Magic
Primary Magic: Thunder Magic
Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
Caster or Holder: Caster
Description: Thunder Magic is the ability to summon, control and warp lightning in order to use it for offensive, defensive or supplementary purposes. With this magic, Shiro is given the power of electricity to create versatile and unique spells, including the power to call down thunderclouds and form barriers of electricity.
Strengths:
Weaknesses:
Abilities/Powers:
Primary Magic: Thunder Magic
Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
Caster or Holder: Caster
Description: Thunder Magic is the ability to summon, control and warp lightning in order to use it for offensive, defensive or supplementary purposes. With this magic, Shiro is given the power of electricity to create versatile and unique spells, including the power to call down thunderclouds and form barriers of electricity.
Strengths:
- Powerful, forceful magic which inflicts burns, stunning and potential paralysis
- Strong against Water magic
- Extremely versatile magic which grants Shiro the ability to create shields, orbs, familiars, and lightning strikes, amongst others.
Weaknesses:
- Weak to Earth Magic
- Offensive spells do not affect Metal or Earth mages as potently (50% Damage reduction)
- Shields cannot block Metal or Earth spells as effectively. (50% Defense reduction)
- Redirected by Metal spells.
Abilities/Powers:
- Strength of Zeus: The user has an inborn 50% resistance to other lightning based spells which increases by 10% at every rank-up. Additionally, he can redirect other lightning spells of equal or lower rank.
- Speed of Mercury: The has a permanent 25% agility and speed boost. Increases by 25% at every rank-up.
- Particle Manipulation: By manipulating electric particles in the air beneath him, Shiro is able to hover above the ground, rather than walk. This has little effect in combat. His hovering is affected by his speed boost, giving him very limited flight powers. At D-rank he can hover up to 2 feet or lower from the ground. This increases at a rate of 5 inches per rank-up.
- Special Ability: Lightning Force: The user calls down a powerful lightning bolt which strikes him, giving him a 50% boost to Strength and Speed. This boost increases by 25% at every rank-up. At S-rank, the boosts are 200%. This buff lasts for a total of 5 posts and fades after the duration ends. It can only be used once per topic.
- D-ranks:
Name: Lightning Burst
Rank: D
Type: Lightning/Offensive
Description: Shiro points a palm or both at his target. Said palm(s) glow yellow and a burst of raw electricity is sent up to 20m away to shock the target at a speed of 15m/s. The target takes D-rank damage, 1st degree burns, and is stunned for 5 seconds.
Strengths:- Easy to use, versatile spell
- Stun is useful for attack-chaining
- Burns are red and irritating, which may distract the target
Weaknesses:- Cooldown of 2 posts
- Stun only lasts for a short time period
- Burns are rather minor and are more irritating than serious
Name: Lightning Aura
Rank: D
Type: Lightning Defensive/Offensive
Description: Shiro calls forth 4 orbs of lightning which circle around him, blocking up to 4 physical attacks thrown towards him. Two orbs can combine to block a single D-rank spell and all 4 can combine to block a single C-rank spell. When the orbs make contact with any offending spell or body part they explode, dealing light D-rank damage to all but the user and other orbs in a 5m radius. Additionally, the user can throw or shoot the orbs at offending targets; they explode upon contact with said targets and deal light D-rank damage, stunning them for 3 seconds.
Strengths:- Very versatile defensive spell
- Electric orbs cause 3 second stun and 1st degree burns
- Orbs can be flung at any pace, allowing them to be used as high-speed rapid fire projectiles.
Weaknesses:- Duration is only until each orb is dispelled/used
- Cooldown is 3 posts
- Stun lasts for short period of time
- Burns are irritating rather than threatening
Name: Lightning Strike
Rank: D
Type: Lightning/Offensive/Tactical
Description: Black storm clouds form anywhere within a 20m radius as Shiro calls down lightning bolts which stun the target for 15 seconds and drain 10% of their Magic Power, in addition to dealing D-rank damage and 1st degree burns. The storm clouds can be a maximum of 7m wide and long.
Strengths:- Power drain is very useful
- Stun is useful for stun-locking and attack-chaining
- First Degree burns are red and irritating, which may distract the target
Weaknesses:- Spell Duration is 1 post
- Spell Cooldown is 3 posts
- Lightning can only strike a single target once
- Lightning can strike user
Name: Thunder Rush
Rank: D
Type: Lightning/Offensive
Description: Shiro forms lightning magics in his palm, which he cups into a fist and slams the target with. Upon contact, the lightning explodes, knocking the target back 5m and stunning it for 10 seconds as well as causing 1st degree burns.
Strengths:- Knockback is useful for distancing.
- Stun allows ranged spells to be used at full effect within the 10 second time period.
- Takes advantage of Shiro's martial arts skill and physical strength.
Weaknesses:- Duration is 1 post
- Cooldown is 3 posts
- Not ranged; target must be within physical punching distance to be affected
- Relatively weak burns
- Easy to use, versatile spell
Last edited by Shiro on 11th February 2014, 2:50 pm; edited 2 times in total