Magic
Magic Name: Rex Aetheres
Magic Type: God Slayer (Solitary Benefit)
Proof Of Lacrima Possession: I traded it from my main Leona Jarnefeldt. The trade request is here (Page 3, Post Number 63). The approval is here (Page 3, Post Number 64).
Description: Rex Aetheres is a magic that allows Leonidas to use the elements of Wind, Clouds, and Sunlight against his enemies. Rex Aetheres is a primarily offensive magic with many offensive spells for both one-on-one fights and for use against multiple opponents. This magic also boasts a few support spells that give Leonidas benefits such as increased Movement Speed, increased Spell Damage, and the ability to heal himself. Furthermore, Rex Aetheres also allows Leonidas to inflict a variety of Debuffs on opponents such as Movement Speed decreases, MP Drains, HP Drains, and Spell Damage decreases.
Unique Abilities:
Spells
Signature Spells:
Name: Favorable Wind
Rank: S
Category: Auxiliary
Type: Passive
Description: Leonidas gains a 60% increase to Movement Speed.
Name: Cloud's Gift
Rank: S
Category: Auxiliary
Type: Passive
Description: Leonidas gains a 60% increase to MP.
Name: Solar Gift
Rank: S
Category: Auxiliary
Type: Passive
Description: Leonidas gains a 60% increase to HP.
D-Rank Spells:
Name: Wind Waker
Rank: D+
MP Cost: 30 MP
Category: Auxiliary
Type: Single Target
Damage: N/A
Range: Self
Speed: Self
Duration: 5 Posts
Downside: N/A
Description: Raising both hands above his head, Leonidas creates a thin, glowing black circle of magic that swirls around his feet. When the spell is cast the circle disappears and he gains both a cosmetic glowing black aura and a 75% boost to Spell Speed for the duration of the ability. Leonidas is the only one who can benefit from this spell.
C-Rank Spells:
Name: Cloud Strider
Rank: C+
MP Cost: 45 MP
Category: Auxiliary
Type: Single Target
Damage: N/A
Range: Self
Speed: Self
Duration: 6 Posts
Downside: N/A
Description: When Leonidas uses this spell he channels black magic into his body, then his feet begin to glow black while the spell is active. He gets a 85% boost to Movement Speed for six posts. Leonidas is the only one who can benefit from this Spell.
B-Rank Spells:
Name: Cyclone Burst
Rank: B
MP Cost: 40 MP
Category: Offensive
Type: Single Target
Damage: 120 HP
Range: 100 Meters
Speed: 100 Meters per Second
Duration: 6 Posts
Downside: Range and Speed are reduced by 50% in exchange for 50% more Damage.
Description: Raising a hand towards the target, Leonidas channels black magic into his hand and it swirls around his hand. When the spell is ready Leonidas fires a small and visible horizontal black tornado at his target. If the target is hit it takes 120 HP in damage on the first post and suffers a 50% Debuff to Spell Damage for the next five posts.
Name: Heavy Clouds
Rank: B
MP Cost: 40 MP
Category: Offensive
Type: Multi Target
Damage: 60 HP
Range: 150 Meters
Speed: 110 Meters per Second
Duration: 6 Posts
Downside: N/A
Description: Channeling black magic into his body until the spell is ready, Leonidas then thrusts both hands outward, firing out a spread of black clouds the size of a basketball at the targets. If the targets are hit they suffer 60 HP in damage on the first post and suffer a 50% Debuff to Movement Speed for the next five posts.
Up to six clouds can be created in a single casting of Heavy Clouds.
Name: Dark Sun's Grace
Rank: B+
MP Cost: 60 MP
Category: Supportive
Type: Single Target
Healing: 180 HP
Range: Self
Speed: Self
Duration: 1 Post
Downside: Range and Speed are reduced by 50% in exchange for 50% more Healing.
Description: Raising a glowing black hand above his head, Leonidas creates a column of black sunlight that envelops him, healing him for 180 HP instantly. Leonidas is the only one who can benefit from this spell.
A-Rank Spells:
Name: Dark Cloud Cover
Rank: A
MP Cost: 50 MP
Category: Supportive
Type: Single Target
Damage: N/A
Range: Self
Speed: Self
Duration: 7 Posts
Downside: N/A
Description: Raising his hands above his head, Leonidas glows black for a moment before a cosmetic cloud envelops him and disperses, giving him a cloudy black aura that lasts for the duration of the spell. Leonidas gains a counter to Drain effects that reduces their potency by 50% for the next seven posts during the spell's duration. Leonidas is the only one who can benefit from this spell.
