Welcome to my little, humble shop!, Sorry for the rubble, but we are clearing everything up before the grand opening. That means that nothings still for sale yet, but you can still take a good look to our stock. We all hope it satisfies your personal needs!
- Purple Haze (WIP):
- Purple Haze[color=#33cc33]
Primary Magic: Toxic Rose Magic: Purple Haze
Secondary Magic: N/A
Caster or Holder: Caster
Description:
Strengths:
-- Kill them All, Purple Haze!: Purple Haze is an spiritual entity that is able to interact with matter, however, matter cannot interact back with it, which makes it invulnerable to physical attacks while still being vulnerable to spells. All damage taken by Purple Haze is transmitted to Mysla instead. Purple Haze has Mysla’s strength and speed x2.25 (suggested ammount for fairness & easy approval). Adittionally, Purple Haze can use the same spells as Mysla and is unaffected by any negative effects his spells could have had on it.
Weaknesses:
-- Indiscriminate magic: many spells of this magic target everyone on their AoE, friend or foe. Obviously, this makes teamwork difficult.
-- Defense?, What's that?: Toxic Rose has no defensive spells per se.
-- Range limitations: Purple Haze cannot manifest more than 10 meters away from Mysla.
-- Death Awaits: using this magic isn't something that should be done carelessly, since Purple Haze's poison can affect Mysla if he's within its range, making his Fate Counter go down just as much as the enemy's to the point of being able of killing himself with his own techniques if he's careless.
Abilities
-- Memento Mori:
-- Violet Winds in Strawberry Fields: Purple Haze releases an overwhelming amount of purple smoke which is harmless but makes everyone's Fate Counter go down by one for every post within the haze.
-- Smoke in the Water: Purple Haze can dissolve into purple smoke and reform elsewhere.
-- Beat my Heart, My Blazing Heart!:
-- Shameless Purple Haze: Purple Haze Distortion: After Mysla takes a high enough amount of damage, he can cause Purple Haze to transform into Purple Haze Distortion. This doesn't change Purple Haze's appearance, so it's almost impossible to notice. However, it replaces Purple Haze's poison by a purple mist that contains a flesh-eating virus, which triplicates the damage done by it and the reduction of Fate Counter it reduces, however, light destroys the virus as well as it being cannibalistic, thus halving the range and duration of the effect, even though it deals much more damage. Aditionally, Purple Haze's virus won't affect Mysla or his Fate Counter
- Planet Waves (mostly finished):
- Primary Magic: World Magic: Planet Waves
Secondary Magic: N/A
Caster or Holder: Caster
Description:
Strengths:
-- Stand by me, Planet Waves: Planet Waves is an spiritual entity that is able to interact with matter, however, matter cannot interact back with it, which makes it invulnerable to physical attacks while still being vulnerable to spells. All damage taken by Planet Waves is transmitted to Ren instead. Planet Waves has Ren’s strength and speed x3 (suggested ammount for fairness & easy approval). Adittionally, Planet Waves can use the same Sealer Magic spells as Ren and is unaffected by any negative effects her spells could have had on it.
-- Momentum Gain: As spells are used, Ren's gravitational field rises, multiplying the spells power by 1.1 every seven spells used. meanwhile, the cost drops a rank as well for a maximum of 3 ranks.
-- Increased defense: The users gravitational field naturally cuts 15% of all damage dealt to the user.
Weaknesses:
-- Indiscriminate magic: many spells of this magic target everyone on their AoE, friend or foe. Obviously, this makes teamwork difficult.
-- No need for defence: Celestial Magic has no defensive spells per se.
-- Range limitations: Planet Waves cannot manifest more than 10 meters away from Ren.
-- Holly destructive spells, Batman!: using this magic isn't something that should be done carelessly, since the aftermath usually is a completely barren wasteland with tons of third party casualties.
Abilities
-- The New Moon's Gravity: User becomes center of inverse gravity, making all things naturally fall away from her. 3 km range.
-- Planet Link: The user is connected to the whole world and is continuously feeding off of its activity for a regeneration of a +5% MP regeneration and a 5% HP every five posts.
-- Meteora: Meteors and debris from the surrounds of Earth are attracted to the user continuously, homing in on her or Planet waves. Fortunately, they are reduced to nothing a few centimeters before reaching them. Gap between meteors falling is decided by throwing a dice. B rank damage if they make contact.
-- Diver Down: Allows Ren to burrow in the ground at superhuman speed, swimming through it at a speed of 55,6 m/s.
-- Pseudo flight: if the user grabs something and puts it above her, that something will fall away from her, lifting both and allowing for some, perhaps clumsy, movement through the air for no cost.