Ice Demon Slayer magic is a lost magic that focusing in the creation and manipulation of snow and ice based magic. The magic is founded in the roots of the demonic culture and can be considered a dark magic by some because of this. The magic has the power to use ice/snow magic to effect temperatures of the area around the user along with those in that area causing speed de-buffs to be a common occurring side-effect of its spells. The magic is highly versatile as an offensive and defensive magic along with several buff style spells though those are limited. Being a slayer based magic the user is granted heightened senses that allow them to hear, see, smell, and taste things at levels far beyond normal humans. While these could be thought to be exploited for their sensitivity the user has completely control over them allowing them to be able to filter out things rather easily. The magic also allows for Demon Force to be achieved which allows the person to have their physical attributes increased to deadly levels. The magic has command over other spells of its nature allowing the caster to consume ice based spells of all magics outside of Ice God Slaying magic. In addition, the user can consume external sources of ice to restore their body to a healthy state and regain their reserves of strength.
Strengths:
- Freezing / Frostbite based effects
- Resistant to Ice Element Takes Half Damage.
- Increases Physical Capabilities (Strength, Stamina, and Senses.)
- Can create an icy chill around his Skin allowing for him to be colder than Ice to touch.
- Higher Ice damage then the Ice Dragon Slayer / other Ice mages at Equal rank.
- Able to Eat any type of there own Element Both Mixed and pure.
- Able to Freeze water spells of Equal or Lesser Rank in their Tracks.
- Ice glitters like a diamond due to the magic being fused with light magic.
- Able to rip apart and shatter Plant and Wood based magic effects of Equal or Lesser Rank.
- Able to Freeze Metal and Iron Effects of Equal or Lesser in their tracks. Even making these effects cold enough to snap in half like a twig.
- Ice reflects, absorbs, and nullifies Light Magic Effects of Equal or Lesser Rank
Weaknesses:
- Can't eat its counterparts ice (Glacier God Slayer)
- Weak against Fire Demon Slayer Magic & Fire God Slayer magic and Fire Dragon Slayer
- Magic is limited on buff spells
- No healing based spells
- Fire spell effects of Equal or Greater Rank will melt through your Ice quickly; and still deal 50% of it's full damage to you
Passive Abilities/Powers:
- Demon Force.
- Enhanced Strength.
- Enhanced Reflexes.
- Immense Durability.
- Enhanced Smell and Hearing.
- Master at Close and Long range attacks.
- Powerful side-effects from spells
- take half damage from ALL Ice Spell Effects
Lineage Power:
Spirit of Corruption
Description: Aeons ago, a noble king made a deal with a deity of deception and malice. The deal was that he would sacrifice his entire family, along with himself, in a dark ritual in honour of the being, but would have his kingdom spread across the world to become a global empire. What really was the case, however, was that the same deity had previously forged a contract with a rivalling kingdom. The deceiving god would ruin the noble king's growing country and would in turn receive the hand of the rivalling king's daughter, whom was so beautiful even the god had become captivated by her. Thus, the deity tricked the noble king to kill himself and all heirs to the throne, eventually leading to political wars for the empty throne of power which ravaged the kingdom and killed it from within.
To this day the deceived king's angered spirit roams the world in it's quest for vengeance, sometimes possessing the bodies of children at birth and remaining dormant within them until his wrath is called upon.
Ability: Calling upon the power of the king, and the vast population that died upon the deal’s completion, the user can expel an energy burst outward from themself, knocking anything around the user away or unconscious. The energy blast has a range of twenty meters, in which the first ten meters from the epicenter can cause intense vertigo or loss of consciousness for anyone that is at least two ranks below the user. If one is 11 meters to 20 meters away from the epicenter, they will simply be knocked back violently.
Usage: Upon usage the ability only lasts one post, and can only be used at a maximum of eight times a thread.
- D-Rank Spells :
Name: Presence of an Artic Demon
Rank: D
Type: Demon Ice Slayer Magic
Description:
Faust causes the temperature of the area around Faust,50 meters, to drop to -20 degrees Celsius. This causes his eyes to glow slightly more ice blue along with a white aura to wrap around him.