Name: Dark Sun Beam
Rank: A
MP Cost: 50 MP
Category: Offensive
Type: Multi Target
Damage: 75 HP
Range: 225 Meters
Speed: 165 Meters per Second
Duration: 7 Posts
Downside: N/A
Description: Channeling black magic into his arms as he holds them above his head, when the spell is ready Leonidas then pushes them outward. A wide beam of black light is fired towards the target(s). If the target(s) are hit they take 75 HP in damage on the first post and suffer a 5% Drain to HP for the next six posts.
Dark Sun Beam can affect up to seven targets in a single casting.
Name: Raging Cyclone
Rank: A+
MP Cost: 75 MP
Category: Auxiliary
Type: Single Target
Damage: N/A
Range: Self
Speed: Self
Duration: 9 Posts
Downside: N/A
Description: Leonidas raises a glowing black hand above his head. When the spell is cast his body is covered by a visible black wind swirling around him, giving him a 100% increase to Spell Damage for the duration of this ability. Leonidas is the only one who can benefit from this spell.
S-Rank Spells:
Name: Dark Solar Flare
Rank: S
MP Cost: 60 MP
Category: Offensive
Type: Area Of Effect
Damage: 90 HP
Range: 100 Meters
Speed: 50 Meters per Second
Duration: 10 Posts
Downside: Range and Speed are reduced by 50% in exchange for 50% more Damage.
Description: Raising both hands above his head, Leonidas channels black magic into his hands and forms a miniature sun in them. When the spell is ready the miniature black sun explodes in a column of black light that expands outwards. If the target(s) is hit they take 90 HP in damage on the first post and suffer a 5% Drain to HP and a 50% debuff to Spell Damage for the next nine posts.
Name: Storm Shield
Rank: S+
MP Cost: 90 MP
Category: Defensive
Type: Single Target
Damage: 540 HP
Range: Self
Speed: Self
Duration: 12 Posts
Downside: N/A
Description: Channeling black magic throughout his body, Leonidas then raises his hands above his head and casts the spell. He is then covered in an aura of transparent black magic that protects him from attacks from all directions. Storm Shield can absorb three ranked spells before dissipating or until twelve posts elapse. Storm Shield restores its durability at the beginning of each post.
Leonidas is the only one who can benefit from the shield's protection.
H-Rank Spells:
Name: Calamitous Wind
Rank: H
MP Cost: 70 MP
Category: Offensive
Type: Multi-Target
Damage: 105 HP
Range: 500 Meters
Speed: 350 Meters per Second
Duration: 20 Posts
Downside: N/A
Description: Leonidas channels black magic into his body until a visible black column of wind swirls around him, sending his hair blowing about and encasing his arms in black magic. When the spell is ready Leonidas casts the spell by pushing outward with both hands, firing a visible blast of black wind that audibly howls at a high pitch. If the target(s) are hit they suffer 105 HP in damage on the first post and suffer a 50% Debuff to Spell Damage and a 25% Debuff to Movement Speed for the next nineteen posts.
Calamitous Wind can affect up to twenty targets in a single casting.
Name: Dark Solar Prominence
Rank: H+
MP Cost: 105 MP
Category: Offensive
Type: Multi-Target
Damage: 135 HP
Range: 700 Meters
Speed: 600 Meters per Second
Duration: 25 Posts
Downside: N/A
Description: Channeling black magic throughout his entire body, Leonidas raises an open hand to the sky, causing a column of black sunlight to envelop him. When the spell is ready Leonidas holds both hands out and redirects the column, firing a black beam of sunlight towards the targets. If the targets are hit they take 135 HP in damage on the first post and suffer a 50% Debuff to Spell Damage and a 5% Drain to MP every post for the next twenty-four posts.
Dark Solar Prominence can affect up to twenty-five targets in a single casting.
Magic Name: Rex Aetheres
Magic Type: God Slayer (Solitary Benefit)
Proof Of Lacrima Possession: I traded it from my main Leona Jarnefeldt. The trade request is here (Page 3, Post Number 63). The approval is here (Page 3, Post Number 64).
