Name: Samira Nassar
Gender: Female
Age: 20
Birthday: 10/09
Sexuality: Straight
Special Characteristics:
-On her back are symbols that represent each of the spirits of her magic. Together they form a large circle.
-On her right shoulder is her old Lamia Scale tattoo
Personality:
There have been some changes to Samira ever since she first set out to become a working mage for a guild. Many experiences and events that have taken place shaped her further and brought her out of her once sheltered state. She cares more for others now, and even cares about herself more than before as well. Over the years she has learned that everyone has their own strengths and weaknesses and to acknowledge them is an important step to growing as an individual.
Her serious nature still exists. That is never going away. It is the mask she wears to keep in control and thoughtful while dealing with important matters, meeting new people, or interacting with individuals that have earned a great deal of respect in the world, mage or no. She can seem near emotionless while in this state of appearance because of how often she has used it in her life. The silver lining for others is that she rarely argues and can be extremely reasonable and easy to work with.
That can all change very quickly if certain triggers are used against her. She is easy to embarrass and can be caught off guard in moments of awkwardness with no knowledge on how to properly react. While around friends she will purposely drop the mask and allow more of herself to show. Behind the mask she is a curious person, and kind hearted to the point that she doesn't want to be too blunt with those she calls friends even if it is necessary to call out their mistakes so they can learn from it. This doesn't mean that she won't do it though, which unfortunately makes her come off as someone that scolds others a lot. In her view it's for their own good even if she would rather not have to be the one to do it. Strangely enough, her own inner layer of confidence and security is pretty thin and this leads to her getting her own feelings hurt pretty easily. Naturally she attempts to hide that as well and will deal with that inner pain at a later time when not around others.
Samira is only human and with that not everything is perfectly good. Samira does have her flaws and questionable viewpoints that others may not agree with. She is a firm believer in learning from mistakes, yes, but she takes it a level higher than that as well. The consequences of an action needs to be faced and understood, regardless of the result, including death. Life is an eternal series of obstacles that teaches lessons. Which lesson it is that is being taught all depends on the actions of others. Samira is not hesitant to let someone die or be severely harmed if their own actions led up to it. She does advise or recommend a different course of action, of course, even with those that are an enemy. Although, there is little that can be done if they choose not to listen, and she is not the type to force someone to listen to her if they had stubbornly already chosen to ignore her words. The idea of torture also does not phase her so long as she is not the one having to do it. The method, however questionable, can be useful to gain information and can often be the quickest method. Circumstances behind the use of it may change her opinion and thought process, but the idea of it in general is acceptable.
In combat she is much the same as she is outside of combat. She is patient and does not rush into battle. If a fight can be avoided and solved in a different manner then that route would likely be tried first. Unfortunately, not everything can be solved by being a pacifist. Samira is generally confident with her abilities to summon spirits, and has obtained some training in physical combat so that would no longer be a weakness for her. Rather than stay in the back lines at all times like she used to, she joins her spirits and allies in battle and does what she can to ensure they all survive, no matter the role she has to take on. If there is one of her fears present in battle, she may worry but she is quite capable of forcing that fear aside and remaining focused. Keeping a calm and cool head is a top priority just as much as surviving is, and she has had plenty of experience now in dealing with her secret and easily abused fears.
As a leader of a team she takes no issue with being delegated as such, but she would hope someone more qualified would be available for the role. She likes responsibility and being seen as an authority figure, but she lacks true confidence in her leadership skills to fully take over and enjoy it. However, as a positive, this has shaped her to value the advice and opinions of others.
Likes:
- Learning - Samira is fascinated with things she does not know about and is therefore constantly learning new things as she sees them. Asking questions comes easy for her and she is not afraid of appearing ignorant since such a status would be temporary. Knowing a little bit of everything is better than knowing nothing at all.
- Legends and Myths - Ancient stories, history, myths, legends, all of these and others have always fascinated Samira since she was young. She often wonders just how many of them are true, and how many others have been greatly exaggerated as time went on.
- Artifacts - Her family history contains those that were in the field of archeology. Studying ancient artifacts and even hunting them down is practically a family trait. She enjoys learning more about them, collecting them, and finding out the history and mysteries that surrounds them.
- Her Friends - She doesn't have many, but Samira is very content with the few she has made over time. Those that have gained the friend label with her she considers to be good company, and she is always comfortable around them. She wouldn't trade her friendship with these people away for anything.
- Celestial Spirits and Mages - Well she is one herself and so is much of her family bloodline throughout history. It's only natural for her to be fascinated by that sort of magic and enjoying meeting others like her.
- Flirtations and Mixed Signals - Due to some events that had happened since becoming a working mage Samira has come to dislike any form of flirtation. Originally they had only embarrassed her. Now they annoy her and most often she will dismiss or ignore such comments and statements entirely.
