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    Seikatsu's C rank spells

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    Ninetails Derpfox

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    Seikatsu's C rank spells Empty Seikatsu's C rank spells

    Post by Ninetails Derpfox 14th May 2015, 7:07 pm

    ~~~~C Rank Spells~~~~~




    Primary Magic
    Name: Soul Sword
    Rank: C
    Type: Soul
    Duration: Instant
    Cooldown: 4 posts

    Description:
    This upgraded version of the rank D soul sword maintains its use as a finishing move, or a very fast block, this spell appears as a Dark Blue double-edged straight sword with light blue patches weaving about the inside. During the execution of the spell, a Grey and white resonance is created as the spell disperses. In higher ranking versions, can be reinforced.

    Casting:
    The wizard places his/her hand at the top of a sword's scabbard as though he/she was holding the grip of a sword. Soul Energy is channeled through a small (5mm) hole at the base of the scabbard, and the soul energy takes the shape of the blade that matches the sword. The guard of the sword appears and encases the caster's hand, creating an orb around his/her hand (result from having no definite shape). As the attack, or block is being performed and dark blue aura is quickly flashed around the caster(no bonus, just for looks). The sword begins to disperse until it becomes nothing but a linear cloud or spirit energy (this is because the weapon was taken out of its mold before it could be permanently shaped).

    Strengths:
    1 Can be dual wielded
    2 Provides a great alternative as a defence against a single attack
    3 Provides a good stall if Seikatsu's normal weapon is knocked out of his hand, broken, incinerated, etc...

    Weaknesses:
    1 Dual Wielding extends the cooldown of this spell by 1 additional post.(Dual Wielded is still instant, cooldown becomes 5 posts)
    2 Does not remain due to being forged with minimal concentration
    3 Can be dodged
    4 Can be blocked by a C-rank or higher spell
    5 Can not be Reinforced by Seikatsu's reinforce spell, or any other reinforcement spell


    Name: Marionette's Fury
    Rank: C
    Type: Soul, AoE
    Duration: 2 posts
    Cooldown: 7 posts

    Description:
    White strings wrap around Seikatsu's fingers, and connect with the ground beneath him. These strings emege from the ground, and have the ability to grab opponents, or cut them causing small damage and minor bleeding for a post (1.5C rank dmg). The weight limit for this spell is 275 pounds. With eight strands being controlled by Seikatsu, the odds of getting close are slim. The strands can also be combined, and wrap around an opponent to immobilize them.
    Deals C rank damage at the center (within 2 feet of any of the strands)
    Range: 5 meters (15ft 10inches)
    Speed: 10 meters per second (running speed)
    Minor Bleed Effect, in terms of HP it would be -1% HP per post.

    Casting:
    Seikatsu holds out his finger and separated them as the soul energy around him is converted into a very fine, sturdy strand that wraps itself around his fingers. The strands then burrow into the ground, and surface 2 feet from Seikatsu. The strands are strong enough to pick up opponents around Seikatsu's size, but can not handle the weight of larger things. Since Seikatsu's hands are anchored to the ground by the strings, he can not move for the duration of this spell.

    Strengths:
    1 Deals 1.5x C rank damage total (DoT)
    2 Can inflict a minor bleed effect
    3 Can keep close range opponents at a distance

    Weaknesses:
    1 Can be broken by magic/weapons of equal rank or above
    2 Can not lift opponents above C rank
    3 Seikatsu can't move while using this spell leaving him wide open.
    4 Can not lift opponents if they are a certain weight.



    Name: Wall of Swords
    Rank: C
    Type: Soul, AoE
    Duration: 3 posts
    Cooldown: 6 posts

    Description:
    Using the souls energy around him, Seikatsu creates a flurry of swords and causes them to spin in a spherical formation around him. The ethereal swords do nothing to stop incoming attacks, they merely cut bits of Seikatsu's opponents off from the physical world. This AoE deals C rank damage (decreasing with distance) to a medium sized area, and can be used with Seikatsu's Spirit Barrier. The blades do not cut flesh, or deal damage to armour. They phase through everything within the effective radius, and cuts pieces of that person (or animal's) soul.

    Deals 0 damage to enemies within 9 feet of Seikatsu, 0.33% C rank damage to enemies 9.5-11.5 feet of Seikatsu, and 25% C rank damage to enemies 11.6 - 20 feet of Seikatsu.
    To clear confusion: There is an effective 11' radius that is covered by this spell. However, the spell is a doughnut with a 9ft radius hole in the middle.

    Strengths:
    1 This spell is one of the only spell Seikatsu has that can escape from inside the Spirit Barrier, this is because it is formed just outside the barrier's wall.
    2 This spell can deal damage to enemies while the barrier keeps his opponent out
    3 By the time an enemy charges through the wall of swords, they have taken some nasty damage, and can be finished off.

    Weaknesses:
    1 This spell has a HUGE area that deals NO damage (the 9.5' doughnut hole)
    2 This spell can be blocked by C rank spell, or equipment
    3 This spell DOES NOT BLOCK damage, or prevent people from getting close
    4 This spell deals damage to EVERYTHING in it's effective radius

    Replacing "Soul Sword" D rank slot
    Name: Double Strike
    Rank: D
    Type: Soul
    Duration: 1 post
    Cooldown: 5 posts

    Description:
    Seikatsu seems to have a fan. Seikatsu may call upon a single soul to assist him in his next attack. Seikatsu's next blade attack, will be followed by the strike from a soul. This deals D rank damage to whoever Seikatsu cut, and can not be blocked, but can be avoided.

