Magic
Magic Name: Lunar Guardian
Magic Type: Caster (Solitary Benefit: +25% to MP Cost Reduction)
Training Thread: Rise of the Lunar Guardian. A magic change is being used to change the magic to Lunar Huntress. The Magic Shop: Page 2, Post Number 50 (Request), Page 3, Post Number 51 (Approval)
Description: This magic was gifted to Diana by Selene, a goddess of the moon. It was granted to her after Diana was ambushed by a mysterious hit squad outside Silent Cemetery and carried into the cemetery by her would-be killers, then was left to feed the zombies. Selene came to Diana's rescue and destroyed the zombies, then healed the wounded mage and restored her to life. In return for this great boon Selene made Diana a Lunar Guardian, an agent charged with hunting and destroying darkness no matter what form it took.
Lunar Huntress is a magic that allows Diana to gain powerful benefits to fighting at night or in dark places; evil will find no refuge in shadowy caves or abandoned mansions. It grants her numerous offensive spells, all of which can harm supernatural entities in addition to mundane enemies; some of the spells allow Diana to fight in hand-to-hand combat and still harm supernatural entities. Many of the higher-level spells are good for crowd control, enabling her to hold her own against multiple adversaries. Rounding out the spells of Lunar Guardian are a few defensive and healing spells to keep Diana and her allies on their feet.
Unique Abilities:
Signature Spells
Name: Lunar Restoration
Rank: S
Category: Supportive
Type: Multi-Target
Healing: 90 HP
Range: 300 Meters
Speed: 225 Meters per Second
Duration: 1 Post
Downside: N/A
Description: Holding both hands in front of her and channeling magic into them until they glow silver, Diana then pushes outward and casts a visible silver wave of magic at an ally (or allies). The wave reaches up to 300 meters and travels at a speed of 225 meters per second. If it hits, the target(s) is instantly healed for 90 HP.
Lunar Restoration can heal up to ten people standing close together.
Name: Backdash
Rank: S
Category: Auxiliary
Type: Burst
Range: 100 Meters
Speed: 200 Meters per Second
Duration: 1 Post
Downside: N/A
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Spells
Name: Huntress' Speed
Rank: D+
Category: Auxiliary
Type: Passive
Description: Diana gets a 65% boost to Movement Speed.
Name: Huntress' Endurance
Rank: C+
Category: Auxiliary
Type: Passive
Description: Diana gains a 75% boost to HP.
Name: Huntress' Supplies
Rank: B+
Category: Auxiliary
Type: Passive
Description: Diana gains a 85% boost to MP.
Name: Argent Hand Grenade
Rank: A+
MP Cost: 75 MP
Category: Offensive
Type: Area Of Effect
Damage: 75 HP
Range: 225 Meters
Speed: 110 Meters per Second
Duration: 9 Posts
Downside: N/A
Description: Forming a silver ball of magic in her hand until the ball is the size of a hand grenade, Diana throws the Argent Hand Grenade at the target(s), where it explodes and sends out a pulse of silver energy that manifests as a silver dome. The Argent Hand Grenade travels up to 225 meters and travels at a speed of 110 meters per second. If a target(s) is caught within the Argent Hand Grenade's blast radius, it takes 75 HP in damage on the first post and suffers both a 50% Debuff to Movement Speed and a 50% Debuff to Spell Speed for the next eight posts.
The Argent Hand Grenade is suitable for use in inhabited areas because it does not damage or destroy property.
Name: Divine Flight
Rank: S
MP Cost: 60 MP
Category: Auxiliary
Type: Single Target
Damage: N/A
Range: Self
Speed: 400 Meters per Second
Duration: 10 Posts
Downside: N/A
Description: Calling upon the power of the goddess she is named for, Diana crouches down while glowing silver. Glimmering silver wings grow from her back and stretch outwards. Diana stands up and the wings fold up, but they are ready for use. Diana can now fly and flies at her Movement Speed for the duration of the spell.
Name: Lunar Fury
Rank: S+
MP Cost: 90 MP
Category: Offensive
Type: Multi Target
Damage: 135 HP
Range: 450 Meters
Speed: 340 Meters per Second
Duration: 12 Posts
Downside: N/A
Description: Channeling magic into a hand, Diana forms a basketball-sized ball of silver light made in the likeness of the full moon. She raises the hand it is in above her head and the ball explodes in a bright burst of silver light that forms several separate beams of light that then race towards the target(s). The beams can home in on a target within their range of 450 Meters; if they have to travel any further they vanish on the spot without doing damage. The beams travel up to 450 meters and travel at a speed of 340 meters per second. If the target(s) is hit, they take 135 HP in damage on the first post and suffer a 5% Drain to HP and a 5% Drain to MP for the next eleven posts.
Lunar Fury can fire up to twelve beams in a single casting.
