Fairy Tail RP

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    Furry Cuddlemonster

    Eris
    Eris

    Lich of hell


    Lich of hell

    Moderator- Developer/GFX Artist- Regular VIP Status- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Horseman- 11 Sinner- God Of Ishgar- Ten Wizard Saint Member- Guild Master- God Slayer- Demon Slayer- Dragon Slayer- Legal Guild Ace- H-Rank- S-Rank- Richie Rich- Rich- Veteran Level 3- Veteran Level 2- Veteran Level 1- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Senior [500]- Player 
    Lineage : Devil's Conquest
    Position : None
    Posts : 1471
    Guild : Grim Heresy [GM]
    Cosmic Coins : 5
    Dungeon Tokens : 0
    Experience : 0

    Character Sheet
    First Skill: Sunset Eclipse - The Sandstorm GS
    Second Skill: Titan Eclipse • Devil Pact
    Third Skill:

    Furry Cuddlemonster Empty Furry Cuddlemonster

    Post by Eris 21st December 2013, 1:52 am

    Name: Alpha Lycanthropy: Spirit of the Queen Wolf
    Rank: User-Ranked
    Type: Wolf/Blood | Racial
    Description: Siren is an Alpha Lycanthrope.  Best known as a "Werewolf",  though the term is often used as a mere blanket statement.   Lycanthropy is the proper term,  and there are many different branches of the species.  The Alpha Lycanthrope is the first of the chain,  the original expression that sparked the entire breed.
    The exact breeds of the species are subject that would fill a book,  here there is only two breeds of mention.  The Alpha and the Beta.  None of which are the retarded mutant things people know in popular fiction where a man simply grows more hairy.
    Being an Alpha Lycanthrope,  or "Alpha Werewolf", Siren is akin to a royal of the species.  Her transformation is capable of shifting her into a majestic 5m tall lupine creature with thick white fur that gets bulkier along her spine, tail,  and around her head akin to a mane.   Razor claws like short swords  end  her powerful hand-like paws and powerful jaws power dagger-like fangs with two vicious canines.  The astute would recognize more feminine angles and bone structure,  along with the obvious lack of male genitalia in the thinner fur of her underside.   Protruding out from this fur are thick spines along the back,  shoulder blades,  joints,  and atop the head.
    The form is bipedal but is usually hunched,  capable of straightening taller or leaning more forward to run as a wolf would.     In link with Siren,  it's paws are actually slightly webbed but it isn't particularly noticeable.  This webbing also functions well enough to help her walk in snow. 
    This is the secondary "True" form of Siren,  considered equally "True" and "Natural" as her human form.
    Between the form of the Alpha Wolf,  Siren is capable of assuming smaller forms of a small wolf pup, a more natural sized wolf,   and a large Dire Wolf which is a wolf the size of a large horse with spikes along it's back,  shoulders,  and head.  The back spikes can be relaxed to allow someone to ride.  All the forms share similarities/characteristics of the main form.

    Strengths: 
    - Bestial Might: The Alpha Werewolf is 15%% stronger, faster, and and durable,  x2 per rank to a maximum of 480% at H-rank (240% at S-rank).  -5%/each for Dire Wolf.  -10%/each for wolf.  and No Bestial Might for the Pup.  An Alpha Werewolf never gets fatigued.  Their senses are all many times greater than a human.  Capable of hearing shouts from a few miles away,  smelling blood from many miles away,  and picking out a human form out from a forest from a great distance.   
    - Beast's Blood: The Alpha Werewolf regenerates HP 2% HP per post,  x2 per rank to a maximum of 64% at H-rank.  32% at S-rank.  Half HP regen for Dire wolf,  1/4th that for Wolf.  None for pup.  Every time the Alpha Werewolf ingests blood,  such as through a bite,  they regenerate additional HP equal to half that a Slayer would recover MP when they ingest their element.
    Alpha's Influence: An Alpha Werewolf can communicate with and is defaulted to in all matters of authority by all canine life.   This excludes those of equal or higher power (Equal or higher rank),  though they can still feel the call of the Alpha's Influence.  The Alpha Werewolf isn't a summoner of any sort,  but they can command NPC canines naturally.  If the canines are magically dominated by another,  the Alpha's dominance overpowers the other connection if they are of equal or lesser power to the Alpha.  If they were summoned creatures,  they simply unsummon themselves.
    The presence of an Alpha is felt differently by non-canines.  By extending their will they are capable of emitting powerful expressions of their willpower that can overpower others in a manner that seems to make others bow before them.  Creatures three ranks less than the Alpha are rendered unconscious until no longer influenced by the presence.  Two ranks less and they are forced to the ground unable to stand before the Alpha.  One rank less and they are pushed to bow on their knees.  Of equal rank, they feel a weight on their shoulders.  This force of will can be fought against,  in which case those who resist feel a great pressure on them reducing their speed by 95% for those who would be unconscious,  70% for those on their backs/faces,  30% for those on their knees.  And 5% for those of equal rank.
    - Curse of the Beast: Any instance of an Alpha Wolf's saliva or blood entering the body of a living creature causes them to turn into a Beta Lycanthrope.  The transformation can incapacitate individuals for 1 post,  after taking four posts or 10 minutes (whichever is shorter) to take effect.  The individuals are forced into their first transformation for 1 post, x2/rank less than the Alpha.   Beings of equal or higher rank are not forced into transformation at all but the effect remains and they may transform of their own volition.   Beta Lycanthropes are subject to Alpha's Influence,  though they can potentially resist.   Consuming Wolfsbane before their first full moon eliminates the lycanthropy.  Otherwise it's as permanent as the fact that they're human.