    Avoided: The soul strikes in the exact same spot Seikatsu cut. So if the target is moving, or get's knocked back, or jumps to a side they can avoid the hit entirely. The only time a moving object will EVER be hit, is if that object is moving so slow that it cannot get out of the way. Example: Seikatsu cuts someone in the chest, and they move a couple inches to the side. That opponent will be hit in the exact same spot, at the exact same angle, just a couple inches to the side of Seikatsu's cut.

    Why can't it be blocked by physical? Because ghosts phase through objects, the reason this deals damage is because the ghost is slicing into an opponent's soul. However, a ghost is not immune to the elements... Fire, Water, Wind, Lightning, Light, and Darkness are all very effective at taking care of this.

    Casting:
    Seikatsu takes a breath, and says "Stand with me" when he's ready to attack. At this moment, and blue mist will appear around Seikatsu, and follows him until his next strike, where the spirit will cut the exact same spot Seikatsu did.

    Strengths:
    1 It can-not be blocked by Metal, Earth, Ice, Armour (unless it has "Soul resistance")
    2 It can be used with Seikatsu's Soul Sword, or any physical sword he's using at the time
    3 If the attack lands, the opponents will take D rank damage added to the previous attack

    Weaknesses:
    1 The accuracy of the attack is almost 0% if a target is moving
    2 The spell can be stopped by Fire, Water, Wind, Lightning, Light, and Darkness
    3 Requires Seikatsu to use a bladed weapon, and will not occur if Seikatsu is using a bow, whip, or anything else that isn't a sword
    4 Only triggers 1 time, and then has a 5 post cooldown

    Signature Spell
    Name: Unleash Soul
    Rank: Signature Spell (ranks up with character)
    Type: Soul
    Duration: 2 Posts
    Cooldown: 4 Posts


    Description:
    Seikatsu pools soul energy in the palm of his left hand for a single post, during this time he is unable to open this hand or the spell will collapse. After that post, Seikatsu opens his palm in the direction he wants to fire. A massive black blast erupts from his palm and engulfs all within a 30 meter long, 6 meter diameter area in the direction Seikatsu aimed the attack. The attack deals 1.5x spell ranked damage to the first 10 meters, 1x ranked damage to the second 10 meters, and .5x ranked damage to the final 10 meters.
    Spell Upgrades:
    +15 meter length per rank
    +1 meter width per rank

    Strengths:
    1 Very powerful attack
    2 Does not cost MP
    3 Is sure to catch an opponent off guard

    Weaknesses:
    1 takes 1 post to charge
    2 Left hand cannot be used while it's charging
    3 Spell can be blocked
    4 Spell does not deal the same damage across the length

    Name: Arena of Souls
    Rank: C
    Type: Soul, Field Effect
    Duration: 5 Posts
    Cooldown: 6 Posts, 2 uses per thread
    Description:
    Seikatsu focuses on the joy of battle, and a desire to watch his enemies die. He sends up tens of thousands of Soul Swords into the air and forms a circle around him, his allies, and his opponents. For each of the combatants in this arena, 1 soul sword will fly to the ground from the top of the encirclement in front each player and enemy giving the combatant the option to wield a weapon. If declined, the sword disappears, as the sword belongs to the combatant and shall not be used by any other. In this field, all bleed effects are twice as lethal due to the arena's natural way of bringing the beast out of the man. Seikatsu and any allies of his will recieve a +50% DMG boost due to Seikatsu's wanting to see the enemy in a blood bath. Every post for the duration of this spell Seikatsu will lose 1% HP and 1% MP as the cost of calling forth this travesty.
    Description of Soul Swords:
    Blue swords with dark highlights moving throughout them. While these blades are in fact swords, they can not be removed from their positions and act as a wall. You may enter, but can only leave by physically climbing the wall. Attempts to fly out, or dig your way out will result in the attempt failing and the escapee finding themselves in the middle of the arena again. Soul Swords by this effect will last the duration of Arena of Souls and deal damage equal to the rank of its wielder. Magic spells can still be cast while using the sword, and enchantments can be placed on these weapons.
    Arena Dimensions:
    180ft tall
    30meters radius
    or
    Swords line the walls of the room Seikatsu casts the spell in leaving enough
    room between the top sword and the wall behind it for someone to climb
    up the wall and escape through the tiny gap and be free

    Total Effects:
    -1% HP for 5 posts (Seikatsu)
    -1% MP for 5 posts (Seikatsu)
    +50% DMG for 5 Posts (Seikatsu and Allies)
    Bleed Effects are Doubled (All In Arena)
    Cannot leave except by climbing the 180ft tall structure (All in Arena)
    Any may enter (All Outside of Arena)
    Must Enter Arena to Participate in Battle

    Strengths:
    1 Massive Power Boost to Allies
    2 Bleed Effects to enemies are worsened
    3 Enemies Cannot Escape easily

    Weaknesses:
    1 Bleed Effects to allies, or Seikatsu are worsened
    2 Allies, or Seikatsu cannot escape easily
    3 Seikatsu loses 5% HP and MP over the course of this spell
    4 The spell provides enemies with a weapon for them to use

    Ability:
    Forced Power - Seikatsu can cast multiple non-offensive spells at once by sacrificing 1% HP per spell. This cost is added to the MP cost of the spell, and any HP cost the spell already has. It cannot be used to activate any offensive/defensive spells.

    Wings - Seikatsu can condense soul energy around him to apply a pair of wings. The wings speed is 5 meters per second (average sprinting speed) this does not increase by rank.They can be destroyed by spells/equipment of equal or greater rank, and if hit Seikatsu will be damaged.