Name: Huntress' Arrow
Rank: H
MP Cost: 70 HP
Category: Offensive
Type: Single Target
Damage: 140 HP
Range: 600 Meters
Speed: 500 Meters per Second
Duration: 20 Posts
Downside: N/A
Description: Forming a bow made of silver magic in her hands, Diana raises the bow and draws back the bowstring, creating an arrow of silver magic. When the spell is ready Diana fires the arrow, which can home in on a target within its range of 600 meters... if it has to go any further it disappears on the spot without doing damage. If the Huntress' Arrow hits the target takes 140 HP in damage on the first post and suffers a both a 50% debuff to Movement Speed and 5% Drain to HP for the next nineteen posts.
Name: In Nomine Luna
Rank: H+
MP Cost: 105 MP
Category: Offensive
Type: Multi-Target
Damage: 160 HP
Range: 700 Meters
Speed: 600 Meters per Second
Duration: 25 Posts
Downside: N/A
Description: Putting her hands together in front of her, Diana channels silver magic into them and her entire body glows silver. Once the spell is ready she fires a wide beam of silver light at the target(s). In Nomine Luna travels up to 700 meters and travels at a speed of 600 meters per second. If the beam hits the target(s) takes 160 HP in damage on the first turn and suffers a 50% Debuff to Movement Speed, a 50% debuff to Spell Speed, and a 5% Drain to HP for the next twenty-four posts.
In Nomine Luna is Diana's ultimate crowd control spell in Lunar Guardian Magic. It can affect up to 25 targets in a single casting.
Magic Name: Lunar Guardian
Magic Type: Caster (Solitary Benefit: +25% to MP Cost Reduction)
Training Thread: Rise of the Lunar Guardian. A magic change is being used to change the magic to Lunar Huntress. The Magic Shop: Page 2, Post Number 50 (Request), Page 3, Post Number 51 (Approval)
Description: This magic was gifted to Diana by Selene, a goddess of the moon. It was granted to her after Diana was ambushed by a mysterious hit squad outside Silent Cemetery and carried into the cemetery by her would-be killers, then was left to feed the zombies. Selene came to Diana's rescue and destroyed the zombies, then healed the wounded mage and restored her to life. In return for this great boon Selene made Diana a Lunar Guardian, an agent charged with hunting and destroying darkness no matter what form it took.
Lunar Huntress is a magic that allows Diana to gain powerful benefits to fighting at night or in dark places; evil will find no refuge in shadowy caves or abandoned mansions. It grants her numerous offensive spells, all of which can harm supernatural entities in addition to mundane enemies; some of the spells allow Diana to fight in hand-to-hand combat and still harm supernatural entities. Many of the higher-level spells are good for crowd control, enabling her to hold her own against multiple adversaries. Rounding out the spells of Lunar Guardian are a few defensive and healing spells to keep Diana and her allies on their feet.
Unique Abilities:
- Ability 1: Bane Of The Undead: As a Lunar Guardian Diana gets a 60% boost to damage against ghosts, zombies, vampires, and other types of undead creatures no matter what region they hail from. This UA works at all times of day and also works indoors and outdoors. Requires OOC approval to affect PCs and Event NPCs.
- Ability 2: Huntress' Reach: Diana gets a 60% boost to Spell Range and a 60% boost to Spell Speed.
- Ability 3:
- Divine Empowerment (Plot Ability):
- Divine Empowerment- Diana has been granted the power to empower normal weapons with divine power. Diana can empower any mundane weapon (sword, knife, club, warhammer, firearm, etc.) and grant it the ability to harm the supernatural. While empowered the weapon has a faint silver outline. This Plot Ability does not grant additional damage to the weapon; it only allows normal weapons to harm enemies that they otherwise could not hurt. If she empowers a firearm, the effect ends once the weapon's current magazine is emptied. Requires OOC permission to use this Plot Ability on a PC or Event NPC.
- Hunter's Trail (Plot Ability):
- Hunter's Trail- Very little can hide from a Lunar Huntress. Once Diana has made eye contact with a target, if it leaves her line of sight, she can follow it via a small silver trail that is left on the ground or in the air that only she can see. There is no outward change to her appearance: only Diana knows when she is using this Plot Ability. OOC permission is required to use this Plot Ability on a PC or Event NPC.
- Huntress' Sight (Plot Ability):
- Huntress' Sight- Any supernatural entity attempting to change its form with illusion magic will have a tough time evading Diana. Huntress' Sight allows Diana to see through illusion magic to identify supernatural entities (vampires, kitsunes, ghosts, etc.) trying to pass as normal humans or hide among the surroundings. There is no outward change to her appearance: only Diana knows when she is using this Plot Ability. OOC permission is required to use this Plot Ability on a PC or Event NPC.
