Fairy Tail RP

Would you like to react to this message? Create an account in a few clicks or log in to continue.

• Patch Notes •                 • New User Guide •                • Guild Information •

    Research and Development

    Serapheal
    Serapheal

    Moderator- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- H-Rank- S-Rank- Richie Rich- Veteran Level 2- Veteran Level 1- Magic Application Approved!- Character Application Approved!- Join A Faction!- Master [1000]- Senior [500]- Novice [250]- Player 
    Lineage : Genisis Key
    Position : None
    Posts : 2018
    Guild : 尺u刀乇 ズ刀ノgんイ丂
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : []D [] []V[] []D
    Experience : 0

    Character Sheet
    First Skill: Claire Mierre
    Second Skill:
    Third Skill:

    Research and Development Empty Research and Development

    Post by Serapheal 18th March 2014, 9:41 pm

    Now that I'm head of Intelligence for the Rune Knights, I intend to revive them and make them worth playing.

    There is next to no motivation to be a Rune Knight for most people because they cannot see any benefits to it.


    In addition to providing some benefits, I would like to set a dynamic system in place to make people feel more like a Rune Knight. To feel more like they're a part of something, and to make the organization feel more alive.



    I would like to pose a Research and Development system.


    With Research and Development, I would like it if there was a way for Rune Knights who are active to gain "R&D" from their rank ups. Rune Knights who gain R&D are capable of contributing to a group pool of research that benefits the group as a whole.

    The pool of Research would be used to create equipment that Rune Knights can call upon through use of their Rune Knight badge. Their rank balanced with their position in the Rune Knights would allow them access to higher clearance for various equipment.

    The equipment would be staged at different clearance levels and a Rune Knight could only request clearance for so much at once. For IC sake, Clearance requests would be handled automatically and not by an actual person (IC), to avoid instances where the Operator should have granted excess clearance in life threatening situations. To keep it balanced out and not willy-nilly.

    Though higher clearance does seem like something that should be issued to someone in threatening situations. It can be something to think about.

    Clearance would be granted and the badge would call in the equipment one way or another for their use.

    I can imagine a Rune Knight in plain clothes calling in a case and getting clearance then changing in typical anime showy fashion into a Rune Knight uniform with a pursuit set up to give chase.




    Similar to all this there should be a level of standardized equipment freely available to Rune Knights of certain ranks. The Rune Knights are the defenders of the kingdom, they rebuild cities, they challenge armies- they are an army- and they protect royalty and citizens alike, they keep mages in line. They're legit.


    Yet they don't have no standardized equipment? They'd hardly expect their knights to go ask the rampaging mage politely to please stop, and surely they would and no one would get hurt. Their Knights would have a level of standard protection, and a means to defend themselves and a means to communicate with the rest of the force.


    So, think about it. Rune Knights don't currently have any benefit except that which we assume we have. But assumptions can only go so far, especially when not mechanically supported by the OOC.



    I don't really have a system in mind myself, I just have rough ideas such as I've shared. The idea is to get SOMETHING out there for the Rune Knights to give us some semblance of organization and some sort of reason for people to decide "Yea, I wanna be a Rune Knight." as a legit option when compared to the opportunity to do something like be a guild master for 3-4 H-rank spells, auto-rank up, guild events, and special guild related things such as a "Guild Weapon" and the "Guild Ship".



    I'd be happy with almost anything reasonable and not the equivalent of being thrown a candy bar when everyone else is eating fancy cake. As well as some guidelines of things Rune Knights can do.


    _____________________________________________________________________________________

    Research and Development XeQjtg0
    Lucifer
    Lucifer
    The Void Mage

    VIP- Demon Slayer- H-Rank- S-Rank- A-Rank- Veteran Level 1- X-Mas Event Participant- 1 Year Anniversary- Player 
    Lineage : Roger's Descent
    Position : None
    Posts : 149
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 0

    Character Sheet
    First Skill: Void Magic
    Second Skill: Dark Écriture
    Third Skill:

    Research and Development Empty Re: Research and Development

    Post by Lucifer 19th March 2014, 2:43 am

    I like this idea, I think this system would help revive the RK, giving some people meaning to join it and such. :D


    _____________________________________________________________________________________

    Research and Development Lucifer1_by_gramcrackers-d60rl9p
    Kirahunter
    Kirahunter

    The Phoenix


    The Phoenix

    Moderator- Developer/GFX Artist- VIP- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Ten Wizard Saint Member- Rising Star- Guild Master- Demon Slayer- S-Rank- A-Rank- Haiku Contest Participant- Veteran Level 2- Veteran Level 1- Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Senior [500]- Novice [250]- Hero- 1 Year Anniversary- Player 
    Lineage : Keeper of War
    Position : None
    Posts : 1358
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 25
    Experience : 1,250

    Character Sheet
    First Skill: Seith - Human Possession
    Second Skill: Stardust
    Third Skill:

    Research and Development Empty Re: Research and Development

    Post by Kirahunter 19th March 2014, 8:07 am

    RK are probably the single most pointless usergroup a person can join on this site. They need stuff like this, and then some.

