Magic
Primary Magic: Wind Magic
Caster or Holder: Caster
Description: Wind is a natural, and powerful, element which can cause unbelievable damage on its own. Add a conscious, and sometimes spiteful, will to that wind and it becomes a truly terrifying force. Capable of being used for everything from enhanced speed, razor sharp winds, gale force cannons, flight, and even healing, it is a truly versatile element that is incredibly difficult to counter.
Strengths: -Extremely useful against such elements as fire and sand.
-Powerful and destructive, this style is good for leveling opponents.
- Wide variety of applications makes the user fit for multiple roles.
Weaknesses: -Several of the styles more powerful spells, like tornado rush, have massive aoe's that can be very harmful to allies and area.
- Wind does not affect some elements such as light and darkness.
-Can cause incredible damage in doors and to allies
- Akryn does not generate air, he merely sets it into motion. No air, no spells.
Abilities/Powers: Resistance to wind type magics, 5% resistance per rank, to S rank, capping at 25% resistance
- Enhanced speed, 6% speed boost per rank, to S rank (capping at total 30% speed boost)
-Enhanced reflexes, 6% reflexes boost per rank, to S rank (capping at total 30% speed boost)
Name: Wind walk
Rank: D
Type: Wind/support
Description: Akryn channels the wind element of storms around his legs and feet.By producing a constant current of air under Akryn's feet, this spell allows him to move freely through the air for a short while. Lasts for three posts with a four post cd
Strengths: Allows for limited flight, allowing him to dodge some AOE attacks and rain pain down from above.
Weaknesses:-The air current can be disrupted by an even more powerful current.
-Akryn can only move as fast using this spell as he can on the ground.
- High winds can force Akryn to sort of slide through the air when in use.
- If it cuts out while high in the air, Akryn takes damage upon landing, depending on height
-Lack of air makes this spell useless.
Name: Wind Palm
Rank: D
Type: Wind/offensive
Description: Akryn thrusts his hand forward, fingers together, palm towards his opponent, launching a powerful, focused blast of wind from his hand, which shoots through the air, smashing into his opponent with enough force to cause small craters in stone. The blast of wind travels at approximately 12 feet per second for twenty five feet and the wind deals High D rank damage. If the target is hit with both the palm strike and the wind it deals D.% damage Cd of 2 posts.
Strengths: -Good offensive technique, deals reasonable damage.
-Fast, and can only be seen via limited air distortion, making it hard to avoid.
- Stacks with other wind palm techniques for a deadly barrage
Weaknesses: -Wind does not affect darkness or light type moves, and similar techniques.
-Less effective vs metal type elements and other, less breakable elements
- Cancels out, and is canceled out by fire.
-Lack of air makes this spell useless.
Name: Wind wall
Rank: D
Type: Wind/Defensive
Description: Akryn throws both hands out to the side, then quickly brings them together infront of him. As he does this, he creates two powerful walls of wind on each hand, that meet when his hands do, in order to block incoming attacks. The created wall of wind is about ten feet wide and seven feet tall. One post duration two post cd, able to take one D rank spell.
Strengths: -Good for stopping most elemental attacks, such as wind, and for stopping things like thrown knives and spears. .
-Fast, is created as fast as he can move his arms
- An opponent caught in it is thrown back five feet and takes 0.5% D rank damage
Weaknesses: -Not much use against energy attacks, such as lightning or a laser, also not much use against large stones.
-only blocks his front, leaveing his flanks open
--Lack of air makes this spell useless.
- Vunerable, and explosive, to fire
Name: Biting Wind
Rank: D
Type: Wind/offensive
Description: Akryn raises one arm up over his head and lowers the other to his waist, channeling wind energy around them before snapping his arms and hands together. As he does so, the wind extends outwards with cutting force to snap shut onto his opponent with cutting force. Deals D rank damage and has a three turn CD. Range of ten feet. Instant post use.
Strengths: -Very deadly, can cause severe bleeding. (Meaning npc's)
-Almost silent, excellent sneak attack.
-Silent and difficult to see, perfect assassination tool and difficult to dodge.
Weaknesses: -Not much use against solid walls like stone or steel.
-Cut like steel but of mild use against light and dark, and similar elements.
