: As a magic circle appears under Skylar's feet, sending her hair floating around gently as the magic builds around her. At this point, Skylar calls out the name of the spell and then crouches down to touch the magic circle at her feet. Once her hand touches the ground, the clouds overhead begin to darken as Skylar uses her telekinesis to mentally bend the electromagnetic field to her will. Skylar then turns her hand to the right, as if she is unlocking something. From there, a magic circle emerge from the ground in front, behind, to the left, and to the right of the original seal. Skylar then twists her hand in the other direction as the sky rumbles. These 4 new magic circles begin to pulsate before Skylar twists her hand back to it's original position. She will then call out: "Let the skies roar!". The magic circle under feet will then pulsate as well, causing the 4 others to lift into the air around Skylar. These magic circles will then each spew a C-Rank worth of bright white lightning from each magic circle while they spin around at 10mph. The reach of this lightning is 20 meters, where anything after that will be too diluted for the lightning to do any real damage. At 11+ meters away from the center, D-Rank damage will be taken.
Strengths:
- A strong omni-directional attack.
Weaknesses:
- Skylar is vulnerable to attacks from above while this spell is in effect.
- The farther away from the center an enemy is, the less damage they will take.
Duration/Cooldowns
- 2 posts (can be ended early) /3 posts
- Ground Zero:
Name: Ground Zero
Rank: C-Rank
Type: Offensive
Description: Skylar snaps her fingers as a magic circles appears in the air in front of her. She then pushes her right arm through this magic circle and then pulls it back out. Her arm is now infused in a thick coat of telekinetic energy. As the magic circle in the air disappears, Skylar then raises her energized fist into the air and punches the ground, causing the ground under her feet to crumble and break apart. Once her fist is in the ground, she lets all the energy in arm explode into the ground, causing the already weakened ground to explode outwards and upwards for 20 meters. As the earth is ripped apart beneath her, she snaps her fingers. In response to this, every single rock in the air at the moment will be telekinetically held in place. (A maximum of 20 boulders can be held). Skylar has complete control over these rocks, as they are trapped by her telekinetic field. With a mere wave of her hand, or a simple look, she can send every rock or one towards a target or a group of enemies. These boulders will home in onto their target, since Skylar is personally controlling them, and deal C-Rank damage upon impact. While this spell is in effect, Skylar cannot move or the field will be disrupted, which is why she usually keeps 2 boulders for her to use for defense. The maximum range of the telekinetic field is 25 meters from where Skylar stands.
Strengths:
- A strong offensive spell.
- Long-ranged to keep enemies at bay.
- Can deal high damage is all the boulders are thrown at once.
Weaknesses:
- Skylar cannot move if the spell is active, meaning she cannot dodge a spell or the spell will break.
- Skylar is limited by her sight. She must be able to see her opponent, or she will not be able to accurately strike them.
- Skylar must keep two boulders for defense.
Duration/Cooldowns
- 4 posts (can be ended early)/4 posts
- Steps of the Goddess:
Name: Steps of the Goddess
Rank: C-Rank
Type: Supplementary
Description: Skylar snaps her fingers as a magic circle appears under her feet. Her body then begins to shine in a bright silver aura as a focused telekinetic field appears around her. This field has a inward effect and a outward effect on the world around her. On the inside, the telekinetic field is constantly shifting Skylar's mass while the outwards effect of the field is that is decreasing the air pressure drastically in the air around her. What this results in is a massive increase in Skylar's speed. She can travel at speeds of up to 300mph when this spell is in effect. However, while inside this field, Skylar may not cast any spells, or the field will break. Pre-existing spells, however, will still be activated. This field can take one C-Ranked attack before falling, absorbing all the damage. It can take two D-Rank attacks before falling as well. If faced with any higher rank of damage, the field will fall immediately and subtract a C-Rank's worth of damage from the attack, however the rest of the attack's damage will hurt Skylar. While in this field, Skylar has the ability to levitate.
