Rank: Legendary
Species: Wyvern, Silver
Type:Combat pet
Description:
- Spoiler:
Personality: Tenshu is stubborn at times. When he gets like that he only listens when Nightken makes him by force. He isn’t like most wyverns that are self-obsessed he actually cares for others. Tenshu will protect Nightken from attacks that he can’t see coming. When doing so he will use his tail on nearby enemies and if they are attacking from a far he’ll shoot spikes at them.
Abilities:
Name: Silver Flame
Rank: A
Description: Tenshu spits a silver ball of fire at the enemy. The ball will stick to any surface and continue to burn for hours without going out. The flames are unaffected by any amount of water which allows it to burn underwater just as long when out of it. The reason for this is that the flames are created by a unique internal chemical mixture that allows the flames to be unaffected by water, but while the flames are submerged it will not spread. The ball has a 20ft radius of affect.
Strengths: Unaffected by non-magical water
Sticky
Burn damage
Can’t be eaten
Weaknesses: Put out when covered with dirt
Doesn't go through A-rank and higher earth defenses
A-rank and higher wind can blow the fireball away
The flames effect Nightken and allies
Can take up to 1.5 A-rank worth of water spells before being put out
Range: 25 meters
Cooldown: 10 posts
Duration: 6 posts
Name: Spike Launch/Club
Rank: B
Description: Five spikes can be fired at once or if something is too close Tenshu will swing his tail like a club hitting stuff with the spikes. If any of the spikes break or are launched it takes three posts for all spikes fired or broken to be fully regrown and ready for use again. The effects of the poison only immobilizes anything injected with the poison for 2 posts. Due to the poison moving becomes almost impossible since the legs are what get affected by the poison.
Each spike does 1/5 of a B rank damage. These spikes when they hit a target inject a poison. The more spikes that inject the target the bigger the effect. These spikes can be launched as projectiles or kept within the tail for a physical enhancement.
The poison's effects are as follows:
1 spikes - 10% reduction in movement speed (as in running and walking)
2 spikes - 20% reduction in movement speed
3 spikes - 30%
4 spikes - 40%
5 spikes - 50% reducing in movement speed
This effect lasts two posts for people of equal rank or one rank below Tenshu. Those two ranks or more below will be effected for three posts. Those one rank above will be effected for a single post whilst those two ranks above will not feel the poisonous effect
Strengths: Spikes inject poison
Goes through B-rank and lower physical defenses when launched, as club any B-rank or lower defense
Does heavy piercing damage
Weaknesses: If the spikes don’t pierce the enemies skin they aren’t poisoned
Effects of the poison lasts for 2 posts
Goes in a straight line at the same target
B-rank or higher wind can blow the spikes away when launched
Can't break B-rank defenses with his tail if there are no spikes
Range: 20 meters
Cooldown: 5 posts when firing spikes/ 3 posts with club
Last edited by Nightken on 20th December 2017, 1:44 am; edited 9 times in total