Strengths:
- Instantly freezes D water magic that is not demon slayer or god slayer.
-Causes people to shiver and shake, their breath will be easily seen giving away locations of hidden people
- Plant based magic its rank or lower will instantly die as well
Weaknesses:
-normal fire magic can negate this magic with a C rank spell
-Faust own breath is shown
Duration: 3 Post
Cooldown: 2 posts
Name: Snow Globe
Rank: D
Type: Demon Ice Slayer Magic
Description:
Faust forms a circle with his hands. Bright, sparkling white snow will instantly form there and spread to cover a 50 meter radius area.
Strengths:
- Causes people to not be able to see in front of them while in the snow storm
- The intense white of the snow from the demon slayer magic causes snow blinding effect as well making it hard to even keep ones eyes open without feeling pain.
- Increases your Ice effects damage by 50% above it's normal damage while active
Weaknesses:
-fire magic can negate this magic with a D rank spell
- Can be blown away by a equal or greater wind based spell
Duration: 3 Post
Cooldown: 2 posts
Name: Ice Demon’s Touch
Rank: D
Type: Demon Ice Slayer Magic
Description:
Faust causes melee attacks made by him to leave frostbite effects on the limb struck.
Strengths:
-limbs struck will not be able to be used for 2 post
-D rank nerve damage to the area that is struck, this will cause that area to be numb but still functional the rest of the thread.
Weaknesses:
- does not work on Fire Dragon, Flame Demon, or Fire God Slayers due to their natural high body temperature.
- Only works on mages of equal or lesser ranks
-normal fire magic can negate this magic with a C rank spell
-healing magic can negate it
Duration: 2 Post [melee effects 2 post, side effects 2 post]
Cooldown: 1 posts
Name: Ice Demon’s Steps
Rank: D
Type: Demon Ice Slayer Magic
Description:
Faust causes the ground that he is standing on to freeze over. This will initially cover a 30 meter radius at first and grow 15 meters every post held after that.
Strengths:
-Causes other’s speed to be cut by 50%
-Faust speed is increased by 50%
-plant magic that grows from the ground will no longer be able to grow unless it is a C rank spell
Weaknesses:
-normal fire magic can negate this magic with a C rank spell
-Faust’s allies will be effected by this spell
Duration: Until dismissed
Cooldown: 4 posts
Name: Frozen Talisman
Rank: D
Type: Ice Demon Slayer Magic / Supplementary
Description:
Faust will touch something with his hands or kiss something causing a small blue magical circle to form. The circle will leave a marking on a person. This will allow that person to be no longer effected by the negative effects of his Ice Demon Slayer spells, not including actual damage. Due to the magical bond this will make with a person Faust will be able to sense their locations and current statues while they are under his blessing.
Strengths:
- Allows his magic to be more teamwork friendly
- Can be used to cure all the negative effects a person is already undergoing or will undergo in a thread with Faust
- Will allow Faust to sense their loctaions/status at all times during the thread.
Weaknesses:
- Fire magic will deal 25% more damage to those marked
- Will not protect from actual damage just effects like, but not limited to, frostbite, durability/ strength/ speed decreases, blinding effects.
- Will auto remove itself if a person moves further than 50 meters from Faust
- Faust cannot target himself with this spell causing him to still be blinded by some of his own attacks
- Can only be used on a person once per thread so if they leave the area they cannot gain the powers again.
Duration/Cooldowns Entire thread/ 4 Post (can only be used once per thread on a person)
Name: Ice Daggers
Rank: D
Type: Ice Demon Slayer Magic / Offense
Description:
Faust creates 3 daggers of pure white ice in his hands. The daggers will be each roughly 5 inches long. They will each deal 1/3 of a D rank spell capable of really just dealing minor scratches and bruises if anything. Each dagger will be able to be thrown at a speed of 10 m/s and be able to be turned in their trajectory once after being thrown. Each dagger can be destroyed by any spell of any rank or any weak weapon making them flimsy and unreliable.
