Magic
Primary Magic: Metallic Demon Slayer
Secondary Magic: God Leg Magic (Rename of my secondary, it's still the same thing just a more fitting name)
Caster or Holder: Caster
Description: Metallic Demon Slayer magic is an ancient magic designed to be able kill demons using the power of magically enhanced celestial bronze that releases a subtle white glow. With it Simon is capable of turning parts of his body into celestial bronze, creating the bronze and eating it and other metals to regenerate his mana. Metallic Demon Slayer magic has a great deal of offensive and defensive power when compared to the other elements but because celestial bronze is such a refined substance Simon can only create it in small amounts compared to other slayers limiting his range and area of effect on spells. The magic also passively enhances his physical strength and speed and at the same time boosting his sight, hearing and sense of smell. As the Metallic Demon Slayer Simon has access to the powerful demon force, or he would if his command of his magic was greater at the present time even under his best circumstances he can only scratch the surface of the power of Demon Force.
Simon chooses to use this magic primarily by creating drills that he uses in close range combat and mirrors that he uses for long range combat. Because of the reflective properties of bronze and the divine power of demon slayer magic Simon can use mirrors to attack with holy burning beams of light. Simon shapes and manipulates his celestial bronze like a drill to break through armor, spells and the environment so he can create openings to launch one big powerful attack. So in general his fighting style is to close in on his enemy, breaking their defense with his drill and use a slayer technique to deliver the coup' de grace and in long range combat he uses his mirrors to focus beams of dangerous light so he can hold his opponent at bay to bring the fight to hand to hand combat which much better suits Simon's fighting style.
Strengths:
- High defensive power
- Focused melee attacks with high power
- Doesn't need metal to use his magic as he can change his body into his bronze or produce it from himself.
- Great at protecting against wind and water magic as magic of a similar rank tends to bounce harmlessly off demon slayer metal.
- Simon's usage of drills helps him get through defenses easier
- Combining his God Leg secondary magic and drills created with his primary magic Simon can dig through the ground with ease
- Demon Slayer magic noticeably strengthens Simon's physical attributes, especially endurance.
- Generally magic metal is stronger then magic earth
Weaknesses:
- Because metal conducts heat the bronze is poorly suited to defend against fire spells
- Bronze also conducts electricity and sound so well that blocking lightning or sound spells are pointless with this magic
- The refined nature of metals prevent Simon from creating high quantities of it because it requires more magic power to the pound then most materials do
- Simon's mirrors while they provide ranged combat they are relatively weak and are only good for stalling a range opponent.
- Not all demon slayers suffer sea sickness but when Simon is too far from the ground he has a hard time not losing his lunch
- Celestial bronze has a real ego for a metal and will not allow itself to be used to hurt anyone who cannot fight back
- Celestial bronze and it's ego also prevents Simon from ever using it for unjust purposes, every spell Simon casts with this mage must be deemed righteous by the bronze other wise the spell will fail
- Metallic Demon Slayer magic itself is very heavy so much so just by being the Metallic Demon Slayer has increased Simon's weight to 300 kilograms, while Simon himself doesn't notice the difference because of his enhanced strength weak structures are less likely to be able to hold him and god have mercy on anyone who has to carry him for whatever reason.
- Any metal that Simon makes himself he cannot eat.
Abilities/Powers:
-Slayer Strength: Demon Slayer magic grants the user enhanced strength, speed and endurance. Giving him the strength of 5 men and the ability to run at speeds of 20 miles per hour, not even using his God Leg magic.
-Slayer Senses: Demon Slayer magic grants the user enhanced, sight, smell and hearing. However having enhanced sight on top of the usual smelling and hearing comes with the cost of Simon being less proficient in each then other slayers.
-Iron Body: While all slayers have enhanced bodies, Simon's is especially gifted in durability and pain resistance. Allowing him to withstand a C-Rank spell of damage more then he other wise could.
-Alloy Shift: While Demon Slayer Metal defaults to celestial bronze the caster can switch to other metals if the situation calls for it.
Magic
Primary Magic: Metallic Demon Slayer
Secondary Magic: God Leg, purchased as High Speed renamed because of personal tastes
Caster or Holder: Caster
Description: God Leg magic channels magic into the user's lower body to increase their physical speed, coordination and strength to super human levels. This permits for faster running, larger jumping, stronger kicking and extreme acrobatics. This all comes passively, the effect is much greater in the actually spells.