Strengths:
- Allows for a massive increase of speed.
- Protects the user from one C-Ranked attack before breaking.
- Allows the user to levitate.
Weaknesses:
- No spells can be cast while inside the field.
- Only boosts speed and nothing else.
- If the field is broken while Skylar is in the air, she will start falling towards the ground if she does nothing.
Duration/Cooldowns
- 3 posts / 3 posts
- B-Rank Spells:
- Blessings of the Goddess:
Name: Blessings of the Goddess
Rank: B-Rank
Type: Support
Description: Skylar raises her right hand into the air as a beaming bright silver magic circle emerges in the air above her. This magic circle will then divide up to four times and appear under at least four other people. These seals will then shine so bright that the people under them will not be seen for a moment. Skylar will then call out the name of this spell. Telekinetic energy will then pour from the seals and infuse inside the bodies of the recipients. This energy will then begin to fortify and strengthen their bodies in ways unimaginable.
Greatly Enhanced Strength: Telekinetic energy will meld with the bodies' nervous and muscular system, so when they are about to attack, the telekinetic energy will boost their natural physical attack powers exponentially. 75% boost in strength.
Greatly Enhanced Speed: Telekinetic energy will meld with the bodies' nervous and muscular system, so when they are moving, the telekinetic energy will boost their natural physical speed exponentially. 75% boost in speed.
Greatly Enhanced Durability: A telekinetic supercellular structure will tightly envelop itself over the skin of the recipient that will resist all forms of contact coming towards it. 75% boost in durability. The downside to this is that the telekinetic energy blocks all things other than telekinetic energy. That means that someone cannot be healed while this spell is in effect, so if they are bleeding badly while this spell is in effect, it could possibly kill them because they cannot be healed from the outside.
Greatly Enhanced Stamina: As telekinetic energy has fused with the bodies' muscular system, it blocks the muscles ability to produce lactic acid and other fatigue poisons while it is fused, making the recipient physically unable to tire. However, once the spell has ended, all that built up lactic acid and such will immediately release, resulting in an immense sense of fatigue for one post before the user's body can regulate itself once more. 75% boost in stamina.
Greatly Enhanced Reflexes: Telekinetic energy will link the nervous, neural, and muscular system perfectly, so the user's reflexive movements will as quick as lightning, making their ability to evade almost superhuman. 75% boost in evasion.
Strengths:
- Greatly increases the natural physical strengths of a person.- Can resist 3 B-Rank spells or 6 C-Rank, or twelve D-Rank spells before breaking down.
Weaknesses:- Does not increase any magical strengths of a person.- All forms of magic already present in the body will be purged by the telekinetic energy, leaving all current support spell effects useless for the duration of this spell.
- As the telekinetic energy negates all forms of outside magic and only lets in telekinetic energy, helpful things like healing magic or other support spells will not affect the body while this spell is in effect.
Duration/Cooldowns
- 4 posts / 4 posts
- Divine Life:
Name: Divine Life
Rank: B-Rank
Type: Healing
Description: Skylar hovers her hand over or towards someone as a silver magic circle appears in her hand. She will then call out the name of this spell. What follows is that a thick swath of telekinetic energy envelops her target and infuses with the bodies' nervous, immune, and healing systems and functions. Skylar then forces these systems to work at an exponentially higher rate, healing wounds of any caliber (up to B-Rank damage), and neutralizing any poisons in the body as well.
Strengths:
- Provides extensive healing.
Weaknesses:
- Overuse of this spell can cause the body to go into shock, which makes the body dizzy and start to hyperventilate for one post.
- Burns through the bodies' nutrients, making the recipient hungry after a while.