- Can be canceled out by fire, but also cancels out said fire
-Lack of air makes this spell useless.
Name: Gusting Grenade
Rank: D
Type: Water, wind/offensive
Description: Akryn forms a small, six inch ball of focused wind in the palm of his hand before hurling it at his opponent, where it detonates upon impact. The grenade sends out a blast of wind from its epicenter engulfing an area of twenty feet, and sending anything not nailed down flying out of the sphere of wind and another fifteen feet. CD of four turns, throwing range of thirty feet, deals D rank damage to all caught within the blast. Single post instant use.
Strengths: -Ranged AOE attack
-Extinguishes any non magical flames within the vicinity and cancels out equal rank fire magic
- Good for dropping on groups of enemies and disrupting their ranks.
Weaknesses: -Heavier objects or those attached to the ground are unmoved
-Allies caught in the blast are also hurt
-Akryn will also be hurt if caught in the blast
-Lack of air makes this spell useless.
Name: Breezy shooter
Rank: D
Type: Wind/Offensive
Description: Akryn fires small, sharp blasts of wind from the tips of his pointer and middle finger on each hand, three from each hand. The shots have enough force to knock weapons from hands, and each individual shot deals 0.25% D rank damage, capping at d.5 damage if hit with all six, and can nail small, pin point targets. Four post CD. Single post use. Range of fifty feet.
Strengths: -Excellent sniping spell
- Variety of uses, from disarming unsuspecting opponents, to blowing out candles, to knocking out unarmored and unsuspecting opponents.
- Extrmely difficult to see, thus hard to dodge and block.
Weaknesses: -Damage is very limited
- Lacks the necessary punch to get through any defenses
- cancels out and causes explosions if met with magical fire
-Lack of air makes this spell useless.
Name: Gusting Spear
Rank: D
Type: Wind/Offensive
Description: A fairly high power spell, for d rank, the spell takes a full turn to charge and requires a specific pose to use. The user takes their left hand and forms it into an L with the pointer finger and thumb, before extending the arm out, palm side up, aiming the finger at the target. The user then grabs hold of the air just over the outstretched hand with the pointer finger and thumb of their right hand and pulls back, as if pulling back an arrow. As the user pulls back, the air begins to tightly spiral into the form of a thin arrow shaft. At the tip however, the wind begins to expand and spin, forming into an even larger, drill like tornado tip. When released, the wind arrow launches forward at high speeds with the punching power to go through trees, and the spiraling force to shred the whole trnk into splinters. Deals D.75 damage with a range of thirty feet. 1 post charge, 5 post cd.
Strengths: -Very powerful, good for dealing large amounts of damage to a single target, or taking on multiple targets in a group.
-Excellent for opening doors. Wood, ice, stuff that can be torn apart like that, even stone, with limited success, can be destroyed with this spell
- Can pick up loose debris or weapons, such as small stones or knives.
Weaknesses: -1 post charge
-Pose can not be broken or charging fails
-drains 15% total Mana
-Lack of air makes this spell useless.
Name: Rolling wind
Rank: D
Type: Wind/Supportive
Description: Akryn forms a powerful and focused ball of air just over the ground, which Akryn the balances on, like a bear on a ball, and rides about. The orb of wind can carry him at high speeds, over most obstacles, and even up walls for about fifteen feet. Speed of sixty MPH, lasts for three turns, and has a cd of five posts.
Strengths: -Much higher rate of speed for Akryn, also very agile.
- Makes Akryn a much more difficult target
- Good for rapidly setting off, and escaping, trapped areas and halls.
Weaknesses: -Can be disrupted by sudden, unexpected changes in the terrain, IE a sudden shifting in the earth.
- Deals no damage
- Magic fire sets it off, creating a small bomb under him
-Lack of air makes this spell useless.
Name: Wind Palm, two palms
Rank: C
Type: Wind, offensive.
Description: Akryn thrusts his hand forward, fingers together, palm towards his opponent, launching a powerful, focused blast of wind from his hand, which shoots through the air, smashing into his opponent with enough force to cause small craters in stone. The blast of wind travels at approximately 12 feet per second for twenty five feet and deals High D rank damage. If the opponent is struck with both the palm strike and the wind, deals D.5 damage Cd of 2 posts.