Simon primarily uses the passive effects of the magic as transportation and as a way to get himself some personal space in combat and to over come difficult terrain and environments. His spells primarily allow for a short superspeed boost followed up by a hell of a kick to make for an attack that is very fast, strong and hard to block or evade.
Strengths:
-Insane Speed: The passive speed boosts of this magic go as high as 100 mph and with spells the top speed can get to supersonic levels.
-Hellish Melee: The passive lower body strength of God Leg stacked with enhanced slayer strength make Simon's kicks a force to be reckoned with.
-Point A to Point B Like a Boss: There is no better way to get around then with super speed magic it is simply the best there is is, unless you can teleport infinitely or move at the speed of light or something crazy like that.
Weaknesses:
-Supersonic is Only Second Best: Lightspeed trumps Machspeed any day.
-Weird perception of time: A side effect of being wicked fast is that time passes painfully slow around you, waiting in a line is hell on earth.
-Ranged Combat: If there is a way any way at all God Leg magic can take it with ease, but if there is no way to close a gap at all then the user is a sitting duck for a ranged fighter.
-Hyper-charged Metabolism: Running fast burns energy fast the user of his this magic will find themselves constantly hungry and in need of big meals.
Abilities/Powers:
-God Speed: A God Leg user can sprint at speeds up to 100 miles per hour and run longer distances at impressive speeds like 70 or 80 miles per hour.
-God Strength: Melee of a God Leg is very strong, while it may not compete with spells, normal people just can't compare.
-God Coordination: If your feet move fast you gotta think fast and whoever originally developed God Leg magic took that into consideration when they made it so it also enhances reflexes and reaction times.
-Blue Walk: God Leg users can run on water for up to 30 seconds.
Primary Magic: Metallic Demon Slayer
Secondary Magic: God Leg Magic (Rename of my secondary, it's still the same thing just a more fitting name)
Caster or Holder: Caster
Description: Metallic Demon Slayer magic is an ancient magic designed to be able kill demons using the power of magically enhanced celestial bronze that releases a subtle white glow. With it Simon is capable of turning parts of his body into celestial bronze, creating the bronze and eating it and other metals to regenerate his mana. Metallic Demon Slayer magic has a great deal of offensive and defensive power when compared to the other elements but because celestial bronze is such a refined substance Simon can only create it in small amounts compared to other slayers limiting his range and area of effect on spells. The magic also passively enhances his physical strength and speed and at the same time boosting his sight, hearing and sense of smell. As the Metallic Demon Slayer Simon has access to the powerful demon force, or he would if his command of his magic was greater at the present time even under his best circumstances he can only scratch the surface of the power of Demon Force.
Simon chooses to use this magic primarily by creating drills that he uses in close range combat and mirrors that he uses for long range combat. Because of the reflective properties of bronze and the divine power of demon slayer magic Simon can use mirrors to attack with holy burning beams of light. Simon shapes and manipulates his celestial bronze like a drill to break through armor, spells and the environment so he can create openings to launch one big powerful attack. So in general his fighting style is to close in on his enemy, breaking their defense with his drill and use a slayer technique to deliver the coup' de grace and in long range combat he uses his mirrors to focus beams of dangerous light so he can hold his opponent at bay to bring the fight to hand to hand combat which much better suits Simon's fighting style.
Strengths:
- High defensive power
- Focused melee attacks with high power
- Doesn't need metal to use his magic as he can change his body into his bronze or produce it from himself.
- Great at protecting against wind and water magic as magic of a similar rank tends to bounce harmlessly off demon slayer metal.
- Simon's usage of drills helps him get through defenses easier
- Combining his God Leg secondary magic and drills created with his primary magic Simon can dig through the ground with ease
- Demon Slayer magic noticeably strengthens Simon's physical attributes, especially endurance.
- Generally magic metal is stronger then magic earth
Weaknesses:
- Because metal conducts heat the bronze is poorly suited to defend against fire spells
- Bronze also conducts electricity and sound so well that blocking lightning or sound spells are pointless with this magic
- The refined nature of metals prevent Simon from creating high quantities of it because it requires more magic power to the pound then most materials do
- Simon's mirrors while they provide ranged combat they are relatively weak and are only good for stalling a range opponent.