    I think they could use an inverse of the dark mage's "job ambushes" like a "man hunt" a power that let's rune knights enter dark mage job threads, in the way dark mage's can to legal mages, to attempt to arrest the dark mages.

    Bring back the meaning of this badge!


    _____________________________________________________________________________________

    [20:44:53] Kirahunter : also I like the sound of my own voice
    [20:44:59] Kirahunter : so I had to say something

    Missions Completed

    D- 6 (150 exp)
    C- 1 (50 exp)
    B- 1 (1,050 exp)
    A- 0
    S- 0

    Total:1250

    Character
    Primary Magic
    Rosetta Crawford
    Rosetta Crawford

    Administrator- Moderator- Developer/GFX Artist- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishgar- Ten Wizard Saint Member- Guild Master- Demon Slayer- Legal Guild Ace- H-Rank- S-Rank- A-Rank- Veteran Level 2- Veteran Level 1- Magic Application Approved!- Obtain A Secondary Magic!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- Hero- Villain- 1 Year Anniversary- Player 
    Lineage : Embodiment of the 13th
    Position : None
    Posts : 3499
    Guild : Blue Pegasus
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Sky Emperor Shangdi
    Experience : 367,824.5

    Character Sheet
    First Skill: Ten No Kichi
    Second Skill:
    Third Skill:

    Research and Development Empty Re: Research and Development

    Post by Rosetta Crawford 19th March 2014, 8:33 am

    The basic concept seems interesting. It would of course need to be fleshed out, but I can see it being...a possible way to get people to join the rune knights. Though i think rather than the R&D bit just having it that they gain accees to higher clearance items when they rank up could be enough


    _____________________________________________________________________________________

    Research and Development Zack2_by_gramcrackers-d8ker96

    Research and Development Zack_by_ravenart5-d8j23c0

    Research and Development Zackrose_zpse9a22d85
    Current missions(4/6):  get the squid A, King of Fighters(S), Village Protection(A), Repair the House(D)
    Sanguinn
    Sanguinn

    1 Year Anniversary- Player 
    Lineage : Backed by Prophecy
    Position : None
    Posts : 119
    Guild : Rune Knights
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 212.5

    Character Sheet
    First Skill: Strings of Reality
    Second Skill:
    Third Skill:

    Research and Development Empty Re: Research and Development

    Post by Sanguinn 19th March 2014, 12:37 pm

    Hm, I support this. I've actually started developing a system for this, since you said you haven't. It sort of happened subconsciously without even trying, so it's not like I'm trying to take over your thing or anything. Anyways I'll just post the ideas I've came up with here.

    Each Rank, a character unlocks clearance to an arsenal of weapons, armors, items and such of equal rank. They do not belong to that person, but are gained free. They cannot be upgraded, only replaced each rank. They are premade, any custom items will have to be bought with jewels from the actual shop and whatnot. Each rank, a character gets to choose a limited amount of items from a list to use, and can only have a specific number of items on them at any given time (I would say 3) and can use any items from any level of clearance they have gained access to. There are a certain number of items each character can have based on the rank of said items. So they'd be able to fill up all 3 of their slots with D-Rank or C-Rank items, but can only have one A or S-Rank item, and can still have 2 more items of any OTHER rank. So as not to just hand out multiple high ranking items to people for free. Might be more limitations than just only being able to have 1 A Rank (or higher rank) item for free.

    Something like that. That's all I have so far, dunno what you have (if you have anything at all)


    _____________________________________________________________________________________

    Hiro Villenn
    Hiro Villenn

    Villain- Player 
    Lineage : None
    Position : None
    Posts : 245
    Guild : N/A
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 30
    Mentor : N/A
    Experience : 25

    Character Sheet
    First Skill: Soul of Belial
    Second Skill: N/A
    Third Skill:

    Research and Development Empty Re: Research and Development

    Post by Hiro Villenn 26th March 2014, 10:16 pm

    anything that raises rune knight numbers is a good thing. I suggest making high ranking rune knights capable of dealing with things like god slayers and demon slayers or categories that currently have massive advantages against other magic. Afterall, if a guild falls out of line or a fire god slayer goes out of control the rune knights need people who can deal with it.

    I also suggest the magic council have access to this too. Also volunteering my services to help mechanize like always since its what I do.

    Yes my services are free and legit. >.>


    _____________________________________________________________________________________

    Hiro Dialogue
    Mephistopheles Dialogue
    Hiro Thoughts


    Research and Development Hiro%27s+Siggy

      Current date/time is 22nd November 2024, 7:30 am