Strengths: -Good offensive technique, deals reasonably damage.
-Fast, and can only be seen via limited air distortion, making it hard to avoid.
- Stacks with other wind palm techniques for a deadly barrage
Weaknesses: -Wind does not affect darkness or light type moves, and similar techniques.
-Less effective vs metal type elements and other, less breakable elements
- Cancels out, and is canceled out by fire.
-Lack of air makes this spell useless.
Name: Wind Breaker
Rank: C
Type: Wind, Defensive.
Description: Wind Breaker is cast by Akryn simply throwing his arms out to both sides, generating a very powerful, and sudden, gust of wind all around him, that moves at 45 mph, in a strong upwards, spiraling motion. Those caught in it are lifted up and thrown away from Akryn, usually by about twenty feet for c rank and down, ten feet for B ranks, none A ranks, weight variances depending. One post move, with a three spell cd. Half effectiveness against B ranks, ineffective higher.
Strengths: -Useful for people, and ranged objects, such as arrows or shuriken
-Can be used to block some elemental attacks, such as fire or water
-Can cause damage in tight quarters by throwing opponent against walls.
Weaknesses: -Barring nearby walls, not an effective form of attack
- Does not block elements such as lightning and darkness
-Allies caught in it will be thrown as well
-Lack of air makes this spell useless.
Name: Cutting Wind
Rank: C
Type: Wind Offensive.
Description: Akryn holds his arms out to either side and focuses wind around them before swinging his arms forward, one at a time, sending focused slashes of wind at his opponent. The slashes are about two feet in length and razor sharp, capable of cutting through small trees and doors, and each one deals D rank damage with a max combined damage of C damage. CD of five posts. Range of thirty feet. Single post use.
Strengths: -Capable of causing intense bleeding on unarmored targets.
- Good for removing doors and other breakable obstructions
- Can cancel out magical fire of equal rank
Weaknesses: - Minimal use against metal and other solid elements
- Is canceled out by fire magic
- Cuts allies caught in its path as well
-Lack of air makes this spell useless.
Name: Gusting Cannon
Rank: B
Type: Wind/Offensive
Duration: Instant use, no duration
Cooldown: 3 post cd
Description: Akryn places the heels of his hands together, opens his palms, bends the fingers and spreads them, and then pulls the hands back together to his hip. There, he focuses his wind magic between his palms into a furiously spinning orb of wind, before Akryn thrusts his hands forward, blasting the wind from his hands like a stream of battering ram wind, capable of knocking men off of their feet, traveling at 60 MPH. Deals B rank damage.
Strengths: - Cancels out fire spells of equal or lower rank
- Strong knock back effect, capable of throwing most people thirty feet
- Fast and difficult to dodge if you don't see it coming.
Weaknesses: -Cancelled out by fire spellsof equal or higher rank.
-The casting makes it obvious a spell is being charged.
-Requires both hands.
-Risky to cast in close-range combat.
Name: Wind palm, four palms.
Rank: B rank
Type: Wind Offensive
Duration: Instant use, no duration
Cooldown: 4 posts
Description: Akryn thrusts his hand forward, fingers together, palm towards his opponent, launching a powerful, focused blast of wind from his hand, which shoots through the air, smashing into his opponent with enough force to cause small craters in stone. The blast of wind travels at approximately 12 feet per second for twenty five feet and the wind deals High D rank damage. If the target is hit with both the palm strike and the wind it deals D.5% damage .
Strengths: -Good offensive technique, deals reasonable damage.
-Fast, and can only be seen via limited air distortion, making it hard to avoid.
- Stacks with other wind palm techniques for a deadly barrage
Weaknesses: -Wind does not affect darkness or light type moves, and similar techniques.
-Less effective vs metal type elements and other, less breakable elements
- Cancels out, and is canceled out by fire.
-Lack of air makes this spell useless.