Strengths:
- Daggers will leave frostbite effects on the limbs that they strike
- Allow for three chances to hit the target
- Can move the dagger’s path once after being thrown
- plant, metal and water magic that go against it will be considered elementally weaker
Weaknesses:
- Fire mages can melt with a spell of any rank
- Frostbite effect only works on mages the same rank as Faust or lower.
- Deals no real damage unless hit by all daggers
- Frostbite only works for the post that the daggers are thrown and will not carry over unless all three hit the same limb
- Wind magic of D rank or above can blow the daggers back at Faust
Duration/Cooldowns 2 Post/ 4 Post
Name: Frozen Platform
Rank: D
Type: Ice Demon Slayer Magic / Supplementary
Description:
Faust will form and manipulate a platform of solid ice of 1 meter by 1 meter to form. He will be able to stand on the platform and seem to float in the air. The platform can reach a speed of 10 m/s.
Strengths:
- Allows Faust to reach higher areas easier
- Gives the illusion that his is walking on air due to the magic being ice and nearly see thru
- Will offer a slight defensive protection from attacks directly below (D rank)
Weaknesses:
- Fire mages can melt with any spell
- Will shatter with D rank damage
- Could possible do more harm (if shattered in mid air Faust could sustain injuries from falling
- Must be standing on the platform at all times while it is being used or it will instantly disappear
Duration/Cooldowns 3 Post/ 5 Post
Name: Blood thirst
Rank: D
Type: Ice Demon Slayer Magic / Supplementary
Description:
Faust will cause his senses to kick into overdrive. This will allow him to see, hear, smell and taste at a level greater than any other slayer. He will be in full control of these senses and will not be overwhelmed by the sudden expiation, meaning that loud noises will not be harmful to his ears, nor will pungent oders to cause his nose to go into a fit, or his eyes to be blinded easier. He will be able to by pass all blinding effects of his own creation now, see in absolute darkness. He can hear and smell things up to a mile away with no problem, he can see things nearly 2 miles away as if they were right in front of him.
Strengths:
- Boost his natural slayer senses to an even greater height
- Great supplementary spell that can be used in almost any situation
- Since he has control over the senses they will not overwhelm him (think like Cobra was overwhelmed due to his super hearing)
Weaknesses:
- The first post this is used Faust will not be able to tell friend from foe
- Senses do not boost actual strength/defense at all
- Will cause a 25% sense decrease for seeing, hearing, and smelling the post that the spell ends
- Will cause fire magic to deal an extra 25% while active
Duration/Cooldowns 4 Post/ 6 Post
- C Rank Spells:
Name: Icy Breath of the Demon
Rank: C
Type: Ice Demon Slayer Magic / Offense
Description:
Faust will exhale causing a mist of icy magic to fill a 20 x 20 x 20 meter diamater area. The mist will be fairly thick and shimmer a bright white color making it a near blinding area. Those that are in the area or look into the area cannot see at all and become blinded for the duration they are in the mist. While a person is in the mist ice and frost will form on the enemies’ bodies cutting their speed down by 25% every post, if a person stays in the mist for 4 post they will become completely frozen the following post. The area will be so cold that it causes ice magic to be 50% more effective.
Strengths:
- Targets a large area
- Slows enemies speeds to possible frozen completely if they stay there
- Ice magic gains a 50% increase in effect.
- Blinds those that look at the mist due to the white simmering light reflecting off of it.
- plant, metal and water magic that go against it will be considered elementally weaker (minus metal/ water god/demon/dragon slayer)
Weaknesses:
- A fire AoE spell of D rank or higher will destroy the spell
- A wind spell of equal or higher rank can blow the spell away
- Will only effect mages Faust rank or lower.