- Not all demon slayers suffer sea sickness but when Simon is too far from the ground he has a hard time not losing his lunch
- Celestial bronze has a real ego for a metal and will not allow itself to be used to hurt anyone who cannot fight back
- Celestial bronze and it's ego also prevents Simon from ever using it for unjust purposes, every spell Simon casts with this mage must be deemed righteous by the bronze other wise the spell will fail
- Metallic Demon Slayer magic itself is very heavy so much so just by being the Metallic Demon Slayer has increased Simon's weight to 300 kilograms, while Simon himself doesn't notice the difference because of his enhanced strength weak structures are less likely to be able to hold him and god have mercy on anyone who has to carry him for whatever reason.
- Any metal that Simon makes himself he cannot eat.
Abilities/Powers:
-Slayer Strength: Demon Slayer magic grants the user enhanced strength, speed and endurance. Giving him the strength of 5 men and the ability to run at speeds of 20 miles per hour, not even using his God Leg magic.
-Slayer Senses: Demon Slayer magic grants the user enhanced, sight, smell and hearing. However having enhanced sight on top of the usual smelling and hearing comes with the cost of Simon being less proficient in each then other slayers.
-Iron Body: While all slayers have enhanced bodies, Simon's is especially gifted in durability and pain resistance. Allowing him to withstand a C-Rank spell of damage more then he other wise could.
-Alloy Shift: While Demon Slayer Metal defaults to celestial bronze the caster can switch to other metals if the situation calls for it.
- D-Rank Spells:
Name: Metallic Demon's Drill Claw
Rank: D
Type: Metal, Holy, Offensive
Description: Simon produces a block of celestial bronze around his arm and rapidly molds it with his magic into the shape of a drill and using his magic makes it spin at high speeds. He then uses it to lash out at his opponent. It is usually used to break a defensive spell or to dig through the ground.
Strengths:
-Breaking: The Drill Claw is specifically designed to break through things be it walls, the ground or magic it gets the job done. It can break any D-Rank spell(With the exception of lightning and sound spells) and any non-magically reinforced terrain or structure.
-Digging: The Drill Claw also allows Simon to tunnel through the ground with extreme easy only reducing his movement speed by 30% when compared to above ground, however when traveling through hard ground or rock his speed can be reduced as low as 50%
-Cutting: While it's primary purpose is to dig and break through things, the drill claw can also cut things and people with it's high spinning speed. It is capable of doing 1 1/2 D-Rank damage.
Weaknesses:
-Lightning Rod: The drill functions as an involuntary lightning rod that redirects lightning straight into Simon's arm, lightning spells cannot miss Simon when he is using this spell. Assuming they are aimed in his general vicinity.
-Bonded: Simon's arm and his drill claw are on in the same, damage to his drill is damage to him.
-Sonic Recoil: If the drill claw strikes any metal that is currently conducting sound or a sound itself the sound it will bounce back into the drill and to Simon himself.
- Duration: 3 posts Cool down: 2 posts
Name: Mirror Cannon
Rank: D
Type: Holy, Offensive
Description: Simon creates a celestial bronze plate on his arm and uses it as a mirror to catch the light and focus it into a holy solar beam. It does 1/2 d-rank damage per post that a person is caught in it's beam.
Strengths:
-Long Range: Light continues until interrupted, as does this beam
-Burning Damage: It's light that burns, it can also be used to set wood structures and other burnables on fire.
-Holy Power: Light reflected off of celestial bronzes is divine in nature and can cut through spells that are shadow and darkness elemental.
Weaknesses:
-DoT: Mirror Cannon takes two turns to do a single d-rank spell of damage when any other spell could do it in one
-Easy to Block: The Mirror Cannon's beam cannot pass through solid matter, with the exception of things like water or glass and can be blocked with just about anything. However water and glass will cause distortion of the beam causing it to behave unpredictably and halve it's damage.