Name: Hurricane Balista
Rank: B
Type: Wind Offensive
Duration: 2 post charge, fires on third post
Cooldown: 5 post cd
Description: A fairly high power spell, the spell takes a full three turns to charge and requires a specific pose to use. The user takes their left hand and forms it into an L with the pointer finger and thumb, before extending the arm out, palm side up, aiming the finger at the target. The user then grabs hold of the air just over the outstretched hand with the pointer finger and thumb of their right hand and pulls back, as if pulling back an arrow. As the user pulls back, the air begins to tightly spiral into the form of a thin arrow shaft. At the tip however, the wind begins to expand and spin, forming into an even larger, drill like tornado tip. On the second turn, the arrow erupts up to an absolutely massive tornado, the tip aiming forward, the sides whipping around the users arm, and trailing out five feet behind Akryn. When the arrow is released it travels at 50mph for a range of 100 feet, and can leave massive holes in the target.
Deals double B rank damage.
Strengths: -Cancels out fire spells of equal or lesser rank.
-Piercing capabilities
-Fast and difficult to avoid if you don't see it coming
Weaknesses: -Canceled out by fire spells of equal or higher rank
-High charge rate
- Caster is vulnerable while charging
-easy to see coming
Name: Horizon Gale
Rank: B rank
Type: Wind Offensive
Duration: Instant use, no duration
Cooldown: 4 post cd
Description: Akryn channels wind energy into his hand and then slashes it across, horizontally, sending out the wind in a thin, slashing motion. The wind expands as it reaches out, to a width and range of 100 feet. Deals B rank damage
-The growth of the wind can catch opponents off guard.
-Can strike multiple people at once.
-Effective at cutting through large obstacles and clearing the way for the caster and allies.
Weaknesses:-Given the size of the wind, it's risky to use in a large battle field where allies are present.
-The wind is flat and thus easy to dodge by dropping to the ground.
-The wind starts out small and has less potential at close range.
-Fire spells of equal or higher rank cancel out the spell
Future spells.
FUTURE H RANK SPELLS
Primary Magic: Wind Magic
Caster or Holder: Caster
Description: Wind is a natural, and powerful, element which can cause unbelievable damage on its own. Add a conscious, and sometimes spiteful, will to that wind and it becomes a truly terrifying force. Capable of being used for everything from enhanced speed, razor sharp winds, gale force cannons, flight, and even healing, it is a truly versatile element that is incredibly difficult to counter.
Strengths: -Extremely useful against such elements as fire and sand.
-Powerful and destructive, this style is good for leveling opponents.
- Wide variety of applications makes the user fit for multiple roles.
Weaknesses: -Several of the styles more powerful spells, like tornado rush, have massive aoe's that can be very harmful to allies and area.
- Wind does not affect some elements such as light and darkness.
-Can cause incredible damage in doors and to allies
- Akryn does not generate air, he merely sets it into motion. No air, no spells.
Abilities/Powers: Resistance to wind type magics, 5% resistance per rank, to S rank, capping at 25% resistance
- Enhanced speed, 6% speed boost per rank, to S rank (capping at total 30% speed boost)
-Enhanced reflexes, 6% reflexes boost per rank, to S rank (capping at total 30% speed boost)
Name: Wind walk
Rank: D
Type: Wind/support
Description: Akryn channels the wind element of storms around his legs and feet.By producing a constant current of air under Akryn's feet, this spell allows him to move freely through the air for a short while. Lasts for three posts with a four post cd
Strengths: Allows for limited flight, allowing him to dodge some AOE attacks and rain pain down from above.
Weaknesses:-The air current can be disrupted by an even more powerful current.
-Akryn can only move as fast using this spell as he can on the ground.
- High winds can force Akryn to sort of slide through the air when in use.
- If it cuts out while high in the air, Akryn takes damage upon landing, depending on height
-Lack of air makes this spell useless.
Name: Wind Palm
Rank: D
Type: Wind/offensive
Description: Akryn thrusts his hand forward, fingers together, palm towards his opponent, launching a powerful, focused blast of wind from his hand, which shoots through the air, smashing into his opponent with enough force to cause small craters in stone. The blast of wind travels at approximately 12 feet per second for twenty five feet and the wind deals High D rank damage. If the target is hit with both the palm strike and the wind it deals D.% damage Cd of 2 posts.
Strengths: -Good offensive technique, deals reasonable damage.