- Ice boost can help enemy ice mages
- spell will harm allies inside the area
- Blinding effect targets Faust as well
Duration/Cooldowns 4 Post/ 5 Post
Name: Ice Demon's Prickly Spine
Rank: C
Type: Ice Demon Slayer Magic / Offense
Description:
Faust forms hundreds of small ice spikes all over his body. They are all roughly a size of 10-20cm. If a person is stabbed by the attack it will cut down to the muscle. This will cause people that deal melee damage to be hurt unless they break the spikes first. The areas that are struck by the attack will have frostbite for the following post causing that limb to be frozen.
Strengths:
- Multiple chances to hit
- Stronger than normal and other types of ice magic other than ice god slayer.
- plant, metal and water magic that go against it will be considered elementally weaker (minus metal/ water god/demon/dragon slayer)
- Covers entire body making melee attacks naturally deal C rank damage along with own's natural strength.
- Dissuades close combat fighters
- frostbite symptoms on mages his rank and lower that are struck by this spell
- Speed increase by 30% when on ice
Weaknesses:
- Fire mages can melt the spiky armor with a D rank spell
- only close combat use
- frostbite only works on mages lower than his current rank
- Spell can be easily avoided
- frostbite only last for single post
- frostbite can be cured by a C rank healing spell
- speed is reduced by 30% when not on ice
- Faust allies will be hurt if struck
- allies will be under the frostbite effect if struck
Duration/Cooldowns 4 Post/ 5 Post
Name: Ice Coating
Rank: C
Type: Ice Demon Slayer Magic / Defense
Description:
Covers Faust with a layer of ice that can withstand spells up to 1 rank higher than it. It will cause his physical based attacks to naturally deal D rank damage.
Strengths:
- Can protect the caster from damage up to C rank
- Normal ice magic and ice dragon slayer magic will be considered weaker when occurring against this spell.
- plant, metal and water magic that go against it will be considered elementally weaker (minus metal/ water god/demon/dragon slayer)
- Adds D rank additional damage to physical attacks
- speeds up speed by 30% if on ice
Weaknesses:
- Fire magic will break the spell if using a D rank spell
- Can only withstand attacks up to its rank before breaking
- spell gives no increase to range based attacks
- reduces speed by 30% when not on ice
- Faust's weight will increase by 50 pounds from the ice coating
- melee based spell only
Duration/Cooldowns Up to 2 Post/ 4 post
Name: Loros’ Spite
Rank: C
Type: Ice Demon Slayer Magic / Offensive
Description:
Faust spits out over a 100 icy needles that travel a straight path. If a person is struck by the attack they will suffer from frostbite from the areas struck. The needles travel at a speed of 20 m/s and can puncture down to the bone.
Strengths:
- causes frostbite on areas hit
- deals C rank damage capable of piercing down to the bone
- plant, metal and water magic that go against it will be considered elementally weaker
Weaknesses:
- Fire magic will break the spell if using a spell 1 rank lower.
- can only go in a straight path
- wind spells C rank can blow the attack away.
-wind spells B rank or above can blow the needles back at Faust
Duration/Cooldowns Instant/ 4 post
Name: A demon’s whim
Rank: C
Type: Ice Demon Slayer Magic / Offense
Description:
Faust will cause any case of frostbite that is currently afflicting a person within a 30 meter radius to spread to the adjacent area(s) and to continue on for an additional post. If the area that was originally struck was the torso it will spread to every limb on the body causing complete body paralysis for the following post.
Strengths:
- Cripples enemy for an even longer time
- Allows frostbite to spread to other areas
- Will auto effect those in the radius
Weaknesses:
- Can be cured with a C rank healing spell
- Frostbite effect only works on mages the same rank as Faust or lower.
- The person has to be in the range for the spell to work
- People must be afflicted already with the frostbite status aliment for the spell to work
- Frost bite only last for a single post after this spell is casted
Duration/Cooldowns 1 Post/ 5 Post
Name: Ice Stomp
Rank: C
Type: Ice Demon Slayer Magic / Offense
Description:
Faust stomps his foot on the ground causing a trail of ice spikes to erupt from the ground in front of him. The spell will cause a large 5 meter spike of ice to erupt from under an enemy stabbing right down to the bone. The trail of spikes leading the attack to the enemy will only be 1-2 meters in height and will deal D rank damage if hit by them. Anyone that is stabbed by any ice spikes will have frostbite occur in this area for the following post. The attack can travel up to 15 meters away travels at a speed of 20 m/s.