Description: Rex Aetheres is a magic that allows Leonidas to use the elements of Wind, Clouds, and Sunlight against his enemies. Rex Aetheres is a primarily offensive magic with many offensive spells for both one-on-one fights and for use against multiple opponents. This magic also boasts a few support spells that give Leonidas benefits such as increased Movement Speed, increased Spell Damage, and the ability to heal himself. Furthermore, Rex Aetheres also allows Leonidas to inflict a variety of Debuffs on opponents such as Movement Speed decreases, MP Drains, HP Drains, and Spell Damage decreases.
- Slayer Benefits:
Slayer Benefits: Slayer magic overrides the possibility to get any benefits from other types of magic for the particular Slayer magic in question. Slayer magic is always Solitary Slayer and cannot use any other benefits alongside the Slayer benefit. Slayer magic grants the following benefits to the character who has it.
+50% passive increase to Strength, Speed, and Spell Damage.
Greatly enhanced senses of Hearing, Sight, and Smell.
Ability to Consume Magic of the same element as the Slayer Magic to regain MP as well as the Force Ability (See below).
Inherent Damage Resistance to their slayer element based on the rank of spell/ability as follows:
2 Ranks above Character: 0%
1 Rank above Character: 10%
Same Rank as Character: 25%
1 Rank below Character: 35%
2 Ranks below character: 50%
Magic Consumption: Slayers can consume the element and elemental spells/abilities associated with their respective Slayer magic, allowing them to recover Magic Power. If a spell, for example, contains 20 MP and a Slayer consumes the spell, the Slayer regains 20 MP, etc. Slayers do not take damage from spells that are consumed. If a spell that is being consumed by a Slayer is higher in rank than the Slayer they, instead of gaining the full MP of the spell of they are consuming, regain a quarter of the MP of a spell of their own rank while also taking full damage from the spell that is being consumed. Resistances do not affect damage taken this way in any way or form.
Naturally-occurring Elements: Naturally-occurring sources of the element a Slayer controls can be consumed to regain MP. If a naturally-occurring version of a Slayer's element is consumed it regenerates 5% of a mage's maximum MP. This form of elemental consumption can only occur once per post max, but functions independently from regular MP regeneration and can trigger separate from the regular cap imposed by MP regeneration.
Additional notes: Slayers cannot consume their own spells or abilities, whether this is from their magic, a weapon, a Summon, Take-Over's spell, or any other source of their own magic. Slayers can’t eat their pet’s abilities, or their pets themselves if they are made of an elemental magic.
God/Demon Slayers: God/Demon Slayers can eat both forms of their own Slayer element, pure and mixed. However, they cannot consume the element of their Demon/God counterpart (i.e. God Slayers cannot eat Demon Slayer magic and vice versa). The color of God/Demon Slayer Magic is a black/white version of the element's natural color and usually appears as a black/white version of whatever element they're using. If God/Demon Slayers consume the spell/ability of their element and opposing purity they take full damage from the spell, which is not affected by resistances in any way or form. If they consume naturally-occurring opposite versions of their element, they lose 10% of their maximum HP.
Advantages: God and Demon Slayers are on either side of the magical spectrum respectively, with God Slayers learning their magic from Gods, making it corrupted magic, and Demon Slayers learning their magic from Demons, making it blessed magic. The element of darkness/light is inherently mixed with the other elements used in the Slayer magic to alter their properties slightly. The Heaven God Slayer, for example, uses a corrupt form of light that is beyond a Dragon or Demon Slayer's ability to consume. God Slayers deal double damage to Holy, God, and Angel type non-player opponents, while Demon Slayers deal double damage to Darkness, Demon, and Undead type non-player opponents.
Disadvantages: Unable to consume their respective counterpart. God Slayers cannot consume Demon Slayer Magic, Demon Slayers cannot consume God Slayer Magic.
Hybrid Slayers have learned the magic from the Dragon/God/Demon of their respective element as well as imbued themselves with Lacrima from another Slayer Element, or alternatively, have absorbed multiple different Lacrimas of either different Slayer types or elements. These unique Slayers do not use regular Dragon/God/Demon Force, but possess their own version called Hybrid Force. To be classed as a Hybrid Slayer, one must share between their first gen slayer magic and second gen slayer magic, or alternatively, between their two second gen slayer magics, either an element (For example, Ice Dragon Slayer and Ice Demon Slayer) or a slayer type (For example, Fire God Slayer and Poison God Slayer).
Hybrid Force: Hybrid Force can be activated/deactivated at will and anytime provided the user has at least 50% of their total magic power left.