-Fast, and can only be seen via limited air distortion, making it hard to avoid.
- Stacks with other wind palm techniques for a deadly barrage
Weaknesses: -Wind does not affect darkness or light type moves, and similar techniques.
-Less effective vs metal type elements and other, less breakable elements
- Cancels out, and is canceled out by fire.
-Lack of air makes this spell useless.
Name: Wind wall
Rank: D
Type: Wind/Defensive
Description: Akryn throws both hands out to the side, then quickly brings them together infront of him. As he does this, he creates two powerful walls of wind on each hand, that meet when his hands do, in order to block incoming attacks. The created wall of wind is about ten feet wide and seven feet tall. One post duration two post cd, able to take one D rank spell.
Strengths: -Good for stopping most elemental attacks, such as wind, and for stopping things like thrown knives and spears. .
-Fast, is created as fast as he can move his arms
- An opponent caught in it is thrown back five feet and takes 0.5% D rank damage
Weaknesses: -Not much use against energy attacks, such as lightning or a laser, also not much use against large stones.
-only blocks his front, leaveing his flanks open
--Lack of air makes this spell useless.
- Vunerable, and explosive, to fire
Name: Biting Wind
Rank: D
Type: Wind/offensive
Description: Akryn raises one arm up over his head and lowers the other to his waist, channeling wind energy around them before snapping his arms and hands together. As he does so, the wind extends outwards with cutting force to snap shut onto his opponent with cutting force. Deals D rank damage and has a three turn CD. Range of ten feet. Instant post use.
Strengths: -Very deadly, can cause severe bleeding. (Meaning npc's)
-Almost silent, excellent sneak attack.
-Silent and difficult to see, perfect assassination tool and difficult to dodge.
Weaknesses: -Not much use against solid walls like stone or steel.
-Cut like steel but of mild use against light and dark, and similar elements.
- Can be canceled out by fire, but also cancels out said fire
-Lack of air makes this spell useless.
Name: Gusting Grenade
Rank: D
Type: Water, wind/offensive
Description: Akryn forms a small, six inch ball of focused wind in the palm of his hand before hurling it at his opponent, where it detonates upon impact. The grenade sends out a blast of wind from its epicenter engulfing an area of twenty feet, and sending anything not nailed down flying out of the sphere of wind and another fifteen feet. CD of four turns, throwing range of thirty feet, deals D rank damage to all caught within the blast. Single post instant use.
Strengths: -Ranged AOE attack
-Extinguishes any non magical flames within the vicinity and cancels out equal rank fire magic
- Good for dropping on groups of enemies and disrupting their ranks.
Weaknesses: -Heavier objects or those attached to the ground are unmoved
-Allies caught in the blast are also hurt
-Akryn will also be hurt if caught in the blast
-Lack of air makes this spell useless.
Name: Breezy shooter
Rank: D
Type: Wind/Offensive
Description: Akryn fires small, sharp blasts of wind from the tips of his pointer and middle finger on each hand, three from each hand. The shots have enough force to knock weapons from hands, and each individual shot deals 0.25% D rank damage, capping at d.5 damage if hit with all six, and can nail small, pin point targets. Four post CD. Single post use. Range of fifty feet.
Strengths: -Excellent sniping spell
- Variety of uses, from disarming unsuspecting opponents, to blowing out candles, to knocking out unarmored and unsuspecting opponents.
- Extrmely difficult to see, thus hard to dodge and block.
Weaknesses: -Damage is very limited
- Lacks the necessary punch to get through any defenses
- cancels out and causes explosions if met with magical fire
-Lack of air makes this spell useless.
Name: Gusting Spear
Rank: D
Type: Wind/Offensive
Description: A fairly high power spell, for d rank, the spell takes a full turn to charge and requires a specific pose to use. The user takes their left hand and forms it into an L with the pointer finger and thumb, before extending the arm out, palm side up, aiming the finger at the target. The user then grabs hold of the air just over the outstretched hand with the pointer finger and thumb of their right hand and pulls back, as if pulling back an arrow. As the user pulls back, the air begins to tightly spiral into the form of a thin arrow shaft. At the tip however, the wind begins to expand and spin, forming into an even larger, drill like tornado tip. When released, the wind arrow launches forward at high speeds with the punching power to go through trees, and the spiraling force to shred the whole trnk into splinters. Deals D.75 damage with a range of thirty feet. 1 post charge, 5 post cd.