- Dragons - Samira has run into quite a few dragons during her adventures. All of them proving to be nothing more than troublesome monsters that tormented her in some form. If she could, and if she were an unreasonable person, she would eliminate them all. Her tolerance for them is low, and it would not take much for her to consider one an enemy.
- Thugs, Brutes, and General “Bad Guys” - Causing misery towards other people for no other purpose than for selfishness and fun are on the list of things Samira very much despises. These people provide no real value to the world and are in the category of better off not existing.
- Alcohol - Samira does not drink such beverages. They deteriorate the mind and body, which is something she would prefer avoiding. Plus there is also the obstacle of the unpleasant smell. The taste is surely not much better. It isn't worth trying when there are, in her opinion, absolutely zero positive things about those type of drinks.
- Cowardice - Supreme bravery Samira understands does not exist within everyone, including herself. However, she does not like those that always run and hide from danger without trying to stand up for what they believe in or to protect what is precious to them. This dislike does not apply to children.
- Exploring - One day Samira hopes to see every inch of the world and learn all there is to know, especially the stories of each country. She enjoys the adventure even if nothing particularly interesting happens.
- Getting Stronger - Originally Samira had only sought to increase her magical power. With the many experiences she has had in such a short time she has realized she needs more than just magical strength. She needs to also improve physically, emotionally, and mentally, and learn how to deal with other types of encounters she has less experience in as well.
- Peace - Realistically there will always be conflict, but Samira hopes to continuously aid in bringing about peace to the land however temporary it may be. A world of constant chaos is not a future she would like to see.
- The Truth - Samira has set a goal for herself to find out the truth when it comes to the many mysteries of her life, both past and present. She desires answers and will not stop searching for them.
- Finding A Purpose In Life - Samira has accomplished much in her time as a mage. She has been an Ace of Lamia Scale, had the opportunity to be its guild mistress that she declined, experienced what it's like to have her life and that of others on the line during a difficult mission, became a Wizard Saint, became a Goddess of Ishgar, explored much, been in magazines, and much more. At the end of the day though there is not a path for her to follow. Samira seeks the ultimate goal of her life beyond all the small steps she has been taking. What it is though she remains unsure. Maybe one day she'll figure it out.
- Being Invisible - Instead of the literal meaning, this fear more revolves around the idea of constantly being ignored and people pretending she does not exist. The thought depresses her, and it's a mild fear to have it become the norm again.
- Losing Her Mind - Whether by some form of insanity or by a medical reason that causes her brain to be damaged she fears the inability to properly think. Gathering knowledge and thinking is her life and to lose the ability to use her brain would be losing her life’s meaning.
- Dark Tunnels - Samira is not a fan of pitch black tunnels of darkness that could have anything hiding within. As long as there is some form of light she is generally fine, but once in complete darkness with no way to tell what is happening or where she is walking she will have the tendency to get nervous.
- Being Abandoned By Those Closest To Her - Samira can eventually become attached to those she considers friends or close allies. She'll come to rely on them a lot and ultimately fears that one day she will be considered too weak or a burden for them. To her, that means they will abandon and no longer have anything to do with her, leaving her alone once more in the world. Since it has already happened once already she fears it happening again and experiencing the hurt feelings all over.
- Dolls - For Samira, instead of being cute these normal children’s toys and collectibles are quite creepy. The life-like ones especially make her shiver. Reading horror stories of evil dolls murdering people certainly did not help make her fear them any less. They are soulless creations that are better off being tossed into a fire.
- Spoiler:
- Spoiler:
- Spoiler:
- Alternate Appearance 1:
- Alternate Appearance 2:
Weight: 127 lbs (57 kg)
Hair: Dark green, long, straight
Eyes: Green
Skin Tone: Pale
Samira stands slightly taller than the average female and has a slim figure to match. Long dark green hair flows past her back with not so much as a single curl within the locks and contrasts heavily with her pale skin. Her bangs are also long and even, ending right before they reach her eyes which are a lighter shade of green and are marked by very noticeable black eyeliner. A slightly curved line is also usually drawn below the corner her right eye. She wears no other make up for she finds it quite unnecessary. Her figure is far from athletic and clearly lacks any sort of real physical strength of any kind.
Her everyday choice of attire is usually pretty casual with a bit of class. Her normal outfit consists of a long sleeve black and white top with a pair of black shorts. Thin brown tights cover her legs and upon her feet are a pair of black and gold colored heeled boots that nearly reach her knees. More noticeable is the fact she is also covered in gold accessories. A golden barrette is within her hair, large looped earrings are pierced into her ears, a round golden necklace, not to mention many bracelets and rings. Along her hip also exists a large round golden item that she uses as an over glorified keychain. A white choker that is similar in look to a collar is also around her neck.
Guild/Council
Guild: Sabertooth
Tattoo: Left Shoulder
Tattoo Color: Gold
Rank: Z+
Faction: Luminous Covenant
Faction Chapter: Bellum
Last edited by Samira Nassar on 16th January 2023, 7:28 am; edited 55 times in total