    Ominous Presence - When around Seikatsu while he's touching his sword, others can hear people screaming in pain as they were burning alive, being stabbed, or shot on a battle field. This does not effect battles, or provide any bonuses or debuffs to anything, unless the opponent is easily scared in which case they will be moderately unnerved but combat is still uneffected.


    Last edited by Seikatsu on 4th July 2015, 4:05 am; edited 9 times in total
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    Seikatsu's C rank spells Empty Re: Seikatsu's C rank spells

    Post by Thorn 15th May 2015, 5:25 am

    Any with a 1 post cooldown needs to be higher please


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    Ninetails Derpfox

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    Post by Ninetails Derpfox 15th May 2015, 5:28 am

    Edited. Wasn't sure if that applied to signature spell too, so I changed it for good measure.
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    Seikatsu's C rank spells Empty Re: Seikatsu's C rank spells

    Post by Thorn 15th May 2015, 5:29 am

    The cooldown needs to be higher than the duration for balance reasons


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    Seikatsu's C rank spells S6Eaz9K
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    Seikatsu's C rank spells Empty Re: Seikatsu's C rank spells

    Post by Thorn 15th May 2015, 5:31 am

    And a minimum of 4 posts for all Concerned ranks but significant will allow a minimum of 3 posts for that


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    Seikatsu's C rank spells S6Eaz9K
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    Ninetails Derpfox

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    Seikatsu's C rank spells Empty Re: Seikatsu's C rank spells

    Post by Ninetails Derpfox 15th May 2015, 5:36 am

    Swapped cd of signature to 4 posts, which is what it was supposed to be last time. Think i hit 2 cause I was thinking of sword spell...
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    Post by Ninetails Derpfox 15th May 2015, 5:51 am

    ummm minimum of 4 posts for cd or for duration? concerned ranks of signature?
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    Seikatsu's C rank spells Empty Re: Seikatsu's C rank spells

    Post by Thorn 15th May 2015, 1:08 pm

    Seikatsu wrote:
    ~~~~C Rank Spells~~~~~




    Primary Magic
    Name: Soul Sword
    Rank: C
    Type: Soul
    Duration: Instant
    Cooldown: 2 post incress to four

    Description:
    This upgraded version of the rank D soul sword maintains its use as a finishing move, or a very fast block, this spell appears as a Dark Blue double-edged straight sword with light blue patches weaving about the inside. During the execution of the spell, a Grey and white resonance is created as the spell disperses. In higher ranking versions, can be reinforced.

    Casting:
    The wizard places his/her hand at the top of a sword's scabbard as though he/she was holding the grip of a sword. Soul Energy is channeled through a small (5mm) hole at the base of the scabbard, and the soul energy takes the shape of the blade that matches the sword. The guard of the sword appears and encases the caster's hand, creating an orb around his/her hand (result from having no definite shape). As the attack, or block is being performed and dark blue aura is quickly flashed around the caster(no bonus, just for looks). The sword begins to disperse until it becomes nothing but a linear cloud or spirit energy (this is because the weapon was taken out of its mold before it could be permanently shaped).

    Strengths:
    1 Can be dual wielded
    2 Provides a great alternative as a defence against a single attack
    3 Provides a good stall if Seikatsu's normal weapon is knocked out of his hand, broken, incinerated, etc...

    Weaknesses:
    1 Dual Wielding extends the cooldown of this spell by 1 additional post.(Dual Wielded is still instant, cooldown becomes 2 posts) dont forget to adust this with the cooldown
    2 Does not remain due to being forged with minimal concentration
    3 Can be dodged
    4 Can be blocked by a C-rank or higher spell
    5 Can not be Reinforced could you put a but more infor with this one do you have a spell that reinforces others?


    Name: Marionette's Fury
    Rank: C
    Type: Soul, AoE
    Duration: 2 posts
    Cooldown: 7 posts

    Description:
    White strings wrap around Seikatsu's fingers, and connect with the ground beneath him. These strings emege from the ground, and have the ability to grab opponents, or cut them causing C rank damage as this is a DOT you can have the damage at 1 and a half C rank damage overall so evey hit would be a divition of that damage say you hit 3 times in the two posts it would be half a C rank damage each and minor bleeding for a post. The weight limit for this spell is 275 pounds. With eight strands being controled by Seikatsu, the odds of getting close are slim. The strands can also be combined, and wrap around an opponent to immobalize them.
    Deals C rank damage at the center (within 2 feet of any of the strands)
    Range: 5 meters (15ft 10inches)
    Speed: 10 meters per second (running speed)
    Minor Bleed Effect, in terms of HP it would be -1% HP per post.

    Casting:
    Seikatsu holds out his finger and separated them as the soul energy around him is converted into a very fine, sturdy strand that wraps itself around his fingers. The strands then burrow into the ground, and surface 2 feet from Seikatsu. The strands are strong enough to pick up opponents around Seikatsu's size, but can not handle the weight of larger things. Since Seikatsu's hands are anchored to the ground by the strings, he can not move for the duration of this spell.

    Strengths:
    1 Can be used to grab, and fling up to 8 enemies (1 strand per finger) little to much
    2 Can inflict a minor bleed effect
    3 Can keep close range opponents at a distance

    Weaknesses:
    1 Can be broken by magic/weapons of equal rank or above
    2 Can not lift opponents above C rank
    3 Seikatsu can't move while using this spell leaving him wide open.
    4 Can not lift opponents if they are a certain weight.