-Small AoE: The beam is only 1 foot in diameter, you can't really do much damage with a beam of that size
-Reflectable: A clever person can use other reflective surfaces to turn this spell against Simon
-Duration: 2 posts
-Cooldown: 4 posts
Name: Metallic Demon's Gaping Maw
Rank: D
Type: Metallic, Offensive
Description: Simon coats his hands in celestial bronze giving himself claws, places them imitating the jaws of a razor toothed demon and attacks the enemy by clamping onto them with the claws using incredible strength. This attack has the potential to be able to mutilate a target.
Strengths:
-Savage: This is the attack cuts and cuts deep it can inflict D and 1/2 damage and additional bleeding damage.
-Force: Even if this spell cannot tear into an opponent as it is intended to it has a lot of force behind it and can at least make for a hell of an impact.
-Grappling: Be it a cliff's edge or a person's neck the Gaping Maw gives the user a very strong grip which can be used from anything to stopping them selves from falling to their death to strangling monsters.
Weaknesses:
-Vulnerability: There is something about imitating the jaws of a demon with your hands that makes you just want to charge blinding into the fray, and it really isn't good for avoiding injury
-Hesitation: Simon is still just a kid and will likely hesitate before goring shit up
-Bonded: As with his drill any damage to his armored claws is damage to Simon's arm
-Cool down: 6 posts, Simon may be traumatized by any gory wounds he inflicts and depending on that factor the cool down could increase dramatically.
Name: Metallic Demon's Embargo
Rank: D
Type: Metal, Defensive
Description: Simon coats his skin in celestial bronze and curls up into a ball to protect himself. He then uses magic to mold the bronze shell into a flawless orb shape then forms numerous large spikes on it.
Strengths:
-Defense: I would hope it goes without saying the primary function of Simon curling up into a ball and coating himself in multiple layers of bronze plating is to defend himself from up a combined total of B-ranked damage (Two C's) while ignoring D-rank damage from elements weak to metal.
-Cannon Ball: Even if Simon may not like it he makes a nice projectile
-Barbs: If anything is stabbed by one of Simon's spikes he can grow barbs out of it to stick into it.
Weaknesses:
-Immobilizing: One does not simply move when one is a metal spike ball
-Conducting: Lighting, sound and fire are Simon's worst nightmare in here, dealing twice usual damage
-Blindness: Simon cannot see while the Embargo is in place
-Duration: 5 posts, Cool down: 4 posts
- C-Rank Spells:
Name: Metallic Demon’s Howl
Rank: C
Type: Metal Attack
Description: The caster yanks back their head inhaling a large amount of air while gathering magic inside of them then they throw their head forward exhaling a tornado of blades, heavy chunks of metal and razor sharp scrap metal. The blast is 40 meters long and 5 meters in diameter, anyone caught in the spell will suffer extreme damage and knockback depending on how close they are to the caster. At 10 or less meters the spell does 2 C-Rank spells of damage and sends the target flying back 30 meters away, at 20 or less meters it does C-Rank damage and throws the target back 20 meters and at 30 meters or less it does D-Rank damage and throws back the target 10 meters, and lastly at 40 meters or less it does D-Rank damage and has no throw back. If the user consumes at least 40 pounds of metal the post before this is cast, all throwbacks increase by 10 meters.
Strengths:
-Powerful: This spell can do hellish amounts of damage in one attack
-Wide Blast: The spell is a wide enough blast to hit multiple targets
-Knockback: Being able to keep your enemies far from you is always a useful ability.
Weaknesses:
-Degrading Power: The power of the spell goes down as it goes on for a longer distance
-Excessive Magic Drain: A spell that does 2 C-Rank spells of damage requires 2 C-Rank spells of magic.
-Behold my ultimate pow- fail?: This is Simon’s ace in the hole spell, his ultimate coup’ de grace, evading or blocking it will deal a massive psychological blow to him.
-He’s inhaling run for cover: Sucking in a large breath is a pretty symbolic motion for slayers and their roars/bellows/howls and as soon as if his opponent knows how roars/bellows/howls work then they will see the attack coming from a mile away.
-Cooldown: 6 posts
Name: Metallic Demon’s Law Abiding Silver Gun
Rank: C
Type: Metal offensive
Description: The caster jumps right above their opponent while doing a front flip with their right leg extended outward, this maneuver should cause the caster’s right leg to collide with the top of the target’s head at a painful velocity. Right before said collision occurs the caster converts their right leg into a guillotine blade making for a very deadly kick. Said kick is capable of doing 1.5x C-Rank damage.