Strengths: -Very powerful, good for dealing large amounts of damage to a single target, or taking on multiple targets in a group.
-Excellent for opening doors. Wood, ice, stuff that can be torn apart like that, even stone, with limited success, can be destroyed with this spell
- Can pick up loose debris or weapons, such as small stones or knives.
Weaknesses: -1 post charge
-Pose can not be broken or charging fails
-drains 15% total Mana
-Lack of air makes this spell useless.
Name: Rolling wind
Rank: D
Type: Wind/Supportive
Description: Akryn forms a powerful and focused ball of air just over the ground, which Akryn the balances on, like a bear on a ball, and rides about. The orb of wind can carry him at high speeds, over most obstacles, and even up walls for about fifteen feet. Speed of sixty MPH, lasts for three turns, and has a cd of five posts.
Strengths: -Much higher rate of speed for Akryn, also very agile.
- Makes Akryn a much more difficult target
- Good for rapidly setting off, and escaping, trapped areas and halls.
Weaknesses: -Can be disrupted by sudden, unexpected changes in the terrain, IE a sudden shifting in the earth.
- Deals no damage
- Magic fire sets it off, creating a small bomb under him
-Lack of air makes this spell useless.
Name: Wind Palm, two palms
Rank: C
Type: Wind, offensive.
Description: Akryn thrusts his hand forward, fingers together, palm towards his opponent, launching a powerful, focused blast of wind from his hand, which shoots through the air, smashing into his opponent with enough force to cause small craters in stone. The blast of wind travels at approximately 12 feet per second for twenty five feet and deals High D rank damage. If the opponent is struck with both the palm strike and the wind, deals D.5 damage Cd of 2 posts.
Strengths: -Good offensive technique, deals reasonably damage.
-Fast, and can only be seen via limited air distortion, making it hard to avoid.
- Stacks with other wind palm techniques for a deadly barrage
Weaknesses: -Wind does not affect darkness or light type moves, and similar techniques.
-Less effective vs metal type elements and other, less breakable elements
- Cancels out, and is canceled out by fire.
-Lack of air makes this spell useless.
Name: Wind Breaker
Rank: C
Type: Wind, Defensive.
Description: Wind Breaker is cast by Akryn simply throwing his arms out to both sides, generating a very powerful, and sudden, gust of wind all around him, that moves at 45 mph, in a strong upwards, spiraling motion. Those caught in it are lifted up and thrown away from Akryn, usually by about twenty feet for c rank and down, ten feet for B ranks, none A ranks, weight variances depending. One post move, with a three spell cd. Half effectiveness against B ranks, ineffective higher.
Strengths: -Useful for people, and ranged objects, such as arrows or shuriken
-Can be used to block some elemental attacks, such as fire or water
-Can cause damage in tight quarters by throwing opponent against walls.
Weaknesses: -Barring nearby walls, not an effective form of attack
- Does not block elements such as lightning and darkness
-Allies caught in it will be thrown as well
-Lack of air makes this spell useless.
Name: Cutting Wind
Rank: C
Type: Wind Offensive.
Description: Akryn holds his arms out to either side and focuses wind around them before swinging his arms forward, one at a time, sending focused slashes of wind at his opponent. The slashes are about two feet in length and razor sharp, capable of cutting through small trees and doors, and each one deals D rank damage with a max combined damage of C damage. CD of five posts. Range of thirty feet. Single post use.
Strengths: -Capable of causing intense bleeding on unarmored targets.
- Good for removing doors and other breakable obstructions
- Can cancel out magical fire of equal rank
Weaknesses: - Minimal use against metal and other solid elements
- Is canceled out by fire magic
- Cuts allies caught in its path as well
-Lack of air makes this spell useless.
