Magic
Primary Magic: Time Tear Magic
Secondary Magic: N/A
Caster or Holder: Caster
Description: Time Tear magic is a lost magic used by powerful mages from 10 millenniums ago. Time Tear is a magic that allows the user to open tears in time. The user can materialize the objects from the tears they open. They can go inside the tears as well, but for that, they doesn't have to materialize a tear, she can just go inside.
Hakumi uses the magic by positioning her hands in a way one would if they were trying to open a two doors that don't have a handle. She uses the magic based on things she has seen, heard, or read about. She can open tears from any time period not ahead of her own, or open tears from any second in any place. The user is able to go inside a tear, and if a spell is being cast inside the tear, the user can absorb the magical energy used to cast that spell and use that spell once the user exits the tear.
Strengths:
•She can open tears from time periods behind her own
•She can go inside of the tears she opens
•She can materialize things inside the tears
Weaknesses:
•Only 3 people can be in a tear at a time
•She cannot have more than two tears open at once
•The objects she materializes aren't indestructible
•She can't keep the tears open forever
Unique Abilities:
•She can open tears and materialize walls without casting a spell. This is only to help her move around. This ability costs 5% of her magic power per tear.
[spoiler=D-Class Spells]
[spoiler=Tear of the poisonous garden]
Name: Tear of the poisonous garden
Rank: D
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Duration:(How long does the spell last?)
Cooldown:( How long does it take for the spell to be usable again? Usually one post extra than your duration.)
Description: ( How the spell is cast, what it looks like, what it does, extra info. Make sure to get into detail. You are required to list a given Speed, Range, Area of Effect, and any applicable measurements (such as the size of a created barrier). All of these are as appropriate. Some spells wont have a speed, some wont have an AoE. But include all that apply. Please make sure that all of these measurements are easily identifiable)
Strengths: ( List all the positive aspects of the spell Like above, list all of the strengths of the spell. You must have at least three strengths. Remember to separate each individually and bullet point them. These strengths much represent your spell, and not the over-all strength of the magic.)
Weaknesses: ( List all the negative aspects of the spell and all the weaknesses like above as well. You must have at least one more weakness tha
Primary Magic: Time Tear Magic
Secondary Magic: N/A
Caster or Holder: Caster
Description: Time Tear magic is a lost magic used by powerful mages from 10 millenniums ago. Time Tear is a magic that allows the user to open tears in time. The user can materialize the objects from the tears they open. They can go inside the tears as well, but for that, they doesn't have to materialize a tear, she can just go inside.
Hakumi uses the magic by positioning her hands in a way one would if they were trying to open a two doors that don't have a handle. She uses the magic based on things she has seen, heard, or read about. She can open tears from any time period not ahead of her own, or open tears from any second in any place. The user is able to go inside a tear, and if a spell is being cast inside the tear, the user can absorb the magical energy used to cast that spell and use that spell once the user exits the tear.
Strengths:
•She can open tears from time periods behind her own
•She can go inside of the tears she opens
•She can materialize things inside the tears
Weaknesses:
•Only 3 people can be in a tear at a time
•She cannot have more than two tears open at once
•The objects she materializes aren't indestructible
•She can't keep the tears open forever
Unique Abilities:
•She can open tears and materialize walls without casting a spell. This is only to help her move around. This ability costs 5% of her magic power per tear.
[spoiler=D-Class Spells]
[spoiler=Tear of the poisonous garden]
Name: Tear of the poisonous garden
Rank: D
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Duration:(How long does the spell last?)
Cooldown:( How long does it take for the spell to be usable again? Usually one post extra than your duration.)
Description: ( How the spell is cast, what it looks like, what it does, extra info. Make sure to get into detail. You are required to list a given Speed, Range, Area of Effect, and any applicable measurements (such as the size of a created barrier). All of these are as appropriate. Some spells wont have a speed, some wont have an AoE. But include all that apply. Please make sure that all of these measurements are easily identifiable)
Strengths: ( List all the positive aspects of the spell Like above, list all of the strengths of the spell. You must have at least three strengths. Remember to separate each individually and bullet point them. These strengths much represent your spell, and not the over-all strength of the magic.)
Weaknesses: ( List all the negative aspects of the spell and all the weaknesses like above as well. You must have at least one more weakness tha