Duration/Cooldowns
- Instant / 2 posts
- Bolt Barrage:
Name: Bolt Barrage
Rank: B-Rank
Type: Offensive
Description: Skylar simply snaps her fingers as a large magic circle blooms from her fingers. 5 magic circles will then appear at locations chosen by herself and each will then expel 50 telekinetic bolts in the direction that they are shot. Every single bolt flies forward at a speed of 48kpm, carriying a concussive force equal to 180kg of force and they explode in a 3 metre wide AoE. Despite the powerful physical force, they deal little direct damage as it is equal to 1/250 B-Rank damage. These bolts have a special feature, however. If an enemy has a defensive barrier of any kind erected, the bolts will ignore the enemy and immediately home in onto the defense, attacking it until the defense falls. As the bolts home in on the defense, their speed will increase as well to 54kpm, causing the force of their impacts to raise to 210kg of force.
Strengths:
- These magic circles can be laid or shot in/from a tactically sound position.
- Automatically homes in on defenses.
- If every single bolt hits a B-Rank shield, the barrier will break.
- If at least 125 of the bolts hit a C-Rank defense, it will break.
- If at least 63 of the bolts hit a D-Rank defense, it will break.
]Weaknesses:
- Can only move in a straight line unless heading towards a defense.
- The bolts head for the strongest defense in the area, which means they can attack high-ranked barriers and weaken it mildly.
- Do little physical damage.
Duration/Cooldowns
All bolts must be expelled in three posts. Cooldown: 3 posts.
- Benevolence of the Goddess:
Name: Benevolence of the Goddess
Rank: B-Rank
Type: Support
Description: Skylar closes her eyes and as a magic circle emerges under herself. She will then reach out and touch someone, or someone must touch her as she open her eyes once more, her eyes filled with a silver magic circle. She will then call out the name of the spell. What happens next is that every single person touching her or whoever she is touching, will feel a surge of energy ripple through their body. What has happened is that Skylar has used her telekinesis to mentally manipulate the eternano and eternano container inside a person. She forces the bodies' natural eternano regeneration to skyrocket, granting a huge surge in magic power (A B-Rank spell's worth) whilst finishing all cooldowns for spells as well.
Strengths:
- Increases magic power for all receiving it.
- Resets all cooldowns.
Weaknesses:
- Does not work on Skylar, since she's casting the spell.
- Fast enemies can touch Skylar as soon as she casts the spell, receiving the buff as well.
Duration/Cooldowns
- Instant / 6 posts
- Servants of the Goddess:
Name: Servants of the Goddess
Rank: B-Rank
Type: Offensive/Defensive
Description: Skylar crouches down on the ground as a magic circle appears from her hands. What happens next varies on the current environment that Skylar is in. She will either amass a massive amount of telekinetic energy in the form of a telekinetic Golem, amass rocks for the same purpose, or use metal for the same purpose.
Telekinetic Golem: This Golem is the largest and easiest to make of the three kinds that Skylar can produce. She simply generates a massive amount of raw psi-energy and manipulates it into the form of a two-story tall golem-shaped construct. This golem is the most adaptable of the three because Skylar can quickly mold more telekinetic energy into the Golem to give a variety of weapons (a sword, spear) or a shield. The telekinetic Golem deals B-Rank physical damage if it manages to hit a target. It can also block 3 B-Rank (1 A-Rank, 6 C-Rank, or 12 D-Rank) spells if it has a shield or absorb 2 B-Rank (1 A-Rank, 4 C-Rank, or 8 D-Rank) spells with it's body before dissipating.
Stone Golem: This Golem is slightly smaller and a little more difficult to for Skylar to make. Skylar must first generate a massive amount of dirt and rock and then hold it all together with a strong telekinetic field that bonds all the dirt and rock until it makes a tough stone body. This Golem is the second strongest of the three types. This stone Golem deals B-Rank blunt force physical damage if it manages to hit a target. It can block 3 B-Rank (1 A-Rank, 6 C-Rank, 12 D-Rank) attacks with it's body before the telekinetic field holding it together breaks down.