Force highly increases the power of the Slayer's Strength, Speed, and Spell Damage by 100% rather than just 50%.
While Force is active, the Slayer is surrounded by an aura of their respective element, increasing either their base spell damage or their base melee damage by 50%. This increase is separate from other base increases and can apply independently of the cap imposed on base increases.
During force spells cost no MP to cast.
To maintain Hybrid force one must spend 10% of their total MP per post. MP cannot be regained or regenerated while Hybrid Force is active. Once the user of force hits 0 MP or once they choose to cancel it Hybrid Force ends. If one hits 0 MP they suffer from the consequences of running out of MP as normal.
Unique Abilities:
- Ability 1: Destructive Wind: Leonidas gains a 60% increase to Spell Damage and a 60% increase to Spell Speed.
- Ability 2: Every Cloud Has A Silver Lining: Leonidas gains a 60% increase to MP and MP regenerates at a rate of 5% every post.
- Ability 3: Sol Invictus: This powerful blessing from the sun empowers Leonidas to better withstand the attacks of his enemies. Leonidas gains a 60% increase to HP and regenerates 5% of his HP every post.
Spells
Signature Spells:
Name: Favorable Wind
Rank: S
Category: Auxiliary
Type: Passive
Description: Leonidas gains a 60% increase to Movement Speed.
Name: Cloud's Gift
Rank: S
Category: Auxiliary
Type: Passive
Description: Leonidas gains a 60% increase to MP.
Name: Solar Gift
Rank: S
Category: Auxiliary
Type: Passive
Description: Leonidas gains a 60% increase to HP.
D-Rank Spells:
Name: Wind Waker
Rank: D+
MP Cost: 30 MP
Category: Auxiliary
Type: Single Target
Damage: N/A
Range: Self
Speed: Self
Duration: 5 Posts
Downside: N/A
Description: Raising both hands above his head, Leonidas creates a thin, glowing black circle of magic that swirls around his feet. When the spell is cast the circle disappears and he gains both a cosmetic glowing black aura and a 75% boost to Spell Speed for the duration of the ability. Leonidas is the only one who can benefit from this spell.
C-Rank Spells:
Name: Cloud Strider
Rank: C+
MP Cost: 45 MP
Category: Auxiliary
Type: Single Target
Damage: N/A
Range: Self
Speed: Self
Duration: 6 Posts
Downside: N/A
Description: When Leonidas uses this spell he channels black magic into his body, then his feet begin to glow black while the spell is active. He gets a 85% boost to Movement Speed for six posts. Leonidas is the only one who can benefit from this Spell.
B-Rank Spells:
Name: Cyclone Burst
Rank: B
MP Cost: 40 MP
Category: Offensive
Type: Single Target
Damage: 120 HP
Range: 100 Meters
Speed: 100 Meters per Second
Duration: 6 Posts
Downside: Range and Speed are reduced by 50% in exchange for 50% more Damage.
Description: Raising a hand towards the target, Leonidas channels black magic into his hand and it swirls around his hand. When the spell is ready Leonidas fires a small and visible horizontal black tornado at his target. If the target is hit it takes 120 HP in damage on the first post and suffers a 50% Debuff to Spell Damage for the next five posts.
Name: Heavy Clouds
Rank: B
MP Cost: 40 MP
Category: Offensive
Type: Multi Target
Damage: 60 HP
Range: 150 Meters
Speed: 110 Meters per Second
Duration: 6 Posts
Downside: N/A
Description: Channeling black magic into his body until the spell is ready, Leonidas then thrusts both hands outward, firing out a spread of black clouds the size of a basketball at the targets. If the targets are hit they suffer 60 HP in damage on the first post and suffer a 50% Debuff to Movement Speed for the next five posts.
Up to six clouds can be created in a single casting of Heavy Clouds.
Name: Dark Sun's Grace
Rank: B+
MP Cost: 60 MP
Category: Supportive
Type: Single Target
Healing: 180 HP
Range: Self
Speed: Self
Duration: 1 Post
Downside: Range and Speed are reduced by 50% in exchange for 50% more Healing.
Description: Raising a glowing black hand above his head, Leonidas creates a column of black sunlight that envelops him, healing him for 180 HP instantly. Leonidas is the only one who can benefit from this spell.