Name: Gusting Cannon
Rank: B
Type: Wind/Offensive
Duration: Instant use, no duration
Cooldown: 3 post cd
Description: Akryn places the heels of his hands together, opens his palms, bends the fingers and spreads them, and then pulls the hands back together to his hip. There, he focuses his wind magic between his palms into a furiously spinning orb of wind, before Akryn thrusts his hands forward, blasting the wind from his hands like a stream of battering ram wind, capable of knocking men off of their feet, traveling at 60 MPH. Deals B rank damage.
Strengths: - Cancels out fire spells of equal or lower rank
- Strong knock back effect, capable of throwing most people thirty feet
- Fast and difficult to dodge if you don't see it coming.
Weaknesses: -Cancelled out by fire spellsof equal or higher rank.
-The casting makes it obvious a spell is being charged.
-Requires both hands.
-Risky to cast in close-range combat.
Name: Wind palm, four palms.
Rank: B rank
Type: Wind Offensive
Duration: Instant use, no duration
Cooldown: 4 posts
Description: Akryn thrusts his hand forward, fingers together, palm towards his opponent, launching a powerful, focused blast of wind from his hand, which shoots through the air, smashing into his opponent with enough force to cause small craters in stone. The blast of wind travels at approximately 12 feet per second for twenty five feet and the wind deals High D rank damage. If the target is hit with both the palm strike and the wind it deals D.5% damage .
Strengths: -Good offensive technique, deals reasonable damage.
-Fast, and can only be seen via limited air distortion, making it hard to avoid.
- Stacks with other wind palm techniques for a deadly barrage
Weaknesses: -Wind does not affect darkness or light type moves, and similar techniques.
-Less effective vs metal type elements and other, less breakable elements
- Cancels out, and is canceled out by fire.
-Lack of air makes this spell useless.
Name: Hurricane Balista
Rank: B
Type: Wind Offensive
Duration: 2 post charge, fires on third post
Cooldown: 5 post cd
Description: A fairly high power spell, the spell takes a full three turns to charge and requires a specific pose to use. The user takes their left hand and forms it into an L with the pointer finger and thumb, before extending the arm out, palm side up, aiming the finger at the target. The user then grabs hold of the air just over the outstretched hand with the pointer finger and thumb of their right hand and pulls back, as if pulling back an arrow. As the user pulls back, the air begins to tightly spiral into the form of a thin arrow shaft. At the tip however, the wind begins to expand and spin, forming into an even larger, drill like tornado tip. On the second turn, the arrow erupts up to an absolutely massive tornado, the tip aiming forward, the sides whipping around the users arm, and trailing out five feet behind Akryn. When the arrow is released it travels at 50mph for a range of 100 feet, and can leave massive holes in the target.
Deals double B rank damage.
Strengths: -Cancels out fire spells of equal or lesser rank.
-Piercing capabilities
-Fast and difficult to avoid if you don't see it coming
Weaknesses: -Canceled out by fire spells of equal or higher rank
-High charge rate
- Caster is vulnerable while charging
-easy to see coming
Name: Horizon Gale
Rank: B rank
Type: Wind Offensive
Duration: Instant use, no duration
Cooldown: 4 post cd
Description: Akryn channels wind energy into his hand and then slashes it across, horizontally, sending out the wind in a thin, slashing motion. The wind expands as it reaches out, to a width and range of 100 feet. Deals B rank damage
-The growth of the wind can catch opponents off guard.
-Can strike multiple people at once.
-Effective at cutting through large obstacles and clearing the way for the caster and allies.
Weaknesses:-Given the size of the wind, it's risky to use in a large battle field where allies are present.
-The wind is flat and thus easy to dodge by dropping to the ground.
-The wind starts out small and has less potential at close range.
-Fire spells of equal or higher rank cancel out the spell
Future spells.
- Spoiler:
- Name: Tenryu Taihuoken
Rank: A
Type: Wind/Offensive
Duration: Instant use, no duration
Cooldown: 3 turns
Description: Tenryu Taihuoken is a powerful punching spell with which the user disrupts the air in front of them. No specific pose is required, no charge up. The user simply channels his wind magic into his fist and punches forward, sending out a wave of wind that travels ten feet out and ten feet in either direction, including up and down. This blast of air disrupts any and all air and wind in its path.