Metal Golem: This Golem is the smallest and the most difficult of the Golems for Skylar to make. She must first find a large source of metal and crush and bend it to her whim while speeding up the molecules of the metal to make it malleable enough for her to turn into the Golem. This Golem is the strongest of the trio, as it deals B-Rank slashing damage if it manages to hit a target. It's body can take 4 B-Rank (2 A-Rank, 8 C-Rank, 16 D-Rank) attacks before the telekinetic field can no longer hold up the weight of the metal.
Strengths:
- Allows the user to summon a huge ally in battle.
Weaknesses:
- The Golems are slow, making them cumbersome.
- Only one Golem can be made at a time.
Duration/Cooldowns
- When a Golem is destroyed, they cannot be reused for the rest of the thread. They are existent until they are destroyed or Skylar wishes to dispel them. This spell has a cooldown of 5 posts, where the cooldown will only activate after a Golem is somehow destroyed.
- A-Rank Spells:
- :
Name:
Rank:
Type:
Description:
Strengths:
-
Duration/Cooldowns
-
- :
Name:
Rank: A-Rank
Type:
Description:
Strengths:
-
Weaknesses:
-
-
Duration/Cooldowns
-
- Almighty Disassembly:
Name: Almighty Disassembly
Rank: A-Rank
Type: Offensive
Description: Skylar opens her arms outwards as a huge, 50 meter by 50 meter radius magic circle emanates from her. As Skylar is in the center of the circle, she will then snap her fingers, activating the spell as she calls out the name of it. After this, the edge of the circle will shine brightly in a ethereal silver light. This light will then fill the entire circle as the spell begins. A outwards pulse of telekinetic energy will ripple from Skylar's position throughout the circle. Any non-living object will immediately begin to break apart and disintegrate as Skylar mentally separates the molecules over everything around her. This happens to all natural objects only. Any object that has magical properties, such as a armor or a weapon will receive A-Rank damage for every post that this spell is active. Magical barriers and defenses will also take A-Rank damage for every post that the spell is active. To all living beings, this spell has no effect at all.
Strengths:
- Effective way to disarm or destroy enemy defenses.
- The only way to dodge the telekinetic pulse is to leave the circle.
Weaknesses:
- Only works on abiotic objects.
- Skylar must stay at the center of the spell for it to work.
- The pulse does not discriminate, as it will hit all things around Skylar.
Duration/Cooldowns
5 posts / 6 posts
- Grip of the Goddess:
- Name: Grip of the Goddess
Rank: A-Rank
Type: Crowd Control
Description: Skylar swipes her hand to either side of her body as a magic circle appears under her feet. She calls out the name of this spell as she does this hand movement. Once that is done, a 25 meter tall wave of telekinetic energy will shoot forward for 15 meters and ensnare every living being in it's wake. Once the wave has stopped, all those touched by the energy will suddenly be unable to move for a set period of time.
A-Ranks will be ensnared for one of their posts. (The post immediately after the casting of the spell)
B-Ranks will be ensnared for one of Skylar's posts and one of theirs. (For the next two posts.)
C-Ranks will be ensnared for one of Skylar's posts and two of their posts. (For the next three posts.)
D-Ranks will be ensnared for two of Skylar's posts and two of their posts. (For the next four posts.)
Strengths:
- Good for holding enemies down for escaping.
Weaknesses:
- Skylar cannot cast any spells while this particular spell is in effect.
- Only affects living beings. If someone fully clad in armor is hit by the wave, they will be completely unaffected by it.
- Stronger opponents are not affected by the field as much as weaker opponents.
Duration/Cooldowns
Maximum: Four posts
Minimum: One post.