    Weaknesses: 
    - Pure Silver Weakness:  Pure Silver weapons and objects that damage the Alpha Werewolf bypass 75% their total durability enhancement and their wounds do not benefit from Beast's Blood,  except for 5% of the total that would be regained from feasting on blood.
    - Mercury "Quicksilver":  Mercury burns the Alpha Werewolf like a strong acid on human flesh.  When Mercury is splashed on an Alpha,  they will take 15% their HP every post per area damaged and negate regeneration of that area of the body.  The Alpha would be better off severing the limb in question.  
    - Moonlight Call:  On a full moon,  the Alpha Werewolf is forced into transformation into the Alpha form and expresses addictive tenancies towards blood increasing aggression and irritability by a great amount.  But all % based benefits are increased to by 1%/each.
    - Wolfsbane: Wolfsbane when ingested by the Alpha even diluted in the blood of someone who has consumed wolfsbane within 24 hours will cause the Alpha to revert to human form,  or be prevented from assuming any wolf form,  for 6 posts or 3 hours- whichever is shorter-.   The smell of burning wolfsbane reduces the Alpha's strength and speed enhancements by half.
    - Vampire Enmity:  Werewolf blood is like acid to vampires and the same is true for vampire blood on the Alpha.  Vampires and Werewolves instinctively hate one another.   The same might not hold true for "Vampire Lord" or equivalent type vampires and vice versa.  A vampire can always recognize a were and a were can always recognize a vamp.




    • Name: Beta Lycanthropy
    • Rank: User-Ranked
    • Type: Wolf/Blood | Racial
    • Description: The Beta Lycanthropes are a sub version of the Alpha.   They share similar features but lack size and spines.  They can assume a form that looks similar to the Alpha's Alpha form,  without spikes and standing half-again as tall as their human form.  They can assume a normal wolf form and a wolf pup form, but not the dire wolf form.
    • Strengths: 
    • - Might: As the Alpha's Beastial Might,  but half as potent per rank.
    • - Blood: As the Alpha's Beast Blood, but half as potent per rank.
    • - Curse: As the Alpha's Curse of the Beast, but no involuntary change.
    • Weaknesses: 
    • - Silver Weakness:  As the Alpha's Pure Silver weakness but 2% instead of 5%,  and Silver in general not just Pure Silver.
    • - Mercury: As the Alpha's.
    • - Moonlight Call: As the Alpha's but without added increase on the full moon.
    • - Wolfsbane: As the Alpha's.
    • - Vampire Enmity: As the Alpha's.



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    Name: Bless Water
    Rank: D
    Type: Ocean | Support
    Description: Siren touches a body of water with her person or a weapon and from the point of contact a ripple travels across the surface,  leaving white colored water behind it.   Up to 20 meters in diameter of total effect per usage. 
    The white waters that remain are purified and holy in nature,  all manner of microorganisms and impurities are removed from the water and prevents the addition of new impurities (A stone thrown into the water would have all it's contaminants remain on the stone,  and can't leave to absorb into the liquid).
    The holy water benefits the body to boost the immune system several times older and aids in the rejuvenation and invigoration of the body's natural vitality.  Daily exposure for a week could result in the elimination of all hard wrinkles and discoloration of the skin,  not to mention the overcoming of natural sicknesses and ailments of the sort.
    Strengths: 
    - Purify water to make any water source drinkable.   Including getting rid of the salt content of her own magic if used in time with the spell,  or on the magic body of water after the fact.
    - Make the water permanently holy.
    - Rejuvenate the body, boosting immune system for better overall health.
    Weaknesses: 
    - No direct instantaneous noticeable health benefit,  save for cleaning wounds.
    - Doesn't purify magical contamination,  the water will turn red instead of white if it can't purify something.
    - Doesn't negate the heat.  The purified body of water on it's own is still very hot to the point of causing the normal scalds.
    - 1 post cooldown.   Water remains purified and holy, though the temperature lowers naturally.


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    Furry Cuddlemonster NvVyM98

    Furry Cuddlemonster CkggyrF

    Deception | Despair | Domination
    H 1 S 7 A 7+1 B 8+1 C 9 D 11
    d a m n a t i o n
    ~ Lady of Midnight ~
    ~ Lady of Midnight ~

    Endless Abyss


    Endless Abyss

    Moderator- God Slayer- Dragon Slayer- H-Rank- S-Rank- A-Rank- Rich- Veteran Level 1- Senior [500]- Novice [250]- 1 Year Anniversary- Player 
    Lineage : Kohl's Plague
    Position : None
    Posts : 591
    Guild : Black Rose
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 27
    Mentor : The Stars
    Experience : 0

    Character Sheet
    First Skill: Cosmic Magic
    Second Skill:
    Third Skill:

    Furry Cuddlemonster Empty Re: Furry Cuddlemonster

    Post by ~ Lady of Midnight ~ 21st December 2013, 2:55 am

    ~ Approved ~


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      Current date/time is 24th November 2024, 1:18 am