    Name: Wall of Swords
    Rank: C
    Type: Soul, AoE
    Duration: 3 posts
    Cooldown: 6 posts

    Description:
    Using the souls energy around him, Seikatsu creates a flurry of swords and causes them to spin in a spherical formation around him. The ethereal swords do nothing to stop incoming attacks, they merely cut bits of Seikatsu's opponents off from the physical world. This AoE deals C rank damage (decreasing with distance) to a medium sized area, and can be used with Seikatsu's Spirit Barrier. The blades do not cut flesh, or deal damage to armour. They phase through everything within the effective radius, and cuts pieces of that person (or animal's) soul.

    Deals 0 damage to enemies within 9 feet of Seikatsu, C rank damage to enemies 9.5-11.5 feet of Seikatsu, and 75% C rank damage to enemies 11.6 - 20 feet of Seikatsu.
    To clear confusion: There is an effective 11' radius that is covered by this spell. However, the spell is a doughnut with a 9ft radius hole in the middle. as this is over time the damages needs to be divided by 3 and its that amount per post

    Strengths:
    1 This spell is one of the only spell Seikatsu has that can escape from inside the Spirit Barrier, this is because it is formed just outside the barrier's wall.
    2 This spell can deal damage to enemies while the barrier keeps his opponent out
    3 By the time an enemy charges through the wall of swords, they have taken some nasty damage, and can be finished off.

    Weaknesses:
    1 This spell has a HUGE area that deals NO damage (the 9.5' doughnut hole)
    2 This spell can be blocked by C rank spell, or equipment
    3 This spell DOES NOT BLOCK damage, or prevent people from getting close
    4 This spell deals damage to EVERYTHING in it's effective radius

    Replacing "Soul Sword" D rank slot
    Name: Double Strike
    Rank: D
    Type: Soul
    Duration: 1 post
    Cooldown: 5 posts

    Description:
    Seikatsu seems to have a fan. Seikatsu may call upon a single soul to assist him in his next attack. Seikatsu's next blade attack, will be followed by the strike from a soul. This deals D rank damage to whoever Seikatsu cut, and can not be blocked, but can be avoided.

    Avoided: The soul strikes in the exact same spot Seikatsu cut. So if the target is moving, or get's knocked back, or jumps to a side they can avoid the hit entirely. The only time a moving object will EVER be hit, is if that object is moving so slow that it cannot get out of the way. Example: Seikatsu cuts someone in the chest, and they move a couple inches to the side. That opponent will be hit in the exact same spot, at the exact same angle, just a couple inches to the side of Seikatsu's cut.

    Why can't it be blocked by physical? Because ghosts phase through objects, the reason this deals damage is because the ghost is slicing into an opponent's soul. However, a ghost is not immune to the elements... Fire, Water, Wind, Lightning, Light, and Darkness are all very effective at taking care of this.

    Casting:
    Seikatsu takes a breath, and says "Stand with me" when he's ready to attack. At this moment, and blue mist will appear around Seikatsu, and follows him until his next strike, where the spirit will cut the exact same spot Seikatsu did.

    Strengths:
    1 It can-not be blocked by Metal, Earth, Ice, Armour (unless it has "Soul resistance")
    2 It can be used with Seikatsu's Soul Sword, or any physical sword he's using at the time
    3 If the attack lands, the opponents will take D rank damage added to the previous attack

    Weaknesses:
    1 The accuracy of the attack is almost 0% if a target is moving
    2 The spell can be stopped by Fire, Water, Wind, Lightning, Light, and Darkness
    3 Requires Seikatsu to use a bladed weapon, and will not occur if Seikatsu is using a bow, whip, or anything else that isn't a sword
    4 Only triggers 1 time, and then has a 5 post cooldown

    Signature Spell
    Name: Wings of the Soul Guardian
    Rank: Signature Spell (ranks up with character)
    Type: Soul
    Duration: 3 posts maximum
    Cooldown: 4 posts ok after talking with admin you dont have to have a cooldown and as it is just you moving and deals no damage you wont need duration


    Description:
    Seikatsu has been working with soul energy for so long that he has learned the ins and outs of it. He can effortlessly condense the energy, and use it to carry him on wings like angels. His movement speed is roughly 5m/s or half of his running speed, and can climb to about 30 feet. These wings are not yet strong enough for Seikatsu to carry weight, and not all that sturdy. Once called upon, the soul energy around him is converted into wings, and can be dismissed at will. Regardless of if Seikatsu wants them gone or not, the soul energy will eventually wither away. While moving (walk, run, fly) the withering of soul energy leaves behind a grey/white smoke cloud.
    Even if the wings are dismissed, it will take time for all that soul energy to reform around Seikatsu

    Strengths:
    1 Allows Seikatsu to fly for a short period
    2 Can enter combat with the wings, it's not advised to do so however
    3 Can be dismissed at anytime

    Weaknesses:
    1 Can be shattered by spells of equal rank or above
    2 Can not carry any additional weight
    3 Can not exceed 30feet
    4 Withers away with time, if dismissed before they wither away cooldown is still in effect.


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    Ninetails Derpfox

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    Seikatsu's C rank spells Empty Re: Seikatsu's C rank spells

    Post by Ninetails Derpfox 16th May 2015, 2:37 pm

    All edits made, bump
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    Seikatsu's C rank spells Empty Re: Seikatsu's C rank spells

    Post by Thorn 17th May 2015, 4:28 pm

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    Seikatsu's C rank spells S6Eaz9K
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    Seikatsu's C rank spells Empty Re: Seikatsu's C rank spells

    Post by Guest 4th June 2015, 10:25 am

    Seikatsu wrote:
    ~~~~C Rank Spells~~~~~




    Primary Magic
    Name: Soul Sword
    Rank: C
    Type: Soul
    Duration: Instant
    Cooldown: 4 posts

    Description:
    This upgraded version of the rank D soul sword maintains its use as a finishing move, or a very fast block, this spell appears as a Dark Blue double-edged straight sword with light blue patches weaving about the inside. During the execution of the spell, a Grey and white resonance is created as the spell disperses. In higher ranking versions, can be reinforced.