A-Rank Spells:
Name: Dark Cloud Cover
Rank: A
MP Cost: 50 MP
Category: Supportive
Type: Single Target
Damage: N/A
Range: Self
Speed: Self
Duration: 7 Posts
Downside: N/A
Description: Raising his hands above his head, Leonidas glows black for a moment before a cosmetic cloud envelops him and disperses, giving him a cloudy black aura that lasts for the duration of the spell. Leonidas gains a counter to Drain effects that reduces their potency by 50% for the next seven posts during the spell's duration. Leonidas is the only one who can benefit from this spell.
Name: Dark Sun Beam
Rank: A
MP Cost: 50 MP
Category: Offensive
Type: Multi Target
Damage: 75 HP
Range: 225 Meters
Speed: 165 Meters per Second
Duration: 7 Posts
Downside: N/A
Description: Channeling black magic into his arms as he holds them above his head, when the spell is ready Leonidas then pushes them outward. A wide beam of black light is fired towards the target(s). If the target(s) are hit they take 75 HP in damage on the first post and suffer a 5% Drain to HP for the next six posts.
Dark Sun Beam can affect up to seven targets in a single casting.
Name: Raging Cyclone
Rank: A+
MP Cost: 75 MP
Category: Auxiliary
Type: Single Target
Damage: N/A
Range: Self
Speed: Self
Duration: 9 Posts
Downside: N/A
Description: Leonidas raises a glowing black hand above his head. When the spell is cast his body is covered by a visible black wind swirling around him, giving him a 100% increase to Spell Damage for the duration of this ability. Leonidas is the only one who can benefit from this spell.
S-Rank Spells:
Name: Dark Solar Flare
Rank: S
MP Cost: 60 MP
Category: Offensive
Type: Area Of Effect
Damage: 90 HP
Range: 100 Meters
Speed: 50 Meters per Second
Duration: 10 Posts
Downside: Range and Speed are reduced by 50% in exchange for 50% more Damage.
Description: Raising both hands above his head, Leonidas channels black magic into his hands and forms a miniature sun in them. When the spell is ready the miniature black sun explodes in a column of black light that expands outwards. If the target(s) is hit they take 90 HP in damage on the first post and suffer a 5% Drain to HP and a 50% debuff to Spell Damage for the next nine posts.
Name: Storm Shield
Rank: S+
MP Cost: 90 MP
Category: Defensive
Type: Single Target
Damage: 540 HP
Range: Self
Speed: Self
Duration: 12 Posts
Downside: N/A
Description: Channeling black magic throughout his body, Leonidas then raises his hands above his head and casts the spell. He is then covered in an aura of transparent black magic that protects him from attacks from all directions. Storm Shield can absorb three ranked spells before dissipating or until twelve posts elapse. Storm Shield restores its durability at the beginning of each post.
Leonidas is the only one who can benefit from the shield's protection.
H-Rank Spells:
Name: Calamitous Wind
Rank: H
MP Cost: 70 MP
Category: Offensive
Type: Multi-Target
Damage: 105 HP
Range: 500 Meters
Speed: 350 Meters per Second
Duration: 20 Posts
Downside: N/A
Description: Leonidas channels black magic into his body until a visible black column of wind swirls around him, sending his hair blowing about and encasing his arms in black magic. When the spell is ready Leonidas casts the spell by pushing outward with both hands, firing a visible blast of black wind that audibly howls at a high pitch. If the target(s) are hit they suffer 105 HP in damage on the first post and suffer a 50% Debuff to Spell Damage and a 25% Debuff to Movement Speed for the next nineteen posts.
Calamitous Wind can affect up to twenty targets in a single casting.
Name: Dark Solar Prominence
Rank: H+
MP Cost: 105 MP
Category: Offensive
Type: Multi-Target
Damage: 135 HP
Range: 700 Meters
Speed: 600 Meters per Second
Duration: 25 Posts
Downside: N/A
Description: Channeling black magic throughout his entire body, Leonidas raises an open hand to the sky, causing a column of black sunlight to envelop him. When the spell is ready Leonidas holds both hands out and redirects the column, firing a black beam of sunlight towards the targets. If the targets are hit they take 135 HP in damage on the first post and suffer a 50% Debuff to Spell Damage and a 5% Drain to MP every post for the next twenty-four posts.
Dark Solar Prominence can affect up to twenty-five targets in a single casting.
Last edited by Leonidas Jarnefeldt on 15th February 2023, 9:24 pm; edited 11 times in total