Cooldown: 5 posts
- S-Rank Spells:
- Sword(s) of the Goddess:
- Name: Sword(s) of the Goddess
Rank: S-Rank
Type: Offensive
Description: Skylar closes her eyes as a magic circle begins to spread from her feet. This seal will stretch out to 100 meters before stopping. Skylar then calls out the name of the spell as the magic circle begins to emanate a silver light. This light then permeates the ground in the radius of the circle in telekinetic energy that Skylar can manipulate freely. In her hand, she will then concentrate all the energy around her and consolidate it into an immensely powerful telekinetic katana. This katana has the strength and durability of a peak performance S-Rank spell. Skylar becomes a deadly swordswoman as she can then use this sword alone, or along with the sword she keeps on her back. However, Skylar can also create other swords, though the power of these swords decreases as the number of them increase. The power related to the quantity of the swords is as follows:
1 sword = peak strength S-Ranked power
5 swords = normal strength S-Ranked power
10 swords = minimal strength S-Ranked power
20 swords = peak strength A-Ranked power
30 swords = normal strength A-Ranked power
40 swords = minimal strength A-Ranked power
50 swords = peak strength B-Ranked power
60 swords = normal strength B-Ranked power
70 swords = minimal strength B-Ranked power
80 swords = peak strength C-Ranked power
90 swords = normal strength C-Ranked power
100 swords = minimal strength C-Ranked power
Skylar cannot make more than 100 blades, or the energy of the blades will be much too weak for her to do any damage. She can also control the length of these swords, being able to increase their length by 15 feet.
Strengths:
- Gives the user free control over 100 blades at the maximum.
- Can create one powerful blade.
- Has complete control over all blades created, being able to telekinetically move them at will.
Weaknesses:
- The power of the spell decreases as the quantity of swords increases.
- The swords cannot be used outside of the spell's radius.
Duration/Cooldowns
- 8 posts / 8 posts
- Armor of the Goddess:
Name: Armor of the Goddess
Rank: S-Rank
Type: Defensive
Description: Skylar raises her left hand into the air as a magic circle appears in the air above her. She will then call out the name of the spell as up to three other magic circles appear over up to three other people. The magic circle will then descend down on the recipient, enshrouding them in a heavily armored telekinetic form-fitting field. This field is as hard as stone to the touch as it is designed to take a large amount of damage before breaking down. This armor can absorb two S-Rank attacks, four A-Rank, six B-Rank, eight C-Rank, or ten D-Rank attacks before shattering. While inside this field, Skylar nor the recipients of the spell, are allowed to cast any magic, though pre-existing magic will still be in effect.
Strengths:
- Highly defensive spell
Weaknesses:
- User cannot access more magic while inside the armor.
Duration/Cooldowns
- 6 posts (can be ended early) / 6 posts
- Scorn of the Goddess:
Name: Scorn of the Goddess
Rank: S-Rank
Type: Offensive Debuff
Description: Skylar gets in close and touches her opponent somewhere on their body and then calls out the name of this spell. She will then leap away as the place where she touched begins to glow faintly. When the spot is inspected, they will notice that this mark is glowing on their skin:
This mark is special because it records what happens to the wearer and then transmits it to the wearer's allies via telekinetic bursts. Putting it bluntly, if Skylar kicks the wearer in the gut, a blunt force S-Rank attack will automatically shoot out and attack whomever the wearer considers to be an ally, no matter the number. Skylar may only perform four actions to the wearer before the spell times out. The range of this spell is unique, because the wearer must not only be close to his allies, but close to Skylar to work.
Required distance from Skylar: 50 meters or below.
Required distance from allies: 40 meters or below.
Strengths:
- Can deal high damage to a group all at once.
Weaknesses:
- Can only deal four attacks.
- Only things that Skylar does will be dispersed to the the enemies allies.
- If the enemy moves too far from her, the effect will wear off.
- Cannot kill with the spell, because if the wearer dies, the connection to the allies will immediately sever.
Duration/Cooldowns
The mark will remain until the enemy moves out of range, or the mark is extinguished. Cooldown of 7 posts.
Last edited by Skylar Frost on 11th January 2014, 2:19 pm; edited 4 times in total