    Casting:
    The wizard places his/her hand at the top of a sword's scabbard as though he/she was holding the grip of a sword. Soul Energy is channeled through a small (5mm) hole at the base of the scabbard, and the soul energy takes the shape of the blade that matches the sword. The guard of the sword appears and encases the caster's hand, creating an orb around his/her hand (result from having no definite shape). As the attack, or block is being performed and dark blue aura is quickly flashed around the caster(no bonus, just for looks). The sword begins to disperse until it becomes nothing but a linear cloud or spirit energy (this is because the weapon was taken out of its mold before it could be permanently shaped).

    Strengths:
    1 Can be dual wielded
    2 Provides a great alternative as a defence against a single attack
    3 Provides a good stall if Seikatsu's normal weapon is knocked out of his hand, broken, incinerated, etc...

    Weaknesses:
    1 Dual Wielding extends the cooldown of this spell by 1 additional post.(Dual Wielded is still instant, cooldown becomes 5 posts)
    2 Does not remain due to being forged with minimal concentration
    3 Can be dodged
    4 Can be blocked by a C-rank or higher spell
    5 Can not be Reinforced by Seikatsu's reinforce spell, or any other reinforcement spell


    Name: Marionette's Fury
    Rank: C
    Type: Soul, AoE
    Duration: 2 posts
    Cooldown: 7 posts

    Description:
    White strings wrap around Seikatsu's fingers, and connect with the ground beneath him. These strings emege from the ground, and have the ability to grab opponents, or cut them causing small damage and minor bleeding for a post (1.5C rank dmg). The weight limit for this spell is 275 pounds. With eight strands being controlled by Seikatsu, the odds of getting close are slim. The strands can also be combined, and wrap around an opponent to immobilize them.
    Deals C rank damage at the center (within 2 feet of any of the strands)
    Range: 5 meters (15ft 10inches)
    Speed: 10 meters per second (running speed)
    Minor Bleed Effect, in terms of HP it would be -1% HP per post.

    Casting:
    Seikatsu holds out his finger and separated them as the soul energy around him is converted into a very fine, sturdy strand that wraps itself around his fingers. The strands then burrow into the ground, and surface 2 feet from Seikatsu. The strands are strong enough to pick up opponents around Seikatsu's size, but can not handle the weight of larger things. Since Seikatsu's hands are anchored to the ground by the strings, he can not move for the duration of this spell.

    Strengths:
    1 Deals 1.5x C rank damage total (DoT)
    2 Can inflict a minor bleed effect
    3 Can keep close range opponents at a distance

    Weaknesses:
    1 Can be broken by magic/weapons of equal rank or above
    2 Can not lift opponents above C rank
    3 Seikatsu can't move while using this spell leaving him wide open.
    4 Can not lift opponents if they are a certain weight.



    Name: Wall of Swords
    Rank: C
    Type: Soul, AoE
    Duration: 3 posts
    Cooldown: 6 posts

    Description:
    Using the souls energy around him, Seikatsu creates a flurry of swords and causes them to spin in a spherical formation around him. The ethereal swords do nothing to stop incoming attacks, they merely cut bits of Seikatsu's opponents off from the physical world. This AoE deals C rank damage (decreasing with distance) to a medium sized area, and can be used with Seikatsu's Spirit Barrier. The blades do not cut flesh, or deal damage to armour. They phase through everything within the effective radius, and cuts pieces of that person (or animal's) soul.

    Deals 0 damage to enemies within 9 feet of Seikatsu, 0.33% C rank damage to enemies 9.5-11.5 feet of Seikatsu, and 25% C rank damage to enemies 11.6 - 20 feet of Seikatsu.
    To clear confusion: There is an effective 11' radius that is covered by this spell. However, the spell is a doughnut with a 9ft radius hole in the middle.

    Strengths:
    1 This spell is one of the only spell Seikatsu has that can escape from inside the Spirit Barrier, this is because it is formed just outside the barrier's wall.
    2 This spell can deal damage to enemies while the barrier keeps his opponent out
    3 By the time an enemy charges through the wall of swords, they have taken some nasty damage, and can be finished off.

    Weaknesses:
    1 This spell has a HUGE area that deals NO damage (the 9.5' doughnut hole)
    2 This spell can be blocked by C rank spell, or equipment
    3 This spell DOES NOT BLOCK damage, or prevent people from getting close
    4 This spell deals damage to EVERYTHING in it's effective radius

    Replacing "Soul Sword" D rank slot
    Name: Double Strike
    Rank: D
    Type: Soul
    Duration: 1 post
    Cooldown: 5 posts

    Description:
    Seikatsu seems to have a fan. Seikatsu may call upon a single soul to assist him in his next attack. Seikatsu's next blade attack, will be followed by the strike from a soul. This deals D rank damage to whoever Seikatsu cut, and can not be blocked, but can be avoided.

    Avoided: The soul strikes in the exact same spot Seikatsu cut. So if the target is moving, or get's knocked back, or jumps to a side they can avoid the hit entirely. The only time a moving object will EVER be hit, is if that object is moving so slow that it cannot get out of the way. Example: Seikatsu cuts someone in the chest, and they move a couple inches to the side. That opponent will be hit in the exact same spot, at the exact same angle, just a couple inches to the side of Seikatsu's cut.