Strengths:
- Can follow an enemy up to 15 meters away
- Deals main damage to single target but possibilities to harm others
- Leaves frostbite side effect the following post
- plant, metal and water magic that go against it will be considered elementally weaker
Weaknesses:
- Fire mages can melt with a spell of 1 rank lower or any spell that is the same rank or higher
- Frostbite effect only works on mages the same rank as Faust or lower.
- Enemies can clearly tell the path of the attack
- Flying enemies cannot be harmed at all with this spell (unless they are flying under the 5 meter mark)
- Must be on a solid surface to use (cannot use when flying since there is nowhere to stomp)
- Frost bite only last for a single post
Duration/Cooldowns instant /5 Post
Name: Launch
Rank: C
Type: Ice Demon Slayer Magic / Offense
Description:
Faust causes the spikes of his prickly spine to blast off spraying a 30 meter radius with the spikes. They will cut down to the bone, tearing right through tissue and muscle. The areas struck will be under the frostbite effect. The needles will fly at a speed of 20 m/s
Strengths:
- Cripples enemy for a single post period of time due to the frostbite effect
- Claws allow for quick shift from close range to mid/long range attack
- Needle’s damage could cripple an enemy by slicing important muscles
- plant, metal and water magic that go against it will be considered elementally weaker
Weaknesses:
- Fire mages can melt with a spell of 1 rank lower or any spell that is the same rank or higher
- Frostbite effect only works on mages the same rank as Faust or lower.
- Must have Prickly Spine active to use
- Will harm allies and enemies alike that are in the range of the attack
- Frost bite only last for a single post
- Will cancel out Prickly Spine after been used
Duration/Cooldowns Instant/ 4 Post
- B rank Spells:
- Name: Ice Demon’s Lunar Eye
Rank: B
Type: Ice Demon Slayer Magic / Offense
Description:
Faust’s left eye will become totally white. Faust cause a 20 meter circle to appear anywhere within a 50 meter range. The circle will have a large amount of white light radiate from it blinding those in the area, the light is based on the holy aspect of the magic due to the demon slayer based nature. As soon as the magic circle appears and the flash of light occurs Faust’s magic will cause the air in the magic circle to cool down at an accelerated rated flash freezing anything in a 20 meter height radius and a 30 meter height. Those that are trapped will be frozen solid and have their durability drop by 75% due to the ice making them more fragile. Those of the same rank will only drop 25% those below will follow the chart listen.
Durability decrease occurs as followed:Rank Below Decrease 6 175% 5 150% 4 125% 3 100% 2 75% 1 50%
Strengths:
- Targets a large area possibly stunning a large amount of people
- Causes durability decrease
- Nerves will be damaged remainder of the thread causing people to be numb, this does not do anything towards stats.
- Blinds those that look at the light when the spell first occurs.
- plant, metal and water magic that go against it will be considered elementally weaker
Weaknesses:
- Will only freeze those that are Faust rank or lower
- Durability decrease to only those that are Faust rank or lower
- A fire spell of C rank or below can melt the ice
- If the magic circle is broken before the spell kicks into effect it will end it
- Magic targets allies and enemies alike
- Will only effect mages Faust rank or lower.
- Darkness based defensive magic will be considered 1 rank above its normal rank due to the holy nature of the magic. Offensive based spells will not gain a bonus though.
-Magic can only be used if Faust is not moving currently
- Spell has a fixed area and cannot be moved once casted.
Duration/Cooldowns 2 Post/ 6 Post
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Name: Ice Demon’s Razor Claws
Rank: B
Type: Ice Demon Slayer Magic / Offense
Description:
Faust forms nails on each had made out of ice magic that glitter white. The nails will allow Faust to deal passive B rank damage that can slice down to the bone. If struck right could even crack some bones and even sever muscles and tendons. If a person is hit by the claws the limb/ area of the body that is struck will have a frostbite effect placed upon them. The limb struck will be unusable for a single post after struck unless healed. Even after the limb is usable again it will still have a black/purple color and be numbish. Claws are each only roughly 3 cm long but can extend at will to a length of 10 cm and retract as well.