Strengths:
-Guillotine Blade To The Head: I don’t care how you look at it this spell hurts
-360 Damage: While the spell is meant to be a downward vertical blow it’s initiated by a front flip and if the spell doesn't initially make contact the caster can continue through with the flip and damage anyone else close enough to be hit by the spell.
-Things Get Cut When Hit By Sharp Objects: This spell can be used to cut through most non-magical objects with ease, and is especially good at cutting through wood, metal and stone passing through them like a knife through warm butter.
Weaknesses:
-Vulnerability: Right after the caster executes this attack he is left hanging mid-air for a moment before he reaches the ground this can leave them vulnerable to attack.
-The problem with conductivity: Conductive elements (heat, cold, lightning, sound) of a higher rank can travel through the blade and hurt his leg as if the metal isn't even there.
-Burying the hatchet: If the spell misses while initiated too close to the ground or some other large entity it’s possible for the blade to get stuck in the ground, or other large entity. The resulting complications should be self-evident.
-He’s only got 1 sword leg: While this spell makes one leg into a dread blade of death, the rest of his body is vulnerable to attack.
-Cooldown: 3 posts
Name: Metallic Demon’s Armored Hide
Rank: C
Type: Metal Defensive
Description: The caster smashes their fists together and calls out the name of the spell and fast as a blink magic metallic scales form all over the caster defending them from harm. The scales do not at all restrict movement and provide resistance against attacks. The scales provide 75% resistance to blades of equal or lower rank, 50% resistance against blunt impacts of equal or lower rank, 75% resistance against elements metal is strong against (earth, wind, and plant) 50% resistance against elements metal is neutral against (water, ice, darkness and light) and 25% resistance against elements metal is weak against (fire, sound and lightning.) The armor is treated as organic matter and a living thing because it actually is the hide of a demon so spells that specifically only affect non-living things do not effect this spell or spells that pass through inorganic matter will not be able to pass through this spell.
If attacked with a weapon gauge resistance based on blunt or sharp, if attacked with a spell gauge resistance based on element. If a spell or weapon is a higher rank then this spell, halve the base resistance.
Strengths:
-Damage Resistance: The caster takes less damage when hit by spells, what not to love?
-No movement infringement: Most defensive spells slow down movement in some way by creating a barrier between the caster and the world around them, but with this spell the caster is the barrier so they can move and attack freely.
-Ethereal Resistance: Demon Hide exists in the physical and ethereal plain, spirit, soul or ghost magic are protected against just as much as normal tangible magic. (50% resistance against such spells)
Weaknesses:
-Elemental Weaknesses: While the scales even protect from elements metal is weak against, 25% is hardly comforting and is more like a cushion then real defense.
-Resistance is Futile: This spell only provides resistance, so it can be used as a proper block or shield, it only lessens impacts at best, never canceling them.
-Cooked Alive: Heat/Cold conducts through metal very well and while the spell may protect from a fire ball or an ice spike it doesn't protect from the temperature factor and so frying or freezing the caster in their own armor with a hot or cold enough spell is a very real possibility.
-Magnets: When a person is completely coated in metal, magnets make for a pretty good way to immobilize them.
-Cooldown: 6 Posts
-Duration: 5 Posts
Magic
Primary Magic: Metallic Demon Slayer
Secondary Magic: God Leg, purchased as High Speed renamed because of personal tastes
Caster or Holder: Caster
Description: God Leg magic channels magic into the user's lower body to increase their physical speed, coordination and strength to super human levels. This permits for faster running, larger jumping, stronger kicking and extreme acrobatics. This all comes passively, the effect is much greater in the actually spells.
Simon primarily uses the passive effects of the magic as transportation and as a way to get himself some personal space in combat and to over come difficult terrain and environments. His spells primarily allow for a short superspeed boost followed up by a hell of a kick to make for an attack that is very fast, strong and hard to block or evade.
Strengths:
-Insane Speed: The passive speed boosts of this magic go as high as 100 mph and with spells the top speed can get to supersonic levels.
-Hellish Melee: The passive lower body strength of God Leg stacked with enhanced slayer strength make Simon's kicks a force to be reckoned with.
