Magic
Primary Magic: Reaver
Secondary Magic:
Caster or Holder: Caster
Description: Reaver magic is the magic of soul slaying. It does not leave physical wounds, but wounds on ones soul and magic. Reaver magic appears as a translucent blueish green energy. Raziel uses this magic defensively and tactically most of the time, allowing his opponents to use up their magic to attack, and countering with light, draining strikes.
Strengths:
Weaknesses:
Abilities/Powers:
Primary Magic: Reaver
Secondary Magic:
Caster or Holder: Caster
Description: Reaver magic is the magic of soul slaying. It does not leave physical wounds, but wounds on ones soul and magic. Reaver magic appears as a translucent blueish green energy. Raziel uses this magic defensively and tactically most of the time, allowing his opponents to use up their magic to attack, and countering with light, draining strikes.
Strengths:
- Reaver magic is strong at single targeting but can be shaped for wide areas.
- Reaver magic is hard to see and therefor hard to dodge.
- Reaver magic can stun without much force because it drains ones soul and magic.
Weaknesses:
- Reaver magic does not cause physical wounds so it is rather weak in force
- Reaver magic only works on living things, this makes it non destructive unless used in a mode.
- Reaver magic can't be used unless the user is in danger (Meaning they can't use it for casual situations)
- Reaver magic is unable to be used with other magic because of it's "Draining" properties. (No mixing with others)
Abilities/Powers:
- Reaver Magic drains the soul and magic of the opponent (Describes damage since it does not leave Physical wounds)
- Reaver magic lets the user interact with spirits physically
- Reaver magic allows the user to activate Reaver mode, creating a blade of nearly invisible energy from ones shoulder out to twice the length of their arm. The blade drains the opponents souls and magic as well as leaving ghostly scars where the blade hits. During this mode, Reaver magic becomes much more destructive.
- Physical contact with living things allows the user to drain the soul and magic at a slow rate. Attacks with bare hand and feet activate this passive ability. (Again, describes damage)
- D-Rank Spells:
- Name:Soul Thrust
Rank:D
Type: Energy, Offence
Description:By aiming the palm of their hand at the target, the user releases a short circular thrust of energy. The spell travels a little slower then a bullet and the energy disappears after about 800 feet but holds the same amount of force until then. Upon hitting the target, the energy disperses through the targets body. This spell has only enough force to push standing targets and to stop charging opponents.
Strengths:- Soul Thrust is fast, this makes it more difficult to dodge.
- Soul Thrust is easy to aim.
- Soul Thrust can be used to react to situation quickly because of it's quick and simple usage
Weaknesses:- Soul Thrust does not have much force for how fast it travels
- Soul Thrust can only affect 1 opponent at a time because the energy disperses when it makes contact.
- Soul Thrust can only affect living things making it none destructive to the environment.
- Soul Thrust has a 2 post cooldown.
- Soul Thrust is fast, this makes it more difficult to dodge.
Last edited by Suhedu on 9th March 2014, 6:53 pm; edited 1 time in total