Strengths:
- Cripples enemy for a single post period of time
- Claws allow for quick close range combat
- Claws damage is fairly substantial
- plant, metal and water magic that go against it will be considered elementally weaker
Weaknesses:
- Fire mages can melt with a spell of 1 rank lower or any spell that is the same rank or higher
- Frostbite effect only works on mages the same rank as Faust or lower.
- Darkness based defensive magic will be considered 1 rank above its normal rank due to the holy nature of the magic. Offensive based spells will not gain a bonus though.
-No long range
- Frost bite only last for a single post
Duration/Cooldowns 4 Post/ 6 Post
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Name: Presence of Loros
Rank: B
Type: Ice Demon Slayer Magic / Offense
Description:
Faust causes a massive amount of razor sharp snowflakes to fly around at high speeds slicing and dicing anything within a 15 meter radius, 5 meter height to occur for a brief moment. This will cause multiple, deep, and wide slashes to cover the body. The snowflakes can completely sever tendons and muscles of an individual, slice through minor bones, and nearly pierce the organs to cause internal bleeding. The sheer force of the amount of icysnow that Faust created will easily knock people over to the ground if they are Faust rank or below. Due to the holy aspect of the magic the spell will be a blinding force that will cause those that attemot to gaze upon it to be forced to shiled their eyes due to the intensity.
Strengths:
- Can target multiple enemies
- Will blind those that look at it
- Will knock those to the ground that are his rank or below
-The volley will deal B rank damage that is listen in the description
- plant, metal and water magic that go against it will be considered elementally weaker
Weaknesses:
- Fire mages can melt with a spell of 1 rank lower rank or higher
- Knockdown effect only works on those Faust rank or lower
- Darkness based defensive magic will be considered 1 rank above its normal rank due to the holy nature of the magic. Offensive based spells will not gain a bonus though.
- No long range
- Spell can harm allies if near
- Fixed location when spell is in cast
Duration/Cooldowns Instant/ 5 Post
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Name: Frozen Protection
Rank: B
Type: Ice Demon Slayer Magic / Defensive
Description:
Faust will hold out his hand causing a massive amount of ice and snow to blast out 15 meter length, 10 meter width. The ice and snow will freeze any attacks B rank and below instantly. Attacks melee based will be frozen for the remainder of that post if the are Faust rank, frozen for the entire second post for those 1 rank or more below him. The frozen attacks will shatter the next post destroying the attacks in the process, no damage will be done to people they will just be set free.
Strengths:
- Strong and quick defensive spell
- Freezes an enemy for a single post if they have been hit
- plant, metal and water magic that go against it will be considered elementally weaker
Weaknesses:
- Fire mages can melt with a spell of lower rank or higher
- Can only protect from an B rank attacks before breaking, any damage exceeded B rank’s worth will still be carried onto Faust.
- Due to holy nature darkness magic(unholy) that is defending against the magic will gain 1 rank in power, if clashing with an offensive darkness(unholy) it will have its natural strength
- Only stretches up to 15 meters away.
- Cannot freeze melee attackers/ attacks that are above Faust rank
- Will only momentarily freeze those of his own rank, setting them free at the very beginning of the next post.
Duration/Cooldowns Instant/ 6 Post
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Name: Shackles of the Ice Demon
Rank: B
Type: Ice Demon Slayer Magic / Offensive
Description:
Faust will cause two chains of pure white ice to warp around each wrist. He will be able to extend the chains up to 15 meters or retract to just wrap around the wrist. They can travel at a speed of 20 m/s. Each chain will be able to move with perfect accuracy since Faust can manipulate his own magic. If one is hit by a chain in a blunt fashion it can easily break bones. If it grips a person it can lift up to 300 pounds per chain, while gripping an enemy it will cause B rank crushing damage able to break most bones. Areas of the body that are struck by the attack will suffer the frostbite effect on that limb for the following post.
