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    PvP rules and battle system suggestion!

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    PvP rules and battle system suggestion! Empty PvP rules and battle system suggestion!

    Post by Guest 12th March 2014, 10:18 pm

    There are some who want PvP rewards and ranking systems. But in its current state PvP doesn’t have the rules or a system to avoid it from being avoidable. The following is my suggestion of a solution.


    Introduction::


    The golden rule::


    Bottom line::



    Basic stats::


    Advanced stats::


    Speed in depth::



    Spell damage and character defenses::


    What else?::


    Conclusion::
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    PvP rules and battle system suggestion! Empty Re: PvP rules and battle system suggestion!

    Post by ~ Lady of Midnight ~ 13th March 2014, 5:01 am

    I love your idea, I just have a suggestion as well, why not create a stat system as a whole with a way to receive stat points. Like we include stamina in there since speed isn't what decides how many actions you can do rather how fast you do them


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    PvP rules and battle system suggestion! Empty Re: PvP rules and battle system suggestion!

    Post by Guest 13th March 2014, 9:40 am

    What its called could be stamina if that's what more people would like over speed. But the idea is that everyone is default unless otherwise stated in their magic. This includes things put into characters natural abilities not just spells. So in a way if it made sense for your character to have naturally more health or speed then you could say so. I just don't want to add too many stats because then it would get overly complicated.
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    Post by Geno 14th March 2014, 4:03 am

    i actually think this is a really good jumping off point, i know that someone else has been working on a stat system too you guys should maybe talk about working on that together


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    Post by Zeno 15th March 2014, 3:38 am

    Most of this might be integratable in the upcoming stat system up to a certain extend.

    The main point of the system that's currently on the way is determining how much damage a character takes in different situations when a hit is taken. All the rest will still be up to the RPers.

    What I'm concerned about when it comes to implement these systems is having everything be defined by numbers and the lack of freedom people will feel as a result.


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