Fairy Tail RP

Would you like to react to this message? Create an account in a few clicks or log in to continue.

• Patch Notes •                 • New User Guide •                • Guild Information •

    Time Tear Magic

    Hakumi Nazu
    Hakumi Nazu

    Player 
    Lineage : Blessed By The Fourth Wall
    Position : None
    Posts : 279
    Guild : Lamia Scale
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 1500

    Character Sheet
    First Skill: Celestial Spirit Magic
    Second Skill: TBA
    Third Skill:

    Time Tear Magic Empty Time Tear Magic

    Post by Hakumi Nazu 1st April 2015, 4:12 pm

    Magic


    Primary Magic: Time Tear Magic
    Secondary Magic: N/A
    Caster or Holder: Caster
    Description: Time Tear magic is a lost magic used by powerful mages from 10 millenniums ago. Time Tear is a magic that allows the user to open tears in time. The user can materialize the objects from the tears they open. They can go inside the tears as well, but for that, they doesn't have to materialize a tear, she can just go inside.

    Hakumi uses the magic by positioning her hands in a way one would if they were trying to open a two doors that don't have a handle. She uses the magic based on things she has seen, heard, or read about. She can open tears from any time period not ahead of her own, or open tears from any second in any place. The user is able to go inside a tear, and if a spell is being cast inside the tear, the user can absorb the magical energy used to cast that spell and use that spell once the user exits the tear.

    Strengths:
    •She can open tears from time periods behind her own
    •She can go inside of the tears she opens
    •She can materialize things inside the tears
    Weaknesses:
    •Only 3 people can be in a tear at a time
    •She cannot have more than two tears open at once
    •The objects she materializes aren't indestructible
    •She can't keep the tears open forever

    Unique Abilities:
    •She can open tears and materialize walls without casting a spell. This is only to help her move around. This ability costs 5% of her magic power per tear.

    [spoiler=D-Class Spells]
    [spoiler=Tear of the poisonous garden]
    Name: Tear of the poisonous garden
    Rank: D
    Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Duration:(How long does the spell last?)
    Cooldown:( How long does it take for the spell to be usable again? Usually one post extra than your duration.)
    Description: ( How the spell is cast, what it looks like, what it does, extra info. Make sure to get into detail. You are required to list a given Speed,  Range,  Area of Effect,  and any applicable measurements (such as the size of a created barrier).  All of these are as appropriate.  Some spells wont have a speed,  some wont have an AoE. But include all that apply. Please make sure that all of these measurements are easily identifiable)
    Strengths: ( List all the positive aspects of the spell Like above, list all of the strengths of the spell.  You must have at least three strengths. Remember to separate each individually and bullet point them. These strengths much represent your spell, and not the over-all strength of the magic.)
    Weaknesses: ( List all the negative aspects of the spell and all the weaknesses like above as well. You must have at least one more weakness tha

      Current date/time is 5th November 2024, 9:43 am