INCLUDING THE AIR, and oxygen, INSIDE A PERSONS BODY! This means lungs, air in the stomach, oxygen in the blood, all of that is affected. The air around and inside the person is thrown backwards, usually throwing the target back a good thirty or forty feet. Those caught by this attack take double damage and usually begins experiencing some sort of bleeding effect, from ruptured blood vessels leaking through the skin, as well as mild vision problems, due to blood vessels in the eyes being ruptured, and moderate to severe headaches. Dizziness and nausea are also highly likely.
This spell is also unique in its ability to blend with other elements. Unlike most wind spells, this one does not explode with fire. Instead it will catch the fire and bring it along, adding that fire spells rank worth of damage to the attack. (SO if it catches a C rank fire spell, it will catch said spell and deal and additional C ranks worth of damage to the target). This blending effect is seen with almost all other elemental attacks, including ice, shadow, lightning, iron, stone, and water. Light is the only element this spell is incapable of blending with.
Strengths: - Because this spell targets the air inside and around an opponent, it can bypass most armors and defenses. (Even if the blast of air is blocked, the air inside a persons body will STILL be thrown)
- Capable of blending with most elemental attack forms, which then adds bonus damage. This can result in positively devastating combo attacks.
- Any and all people caught in the small blast are affected, at full damage, so can drop multiple foes quickly.
Weaknesses: - Can not blend with light in order to deal bonus damage
- Even allies who are caught in the blast take the full force of the attack
- Extremely short range. This range does not grow as the rank of the attack does.
FUTURE H RANK SPELLS
- Spoiler:
Name: Tenryu Shoguken Taihou (Sky Dragons Warlord Fist Cannon
Rank: H
Type: Wind/Offensive
Duration: 1 post duration
Cooldown: 30 posts
Description: This spell requires five turns to charge. The user holds their right arm out to the side, clenched in a fist, and begins charging magical energy into that arm. After one post of charging there is a visible disturbance in wind around the arm. After two posts the wind is visibly whipping around the arm like a small tornado. By third turn the arm has started glowing through the wind. By the fourth turn the wind is so powerful that it is whipping the hair of anyone within thirty feet, and is starting to gouge the ground directly under the arm. By the fifth turn the arm is glowing brilliantly, to bright for most to look at, and has enough power to knock over small adults and send children and animals tumbling away. After the entire charge up period the user can hold the power in their right arm for one turn. After that turn, whether the attack is used or not, the spell consumes the users arm, shredding it into magical pieces which disperse in the wind.
After the charge up period the user can move around freely in order to line up their attack properly. The spell is fired when the user punches, at which point the energy is released through the knuckles. WHEN THIS SPELL IS RELEASED ANYTHING IN ITS PATH IS DESTROYED! The magic escapes the arm in a massive, swirling and ripping blast of wind and pure magic. At the fist the spell is six inches wide. It reaches out to a 5 mile range, being a hundred feet tall and wide at its furthest point. The spell travels at a speed of 250 MPH (Meaning it takes 2 minutes for the spell to reach its maximum range.)
The spell deals the equivalent of TEN H rank spells upon immediate contact, and is encased by an outter shell of swirling, tornado like wind, which extends out an extra hundred feet from the initial blast, making the entire damage zone 200 feet wide, and tall. After the spell is discharged the users casting arm is destroyed, as well as part of the shoulder, and cannot be mended by normal healing methods. Along with this, the user uses up a total of 80% of the users total magic. Residual energy will be felt along the spells crater for over a century.
Strengths: -CATASTROPHIC DAMAGE! There is no target that can withstand this damage output.\
-Unheard of range. No single spell currently in existence can match this spell in its reach abilities.
- Due to the immense magical pressure coming from the spell, all mages of S rank and below will find their movement limited, cutting their speed in half.
- This spell is extremely fast once launched. Chances of escape or out running it are very very slim.
Weaknesses: – Ridiculous charge rate, and high advertisement of the attack, making the user a prime target. The user is hugely limited in self-defense while the spell is charging and must be protected.
-The immediate, and likely permanent, loss of the users casting arm.
- An immediate loss of 80% total magic
- Very high requirements just for use.
- MASSIVE collateral damage, to civilians, allies, enemies, and property.
Last edited by Akryn on 13th November 2016, 4:00 pm; edited 30 times in total