    Why can't it be blocked by physical? Because ghosts phase through objects, the reason this deals damage is because the ghost is slicing into an opponent's soul. However, a ghost is not immune to the elements... Fire, Water, Wind, Lightning, Light, and Darkness are all very effective at taking care of this.

    Casting:
    Seikatsu takes a breath, and says "Stand with me" when he's ready to attack. At this moment, and blue mist will appear around Seikatsu, and follows him until his next strike, where the spirit will cut the exact same spot Seikatsu did.

    Strengths:
    1 It can-not be blocked by Metal, Earth, Ice, Armour (unless it has "Soul resistance")
    2 It can be used with Seikatsu's Soul Sword, or any physical sword he's using at the time
    3 If the attack lands, the opponents will take D rank damage added to the previous attack

    Weaknesses:
    1 The accuracy of the attack is almost 0% if a target is moving
    2 The spell can be stopped by Fire, Water, Wind, Lightning, Light, and Darkness
    3 Requires Seikatsu to use a bladed weapon, and will not occur if Seikatsu is using a bow, whip, or anything else that isn't a sword
    4 Only triggers 1 time, and then has a 5 post cooldown

    Signature Spell
    Name: Wings of the Soul Guardian
    Rank: Signature Spell (ranks up with character)
    Type: Soul
    Duration: N/A
    Cooldown: N/A


    Description:
    Seikatsu has been working with soul energy for so long that he has learned the ins and outs of it. He can effortlessly condense the energy, and use it to carry him on wings like angels. His movement speed is roughly 5m/s or half of his running speed, and can climb to about 30 feet. These wings are not yet strong enough for Seikatsu to carry weight, and not all that sturdy. Once called upon, the soul energy around him is converted into wings, and can be dismissed at will. Regardless of if Seikatsu wants them gone or not, the soul energy will eventually wither away. While moving (walk, run, fly) the withering of soul energy leaves behind a grey/white smoke cloud.
    Even if the wings are dismissed, it will take time for all that soul energy to reform around Seikatsu

    Strengths:
    1 Allows Seikatsu to fly for a short period
    2 Can enter combat with the wings, it's not advised to do so however
    3 Can be dismissed at anytime

    Weaknesses:
    1 Can be shattered by spells of equal rank or above
    2 Can not carry any additional weight
    3 Can not exceed 30feet
    4 Withers away with time, if dismissed before they wither away cooldown is still in effect.

    Seikatsu requested this to be unlocked to make some changes.
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    Seikatsu's C rank spells Empty Re: Seikatsu's C rank spells

    Post by Ninetails Derpfox 7th June 2015, 1:45 pm

    Seikatsu wrote:
    ~~~~C Rank Spells~~~~~




    Primary Magic
    Name: Soul Sword
    Rank: C
    Type: Soul
    Duration: Instant
    Cooldown: 4 posts

    Description:
    This upgraded version of the rank D soul sword maintains its use as a finishing move, or a very fast block, this spell appears as a Dark Blue double-edged straight sword with light blue patches weaving about the inside. During the execution of the spell, a Grey and white resonance is created as the spell disperses. In higher ranking versions, can be reinforced.

    Casting:
    The wizard places his/her hand at the top of a sword's scabbard as though he/she was holding the grip of a sword. Soul Energy is channeled through a small (5mm) hole at the base of the scabbard, and the soul energy takes the shape of the blade that matches the sword. The guard of the sword appears and encases the caster's hand, creating an orb around his/her hand (result from having no definite shape). As the attack, or block is being performed and dark blue aura is quickly flashed around the caster(no bonus, just for looks). The sword begins to disperse until it becomes nothing but a linear cloud or spirit energy (this is because the weapon was taken out of its mold before it could be permanently shaped).

    Strengths:
    1 Can be dual wielded
    2 Provides a great alternative as a defence against a single attack
    3 Provides a good stall if Seikatsu's normal weapon is knocked out of his hand, broken, incinerated, etc...

    Weaknesses:
    1 Dual Wielding extends the cooldown of this spell by 1 additional post.(Dual Wielded is still instant, cooldown becomes 5 posts)
    2 Does not remain due to being forged with minimal concentration
    3 Can be dodged
    4 Can be blocked by a C-rank or higher spell
    5 Can not be Reinforced by Seikatsu's reinforce spell, or any other reinforcement spell


    Name: Marionette's Fury
    Rank: C
    Type: Soul, AoE
    Duration: 2 posts
    Cooldown: 7 posts

    Description:
    White strings wrap around Seikatsu's fingers, and connect with the ground beneath him. These strings emege from the ground, and have the ability to grab opponents, or cut them causing small damage and minor bleeding for a post (1.5C rank dmg). The weight limit for this spell is 275 pounds. With eight strands being controlled by Seikatsu, the odds of getting close are slim. The strands can also be combined, and wrap around an opponent to immobilize them.
    Deals C rank damage at the center (within 2 feet of any of the strands)
    Range: 5 meters (15ft 10inches)
    Speed: 10 meters per second (running speed)
    Minor Bleed Effect, in terms of HP it would be -1% HP per post.

    Casting:
    Seikatsu holds out his finger and separated them as the soul energy around him is converted into a very fine, sturdy strand that wraps itself around his fingers. The strands then burrow into the ground, and surface 2 feet from Seikatsu. The strands are strong enough to pick up opponents around Seikatsu's size, but can not handle the weight of larger things. Since Seikatsu's hands are anchored to the ground by the strings, he can not move for the duration of this spell.