Signature Spells
Name: Lunar Restoration
Rank: S
Category: Supportive
Type: Multi-Target
Healing: 90 HP
Range: 300 Meters
Speed: 225 Meters per Second
Duration: 1 Post
Downside: N/A
Description: Holding both hands in front of her and channeling magic into them until they glow silver, Diana then pushes outward and casts a visible silver wave of magic at an ally (or allies). The wave reaches up to 300 meters and travels at a speed of 225 meters per second. If it hits, the target(s) is instantly healed for 90 HP.
Lunar Restoration can heal up to ten people standing close together.
Name: Backdash
Rank: S
Category: Auxiliary
Type: Burst
Range: 100 Meters
Speed: 200 Meters per Second
Duration: 1 Post
Downside: N/A
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Spells
Name: Huntress' Speed
Rank: D+
Category: Auxiliary
Type: Passive
Description: Diana gets a 65% boost to Movement Speed.
Name: Huntress' Endurance
Rank: C+
Category: Auxiliary
Type: Passive
Description: Diana gains a 75% boost to HP.
Name: Huntress' Supplies
Rank: B+
Category: Auxiliary
Type: Passive
Description: Diana gains a 85% boost to MP.
Name: Argent Hand Grenade
Rank: A+
MP Cost: 75 MP
Category: Offensive
Type: Area Of Effect
Damage: 75 HP
Range: 225 Meters
Speed: 110 Meters per Second
Duration: 9 Posts
Downside: N/A
Description: Forming a silver ball of magic in her hand until the ball is the size of a hand grenade, Diana throws the Argent Hand Grenade at the target(s), where it explodes and sends out a pulse of silver energy that manifests as a silver dome. The Argent Hand Grenade travels up to 225 meters and travels at a speed of 110 meters per second. If a target(s) is caught within the Argent Hand Grenade's blast radius, it takes 75 HP in damage on the first post and suffers both a 50% Debuff to Movement Speed and a 50% Debuff to Spell Speed for the next eight posts.
The Argent Hand Grenade is suitable for use in inhabited areas because it does not damage or destroy property.
Name: Divine Flight
Rank: S
MP Cost: 60 MP
Category: Auxiliary
Type: Single Target
Damage: N/A
Range: Self
Speed: 400 Meters per Second
Duration: 10 Posts
Downside: N/A
Description: Calling upon the power of the goddess she is named for, Diana crouches down while glowing silver. Glimmering silver wings grow from her back and stretch outwards. Diana stands up and the wings fold up, but they are ready for use. Diana can now fly and flies at her Movement Speed for the duration of the spell.
Name: Lunar Fury
Rank: S+
MP Cost: 90 MP
Category: Offensive
Type: Multi Target
Damage: 135 HP
Range: 450 Meters
Speed: 340 Meters per Second
Duration: 12 Posts
Downside: N/A
Description: Channeling magic into a hand, Diana forms a basketball-sized ball of silver light made in the likeness of the full moon. She raises the hand it is in above her head and the ball explodes in a bright burst of silver light that forms several separate beams of light that then race towards the target(s). The beams can home in on a target within their range of 450 Meters; if they have to travel any further they vanish on the spot without doing damage. The beams travel up to 450 meters and travel at a speed of 340 meters per second. If the target(s) is hit, they take 135 HP in damage on the first post and suffer a 5% Drain to HP and a 5% Drain to MP for the next eleven posts.
Lunar Fury can fire up to twelve beams in a single casting.
Name: Huntress' Arrow
Rank: H
MP Cost: 70 HP
Category: Offensive
Type: Single Target
Damage: 140 HP
Range: 600 Meters
Speed: 500 Meters per Second
Duration: 20 Posts
Downside: N/A
Description: Forming a bow made of silver magic in her hands, Diana raises the bow and draws back the bowstring, creating an arrow of silver magic. When the spell is ready Diana fires the arrow, which can home in on a target within its range of 600 meters... if it has to go any further it disappears on the spot without doing damage. If the Huntress' Arrow hits the target takes 140 HP in damage on the first post and suffers a both a 50% debuff to Movement Speed and 5% Drain to HP for the next nineteen posts.
Name: In Nomine Luna
Rank: H+
MP Cost: 105 MP
Category: Offensive
Type: Multi-Target
Damage: 160 HP
Range: 700 Meters
Speed: 600 Meters per Second
Duration: 25 Posts
Downside: N/A
Description: Putting her hands together in front of her, Diana channels silver magic into them and her entire body glows silver. Once the spell is ready she fires a wide beam of silver light at the target(s). In Nomine Luna travels up to 700 meters and travels at a speed of 600 meters per second. If the beam hits the target(s) takes 160 HP in damage on the first turn and suffers a 50% Debuff to Movement Speed, a 50% debuff to Spell Speed, and a 5% Drain to HP for the next twenty-four posts.
In Nomine Luna is Diana's ultimate crowd control spell in Lunar Guardian Magic. It can affect up to 25 targets in a single casting.
Last edited by Diana Winchester on 26th September 2023, 12:34 am; edited 11 times in total