-Point A to Point B Like a Boss: There is no better way to get around then with super speed magic it is simply the best there is is, unless you can teleport infinitely or move at the speed of light or something crazy like that.
Weaknesses:
-Supersonic is Only Second Best: Lightspeed trumps Machspeed any day.
-Weird perception of time: A side effect of being wicked fast is that time passes painfully slow around you, waiting in a line is hell on earth.
-Ranged Combat: If there is a way any way at all God Leg magic can take it with ease, but if there is no way to close a gap at all then the user is a sitting duck for a ranged fighter.
-Hyper-charged Metabolism: Running fast burns energy fast the user of his this magic will find themselves constantly hungry and in need of big meals.
Abilities/Powers:
-God Speed: A God Leg user can sprint at speeds up to 100 miles per hour and run longer distances at impressive speeds like 70 or 80 miles per hour.
-God Strength: Melee of a God Leg is very strong, while it may not compete with spells, normal people just can't compare.
-God Coordination: If your feet move fast you gotta think fast and whoever originally developed God Leg magic took that into consideration when they made it so it also enhances reflexes and reaction times.
-Blue Walk: God Leg users can run on water for up to 30 seconds.
- D-Rank Spell:
- Name: Eagle Sweep
Rank: D
Type: Offensive
Description: The user activates a 5 second burst of supersonic speed before going in for a sliding kick at their target. The attack if successful with deal D-Rank damage and knock them right off their feet.
Strengths:
-Speed Burst: It's hard to react to supersonic speed so opposing mages beware
-Achilles Worst Nightmare: A superhuman kick to the foot/heel area a lucky strike might break something important.
-A Fallen Opponent is a Vulnerable One: This spell if successful should knock an opponent flat on their back and that can leave them vulnerable to a follow up attack.
Weaknesses:
-Bad for Achilles, Not So Much For Anyone Else: Therea re many worse places to get kicked at supersonic speeds then your heel, like your face.
-Firm Footing is Your Best Defense: Higher ranked mages, or simply people with a really damn good pair of boots can probably withstand this spell without taking a fall.
-Momentum: It's hard to stop a several hundred pound body sized object moving at supersonic speeds, even if they want to stop and this can lead to some serious wreaks in the casters future
-Rug Burn: This spell sets the user up for the ultimate floor burn, caution advised on rough floors.
-Cooldown: 2 posts.
- C-Rank Spell:
Name: Falcon Heavenward
Rank: C
Type: Offensive
Description: The caster dashes at their opponent with supersonic speed covering a distance as far as 10 meters then delivers a superhumanly powerful upward kick to deal C-Rank damage and to send the opponent flying as far as 30 meters away. The insane speed of this spell makes it impossible for lower ranked enemies to react to it in time.
When rolling the damage and block dice to determine if this spell hits a D-Rank mage or monster will not roll the block dice as the spell is too fast for them to react to but a damage dice will be rolled to see if the attack hits or misses.
Strengths:
-Blinding Speed: Crossing a 10 meter distance faster than you can blink, it’s hard to prepare yourself against a spell like this, no matter how you look at it, supersonic is very fast.
-Supersonic Foot To The Face: Increase your health insurance because this spell will give your face a very painful force makeover.
-Huston We Have Liftoff: The Falcon Heavenward takes you for a ride, so hold on tight and enjoy your flight.
Weaknesses:
-Breaking the Sound Barrier is Loud: When an object goes faster than the speed of sound they break the sound barrier creating a sonic boom, anyone within a mile will hear that, this will not only break nearby glass but blow any attempts at stealth.
-I Just Can’t Stop: Momentum and Inertia can be have some bad side effects in store for the caster of this spell as their momentum can carry them as far as 10 meters farther than intended, fortunately Simon weighs an obscene amount because of his metallic demon slayer magic so it could be a lot worse.
-Feet aren’t indestructible: While God Leg magic reinforces the strength of the user’s lower body there is still a risk of kicking something stronger than that reinforcement and at this speed that could break some bones.
-Moving Faster Than You Think: God Leg enhances the bodies ability to move to insanely high levels and while it also speeds up though speed to allow for control even a super fast mind can miss important things at supersonic speeds.
-Cooldown: 3 posts.
Last edited by Kirahunter on 3rd January 2014, 1:20 pm; edited 3 times in total