    Strengths:
    1 Deals 1.5x C rank damage total (DoT)
    2 Can inflict a minor bleed effect
    3 Can keep close range opponents at a distance

    Weaknesses:
    1 Can be broken by magic/weapons of equal rank or above
    2 Can not lift opponents above C rank
    3 Seikatsu can't move while using this spell leaving him wide open.
    4 Can not lift opponents if they are a certain weight.



    Name: Wall of Swords
    Rank: C
    Type: Soul, AoE
    Duration: 3 posts
    Cooldown: 6 posts

    Description:
    Using the souls energy around him, Seikatsu creates a flurry of swords and causes them to spin in a spherical formation around him. The ethereal swords do nothing to stop incoming attacks, they merely cut bits of Seikatsu's opponents off from the physical world. This AoE deals C rank damage (decreasing with distance) to a medium sized area, and can be used with Seikatsu's Spirit Barrier. The blades do not cut flesh, or deal damage to armour. They phase through everything within the effective radius, and cuts pieces of that person (or animal's) soul.

    Deals 0 damage to enemies within 9 feet of Seikatsu, 0.33% C rank damage to enemies 9.5-11.5 feet of Seikatsu, and 25% C rank damage to enemies 11.6 - 20 feet of Seikatsu.
    To clear confusion: There is an effective 11' radius that is covered by this spell. However, the spell is a doughnut with a 9ft radius hole in the middle.

    Strengths:
    1 This spell is one of the only spell Seikatsu has that can escape from inside the Spirit Barrier, this is because it is formed just outside the barrier's wall.
    2 This spell can deal damage to enemies while the barrier keeps his opponent out
    3 By the time an enemy charges through the wall of swords, they have taken some nasty damage, and can be finished off.

    Weaknesses:
    1 This spell has a HUGE area that deals NO damage (the 9.5' doughnut hole)
    2 This spell can be blocked by C rank spell, or equipment
    3 This spell DOES NOT BLOCK damage, or prevent people from getting close
    4 This spell deals damage to EVERYTHING in it's effective radius

    Replacing "Soul Sword" D rank slot
    Name: Double Strike
    Rank: D
    Type: Soul
    Duration: 1 post
    Cooldown: 5 posts

    Description:
    Seikatsu seems to have a fan. Seikatsu may call upon a single soul to assist him in his next attack. Seikatsu's next blade attack, will be followed by the strike from a soul. This deals D rank damage to whoever Seikatsu cut, and can not be blocked, but can be avoided.

    Avoided: The soul strikes in the exact same spot Seikatsu cut. So if the target is moving, or get's knocked back, or jumps to a side they can avoid the hit entirely. The only time a moving object will EVER be hit, is if that object is moving so slow that it cannot get out of the way. Example: Seikatsu cuts someone in the chest, and they move a couple inches to the side. That opponent will be hit in the exact same spot, at the exact same angle, just a couple inches to the side of Seikatsu's cut.

    Why can't it be blocked by physical? Because ghosts phase through objects, the reason this deals damage is because the ghost is slicing into an opponent's soul. However, a ghost is not immune to the elements... Fire, Water, Wind, Lightning, Light, and Darkness are all very effective at taking care of this.

    Casting:
    Seikatsu takes a breath, and says "Stand with me" when he's ready to attack. At this moment, and blue mist will appear around Seikatsu, and follows him until his next strike, where the spirit will cut the exact same spot Seikatsu did.

    Strengths:
    1 It can-not be blocked by Metal, Earth, Ice, Armour (unless it has "Soul resistance")
    2 It can be used with Seikatsu's Soul Sword, or any physical sword he's using at the time
    3 If the attack lands, the opponents will take D rank damage added to the previous attack

    Weaknesses:
    1 The accuracy of the attack is almost 0% if a target is moving
    2 The spell can be stopped by Fire, Water, Wind, Lightning, Light, and Darkness
    3 Requires Seikatsu to use a bladed weapon, and will not occur if Seikatsu is using a bow, whip, or anything else that isn't a sword
    4 Only triggers 1 time, and then has a 5 post cooldown

    Signature Spell
    Name: Second Chance
    Rank: Signature Spell (ranks up with character)
    Type: Soul
    Duration: 4 posts
    Cooldown: 1 Use Only
    Description:
    Seikatsu weapon has been shattered! It's okay, Second chance is here to save the day!
    One time per thread, Seikatsu can take the shards of his broken Thorn of Betrayal, and combine it with soul energy and icey winds. This creates a type of weapon that is mounted on his body. The weapon is a pair of claws, that creates spikes running down his back that becomes a tail. He also get's a pretty sick looking helmet. The helmet and spikes on his back provides no defensive bonuses, but rather act as a focus for Seikatsu. The cold winds make the frame several times lighter that the original sword, and even give Seikatsu a +25% speed bonus due to making him lighter as well. The claws have no extra damage, but can in face be reinforced with magical spells, if any allies or Seikatsu has one available.

    Strengths:
    1 Seikatsu can use his other spells with this active
    2 Seikatsu gains a +25% Speed bonus. This increases by 25% each rank, capping off at 100% at rank S.
    3 Can be used at will

    Weaknesses:
    1 After the spell resolves, his sword is not fixed. The spell literally falls right off.
    2 Seikatsu can only activate this spell if his sword is broken.
    3 This ability does not provide its own damage boosts
    4 This spell can still be blocked by equipment and spells of equal or greater rank.
    Abilities:
    Wings - Seikatsu can condense soul energy around him to apply a pair of wings. The wings speed is 5 meters per second (average sprinting speed) this does not increase by rank.They can be destroyed by spells/equipment of equal or greater rank, and if hit Seikatsu will be damaged.