Strengths:
- Long range attack
- plant, metal, and water will be elementally weaker to this spell
- chains quick and perfect maneuverability will
- Causes frostbite effect to those his rank or below
- CAn be used as whip like weapond or gripping/ blinding style
- Chains will deal B rank damage when striking a person.
Weaknesses:
- Fire magic will break a chain with a D rank spell each
- Each chain will break with C rank damage
- Extreme difficulty to maneuver the chains when he cannot see
- Wind magic of C rank can stop the chains in their path
- Wind magic B rank and above will be able to blow the chains back at Faust harming him with their blunt aspect
- Frostbite effect will only harm those that are his rank or below upper ranks will not be harmed by this side effect.
- Chains deal no damage when retracted to just his fist/wrist and cannot apply the frostbite effect.
- Darkness based defensive magic will be considered 1 rank above its normal rank due to the holy nature of the magic, offensive based darkness spells will gain no bonus though.
Duration/Cooldowns 3 Post / 7 post
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Name: Ice Demon’s Forgotten Tomb
Rank: B
Type: Ice Demon Slayer Magic / Offense
Description:
Faust forms a magic circle within a 50 meter radius. The magic circle will only be 10 meters wide and usually appears directly under an enemy. The circle will cause a bright light to appear due to the pure holy magic from the demon slayer aspect blinding those in the circle’s area for that post. Instantly massive spikes will appear from under the circle and attempt to stab the person inside from every angle. Areas struck by the spikes will suffer the frostbite effects. The number of spikes will be roughly between 15-20 spikes in total.
Strengths:
- Cripples enemy for a single post period of time afterwards due to the frostbite effects
- Will shatter bones of the enemy if they are struck causing possible thread lasting crippling effects.
- plant, metal and water magic that go against it will be considered elementally weaker
- Attack is near instant and will blind those that even look at it
- If one is does not aleady have a flying spell active they will not have time to use one to avoid the attack
Weaknesses:
- Fire mages can melt with a spell of 1 rank lower or any spell that is the same rank or higher
- Frostbite effect only works on mages the same rank as Faust or lower.
- Small actual area of attack allows for enemies to escape rather easy
- Faust must stand still when this spell is initially casted
- Frost bite only last for a single post
- those that can fly on a whim or already are flying will easily avoid this spell
Duration/Cooldowns Instant / 5 Post
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Name: Mirrors of Atonement
Rank: B
Type: Ice Demon Slayer Magic / Offense
Description:
Faust forms a series of icy mirrors around an enemy within a 30 meter radius. The mirrors numbers will be roughly around 15 in total, each mirror only a few inches from another causing the area inside the mirrors to become a prison of sorts. The mirrors will each have reflections of Faust which will talk all in unison. The mirrors will need B rank damage to shatter them. The mirror’s real power is the fact that they can use 1 spell of Faust Ice Demon Slayer magic per post that they are up. The mirrors will circle an area of 5 meters trapping a target inside a mirror will form overhead and below to prevent tunneling/ flying away.
Strengths:
- Light based magic no matter the rank will deal absoluty no damage to the mirrors and have their attacks bounce right back at their casters
- Traps an enemy inside of them for a decent amount of time
- Mirrors ability to use Faust attacks make them extremely deadly
- plant, metal and water magic that go against it will be considered elementally weaker
Weaknesses:
- Fire mages can melt with a spell of 1 rank lower or any spell that is the same rank or higher
- Spells used by the mirrors will drain Faust magic pool
- Spells used by the mirrors will put Faust spells on cooldown and the spells used will have to follow the cooldown system just as Faust own
- Faust cannot cancel the mirrors once they have been summoned they will need to be destroyed
- All mirrors will shatter if a single one breaks
- Mirror need a B rank spell to break them all.
Duration/Cooldowns 4 Post/ 8 Post- Spoiler:
Last edited by Faust on 7th January 2014, 3:04 pm; edited 33 times in total