    Ominous Presence - When around Seikatsu while he's touching his sword, others can hear people screaming in pain as they were burning alive, being stabbed, or shot on a battle field. This does not effect battles, or provide any bonuses or debuffs to anything, unless the opponent is easily scared in which case they will be moderately unnerved but combat is still uneffected.

    Changes Made:
    Secondary Magic, and +2 abilities. On my D rank I only have 1 ability registered.
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    Seikatsu's C rank spells Empty Re: Seikatsu's C rank spells

    Post by Guest 7th June 2015, 1:56 pm

    Seikatsu's C rank spells CBsTu5w
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    Seikatsu's C rank spells Empty Re: Seikatsu's C rank spells

    Post by Guest 27th June 2015, 5:25 pm

    Original:

    Unlocked at the user's request.
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    Seikatsu's C rank spells Empty Re: Seikatsu's C rank spells

    Post by Ninetails Derpfox 27th June 2015, 5:33 pm

    Bump:
    Edit Made:
    Added "Arena of Souls" Spell
    Added "Forced Power" ability
    Explanation: I didn't know I got another ability slot for each rank, and only found out recently.
    Added spell because I bought a spell slot in the magic shot, it's located closer to the bottom of the page.
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    Seikatsu's C rank spells Empty Re: Seikatsu's C rank spells

    Post by Aliannah 27th June 2015, 5:42 pm

    Corrections will be in this colour.

    Seikatsu wrote:
    Name: Arena of Souls
    Rank: C
    Type: Soul, Field Effect
    Duration: 5 Posts
    Cooldown: 6 Posts, 2 uses per thread
    Description:
    Seikatsu focuses on the joy of battle, and a desire to watch his enemies die. He sends up tens of thousands of Soul Swords into the air and forms a circle around him, his allies, and his opponents. For each of the combatants in this arena, 1 soul sword will fly to the ground from the top of the encirclement in front each player and enemy giving the combatant the option to wield a weapon. If declined, the sword disappears, as the sword belongs to the combatant and shall not be used by any other. In this field, all bleed effects are twice as lethal due to the arena's natural way of bringing the beast out of the man. Seikatsu and any allies of his will recieve a +50% DMG boost due to Seikatsu's wanting to see the enemy in a blood bath. Every post for the duration of this spell Seikatsu will lose 1% HP and 1% MP as the cost of calling forth this travesty.
    Description of Soul Swords:
    Blue swords with dark highlights moving throughout them. While these blades are in fact swords, they can not be removed from their positions and act as a wall. You may enter, but can only leave by physically climbing the wall. Attempts to fly out, or dig your way out will result in the attempt failing and the escapee finding themselves in the middle of the arena again. Soul Swords by this effect will last the duration of Arena of Souls and deal damage equal to the rank of its wielder. Magic spells can still be cast while using the sword, and enchantments can be placed on these weapons.
    Arena Dimensions:
    180ft tall
    250ft Radius Max AoE is 30 meters for C-Rank
    or
    Swords line the walls of the room Seikatsu casts the spell in leaving enough
    room between the top sword and the wall behind it for someone to climb
    up the wall and escape through the tiny gap and be free

    Total Effects:
    -1% HP for 5 posts (Seikatsu)
    -1% MP for 5 posts (Seikatsu)
    +50% DMG for 5 Posts (Seikatsu and Allies)
    Bleed Effects are Doubled (All In Arena)
    Cannot leave except by climbing the 180ft tall structure (All in Arena)
    Any may enter (All Outside of Arena)
    Must Enter Arena to Participate in Battle

    Strengths:
    1 Massive Power Boost to Allies
    2 Bleed Effects to enemies are worsened
    3 Enemies Cannot Escape easily

    Weaknesses:
    1 Bleed Effects to allies, or Seikatsu are worsened
    2 Allies, or Seikatsu cannot escape easily
    3 Seikatsu loses 5% HP and MP over the course of this spell
    4 The spell provides enemies with a weapon for them to use

    Ability:
    Forced Power - Seikatsu can cast multiple non-offensive spells at once by sacrificing 1% HP per spell. This cost is added to the MP cost of the spell, and any HP cost the spell already has. It cannot be used to activate any offensive/defensive spells.


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    Seikatsu's C rank spells Empty Re: Seikatsu's C rank spells

    Post by Ninetails Derpfox 27th June 2015, 8:42 pm

    Bump, all edit made
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    First Skill: Calling of Heaven and Hell
    Second Skill: Fallen Angel Take Over
    Third Skill:

    Seikatsu's C rank spells Empty Re: Seikatsu's C rank spells

    Post by Aliannah 27th June 2015, 8:42 pm

    Seikatsu's C rank spells NCrTQNR


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    Seikatsu's C rank spells Empty Re: Seikatsu's C rank spells

    Post by Guest 4th July 2015, 3:52 am

    Original:

    Unlocked at the user's request.
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    Seikatsu's C rank spells Empty Re: Seikatsu's C rank spells

    Post by Ninetails Derpfox 4th July 2015, 4:07 am

    Bump, Edits Made:
    Changed Signature Spell as it was against regulations, this was not per request of moderator
    Moved Unique Abilities located on post #12 to the original post
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    Seikatsu's C rank spells Empty Re: Seikatsu's C rank spells

    Post by Guest 4th July 2015, 4:10 am

    Seikatsu's C rank spells CBsTu5w

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